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@ -846,6 +846,10 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float |
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// octaves = 6 -- number of "octaves" of noise3() to sum |
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float p = stb_perlin_fbm_noise3(nx, ny, 1.0f, 2.0f, 0.5f, 6); |
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// Clamp between -1.0f and 1.0f |
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if (p < -1.0f) p = -1.0f; |
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if (p > 1.0f) p = 1.0f; |
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// We need to normalize the data from [-1..1] to [0..1] |
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float np = (p + 1.0f)/2.0f; |
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