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@ -305,7 +305,7 @@ typedef struct Camera3D { |
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Vector3 position; // Camera position |
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Vector3 target; // Camera target it looks-at |
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Vector3 up; // Camera up vector (rotation over its axis) |
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic |
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float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic |
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int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC |
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} Camera3D; |
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@ -663,7 +663,7 @@ typedef enum { |
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MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) |
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MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) |
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MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) |
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MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device) |
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MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) |
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MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) |
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} MouseButton; |
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@ -967,7 +967,7 @@ RLAPI void DisableEventWaiting(void); // Disable wai |
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// Custom frame control functions |
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// NOTE: Those functions are intended for advance users that want full control over the frame processing |
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() |
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() |
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL |
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RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) |
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RLAPI void PollInputEvents(void); // Register all input events |
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