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@ -738,6 +738,8 @@ RLAPI void rlSetTexture(unsigned int id); // Set current texture f |
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RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported |
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RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object |
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RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object |
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RLAPI void rlReloadVertexBuffer(unsigned int id, const void *buffer, int size, bool dynamic); // Reload an existing vertex buffer object |
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RLAPI void rlReloadVertexBufferElement(unsigned int id, const void *buffer, int size, bool dynamic); // Reload an existing vertex buffer elements object |
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RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer |
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RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer |
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RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) |
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@ -3859,6 +3861,24 @@ unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynami |
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return id; |
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} |
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// Reload an existing vertex buffer object |
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void rlReloadVertexBuffer(unsigned int id, const void *buffer, int size, bool dynamic) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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glBindBuffer(GL_ARRAY_BUFFER, id); |
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glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
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#endif |
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} |
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// Reload an existing vertex buffer elements object |
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void rlReloadVertexBufferElement(unsigned int id, const void *buffer, int size, bool dynamic) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); |
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
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#endif |
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} |
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// Enable vertex buffer (VBO) |
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void rlEnableVertexBuffer(unsigned int id) |
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{ |
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