@ -322,6 +322,26 @@
# define RL_READ_FRAMEBUFFER 0x8CA8 / / GL_READ_FRAMEBUFFER
# define RL_DRAW_FRAMEBUFFER 0x8CA9 / / GL_DRAW_FRAMEBUFFER
/ / Default shader vertex attribute locations
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
# endif
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / Types and Structures Definition
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -934,26 +954,6 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
# endif
# endif
/ / Default shader vertex attribute locations
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
# endif
# ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
# define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
# endif
/ / Default shader vertex attribute names to set location points
# ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
# define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" / / Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION