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REVIEWED: `rlLoadTeexture()`, max mipmap levels to use #5400

pull/5402/head
Ray 1 semana atrás
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3adfde42f7
1 arquivos alterados com 4 adições e 2 exclusões
  1. +4
    -2
      src/rlgl.h

+ 4
- 2
src/rlgl.h Ver arquivo

@ -3384,10 +3384,12 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
#if defined(GRAPHICS_API_OPENGL_33)
if (mipmapCount > 1)
{
// Activate Trilinear filtering if mipmaps are available
// Activate trilinear filtering if mipmaps are available
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount); // Required for user-defined mip count
// Define thee maximum number of mipmap levels to be used, 0 is default texture size
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount - 1);
}
#endif

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