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@ -235,33 +235,64 @@ |
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// Some Basic Colors |
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// NOTE: Custom raylib color palette for amazing visuals on WHITE background |
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#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray |
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#define GRAY (Color){ 130, 130, 130, 255 } // Gray |
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#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray |
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#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow |
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#define GOLD (Color){ 255, 203, 0, 255 } // Gold |
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#define ORANGE (Color){ 255, 161, 0, 255 } // Orange |
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#define PINK (Color){ 255, 109, 194, 255 } // Pink |
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#define RED (Color){ 230, 41, 55, 255 } // Red |
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#define MAROON (Color){ 190, 33, 55, 255 } // Maroon |
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#define GREEN (Color){ 0, 228, 48, 255 } // Green |
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#define LIME (Color){ 0, 158, 47, 255 } // Lime |
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#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green |
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#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue |
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#define BLUE (Color){ 0, 121, 241, 255 } // Blue |
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#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue |
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#define PURPLE (Color){ 200, 122, 255, 255 } // Purple |
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#define VIOLET (Color){ 135, 60, 190, 255 } // Violet |
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#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple |
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#define BEIGE (Color){ 211, 176, 131, 255 } // Beige |
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#define BROWN (Color){ 127, 106, 79, 255 } // Brown |
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#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown |
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#define WHITE (Color){ 255, 255, 255, 255 } // White |
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#define BLACK (Color){ 0, 0, 0, 255 } // Black |
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#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) |
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#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta |
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#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) |
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#ifdef __cplusplus |
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature) |
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#define LIGHTGRAY Color(200, 200, 200, 255) // Light Gray |
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#define GRAY Color(130, 130, 130, 255) // Gray |
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#define DARKGRAY Color(80, 80, 80, 255) // Dark Gray |
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#define YELLOW Color(253, 249, 0, 255) // Yellow |
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#define GOLD Color(255, 203, 0, 255) // Gold |
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#define ORANGE Color(255, 161, 0, 255) // Orange |
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#define PINK Color(255, 109, 194, 255) // Pink |
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#define RED Color(230, 41, 55, 255) // Red |
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#define MAROON Color(190, 33, 55, 255) // Maroon |
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#define GREEN Color(0, 228, 48, 255) // Green |
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#define LIME Color(0, 158, 47, 255) // Lime |
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#define DARKGREEN Color(0, 117, 44, 255) // Dark Green |
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#define SKYBLUE Color(102, 191, 255, 255) // Sky Blue |
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#define BLUE Color(0, 121, 241, 255) // Blue |
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#define DARKBLUE Color(0, 82, 172, 255) // Dark Blue |
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#define PURPLE Color(200, 122, 255, 255) // Purple |
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#define VIOLET Color(135, 60, 190, 255) // Violet |
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#define DARKPURPLE Color(112, 31, 126, 255) // Dark Purple |
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#define BEIGE Color(211, 176, 131, 255) // Beige |
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#define BROWN Color(127, 106, 79, 255) // Brown |
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#define DARKBROWN Color(76, 63, 47, 255) // Dark Brown |
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#define WHITE Color(255, 255, 255, 255) // White |
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#define BLACK Color(0, 0, 0, 255) // Black |
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#define BLANK Color(0, 0, 0, 0) // Blank (Transparent) |
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#define MAGENTA Color(255, 0, 255, 255) // Magenta |
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#define RAYWHITE Color(245, 245, 245, 255) // My own White (raylib logo) |
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#else |
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#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray |
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#define GRAY (Color){ 130, 130, 130, 255 } // Gray |
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#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray |
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#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow |
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#define GOLD (Color){ 255, 203, 0, 255 } // Gold |
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#define ORANGE (Color){ 255, 161, 0, 255 } // Orange |
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#define PINK (Color){ 255, 109, 194, 255 } // Pink |
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#define RED (Color){ 230, 41, 55, 255 } // Red |
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#define MAROON (Color){ 190, 33, 55, 255 } // Maroon |
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#define GREEN (Color){ 0, 228, 48, 255 } // Green |
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#define LIME (Color){ 0, 158, 47, 255 } // Lime |
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#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green |
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#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue |
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#define BLUE (Color){ 0, 121, 241, 255 } // Blue |
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#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue |
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#define PURPLE (Color){ 200, 122, 255, 255 } // Purple |
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#define VIOLET (Color){ 135, 60, 190, 255 } // Violet |
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#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple |
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#define BEIGE (Color){ 211, 176, 131, 255 } // Beige |
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#define BROWN (Color){ 127, 106, 79, 255 } // Brown |
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#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown |
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#define WHITE (Color){ 255, 255, 255, 255 } // White |
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#define BLACK (Color){ 0, 0, 0, 255 } // Black |
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#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent) |
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#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta |
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#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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@ -308,6 +339,9 @@ typedef struct Color { |
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unsigned char g; |
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unsigned char b; |
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unsigned char a; |
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#ifdef __cplusplus |
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Color(unsigned char cr, unsigned char cg, unsigned char cb, unsigned char ca) : r(cr), g(cg), b(cb), a(ca) { } |
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#endif |
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} Color; |
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// Rectangle type |
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@ -819,7 +853,8 @@ Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d mod |
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Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model |
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Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) |
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void UnloadModel(Model model); // Unload 3d model from memory |
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Mesh GenMeshCube(float width, float height, float depth); |
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Mesh GenMeshCube(float width, float height, float depth); // Generate mesh: cube |
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Material LoadMaterial(const char *fileName); // Load material data (from file) |
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Material LoadDefaultMaterial(void); // Load default material (uses default models shader) |
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