瀏覽代碼

ADDED: Audio stream input callback #2212 -WIP-

WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
pull/2419/head
Ray 2 年之前
父節點
當前提交
381236051f
共有 3 個文件被更改,包括 64 次插入5 次删除
  1. +39
    -4
      examples/audio/audio_raw_stream.c
  2. +21
    -1
      src/raudio.c
  3. +4
    -0
      src/raylib.h

+ 39
- 4
examples/audio/audio_raw_stream.c 查看文件

@ -20,6 +20,35 @@
#define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096
// Cycles per second (hz)
float frequency = 440.0f;
// Audio frequency, for smoothing
float audioFrequency = 440.0f;
// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;
// Index for audio rendering
float sineIdx = 0.0f;
void AudioCallback(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
float incr = audioFrequency/44100.0f;
short *d = (short *)buffer;
for (int i = 0; i < frames; i++)
{
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}
int main(void)
{
// Initialization
@ -33,9 +62,11 @@ int main(void)
SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
// Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1);
SetAudioStreamCallback(stream, &AudioCallback);
// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
@ -47,6 +78,7 @@ int main(void)
// Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f };
/*
// Cycles per second (hz)
float frequency = 440.0f;
@ -55,6 +87,7 @@ int main(void)
// Cursor to read and copy the samples of the sine wave buffer
int readCursor = 0;
*/
// Computed size in samples of the sine wave
int waveLength = 1;
@ -82,7 +115,7 @@ int main(void)
SetAudioStreamPan(stream, pan);
}
// Rewrite the sine wave.
// Rewrite the sine wave
// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
if (frequency != oldFrequency)
{
@ -92,17 +125,18 @@ int main(void)
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1;
// Write sine wave.
// Write sine wave
for (int i = 0; i < waveLength*2; i++)
{
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
}
// Scale read cursor's position to minimize transition artifacts
readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
o">//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
oldFrequency = frequency;
}
/*
// Refill audio stream if required
if (IsAudioStreamProcessed(stream))
{
@ -131,6 +165,7 @@ int main(void)
// Copy finished frame to audio stream
UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
}
*/
//----------------------------------------------------------------------------------
// Draw

+ 21
- 1
src/raudio.c 查看文件

@ -311,9 +311,11 @@ typedef enum {
AUDIO_BUFFER_USAGE_STREAM
} AudioBufferUsage;
// Audio buffer n">structure
// Audio buffer k">struct
struct rAudioBuffer {
ma_data_converter converter; // Audio data converter
AudioStreamCallback callback; // Audio buffer callback for buffer filling on audio threads
float volume; // Audio buffer volume
float pitch; // Audio buffer pitch
@ -555,10 +557,13 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
audioBuffer->volume = 1.0f;
audioBuffer->pitch = 1.0f;
audioBuffer->pan = 0.5f;
audioBuffer->callback = NULL;
audioBuffer->playing = false;
audioBuffer->paused = false;
audioBuffer->looping = false;
audioBuffer->usage = usage;
audioBuffer->frameCursorPos = 0;
audioBuffer->sizeInFrames = sizeInFrames;
@ -2028,6 +2033,12 @@ void SetAudioStreamBufferSizeDefault(int size)
AUDIO.Buffer.defaultSize = size;
}
// Audio thread callback to request new data
void SetAudioStreamCallback(AudioStream stream, AudioStreamCallback callback)
{
if (stream.buffer != NULL) stream.buffer->callback = callback;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
@ -2041,6 +2052,15 @@ static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage)
// Reads audio data from an AudioBuffer object in internal format.
static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount)
{
// Using audio buffer callback
if (audioBuffer->callback)
{
audioBuffer->callback(framesOut, frameCount);
audioBuffer->framesProcessed += frameCount;
return frameCount;
}
ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames;
ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;

+ 4
- 0
src/raylib.h 查看文件

@ -425,6 +425,8 @@ typedef struct Wave {
void *data; // Buffer data pointer
} Wave;
// Opaque structs declaration
// NOTE: Actual structs are defined internally in raudio module
typedef struct rAudioBuffer rAudioBuffer;
// AudioStream, custom audio stream
@ -1472,6 +1474,7 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
typedef void (*AudioStreamCallback)(void *bufferData, unsigned int frames);
// Audio device management functions
RLAPI void InitAudioDevice(void); // Initialize audio device and context
@ -1539,6 +1542,7 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioStreamCallback callback); // Audio thread callback to request new data
#if defined(__cplusplus)
}

Loading…
取消
儲存