浏览代码

ADDED: Comment about Matrix conventions

pull/3043/head
Ray 2 年前
父节点
当前提交
3a21301724
共有 1 个文件被更改,包括 5 次插入0 次删除
  1. +5
    -0
      src/raymath.h

+ 5
- 0
src/raymath.h 查看文件

@ -3,6 +3,11 @@
* raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
*
* CONVENTIONS:
* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all
* math operations performed by the library consider the structure as it was column-major
* It is like transposed versions of the matrices are used for all the maths
* It benefits some functions making them cache-friendly and also avoids matrix
* transpositions sometimes required by OpenGL
* - Functions are always self-contained, no function use another raymath function inside,
* required code is directly re-implemented inside
* - Functions input parameters are always received by value (2 unavoidable exceptions)

正在加载...
取消
保存