@ -1049,8 +1049,8 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  void  UnloadShader ( Shader  shader ) ;                                     / /  Unload  shader  from  GPU  memory  ( VRAM )  
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			/ /  Screen - space - related  functions  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Ray  GetMouse Ray ( Vector2  mousePosition ,  Camera  camera ) ;             / /  Get  a  ray  trace  from  mouse  position  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Ray  GetViewRay  ( Vector2  mousePosition ,  Camera  camera ,  float  width ,  float  height ) ;  / /  Get  a  ray  trace  from  mouse  position  in  a  viewport  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Ray  GetScreenToWorld Ray ( Vector2  mousePosition ,  Camera  camera ) ;             / /  Get  a  ray  trace  from  mouse  position  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Ray  GetScreenToWorldRayEx  ( Vector2  mousePosition ,  Camera  camera ,  float  width ,  float  height ) ;  / /  Get  a  ray  trace  from  mouse  position  in  a  viewport  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Vector2  GetWorldToScreen ( Vector3  position ,  Camera  camera ) ;         / /  Get  the  screen  space  position  for  a  3 d  world  space  position  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Vector2  GetWorldToScreenEx ( Vector3  position ,  Camera  camera ,  int  width ,  int  height ) ;  / /  Get  size  position  for  a  3 d  world  space  position  
			
		 
		
	
		
			
			 
			 
			
			 
			
			RLAPI  Vector2  GetWorldToScreen2D ( Vector2  position ,  Camera2D  camera ) ;     / /  Get  the  screen  space  position  for  a  2 d  camera  world  space  position