瀏覽代碼

Merge pull request #579 from jessp/patch-2

Convert window render sizes to floats
pull/583/head
Ray 6 年之前
committed by GitHub
父節點
當前提交
3632b160d5
沒有發現已知的金鑰在資料庫的簽署中 GPG 金鑰 ID: 4AEE18F83AFDEB23
共有 1 個檔案被更改,包括 3 行新增3 行删除
  1. +3
    -3
      examples/shaders/resources/shaders/glsl100/swirl.fs

+ 3
- 3
examples/shaders/resources/shaders/glsl100/swirl.fs 查看文件

@ -13,8 +13,8 @@ uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
// NOTE: Render size values should be passed from code
const float renderWidth = 800;
const float renderHeight = 450;
const float renderWidth = 800kt">.0;
const float renderHeight = 450kt">.0;
float radius = 250.0;
float angle = 0.8;
@ -43,4 +43,4 @@ void main()
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
gl_FragColor = vec4(color.rgb, 1.0);;
}
}

Loading…
取消
儲存