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																@ -3098,10 +3098,13 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float siz | 
															
														
														
													
														
															
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																// Draw a billboard (part of a texture defined by a rectangle) | 
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																// Draw a billboard (part of a texture defined by a rectangle) | 
															
														
														
													
														
															
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																void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint) | 
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																void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint) | 
															
														
														
													
														
															
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																    DrawBillboardPro(camera, texture, source, position, size, Vector2Zero(), 0.0f, tint); | 
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																    // NOTE: Billboard locked on axis-Y | 
															
														
														
													
														
															
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																    Vector3 up = { 0.0f, 1.0f, 0.0f }; | 
															
														
														
													
														
															
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																    DrawBillboardPro(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Vector2 origin, float rotation, Color tint) | 
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																void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) | 
															
														
														
													
														
															
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																    // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width | 
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																    // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width | 
															
														
														
													
														
															
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																    Vector2 sizeRatio = { size.y, size.x*(float)source.height/source.width }; | 
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																    Vector2 sizeRatio = { size.y, size.x*(float)source.height/source.width }; | 
															
														
														
													
												
													
														
															
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																@ -3111,9 +3114,6 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector | 
															
														
														
													
														
															
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																    Vector3 right = { matView.m0, matView.m4, matView.m8 }; | 
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																    Vector3 right = { matView.m0, matView.m4, matView.m8 }; | 
															
														
														
													
														
															
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																    //Vector3 up = { matView.m1, matView.m5, matView.m9 }; | 
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																    //Vector3 up = { matView.m1, matView.m5, matView.m9 }; | 
															
														
														
													
														
															
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																    // NOTE: Billboard locked on axis-Y | 
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																    Vector3 up = { 0.0f, 1.0f, 0.0f }; | 
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																    Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2); | 
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																    Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2); | 
															
														
														
													
														
															
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																    Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2); | 
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																    Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2); | 
															
														
														
													
														
															
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