From 3d6d5558c96b818d7016cb92001b2e14e6a8001b Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Sun, 10 Oct 2021 08:06:15 -0700 Subject: [PATCH] Add CheckCollisionPointLine to the header, it appears to have been missed (#2042) --- src/raylib.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/raylib.h b/src/raylib.h index 31af5d57c..7bcb39e37 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1189,6 +1189,7 @@ RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision //------------------------------------------------------------------------------------