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@ -5338,11 +5338,14 @@ static void *EventThread(void *arg) |
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} |
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// Screen confinement |
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if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0; |
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if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; |
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if (!CORE.Input.Mouse.cursorHidden) |
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{ |
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if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0; |
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if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; |
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if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0; |
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if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; |
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if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0; |
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if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; |
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} |
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// Gesture update |
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if (gestureUpdate) |
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