|
|
@ -100,6 +100,8 @@ |
|
|
|
// Show OpenGL extensions and capabilities detailed logs on init |
|
|
|
//#define RLGL_SHOW_GL_DETAILS_INFO 1 |
|
|
|
|
|
|
|
#define RL_SUPPORT_MESH_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs |
|
|
|
|
|
|
|
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits |
|
|
|
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) |
|
|
|
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) |
|
|
@ -120,16 +122,11 @@ |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 |
|
|
|
|
|
|
|
|
|
|
|
#define RL_SUPPORT_MESH_GPU_SKINNING // Remove this if your GPU does not support more than 8 VBOs |
|
|
|
|
|
|
|
#ifdef RL_SUPPORT_MESH_GPU_SKINNING |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 |
|
|
|
#if defined(RL_SUPPORT_MESH_GPU_SKINNING) |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 |
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
// Default shader vertex attribute names to set location points |
|
|
|
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience |
|
|
|
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION |
|
|
|