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Corrected issue with LoadMesh()

pull/793/head
Ray 6 years ago
parent
commit
38a13b76d1
2 changed files with 16 additions and 16 deletions
  1. +1
    -1
      examples/models/models_obj_loading.c
  2. +15
    -15
      examples/models/models_obj_viewer.c

+ 1
- 1
examples/models/models_obj_loading.c View File

@ -59,7 +59,7 @@ int main()
DrawGizmo(position); // Draw gizmo DrawGizmo(position); // Draw gizmo
EndMode3D(); EndMode3D();
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10); DrawFPS(10, 10);

+ 15
- 15
examples/models/models_obj_viewer.c View File

@ -28,11 +28,11 @@ int main()
Model model = LoadModel("resources/models/turret.obj"); // Load default model obj Model model = LoadModel("resources/models/turret.obj"); // Load default model obj
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
bool selected = false; // Selected object flag bool selected = false; // Selected object flag
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
char objFilename[64] = "turret.obj"; char objFilename[64] = "turret.obj";
@ -49,13 +49,13 @@ int main()
{ {
int count = 0; int count = 0;
char **droppedFiles = GetDroppedFiles(&count); char **droppedFiles = GetDroppedFiles(&count);
if (count == 1) if (count == 1)
{ {
if (IsFileExtension(droppedFiles[0], ".obj")) if (IsFileExtension(droppedFiles[0], ".obj"))
{ {
UnloadMesh(&model.meshes[mi">0]);
model.meshes[0] = LoadMesh(droppedFiles[0]);
k">for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[n">i]);
model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount);
bounds = MeshBoundingBox(model.meshes[0]); bounds = MeshBoundingBox(model.meshes[0]);
} }
else if (IsFileExtension(droppedFiles[0], ".png")) else if (IsFileExtension(droppedFiles[0], ".png"))
@ -67,12 +67,12 @@ int main()
strcpy(objFilename, GetFileName(droppedFiles[0])); strcpy(objFilename, GetFileName(droppedFiles[0]));
} }
ClearDroppedFiles(); // Clear internal buffers ClearDroppedFiles(); // Clear internal buffers
} }
UpdateCamera(&camera); UpdateCamera(&camera);
// Select model on mouse click // Select model on mouse click
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{ {
@ -93,21 +93,21 @@ int main()
DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
DrawGrid(20.0, 10.0); // Draw a grid DrawGrid(20.0, 10.0); // Draw a grid
if (selected) DrawBoundingBox(bounds, GREEN); if (selected) DrawBoundingBox(bounds, GREEN);
EndMode3D(); EndMode3D();
DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY); DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY); DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY); DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY); DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY); DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY); DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
EndDrawing(); EndDrawing();
@ -119,7 +119,7 @@ int main()
UnloadModel(model); // Unload model UnloadModel(model); // Unload model
ClearDroppedFiles(); // Clear internal buffers ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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