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			@ -108,7 +108,7 @@ static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, flo | 
			
		
		
	
		
			
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			    // Calculate normalized vectors for spatial positioning | 
			
		
		
	
		
			
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			    Vector3 normalizedDirection = Vector3Normalize(direction); | 
			
		
		
	
		
			
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			    Vector3 forward = Vector3Normalize(Vector3Subtract(listener.target, listener.position)); | 
			
		
		
	
		
			
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			    Vector3 right = Vector3Normalize(Vector3CrossProduct(forward, listener.up)); | 
			
		
		
	
		
			
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			    Vector3 right = Vector3Normalize(Vector3CrossProduct(listener.up, forward)); | 
			
		
		
	
		
			
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			    // Reduce volume for sounds behind the listener | 
			
		
		
	
		
			
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			    float dotProduct = Vector3DotProduct(forward, normalizedDirection); | 
			
		
		
	
	
		
			
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			@ -120,4 +120,4 @@ static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, flo | 
			
		
		
	
		
			
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			    // Apply final sound properties | 
			
		
		
	
		
			
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			    SetSoundVolume(sound, attenuation); | 
			
		
		
	
		
			
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			    SetSoundPan(sound, pan); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			} |