|  |  | @ -20,7 +20,8 @@ RLAPI void ToggleFullscreen(void);                                // Toggle wind | 
		
	
		
			
			|  |  |  | RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void SetWindowIcon(Image image);                            // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void SetWindowIcons(Image *images, int count);              // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP) | 
		
	
		
			
			|  |  |  | RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window (fullscreen mode) | 
		
	
	
		
			
				|  |  | @ -50,7 +51,7 @@ RLAPI void DisableEventWaiting(void);                             // Disable wai | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Custom frame control functions | 
		
	
		
			
			|  |  |  | // NOTE: Those functions are intended for advance users that want full control over the frame processing | 
		
	
		
			
			|  |  |  | // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() | 
		
	
		
			
			|  |  |  | // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() | 
		
	
		
			
			|  |  |  | // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL | 
		
	
		
			
			|  |  |  | RLAPI void SwapScreenBuffer(void);                                // Swap back buffer with front buffer (screen drawing) | 
		
	
		
			
			|  |  |  | RLAPI void PollInputEvents(void);                                 // Register all input events | 
		
	
	
		
			
				|  |  | @ -91,6 +92,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config);           // Unload VR s | 
		
	
		
			
			|  |  |  | // NOTE: Shader functionality is not available on OpenGL 1.1 | 
		
	
		
			
			|  |  |  | RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations | 
		
	
		
			
			|  |  |  | RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations | 
		
	
		
			
			|  |  |  | RLAPI bool IsShaderReady(Shader shader);                                   // Check if a shader is ready | 
		
	
		
			
			|  |  |  | RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location | 
		
	
		
			
			|  |  |  | RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location | 
		
	
		
			
			|  |  |  | RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value | 
		
	
	
		
			
				|  |  | @ -122,8 +124,8 @@ RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void TraceLog(int logLevel, const char *text, ...);         // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) | 
		
	
		
			
			|  |  |  | RLAPI void SetTraceLogLevel(int logLevel);                        // Set the current threshold (minimum) log level | 
		
	
		
			
			|  |  |  | RLAPI void *MemAlloc(int size);                                   // Internal memory allocator | 
		
	
		
			
			|  |  |  | RLAPI void *MemRealloc(void *ptr, int size);                      // Internal memory reallocator | 
		
	
		
			
			|  |  |  | RLAPI void *MemAlloc(unsigned int size);                          // Internal memory allocator | 
		
	
		
			
			|  |  |  | RLAPI void *MemRealloc(void *ptr, unsigned int size);             // Internal memory reallocator | 
		
	
		
			
			|  |  |  | RLAPI void MemFree(void *ptr);                                    // Internal memory free | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available) | 
		
	
	
		
			
				|  |  | @ -140,7 +142,7 @@ RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom | 
		
	
		
			
			|  |  |  | RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead);       // Load file data as byte array (read) | 
		
	
		
			
			|  |  |  | RLAPI void UnloadFileData(unsigned char *data);                   // Unload file data allocated by LoadFileData() | 
		
	
		
			
			|  |  |  | RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite);   // Save data to file from byte array (write), returns true on success | 
		
	
		
			
			|  |  |  | RLAPI bool ExportDataAsCode(const char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success | 
		
	
		
			
			|  |  |  | RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success | 
		
	
		
			
			|  |  |  | RLAPI char *LoadFileText(const char *fileName);                   // Load text data from file (read), returns a '\0' terminated string | 
		
	
		
			
			|  |  |  | RLAPI void UnloadFileText(char *text);                            // Unload file text data allocated by LoadFileText() | 
		
	
		
			
			|  |  |  | RLAPI bool SaveFileText(const char *fileName, char *text);        // Save text data to file (write), string must be '\0' terminated, returns true on success | 
		
	
	
		
			
				|  |  | @ -234,13 +236,8 @@ RLAPI float GetGesturePinchAngle(void);                 // Get gesture pinch ang | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Camera System Functions (Module: rcamera) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | RLAPI void SetCameraMode(Camera camera, int mode);      // Set camera mode (multiple camera modes available) | 
		
