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Fixed memory leaks in physics step operations

pull/500/head
victorfisac před 6 roky
rodič
revize
3201bad65a
3 změnil soubory, kde provedl 254 přidání a 249 odebrání
  1. +10
    -3
      examples/physac/physics_demo.c
  2. +9
    -3
      examples/physac/physics_shatter.c
  3. +235
    -243
      src/physac.h

+ 10
- 3
examples/physac/physics_demo.c Zobrazit soubor

@ -32,6 +32,7 @@ int main()
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
@ -52,10 +53,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed('R')) // Reset physics input
// Delay initialization of variables due to physics reset async
if (needsReset)
{
ResetPhysics();
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
floor->enabled = false;
@ -63,6 +63,13 @@ int main()
circle->enabled = false;
}
// Reset physics input
if (IsKeyPressed('R'))
{
ResetPhysics();
needsReset = true;
}
// Physics body creation inputs
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);

+ 9
- 3
examples/physac/physics_shatter.c Zobrazit soubor

@ -32,6 +32,7 @@ int main()
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
@ -48,14 +49,19 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed('R')) // Reset physics input
// Delay initialization of variables due to physics reset asynchronous
if (needsReset)
{
ResetPhysics();
// Create random polygon physics body to shatter
body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
if (IsKeyPressed('R')) // Reset physics input
{
ResetPhysics();
needsReset = true;
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
{
// Note: some values need to be stored in variables due to asynchronous changes during main thread

+ 235
- 243
src/physac.h
Diff nebyl zobrazen, protože je příliš veliký
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