@ -1049,8 +1049,8 @@ RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
RLAPI void UnloadShader ( Shader shader ) ; / / Unload shader from GPU memory ( VRAM )
/ / Screen - space - related functions
RLAPI Ray GetMouse Ray ( Vector2 mousePosition , Camera camera ) ; / / Get a ray trace from mouse position
RLAPI Ray GetViewRay ( Vector2 mousePosition , Camera camera , float width , float height ) ; / / Get a ray trace from mouse position in a viewport
RLAPI Ray GetScreenToWorld Ray ( Vector2 mousePosition , Camera camera ) ; / / Get a ray trace from mouse position
RLAPI Ray GetScreenToWorldRayEx ( Vector2 mousePosition , Camera camera , float width , float height ) ; / / Get a ray trace from mouse position in a viewport
RLAPI Vector2 GetWorldToScreen ( Vector3 position , Camera camera ) ; / / Get the screen space position for a 3 d world space position
RLAPI Vector2 GetWorldToScreenEx ( Vector3 position , Camera camera , int width , int height ) ; / / Get size position for a 3 d world space position
RLAPI Vector2 GetWorldToScreen2D ( Vector2 position , Camera2D camera ) ; / / Get the screen space position for a 2 d camera world space position