	
		
			
			|  |  |  | RLAPI void UpdateCamera(Camera *camera);                // Update camera position for selected mode | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void SetCameraPanControl(int keyPan);             // Set camera pan key to combine with mouse movement (free camera) | 
		
	
		
			
			|  |  |  | RLAPI void SetCameraAltControl(int keyAlt);             // Set camera alt key to combine with mouse movement (free camera) | 
		
	
		
			
			|  |  |  | RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) | 
		
	
		
			
			|  |  |  | RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) | 
		
	
		
			
			|  |  |  | RLAPI void UpdateCamera(Camera *camera, int mode);      // Update camera position for selected mode | 
		
	
		
			
			|  |  |  | RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Basic Shapes Drawing Functions (Module: shapes) | 
		
	
	
		
			
				|  |  | @ -296,6 +293,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount);                      // Check if point is within a polygon described by array of vertices | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);                // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] | 
		
	
		
			
			|  |  |  | RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision | 
		
	
	
		
			
				|  |  | @ -305,13 +303,14 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Image loading functions | 
		
	
		
			
			|  |  |  | // NOTE: This functions do not require GPU access | 
		
	
		
			
			|  |  |  | // NOTE: These functions do not require GPU access | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM) | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data) | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. '.png' | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImageFromTexture(Texture2D texture);                                                     // Load image from GPU texture data | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImageFromScreen(void);                                                                   // Load image from screen buffer and (screenshot) | 
		
	
		
			
			|  |  |  | RLAPI bool IsImageReady(Image image);                                                                    // Check if an image is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM) | 
		
	
		
			
			|  |  |  | RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success | 
		
	
		
			
			|  |  |  | RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success | 
		
	
	
		
			
				|  |  | @ -323,7 +322,9 @@ RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); | 
		
	
		
			
			|  |  |  | RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient | 
		
	
		
			
			|  |  |  | RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked | 
		
	
		
			
			|  |  |  | RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise | 
		
	
		
			
			|  |  |  | RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise | 
		
	
		
			
			|  |  |  | RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm, bigger tileSize means bigger cells | 
		
	
		
			
			|  |  |  | RLAPI Image GenImageText(int width, int height, const char *text);                                       // Generate image: grayscale image from text data | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Image manipulation functions | 
		
	
		
			
			|  |  |  | RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations) | 
		
	
	
		
			
				|  |  | @ -337,6 +338,7 @@ RLAPI void ImageAlphaCrop(Image *image, float threshold); | 
		
	
		
			
			|  |  |  | RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color | 
		
	
		
			
			|  |  |  | RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image | 
		
	
		
			
			|  |  |  | RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel | 
		
	
		
			
			|  |  |  | RLAPI void ImageBlurGaussian(Image *image, int blurSize);                                                // Apply Gaussian blur using a box blur approximation | 
		
	
		
			
			|  |  |  | RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm) | 
		
	
		
			
			|  |  |  | RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm) | 
		
	
		
			
			|  |  |  | RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);  // Resize canvas and fill with color | 
		
	
	
		
			
				|  |  | @ -366,8 +368,10 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);                                   // Draw pixel within an image (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);                          // Draw line within an image (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw circle within an image | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw circle within an image (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw a filled circle within an image | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw a filled circle within an image (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color);          // Draw circle outline within an image | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color);                   // Draw circle outline within an image (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);       // Draw rectangle within an image | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);                 // Draw rectangle within an image (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);                                // Draw rectangle within an image | 
		
	
	
		
			
				|  |  | @ -382,7 +386,9 @@ RLAPI Texture2D LoadTexture(const char *fileName); | 
		
	
		
			
			|  |  |  | RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data | 
		
	
		
			
			|  |  |  | RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                        // Load cubemap from image, multiple image cubemap layouts supported | 
		
	
		
			
			|  |  |  | RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer) | 
		
	
		
			
			|  |  |  | RLAPI bool IsTextureReady(Texture2D texture);                                                            // Check if a texture is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM) | 
		
	
		
			
			|  |  |  | RLAPI bool IsRenderTextureReady(RenderTexture2D target);                                                       // Check if a render texture is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM) | 
		
