|  | @ -23,8 +23,8 @@ int main() | 
														
													
														
															
																|  |  | // Define the camera to look into our 3d world |  |  | // Define the camera to look into our 3d world | 
														
													
														
															
																|  |  | Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; |  |  | Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
														
													
														
															
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																|  |  | Model dwarf = LoadModel("resources/model/_dwarf.obj");                   // Load OBJ model |  |  |  | 
														
													
														
															
																|  |  | Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png");   // Load model texture |  |  |  | 
														
													
														
															
																|  |  |  |  |  | Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model | 
														
													
														
															
																|  |  |  |  |  | Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture | 
														
													
														
															
																|  |  | SetModelTexture(&dwarf, texture);                             // Bind texture to model |  |  | SetModelTexture(&dwarf, texture);                             // Bind texture to model | 
														
													
														
															
																|  |  | Vector3 position = { 0.0, 0.0, 0.0 };                         // Set model position |  |  | Vector3 position = { 0.0, 0.0, 0.0 };                         // Set model position | 
														
													
														
															
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