|  |  | @ -853,8 +853,7 @@ static int InitGraphicsDevice(void) | 
		
	
		
			
			|  |  |  | TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const EGLint framebufferAttribs[] = | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | const EGLint framebufferAttribs[] = { | 
		
	
		
			
			|  |  |  | EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT,      // Type of context support | 
		
	
		
			
			|  |  |  | EGL_RED_SIZE, 8,            // RED color bit depth (alternative: 5) | 
		
	
		
			
			|  |  |  | EGL_GREEN_SIZE, 8,          // GREEN color bit depth (alternative: 6) | 
		
	
	
		
			
				|  |  | @ -862,13 +861,12 @@ static int InitGraphicsDevice(void) | 
		
	
		
			
			|  |  |  | //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) | 
		
	
		
			
			|  |  |  | EGL_DEPTH_SIZE, 16,         // Depth buffer size (Required to use Depth testing!) | 
		
	
		
			
			|  |  |  | //EGL_STENCIL_SIZE, 8,      // Stencil buffer size | 
		
	
		
			
			|  |  |  | EGL_SAMPLE_BUFFERS, sampleBuffer,    // Activate MSAA | 
		
	
		
			
			|  |  |  | EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA | 
		
	
		
			
			|  |  |  | EGL_SAMPLES, samples,       // 4x Antialiasing if activated (Free on MALI GPUs) | 
		
	
		
			
			|  |  |  | EGL_NONE | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const EGLint contextAttribs[] = | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | const EGLint contextAttribs[] = { | 
		
	
		
			
			|  |  |  | EGL_CONTEXT_CLIENT_VERSION, 2, | 
		
	
		
			
			|  |  |  | EGL_NONE | 
		
	
		
			
			|  |  |  | }; | 
		
	
	
		
			
				|  |  |  |