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@ -3,17 +3,29 @@ |
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* raylib [core] example - Gamepad input |
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* |
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* NOTE: This example requires a Gamepad connected to the system |
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* raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration |
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* raylib is configured to work with the following gamepads: |
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* Xbox 360 Controller (Xbox 360, Xbox One) |
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* PLAYSTATION(R)3 Controller |
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* Check raylib.h for buttons configuration |
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* |
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* This example has been created using raylib 1.0 (www.raylib.com) |
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* This example has been created using raylib 1.6 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (@raysan5) |
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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// NOTE: Gamepad name ID depends on drivers and OS |
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#if defined(PLATFORM_RPI) |
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#define XBOX360_NAME_ID "Microsoft X-Box 360 pad" |
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller" |
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#else |
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#define XBOX360_NAME_ID "Xbox 360 Controller" |
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller" |
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#endif |
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int main() |
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{ |
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// Initialization |
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@ -21,12 +33,14 @@ int main() |
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int screenWidth = 800; |
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int screenHeight = 450; |
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); |
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Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); |
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Texture2D texXboxPad = LoadTexture("resources/xbox.png"); |
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Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; |
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Vector2 gamepadMovement = { 0.0f, 0.0f }; |
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SetTargetFPS(60); // Set target frames-per-second |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -34,20 +48,7 @@ int main() |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsGamepadAvailable(GAMEPAD_PLAYER1)) |
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{ |
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gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X); |
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gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y); |
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ballPosition.x += gamepadMovement.x; |
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ballPosition.y -= gamepadMovement.y; |
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if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) |
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{ |
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ballPosition.x = (float)screenWidth/2; |
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ballPosition.y = (float)screenHeight/2; |
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} |
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} |
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// ... |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -55,10 +56,125 @@ int main() |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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if (IsGamepadAvailable(GAMEPAD_PLAYER1)) |
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{ |
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DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK); |
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if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID)) |
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{ |
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DrawTexture(texXboxPad, 0, 0, DARKGRAY); |
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// Draw buttons: xbox home |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(396, 222, 13, RED); |
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DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); |
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// Draw buttons: basic |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD); |
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// Draw buttons: d-pad |
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DrawRectangle(317, 202, 19, 71, BLACK); |
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DrawRectangle(293, 228, 69, 19, BLACK); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED); |
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// Draw buttons: left-right back |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED); |
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DrawCircleV(ballPosition, 50, MAROON); |
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// Draw axis: left joystick |
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DrawCircle(259, 152, 39, BLACK); |
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DrawCircle(259, 152, 34, LIGHTGRAY); |
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DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20), |
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152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK); |
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// Draw axis: right joystick |
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DrawCircle(461, 237, 38, BLACK); |
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DrawCircle(461, 237, 33, LIGHTGRAY); |
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DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20), |
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237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK); |
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// Draw axis: left-right triggers |
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DrawRectangle(170, 30, 15, 70, GRAY); |
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DrawRectangle(604, 30, 15, 70, GRAY); |
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DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED); |
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DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED); |
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//DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK); |
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//DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK); |
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} |
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else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID)) |
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{ |
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DrawTexture(texPs3Pad, 0, 0, DARKGRAY); |
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// Draw buttons: ps |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED); |
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// Draw buttons: basic |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK); |
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// Draw buttons: d-pad |
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DrawRectangle(225, 132, 24, 84, BLACK); |
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DrawRectangle(195, 161, 84, 25, BLACK); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED); |
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// Draw buttons: left-right back buttons |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED); |
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if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED); |
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// Draw axis: left joystick |
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DrawCircle(319, 255, 35, BLACK); |
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DrawCircle(319, 255, 31, LIGHTGRAY); |
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DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20), |
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255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK); |
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// Draw axis: right joystick |
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DrawCircle(475, 255, 35, BLACK); |
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DrawCircle(475, 255, 31, LIGHTGRAY); |
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DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20), |
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255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK); |
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// Draw axis: left-right triggers |
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DrawRectangle(169, 48, 15, 70, GRAY); |
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DrawRectangle(611, 48, 15, 70, GRAY); |
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DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED); |
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DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED); |
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} |
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else |
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{ |
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// TODO: Draw generic gamepad |
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} |
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DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON); |
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for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++) |
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{ |
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DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY); |
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} |
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if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED); |
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else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY); |
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} |
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else |
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{ |
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DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY); |
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DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); |
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} |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -66,6 +182,9 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(texPs3Pad); |
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UnloadTexture(texXboxPad); |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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