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			/******************************************************************************************* | 
			
		
		
	
		
			
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			*   raylib example - loading thread | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   NOTE: This example requires linking with pthreads library,  | 
			
		
		
	
		
			
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			*   on MinGW, it can be accomplished passing -static parameter to compiler | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   This example has been created using raylib 2.5 (www.raylib.com) | 
			
		
		
	
		
			
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			*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			********************************************************************************************/ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			#include "pthread.h"                        // POSIX style threads management | 
			
		
		
	
		
			
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			#include <time.h>                           // Required for clock() function | 
			
		
		
	
		
			
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			static bool dataLoaded = false;             // Loading data semaphore | 
			
		
		
	
		
			
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			static void *LoadDataThread(void *arg);     // Loading data thread function declaration | 
			
		
		
	
		
			
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			static int dataProgress = 0;                // Data progress accumulator | 
			
		
		
	
		
			
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			int main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    int screenWidth = 800; | 
			
		
		
	
		
			
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			    int screenHeight = 450; | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread"); | 
			
		
		
	
		
			
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			    pthread_t threadId;             // Loading data thread id | 
			
		
		
	
		
			
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			    int state = 0;                  // 0-Waiting, 1-Loading, 2-Finished | 
			
		
		
	
		
			
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			    int framesCounter = 0; | 
			
		
		
	
		
			
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			    SetTargetFPS(60); | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    // Main game loop | 
			
		
		
	
		
			
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			    while (!WindowShouldClose())    // Detect window close button or ESC key | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        if (state == 0) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if (IsKeyPressed(KEY_ENTER)) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL); | 
			
		
		
	
		
			
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			                if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread"); | 
			
		
		
	
		
			
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			                else TraceLog(LOG_INFO, "Loading thread initialized successfully"); | 
			
		
		
	
		
			
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			                 | 
			
		
		
	
		
			
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			                state = 1; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        else if (state == 1) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            framesCounter++; | 
			
		
		
	
		
			
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			            if (dataLoaded)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                framesCounter = 0; | 
			
		
		
	
		
			
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			                state = 2; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        else if (state == 2) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if (IsKeyPressed(KEY_ENTER))  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                // Reset everything to launch again | 
			
		
		
	
		
			
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			                dataLoaded = false; | 
			
		
		
	
		
			
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			                dataProgress = 0; | 
			
		
		
	
		
			
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			                state = 0; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        BeginDrawing(); | 
			
		
		
	
		
			
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			            ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			            if (state == 0) DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); | 
			
		
		
	
		
			
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			            else if (state == 1)  | 
			
		
		
	
		
			
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			            {  | 
			
		
		
	
		
			
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			                DrawRectangle(150, 200, dataProgress, 60, SKYBLUE); | 
			
		
		
	
		
			
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			                if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            else if (state == 2)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                DrawRectangle(150, 200, 500, 60, LIME); | 
			
		
		
	
		
			
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			                DrawText("DATA LOADED!", 250, 210, 40, GREEN); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            DrawRectangleLines(150, 200, 500, 60, DARKGRAY); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    CloseWindow();        // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Loading data thread function definition | 
			
		
		
	
		
			
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			static void *LoadDataThread(void *arg) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    int timeCounter = 0;            // Time counted in ms | 
			
		
		
	
		
			
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			    clock_t prevTime = clock();     // Previous time | 
			
		
		
	
		
			
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			    // We simulate data loading with a time counter for 5 seconds | 
			
		
		
	
		
			
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			    while (timeCounter < 5000)  | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        clock_t currentTime = clock() - prevTime; | 
			
		
		
	
		
			
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			        timeCounter = currentTime*1000/CLOCKS_PER_SEC; | 
			
		
		
	
		
			
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			        // We accumulate time over a global variable to be used in | 
			
		
		
	
		
			
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			        // main thread as a progress bar | 
			
		
		
	
		
			
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			        dataProgress = timeCounter/10; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // When data has finished loading, we set global variable | 
			
		
		
	
		
			
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			    dataLoaded = true; | 
			
		
		
	
		
			
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			    return NULL; | 
			
		
		
	
		
			
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			} |