	
		
			
			|  |  |  | RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data | 
		
	
		
			
			|  |  |  | RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data | 
		
	
	
		
			
				|  |  | @ -397,11 +403,8 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2 | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);            // Draw a part of a texture defined by a rectangle | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);  // Draw texture quad with tiling and offset parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. | 
		
	
		
			
			|  |  |  | RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint);           // Draw a part of a texture defined by a rectangle with 'pro' parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint);   // Draws a texture (or part of it) that stretches or shrinks nicely | 
		
	
		
			
			|  |  |  | RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint);       // Draw a textured polygon | 
		
	
		
			
			|  |  |  | RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Color/pixel related functions | 
		
	
		
			
			|  |  |  | RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f | 
		
	
	
		
			
				|  |  | @ -410,6 +413,9 @@ RLAPI Vector4 ColorNormalize(Color color);                                  // G | 
		
	
		
			
			|  |  |  | RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Get Color from normalized values [0..1] | 
		
	
		
			
			|  |  |  | RLAPI Vector3 ColorToHSV(Color color);                                      // Get HSV values for a Color, hue [0..360], saturation/value [0..1] | 
		
	
		
			
			|  |  |  | RLAPI Color ColorFromHSV(float hue, float saturation, float value);         // Get a Color from HSV values, hue [0..360], saturation/value [0..1] | 
		
	
		
			
			|  |  |  | RLAPI Color ColorTint(Color color, Color tint);                             // Get color multiplied with another color | 
		
	
		
			
			|  |  |  | RLAPI Color ColorBrightness(Color color, float factor);                     // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f | 
		
	
		
			
			|  |  |  | RLAPI Color ColorContrast(Color color, float contrast);                     // Get color with contrast correction, contrast values between -1.0f and 1.0f | 
		
	
		
			
			|  |  |  | RLAPI Color ColorAlpha(Color color, float alpha);                           // Get color with alpha applied, alpha goes from 0.0f to 1.0f | 
		
	
		
			
			|  |  |  | RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint);              // Get src alpha-blended into dst color with tint | 
		
	
		
			
			|  |  |  | RLAPI Color GetColor(unsigned int hexValue);                                // Get Color structure from hexadecimal value | 
		
	
	
		
			
				|  |  | @ -427,6 +433,7 @@ RLAPI Font LoadFont(const char *fileName); | 
		
	
		
			
			|  |  |  | RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount);  // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set | 
		
	
		
			
			|  |  |  | RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style) | 
		
	
		
			
			|  |  |  | RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' | 
		
	
		
			
			|  |  |  | RLAPI bool IsFontReady(Font font);                                                          // Check if a font is ready | 
		
	
		
			
			|  |  |  | RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use | 
		
	
		
			
			|  |  |  | RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info | 
		
	
		
			
			|  |  |  | RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount);                                // Unload font chars info data (RAM) | 
		
	
	
		
			
				|  |  | @ -449,12 +456,15 @@ RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); | 
		
	
		
			
			|  |  |  | RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);                                 // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Text codepoints management functions (unicode characters) | 
		
	
		
			
			|  |  |  | RLAPI int *LoadCodepoints(const char *text, int *count);              // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter | 
		
	
		
			
			|  |  |  | RLAPI void UnloadCodepoints(int *codepoints);                         // Unload codepoints data from memory | 
		
	
		
			
			|  |  |  | RLAPI int GetCodepointCount(const char *text);                        // Get total number of codepoints in a UTF-8 encoded string | 
		
	
		
			
			|  |  |  | RLAPI int GetCodepoint(const char *text, int *bytesProcessed);        // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | 
		
	
		
			
			|  |  |  | RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize);      // Encode one codepoint into UTF-8 byte array (array length returned as parameter) | 
		
	
		
			
			|  |  |  | RLAPI char *TextCodepointsToUTF8(const int *codepoints, int length);  // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!) | 
		
	
		
			
			|  |  |  | RLAPI char *LoadUTF8(const int *codepoints, int length);                // Load UTF-8 text encoded from codepoints array | 
		
