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			@ -3251,7 +3251,7 @@ static Model LoadOBJ(const char *fileName) | 
			
		
		
	
		
			
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			        if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName); | 
			
		
		
	
		
			
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			        else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount); | 
			
		
		
	
		
			
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			        model.meshCount = materialCount; | 
			
		
		
	
		
			
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			        model.meshCount = materialCount;    // TODO: REVIEW!!! | 
			
		
		
	
		
			
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			        // Init model materials array | 
			
		
		
	
		
			
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			        if (materialCount > 0) | 
			
		
		
	
	
		
			
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			@ -3269,7 +3269,7 @@ static Model LoadOBJ(const char *fileName) | 
			
		
		
	
		
			
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			        model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); | 
			
		
		
	
		
			
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			        model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        // count the faces for each material | 
			
		
		
	
		
			
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			        // Count the faces for each material | 
			
		
		
	
		
			
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			        int *matFaces = RL_CALLOC(meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        for (unsigned int mi = 0; mi < meshCount; mi++) | 
			
		
		
	
	
		
			
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			@ -3283,16 +3283,16 @@ static Model LoadOBJ(const char *fileName) | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        //-------------------------------------- | 
			
		
		
	
		
			
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			        // create the material meshes | 
			
		
		
	
		
			
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			        // Create the material meshes | 
			
		
		
	
		
			
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			        // running counts/indexes for each material mesh as we are | 
			
		
		
	
		
			
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			        // Running counts/indexes for each material mesh as we are | 
			
		
		
	
		
			
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			        // building them at the same time | 
			
		
		
	
		
			
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			        int *vCount = RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        int *vtCount = RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        int *vnCount = RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        int *faceCount = RL_CALLOC(model.meshCount, sizeof(int)); | 
			
		
		
	
		
			
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			        // allocate space for each of the material meshes | 
			
		
		
	
		
			
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			        // Allocate space for each of the material meshes | 
			
		
		
	
		
			
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			        for (int mi = 0; mi < model.meshCount; mi++) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            model.meshes[mi].vertexCount = matFaces[mi]*3; | 
			
		
		
	
	
		
			
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			@ -3303,7 +3303,7 @@ static Model LoadOBJ(const char *fileName) | 
			
		
		
	
		
			
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			            model.meshMaterial[mi] = mi; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        // scan through the combined sub meshes and pick out each material mesh | 
			
		
		
	
		
			
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			        // Scan through the combined sub meshes and pick out each material mesh | 
			
		
		
	
		
			
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			        for (unsigned int af = 0; af < attrib.num_faces; af++) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            int mm = attrib.material_ids[af];   // mesh material for this face | 
			
		
		
	
	
		
			
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