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Updated animations support

pull/589/head
Ray 7 lat temu
rodzic
commit
361d878b4c
1 zmienionych plików z 8 dodań i 1 usunięć
  1. +8
    -1
      src/rlgl.h

+ 8
- 1
src/rlgl.h Wyświetl plik

@ -198,7 +198,14 @@ typedef unsigned char byte;
float *tangents; // vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) float *tangents; // vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices;// vertex indices (in case vertex data comes indexed) unsigned short *indices;// vertex indices (in case vertex data comes indexed)
// Animation vertex data
float *baseVertices; // Vertex base position (required to apply bones transformations)
float *baseNormals; // Vertex base normals (required to apply bones transformations)
float *weightBias; // Vertex weight bias
int *weightId; // Vertex weight id
// OpenGL identifiers
unsigned int vaoId; // OpenGL Vertex Array Object id unsigned int vaoId; // OpenGL Vertex Array Object id
unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data) unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data)
} Mesh; } Mesh;

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