	
		
			
			|  |  |  | RLAPI void UnloadUTF8(char *text);                                      // Unload UTF-8 text encoded from codepoints array | 
		
	
		
			
			|  |  |  | RLAPI int *LoadCodepoints(const char *text, int *count);                // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter | 
		
	
		
			
			|  |  |  | RLAPI void UnloadCodepoints(int *codepoints);                           // Unload codepoints data from memory | 
		
	
		
			
			|  |  |  | RLAPI int GetCodepointCount(const char *text);                          // Get total number of codepoints in a UTF-8 encoded string | 
		
	
		
			
			|  |  |  | RLAPI int GetCodepoint(const char *text, int *codepointSize);           // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | 
		
	
		
			
			|  |  |  | RLAPI int GetCodepointNext(const char *text, int *codepointSize);       // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | 
		
	
		
			
			|  |  |  | RLAPI int GetCodepointPrevious(const char *text, int *codepointSize);   // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | 
		
	
		
			
			|  |  |  | RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size);        // Encode one codepoint into UTF-8 byte array (array length returned as parameter) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Text strings management functions (no UTF-8 strings, only byte chars) | 
		
	
		
			
			|  |  |  | // NOTE: Some strings allocate memory internally for returned strings, just be careful! | 
		
	
	
		
			
				|  |  | @ -488,8 +498,6 @@ RLAPI void DrawCube(Vector3 position, float width, float height, float length, C | 
		
	
		
			
			|  |  |  | RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires | 
		
	
		
			
			|  |  |  | RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured | 
		
	
		
			
			|  |  |  | RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture | 
		
	
		
			
			|  |  |  | RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere | 
		
	
		
			
			|  |  |  | RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires | 
		
	
	
		
			
				|  |  | @ -497,6 +505,8 @@ RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, f | 
		
	
		
			
			|  |  |  | RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos | 
		
	
		
			
			|  |  |  | RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires | 
		
	
		
			
			|  |  |  | RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos | 
		
	
		
			
			|  |  |  | RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos | 
		
	
		
			
			|  |  |  | RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos | 
		
	
		
			
			|  |  |  | RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ | 
		
	
		
			
			|  |  |  | RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line | 
		
	
		
			
			|  |  |  | RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0)) | 
		
	
	
		
			
				|  |  | @ -508,16 +518,16 @@ RLAPI void DrawGrid(int slices, float spacing); | 
		
	
		
			
			|  |  |  | // Model management functions | 
		
	
		
			
			|  |  |  | RLAPI Model LoadModel(const char *fileName);                                                // Load model from files (meshes and materials) | 
		
	
		
			
			|  |  |  | RLAPI Model LoadModelFromMesh(Mesh mesh);                                                   // Load model from generated mesh (default material) | 
		
	
		
			
			|  |  |  | RLAPI bool IsModelReady(Model model);                                                       // Check if a model is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadModel(Model model);                                                        // Unload model (including meshes) from memory (RAM and/or VRAM) | 
		
	
		
			
			|  |  |  | RLAPI void UnloadModelKeepMeshes(Model model);                                              // Unload model (but not meshes) from memory (RAM and/or VRAM) | 
		
	
		
			
			|  |  |  | RLAPI BoundingBox GetModelBoundingBox(Model model);                                         // Compute model bounding box limits (considers all meshes) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Model drawing functions | 
		
	
		
			
			|  |  |  | RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);                           // Draw a model (with texture if set) | 
		
	
		
			
			|  |  |  | RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);               // Draw a model (with texture if set) | 
		
	
		
			
			|  |  |  | RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                      // Draw a model wires (with texture if set) | 
		
	
		
			
			|  |  |  | RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);          // Draw a model wires (with texture if set) | 
		
	
		
			
			|  |  |  | RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                               // Draw bounding box (wires) | 
		
	
		
			
			|  |  |  | RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                   // Draw bounding box (wires) | 
		
	
		
			
			|  |  |  | RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint);   // Draw a billboard texture | 
		
	
		
			
			|  |  |  | RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source | 
		
	
		
			
			|  |  |  | RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation | 
		
	
	
