diff --git a/src/core.c b/src/core.c index 00cdfffb1..c59245950 100644 --- a/src/core.c +++ b/src/core.c @@ -2318,7 +2318,7 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) // Returns a ray trace from mouse position Ray GetMouseRay(Vector2 mouse, Camera camera) { - Ray ray; + Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative @@ -4551,14 +4551,14 @@ static void Wait(float ms) while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime(); #else #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) - #define DEFAULT_PARTIALBUSY_WAIT_TIME 4 - #define PARTIALBUSY_WAIT_FACTOR 0.95f - float halfWait = DEFAULT_PARTIALBUSY_WAIT_TIME; - if (CORE.Time.target > 0) - halfWait = CORE.Time.target * PARTIALBUSY_WAIT_FACTOR; + #define DEFAULT_PARTIALBUSY_WAIT_TIME 4 + #define PARTIALBUSY_WAIT_FACTOR 0.95 + + double halfWait = DEFAULT_PARTIALBUSY_WAIT_TIME; + if (CORE.Time.target > 0) halfWait = CORE.Time.target*PARTIALBUSY_WAIT_FACTOR; double destTime = GetTime() + ms/1000; - if (ms > halfWait) ms -= halfWait; + if (ms > halfWait) ms -= (float)halfWait; #endif #if defined(_WIN32) diff --git a/src/models.c b/src/models.c index 177a1123f..833597c9e 100644 --- a/src/models.c +++ b/src/models.c @@ -465,25 +465,25 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color { for (int j = 0; j < slices; j++) { - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*i)), - cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices))); - - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*i)), - cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*sinf(DEG2RAD*((j+1)*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i)))*cosf(DEG2RAD*((j+1)*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*j/slices))); + + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); } } rlEnd(); @@ -508,26 +508,26 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col { for (int j = 0; j < slices; j++) { - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*i)), - cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices))); - - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*((j+1)*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*((j+1)*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices))); - - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*(i+1))), - cosf(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cosf(DEG2RAD*(j*360/slices))); - rlVertex3f(cosf(DEG2RAD*(270+(180/(rings + 1))*i))*sinf(DEG2RAD*(j*360/slices)), - sinf(DEG2RAD*(270+(180/(rings + 1))*i)), - cosf(DEG2RAD*(270+(180/(rings + 1))*i))*cosf(DEG2RAD*(j*360/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*j/slices))); + + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); } } rlEnd(); @@ -555,12 +555,12 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360/sides))*radiusBottom); //Bottom Right - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360/sides))*radiusTop); //Top Right + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); //Bottom Right + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360/sides))*radiusTop); //Top Right + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right } // Draw Cap -------------------------------------------------------------------------------------- @@ -568,7 +568,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h { rlVertex3f(0, height, 0); rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360/sides))*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); } } else @@ -578,7 +578,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h { rlVertex3f(0, height, 0); rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); } } @@ -586,7 +586,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(0, 0, 0); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); } rlEnd(); @@ -611,12 +611,12 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl for (int i = 0; i < 360; i += 360/sides) { rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360/sides))*radiusBottom); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360/sides))*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); - rlVertex3f(sinf(DEG2RAD*(i + 360/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360/sides))*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); @@ -2159,10 +2159,10 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size) Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ }; - Vector3 vA; - Vector3 vB; - Vector3 vC; - Vector3 vN; + Vector3 vA = { 0 }; + Vector3 vB = { 0 }; + Vector3 vC = { 0 }; + Vector3 vN = { 0 }; for (int z = 0; z < mapZ-1; z++) { @@ -2908,7 +2908,7 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector // Draw a bounding box with wires void DrawBoundingBox(BoundingBox box, Color color) { - Vector3 size; + Vector3 size = { 0 }; size.x = fabsf(box.max.x - box.min.x); size.y = fabsf(box.max.y - box.min.y); @@ -3027,7 +3027,7 @@ bool CheckCollisionRayBox(Ray ray, BoundingBox box) { bool collision = false; - float t[8]; + float t[8] = { 0 }; t[0] = (box.min.x - ray.position.x)/ray.direction.x; t[1] = (box.max.x - ray.position.x)/ray.direction.x; t[2] = (box.min.y - ray.position.y)/ray.direction.y; @@ -4188,7 +4188,7 @@ static Model LoadGLTF(const char *fileName) if (acc->component_type == cgltf_component_type_r_32f) { - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, model.meshes[primitiveIndex].vertices + (a*3), 3, sizeof(float)); } @@ -4196,7 +4196,7 @@ static Model LoadGLTF(const char *fileName) else if (acc->component_type == cgltf_component_type_r_32u) { int readValue[3]; - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, readValue, 3, sizeof(int)); model.meshes[primitiveIndex].vertices[(a*3) + 0] = (float)readValue[0]; @@ -4222,7 +4222,7 @@ static Model LoadGLTF(const char *fileName) if (acc->component_type == cgltf_component_type_r_32f) { - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, model.meshes[primitiveIndex].normals + (a*3), 3, sizeof(float)); } @@ -4230,7 +4230,7 @@ static Model LoadGLTF(const char *fileName) else if (acc->component_type == cgltf_component_type_r_32u) { int readValue[3]; - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, readValue, 3, sizeof(int)); model.meshes[primitiveIndex].normals[(a*3) + 0] = (float)readValue[0]; @@ -4254,7 +4254,7 @@ static Model LoadGLTF(const char *fileName) { model.meshes[primitiveIndex].texcoords = RL_MALLOC(acc->count*2*sizeof(float)); - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, model.meshes[primitiveIndex].texcoords + (a*2), 2, sizeof(float)); } @@ -4278,7 +4278,7 @@ static Model LoadGLTF(const char *fileName) if (acc->component_type == cgltf_component_type_r_32f) { - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, model.meshes[primitiveIndex].boneWeights + (a*4), 4, sizeof(float)); } @@ -4286,7 +4286,7 @@ static Model LoadGLTF(const char *fileName) else if (acc->component_type == cgltf_component_type_r_32u) { unsigned int readValue[4]; - for (int a = 0; a < acc->count; a++) + for (unsigned int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int)); model.meshes[primitiveIndex].normals[(a*4) + 0] = (float)readValue[0]; @@ -4469,7 +4469,7 @@ static void LoadGLTFBoneAttribute(Model* model, cgltf_accessor* jointsAccessor, model->meshes[primitiveIndex].boneIds = RL_MALLOC(sizeof(int)*jointsAccessor->count*4); short* bones = RL_MALLOC(sizeof(short)*jointsAccessor->count*4); - for (int a = 0; a < jointsAccessor->count; a++) + for (unsigned int a = 0; a < jointsAccessor->count; a++) { GLTFReadValue(jointsAccessor, a, bones + (a*4), 4, sizeof(short)); } @@ -4494,7 +4494,7 @@ static void LoadGLTFBoneAttribute(Model* model, cgltf_accessor* jointsAccessor, model->meshes[primitiveIndex].boneIds = RL_MALLOC(sizeof(int)*jointsAccessor->count*4); unsigned char* bones = RL_MALLOC(sizeof(unsigned char)*jointsAccessor->count*4); - for (int a = 0; a < jointsAccessor->count; a++) + for (unsigned int a = 0; a < jointsAccessor->count; a++) { GLTFReadValue(jointsAccessor, a, bones + (a*4), 4, sizeof(unsigned char)); } @@ -4525,7 +4525,7 @@ static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int p { if (model->meshes[primitiveIndex].boneIds == NULL && data->nodes_count > 0) { - for (int nodeId = 0; nodeId < data->nodes_count; nodeId++) + for (unsigned int nodeId = 0; nodeId < data->nodes_count; nodeId++) { if (data->nodes[nodeId].mesh == &(data->meshes[primitiveIndex])) { @@ -4602,7 +4602,7 @@ static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, in model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short)); unsigned short readValue = 0; - for (int a = 0; a < indexAccessor->count; a++) + for (unsigned int a = 0; a < indexAccessor->count; a++) { GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(short)); model->meshes[primitiveIndex].indices[a] = readValue; @@ -4614,7 +4614,7 @@ static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, in model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short)); unsigned char readValue = 0; - for (int a = 0; a < indexAccessor->count; a++) + for (unsigned int a = 0; a < indexAccessor->count; a++) { GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(char)); model->meshes[primitiveIndex].indices[a] = (unsigned short)readValue; @@ -4626,7 +4626,7 @@ static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, in model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount*3*sizeof(unsigned short)); unsigned int readValue; - for (int a = 0; a < indexAccessor->count; a++) + for (unsigned int a = 0; a < indexAccessor->count; a++) { GLTFReadValue(indexAccessor, a, &readValue, 1, sizeof(unsigned int)); model->meshes[primitiveIndex].indices[a] = (unsigned short)readValue; diff --git a/src/shapes.c b/src/shapes.c index 9f03bfb3e..5ed7acbb1 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -144,7 +144,7 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) #endif Vector2 previous = startPos; - Vector2 current; + Vector2 current = { 0 }; for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++) { @@ -770,8 +770,8 @@ void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color) { if ((lineThick > rec.width) || (lineThick > rec.height)) { - if (rec.width > rec.height) lineThick = (int)rec.height/2; - else if (rec.width < rec.height) lineThick = (int)rec.width/2; + if (rec.width > rec.height) lineThick = rec.height/2; + else if (rec.width < rec.height) lineThick = rec.width/2; } // When rec = { x, y, 8.0f, 6.0f } and lineThick = 2, the following