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Update rcore_ios.c

pull/3880/head
blueloveTH 9 months ago
parent
commit
3c129644e5
1 changed files with 1 additions and 14 deletions
  1. +1
    -14
      src/platforms/rcore_ios.c

+ 1
- 14
src/platforms/rcore_ios.c View File

@ -45,10 +45,7 @@
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
// TODO: Include the platform specific libraries
#include "libEGL/libEGL.h"
#include <complex.h>
// iOS only supports callbacks
// We are not able to give users full control of the game loop
@ -120,15 +117,6 @@ static int map_point_id(UITouch *touch){
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close
bool WindowShouldClose(void)
{
@ -253,7 +241,7 @@ int GetMonitorCount(void)
return 1;
}
// Get number of monitors
// Get current monitor id
int GetCurrentMonitor(void)
{
return 0;
@ -317,7 +305,6 @@ Vector2 GetWindowScaleDPI(void)
{
CGFloat scale = [[UIScreen mainScreen] scale];
return (Vector2){ scale, scale };
// return (Vector2){ 1.0f, 1.0f };
}
// Set clipboard text content

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