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@ -1470,9 +1470,6 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) |
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if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); |
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if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); |
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} |
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} |
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// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) |
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if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); |
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int eyeCount = 1; |
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int eyeCount = 1; |
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if (rlIsStereoRenderEnabled()) eyeCount = 2; |
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if (rlIsStereoRenderEnabled()) eyeCount = 2; |
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@ -1691,9 +1688,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i |
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if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); |
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if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); |
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} |
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} |
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// WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) |
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if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); |
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int eyeCount = 1; |
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int eyeCount = 1; |
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if (rlIsStereoRenderEnabled()) eyeCount = 2; |
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if (rlIsStereoRenderEnabled()) eyeCount = 2; |
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