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REVIEWED: Avoid crash on bad data provided

pull/2647/head
Ray 2 years ago
parent
commit
35c777ef2c
1 changed files with 15 additions and 9 deletions
  1. +15
    -9
      src/rtext.c

+ 15
- 9
src/rtext.c View File

@ -818,9 +818,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC
// Unload font glyphs info data (RAM)
void UnloadFontData(GlyphInfo *glyphs, int glyphCount)
{
for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image);
if (glyphs != NULL)
{
for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image);
RL_FREE(glyphs);
RL_FREE(glyphs);
}
}
// Unload Font from GPU memory (VRAM)
@ -1142,7 +1145,7 @@ void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 pos
// Measure string width for default font
int MeasureText(const char *text, int fontSize)
{
Vector2 vec = { 0.0f, 0.0f };
Vector2 textSize = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0)
@ -1151,15 +1154,19 @@ int MeasureText(const char *text, int fontSize)
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing);
textSize = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing);
}
return (int)vec.x;
return (int)textSize.x;
}
// Measure string size for Font
Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
{
Vector2 textSize = { 0 };
if ((font.texture.id == 0) || (text == NULL)) return textSize;
int size = TextLength(text); // Get size in bytes of text
int tempByteCounter = 0; // Used to count longer text line num chars
int byteCounter = 0;
@ -1204,11 +1211,10 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
Vector2 vec = { 0 };
vec.x = tempTextWidth*scaleFactor + (float)((tempByteCounter - 1)*spacing); // Adds chars spacing to measure
vec.y = textHeight*scaleFactor;
textSize.x = tempTextWidth*scaleFactor + (float)((tempByteCounter - 1)*spacing); // Adds chars spacing to measure
textSize.y = textHeight*scaleFactor;
return vec;
return textSize;
}
// Get index position for a unicode character on font

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