Parcourir la source

WARNING: `DrawLineBezier()` implementation needs review #2721

pull/2736/head
Ray il y a 2 ans
Parent
révision
33e7f7cc59
1 fichiers modifiés avec 6 ajouts et 0 suppressions
  1. +6
    -0
      src/rshapes.c

+ 6
- 0
src/rshapes.c Voir le fichier

@ -175,6 +175,8 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)BEZIER_LINE_DIVISIONS);
current.x = previous.x + (endPos.x - startPos.x)/ (float)BEZIER_LINE_DIVISIONS;
// TODO: Avoid drawing the line by pieces, it generates gaps for big thicks,
// Custom "triangle-strip" implementation should be used, check DrawTriangleStrip() for reference
DrawLineEx(previous, current, thick, color);
previous = current;
@ -201,6 +203,8 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
current.y = a*startPos.y + b*controlPos.y + c*endPos.y;
current.x = a*startPos.x + b*controlPos.x + c*endPos.x;
// TODO: Avoid drawing the line by pieces, it generates gaps for big thicks,
// Custom "triangle-strip" implementation should be used, check DrawTriangleStrip() for reference
DrawLineEx(previous, current, thick, color);
previous = current;
@ -227,6 +231,8 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP
current.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y;
current.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x;
// TODO: Avoid drawing the line by pieces, it generates gaps for big thicks,
// Custom "triangle-strip" implementation should be used, check DrawTriangleStrip() for reference
DrawLineEx(previous, current, thick, color);
previous = current;

Chargement…
Annuler
Enregistrer