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RENAME: near, far vaiables

pull/4039/head
Ray před 1 rokem
rodič
revize
38018192b8
1 změnil soubory, kde provedl 6 přidání a 6 odebrání
  1. +6
    -6
      src/raymath.h

+ 6
- 6
src/raymath.h Zobrazit soubor

@ -1837,32 +1837,32 @@ RMAPI Matrix MatrixScale(float x, float y, float z)
}
// Get perspective projection matrix
RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far)
RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane)
{
Matrix result = { 0 };
float rl = (float)(right - left);
float tb = (float)(top - bottom);
float fn = (float)(far - near);
float fn = (float)(farPlane - nearPlane);
result.m0 = ((float)near*2.0f)/rl;
result.m0 = ((float)nearPlane*2.0f)/rl;
result.m1 = 0.0f;
result.m2 = 0.0f;
result.m3 = 0.0f;
result.m4 = 0.0f;
result.m5 = ((float)near*2.0f)/tb;
result.m5 = ((float)nearPlane*2.0f)/tb;
result.m6 = 0.0f;
result.m7 = 0.0f;
result.m8 = ((float)right + (float)left)/rl;
result.m9 = ((float)top + (float)bottom)/tb;
result.m10 = -((float)far + (float)near)/fn;
result.m10 = -((float)farPlane + (float)nearPlane)/fn;
result.m11 = -1.0f;
result.m12 = 0.0f;
result.m13 = 0.0f;
result.m14 = -((float)far*(float)near*2.0f)/fn;
result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn;
result.m15 = 0.0f;
return result;

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