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			@ -15,7 +15,6 @@ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			Texture2D textureGrid = { 0 }; | 
			
		
		
	
		
			
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			Camera cameraPlayer1 = { 0 }; | 
			
		
		
	
		
			
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			Camera cameraPlayer2 = { 0 }; | 
			
		
		
	
		
			
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			@ -32,8 +31,8 @@ void DrawScene(void) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        for (float z = -count*spacing; z <= count*spacing; z += spacing) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            DrawCubeTexture(textureGrid, (Vector3) { x, 1.5f, z }, 1, 1, 1, GREEN); | 
			
		
		
	
		
			
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			            DrawCubeTexture(textureGrid, (Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); | 
			
		
		
	
		
			
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			            DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME); | 
			
		
		
	
		
			
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			            DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			@ -54,13 +53,6 @@ int main(void) | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen"); | 
			
		
		
	
		
			
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			    // Generate a simple texture to use for trees | 
			
		
		
	
		
			
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			    Image img = GenImageChecked(256, 256, 32, 32, DARKGRAY, WHITE); | 
			
		
		
	
		
			
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			    textureGrid = LoadTextureFromImage(img); | 
			
		
		
	
		
			
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			    UnloadImage(img); | 
			
		
		
	
		
			
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			    SetTextureFilter(textureGrid, TEXTURE_FILTER_ANISOTROPIC_16X); | 
			
		
		
	
		
			
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			    SetTextureWrap(textureGrid, TEXTURE_WRAP_CLAMP); | 
			
		
		
	
		
			
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			    // Setup player 1 camera and screen | 
			
		
		
	
		
			
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			    cameraPlayer1.fovy = 45.0f; | 
			
		
		
	
		
			
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			    cameraPlayer1.up.y = 1.0f; | 
			
		
		
	
	
		
			
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			@ -151,7 +143,6 @@ int main(void) | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    UnloadRenderTexture(screenPlayer1); // Unload render texture | 
			
		
		
	
		
			
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			    UnloadRenderTexture(screenPlayer2); // Unload render texture | 
			
		
		
	
		
			
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			    UnloadTexture(textureGrid);         // Unload texture | 
			
		
		
	
		
			
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			    CloseWindow();                      // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
	
		
			
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