		
			
				|  |  | @ -548,6 +558,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); | 
		
	
		
			
			|  |  |  | // Material loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                    // Load materials from model file | 
		
	
		
			
			|  |  |  | RLAPI Material LoadMaterialDefault(void);                                                   // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) | 
		
	
		
			
			|  |  |  | RLAPI bool IsMaterialReady(Material material);                                              // Check if a material is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadMaterial(Material material);                                               // Unload material from GPU memory (VRAM) | 
		
	
		
			
			|  |  |  | RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture);          // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) | 
		
	
		
			
			|  |  |  | RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh | 
		
	
	
		
			
				|  |  | @ -583,8 +594,10 @@ RLAPI void SetMasterVolume(float volume);                             // Set mas | 
		
	
		
			
			|  |  |  | // Wave/Sound loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file | 
		
	
		
			
			|  |  |  | RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' | 
		
	
		
			
			|  |  |  | RLAPI bool IsWaveReady(Wave wave);                                    // Checks if wave data is ready | 
		
	
		
			
			|  |  |  | RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file | 
		
	
		
			
			|  |  |  | RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data | 
		
	
		
			
			|  |  |  | RLAPI bool IsSoundReady(Sound sound);                                 // Checks if a sound is ready | 
		
	
		
			
			|  |  |  | RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data | 
		
	
		
			
			|  |  |  | RLAPI void UnloadWave(Wave wave);                                     // Unload wave data | 
		
	
		
			
			|  |  |  | RLAPI void UnloadSound(Sound sound);                                  // Unload sound | 
		
	
	
		
			
				|  |  | @ -596,9 +609,6 @@ RLAPI void PlaySound(Sound sound);                                    // Play a | 
		
	
		
			
			|  |  |  | RLAPI void StopSound(Sound sound);                                    // Stop playing a sound | 
		
	
		
			
			|  |  |  | RLAPI void PauseSound(Sound sound);                                   // Pause a sound | 
		
	
		
			
			|  |  |  | RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound | 
		
	
		
			
			|  |  |  | RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool) | 
		
	
		
			
			|  |  |  | RLAPI void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool) | 
		
	
		
			
			|  |  |  | RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel | 
		
	
		
			
			|  |  |  | RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing | 
		
	
		
			
			|  |  |  | RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level) | 
		
	
		
			
			|  |  |  | RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level) | 
		
	
	
		
			
				|  |  | @ -612,6 +622,7 @@ RLAPI void UnloadWaveSamples(float *samples);                         // Unload | 
		
	
		
			
			|  |  |  | // Music management functions | 
		
	
		
			
			|  |  |  | RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file | 
		
	
		
			
			|  |  |  | RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data | 
		
	
		
			
			|  |  |  | RLAPI bool IsMusicReady(Music music);                                 // Checks if a music stream is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadMusicStream(Music music);                            // Unload music stream | 
		
	
		
			
			|  |  |  | RLAPI void PlayMusicStream(Music music);                              // Start music playing | 
		
	
		
			
			|  |  |  | RLAPI bool IsMusicStreamPlaying(Music music);                         // Check if music is playing | 
		
	
	
		
			
				|  |  | @ -628,6 +639,7 @@ RLAPI float GetMusicTimePlayed(Music music);                          // Get cur | 
		
	
		
			
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			|  |  |  | // AudioStream management functions | 
		
	
		
			
			|  |  |  | RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) | 
		
	
		
			
			|  |  |  | RLAPI bool IsAudioStreamReady(AudioStream stream);                    // Checks if an audio stream is ready | 
		
	
		
			
			|  |  |  | RLAPI void UnloadAudioStream(AudioStream stream);                     // Unload audio stream and free memory | 
		
	
		
			
			|  |  |  | RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data | 
		
	
		
			
			|  |  |  | RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill | 
		
	
	
		
			
				|  |  | @ -645,3 +657,6 @@ RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); | 
		
	
		
			
			|  |  |  | RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream | 
		
	
		
			
			|  |  |  | RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream | 
		
	
		
			
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			|  |  |  | RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline | 
		
	
		
			
			|  |  |  | RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline | 
		
	
		
			
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