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@ -853,8 +853,7 @@ static int InitGraphicsDevice(void) |
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); |
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} |
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const EGLint framebufferAttribs[] = |
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{ |
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const EGLint framebufferAttribs[] = { |
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EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support |
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EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) |
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EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) |
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@ -862,13 +861,12 @@ static int InitGraphicsDevice(void) |
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) |
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EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) |
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size |
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA |
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA |
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EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) |
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EGL_NONE |
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}; |
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const EGLint contextAttribs[] = |
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{ |
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const EGLint contextAttribs[] = { |
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EGL_CONTEXT_CLIENT_VERSION, 2, |
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EGL_NONE |
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}; |
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