| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -37,7 +37,6 @@ int main(void) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    camera.fovy = 45.0f;                                // Camera field-of-view Y | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Model model = LoadModel("resources/guy/guy.iqm");               // Load the animated model mesh and basic data | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    Texture2D texture = LoadTexture("resources/guy/guytex.png");    // Load model texture and set material | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture);  // Set model material map texture | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |