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Fixes Android builds on Linux environments (#1530)

* simple_game: Configure Make and makefile for Linux environments

* simple_game: Fix build issues on Android plaform with Linux HOST

The Makefile.Android.linux file was out of date with the rest of the
project, so this commit updates the paths, as well as leaving some as
optional, if it is already configured as an environment variable.

In addition, it corrects the build error related to static raylib:
the makefile was trying to generate libmain.so using the path of the
NDK libraries, instead of using those of the Android system, which
resulted in crashes in the generated apk.
pull/1532/head
Davidson Francis 4 years ago
committed by GitHub
parent
commit
3d22709808
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 24 additions and 7 deletions
  1. +18
    -0
      templates/simple_game/Makefile
  2. +6
    -7
      templates/simple_game/Makefile.Android.linux

+ 18
- 0
templates/simple_game/Makefile View File

@ -101,6 +101,15 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
PLATFORM_OS=LINUX
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
endif
endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
@ -388,6 +397,15 @@ OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
# For Android platform we call a custom Makefile.Android
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKEFILE_PARAMS = -f Makefile.Android
# For Linux and macOS set make and makefile
ifeq ($(PLATFORM_OS),LINUX)
MAKE = make
MAKEFILE_PARAMS = -f Makefile.Android.linux
endif
ifeq ($(PLATFORM_OS),OSX)
MAKE = make
MAKEFILE_PARAMS = -f Makefile.Android.macos
endif
export PROJECT_NAME
export PROJECT_SOURCE_FILES
else

+ 6
- 7
templates/simple_game/Makefile.Android.linux View File

@ -28,7 +28,7 @@
# Define required raylib variables
PLATFORM ?= PLATFORM_ANDROID
RAYLIB_PATH ?= $(HOME)/raylib_sources.ln
RAYLIB_PATH ?= ../../
# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
ANDROID_ARCH ?= ARM64
@ -48,9 +48,9 @@ endif
# no need to define JAVA_HOME , JAVA_BIN in linux environment (binaries are in $PATH)
#JAVA_HOME ?= C:/JavaJDK/
#JAVA_BIN ?= $(JAVA_HOME)/bin/
ANDROID_HOME = /opt/android-sdk
ANDROID_HOME ?= /opt/android-sdk
#ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
ANDROID_TOOLCHAIN = /opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/
ANDROID_TOOLCHAIN ?= /opt/android-ndk/toolchains/llvm/prebuilt/linux-x86_64/
# find the highest version available of build tools
ANDROID_BUILD_TOOLS = $(shell ls -1d $(ANDROID_HOME)/build-tools/* | tail -n 1)/
@ -94,11 +94,10 @@ APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
# attention, ne fonctionne pas avec STATIC (manque la libm quelque part)
RAYLIB_LIBTYPE ?= SHARED
RAYLIB_LIBTYPE ?= STATIC
# Library path for libraylib.a/libraylib.so
RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/android/
RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
@ -141,7 +140,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
# Force linking of library module to define symbol
LDFLAGS += -u ANativeActivity_onCreate
# Library paths containing required libs
LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)/sysroot/usr/lib/$(ANDROID_TOOLCHAIN_LIBS)
LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname

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