@ -1162,16 +1162,17 @@ RLAPI int GetCharPressed(void); // Get char presse
RLAPI void SetExitKey ( int key ) ; / / Set a custom key to exit program ( default is ESC )
/ / Input - related functions : gamepads
RLAPI bool IsGamepadAvailable ( int gamepad ) ; / / Check if a gamepad is available
RLAPI const char * GetGamepadName ( int gamepad ) ; / / Get gamepad internal name id
RLAPI bool IsGamepadButtonPressed ( int gamepad , int button ) ; / / Check if a gamepad button has been pressed once
RLAPI bool IsGamepadButtonDown ( int gamepad , int button ) ; / / Check if a gamepad button is being pressed
RLAPI bool IsGamepadButtonReleased ( int gamepad , int button ) ; / / Check if a gamepad button has been released once
RLAPI bool IsGamepadButtonUp ( int gamepad , int button ) ; / / Check if a gamepad button is NOT being pressed
RLAPI int GetGamepadButtonPressed ( void ) ; / / Get the last gamepad button pressed
RLAPI int GetGamepadAxisCount ( int gamepad ) ; / / Get gamepad axis count for a gamepad
RLAPI float GetGamepadAxisMovement ( int gamepad , int axis ) ; / / Get axis movement value for a gamepad axis
RLAPI int SetGamepadMappings ( const char * mappings ) ; / / Set internal gamepad mappings ( SDL_GameControllerDB )
RLAPI bool IsGamepadAvailable ( int gamepad ) ; / / Check if a gamepad is available
RLAPI const char * GetGamepadName ( int gamepad ) ; / / Get gamepad internal name id
RLAPI bool IsGamepadButtonPressed ( int gamepad , int button ) ; / / Check if a gamepad button has been pressed once
RLAPI bool IsGamepadButtonDown ( int gamepad , int button ) ; / / Check if a gamepad button is being pressed
RLAPI bool IsGamepadButtonReleased ( int gamepad , int button ) ; / / Check if a gamepad button has been released once
RLAPI bool IsGamepadButtonUp ( int gamepad , int button ) ; / / Check if a gamepad button is NOT being pressed
RLAPI int GetGamepadButtonPressed ( void ) ; / / Get the last gamepad button pressed
RLAPI int GetGamepadAxisCount ( int gamepad ) ; / / Get gamepad axis count for a gamepad
RLAPI float GetGamepadAxisMovement ( int gamepad , int axis ) ; / / Get axis movement value for a gamepad axis
RLAPI int SetGamepadMappings ( const char * mappings ) ; / / Set internal gamepad mappings ( SDL_GameControllerDB )
RLAPI void SetGamepadVibration ( int gamepad , float leftMotor , float rightMotor ) ; / / Set gamepad vibration for both motors
/ / Input - related functions : mouse
RLAPI bool IsMouseButtonPressed ( int button ) ; / / Check if a mouse button has been pressed once