From c34ef3543302fea1b59905467ce25ead39d58387 Mon Sep 17 00:00:00 2001 From: Colleague Riley Date: Fri, 21 Feb 2025 06:32:09 -0500 Subject: [PATCH 01/17] Update RGFW and ensure it's consistent with the GLFW backend (#4783) * add PLATFORM_WEB_RGFW * fix some bugs * fix web_rgfw gamepad * send fake screensize * fix gamepad bugs (linux) | add L3 + R3 (gamepad) * fix? * update RGFW (again) * update raylib (merge) * fix xinput stuff * delete makefile added by mistake * update RGFW * update RGFW (rename joystick to gamepad to avoid misunderstandings * update RGFW (fix X11 bug) * update RGFW * use RL_MALLOC for RGFW * update RGFW (fixes xdnd bug) * fix some formating * Update RGFW * update RGFW * undo change * undo change * undo change * undo change * have .scroll be 0 by default * update RGFW * update RGFW * update RGFW * fix year * fix wasm key event bug * update RGFW * link to IOKit * update --- examples/Makefile | 2 +- src/Makefile | 2 +- src/external/RGFW.h | 3865 +++++++++++++++------------- src/platforms/rcore_desktop_rgfw.c | 208 +- 4 files changed, 2290 insertions(+), 1787 deletions(-) diff --git a/examples/Makefile b/examples/Makefile index 0a2c908a3..717486803 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -477,7 +477,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) # NOTE: Required packages: libegl1-mesa-dev LDFLAGS += -L../src LDLIBS = -lraylib -lm - LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) diff --git a/src/Makefile b/src/Makefile index 1b7562da4..c29eedc6b 100644 --- a/src/Makefile +++ b/src/Makefile @@ -619,7 +619,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) ifeq ($(PLATFORM_OS),OSX) # Libraries for Debian MacOS desktop compiling # NOTE: Required packages: libegl1-mesa-dev - LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo + LDLIBS += -lm -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) diff --git a/src/external/RGFW.h b/src/external/RGFW.h index d4ec7d77f..ee8b163fe 100644 --- a/src/external/RGFW.h +++ b/src/external/RGFW.h @@ -1,6 +1,6 @@ /* * -* RGFW 1.5.1-dev +* RGFW 1.6-dev * * Copyright (C) 2022-25 ColleagueRiley * @@ -57,18 +57,20 @@ #define RGFW_NO_UNIX_CLOCK (optional) (unux) don't link unix clock functions #define RGFW_NO_DWM (windows only) - Do not use or linj dwmapi #define RGFW_USE_XDL (optional) (X11) use X11 in RGFW (must include XDL.h along with RGFW) (XLib Dynamic Loader) + #define RGFW_COCOA_GRAPHICS_SWITCHING - (optional) (cocoa) use automatic graphics switching (allow the system to choose to use GPU or iGPU) + #define RGFW_COCOA_FRAME_NAME (optional) (cocoa) set frame name (cocoa) #define RGFW_NO_DPI - Do not include calculate DPI (no XRM nor libShcore included) - #define RGFW_ALLOC_DROPFILES (optional) if room should be allocating for drop files (by default it's global data) - #define RGFW_alloc(userptr, size) x - choose what default function to use to allocate, by default the standard malloc is used - #define RGFW_free(userptr, ptr) x - choose what default function to use to allocated memory, by default the standard free is used + #define RGFW_ALLOC x - choose what default function to use to allocate, by default the standard malloc is used + #define RGFW_FREE x - choose what default function to use to allocated memory, by default the standard free is used #define RGFW_USERPTR x - choose the default userptr sent to the malloc call, (NULL by default) #define RGFW_EXPORT - Use when building RGFW #define RGFW_IMPORT - Use when linking with RGFW (not as a single-header) #define RGFW_USE_INT - force the use c-types rather than stdint.h (for systems that might not have stdint.h (msvc)) + #define RGFW_bool x - choose what type to use for bool, by default u32 is used */ /* @@ -76,7 +78,7 @@ Example to get you started : linux : gcc main.c -lX11 -lXrandr -lGL windows : gcc main.c -lopengl32 -lgdi32 -macos : gcc main.c -framework Cocoa -framework OpenGL -framework IOKit +macos : gcc main.c -framework Cocoa -framework CoreVideo -framework OpenGL -framework IOKit #define RGFW_IMPLEMENTATION #include "RGFW.h" @@ -130,7 +132,7 @@ int main() { linux: gcc -shared RGFW.o -lX11 -lGL -lXrandr -o RGFW.so macos: - gcc -shared RGFW.o -framework Cocoa -framework OpenGL -framework IOKit + gcc -shared RGFW.o -framework CoreVideo -framework Cocoa -framework OpenGL -framework IOKit */ @@ -185,8 +187,8 @@ int main() { #define __USE_POSIX199309 #endif - #define RGFW_ALLOC(userptr, size) (RGFW_UNUSED(userptr),malloc(size)) - #define RGFW_FREE(userptr, ptr) (RGFW_UNUSED(userptr),free(ptr)) + #define RGFW_ALLOC malloc + #define RGFW_FREE free #endif #ifndef RGFW_MEMCPY @@ -253,6 +255,7 @@ int main() { #define RGFW_HEADER +#include #if !defined(u8) #ifdef RGFW_USE_INT /* optional for any system that might not have stdint.h */ typedef unsigned char u8; @@ -265,7 +268,6 @@ int main() { typedef signed long long i64; #else /* use stdint standard types instead of c ""standard"" types */ #include - #include typedef uint8_t u8; typedef int8_t i8; @@ -279,20 +281,20 @@ int main() { #define u8 u8 #endif -#if !defined(b8) /* RGFW bool type */ - typedef u8 b8; - typedef u32 b32; - #define b8 b8 +#if !defined(RGFW_bool) /* RGFW bool type */ + typedef u32 RGFW_bool; + #define RGFW_bool u8 #endif -#define RGFW_TRUE (!(0)) +#define RGFW_BOOL(x) ((x) ? RGFW_TRUE : RGFW_FALSE) /* force an value to be 0 or 1 */ +#define RGFW_TRUE 1 #define RGFW_FALSE 0 /* thse OS macros looks better & are standardized */ /* plus it helps with cross-compiling */ #ifdef __EMSCRIPTEN__ - #define RGFW_WEBASM + #define RGFW_WASM #if !defined(RGFW_NO_API) && !defined(RGFW_WEBGPU) #define RGFW_OPENGL @@ -316,7 +318,7 @@ int main() { #undef __APPLE__ #endif -#if defined(_WIN32) && !defined(RGFW_UNIX) && !defined(RGFW_WEBASM) && !defined(RGFW_CUSTOM_BACKEND) /* (if you're using X11 on windows some how) */ +#if defined(_WIN32) && !defined(RGFW_UNIX) && !defined(RGFW_WASM) && !defined(RGFW_CUSTOM_BACKEND) /* (if you're using X11 on windows some how) */ #define RGFW_WINDOWS /* make sure the correct architecture is defined */ #if defined(_WIN64) @@ -336,19 +338,6 @@ int main() { #include #endif #endif - - #if defined(RGFW_DIRECTX) - #define OEMRESOURCE - #include - #include - #include - #include - - #ifndef __cplusplus - #define __uuidof(T) IID_##T - #endif - #endif - #elif defined(RGFW_WAYLAND) #define RGFW_DEBUG // wayland will be in debug mode by default for now #if !defined(RGFW_NO_API) && (!defined(RGFW_BUFFER) || defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) @@ -360,12 +349,12 @@ int main() { #include #endif -#if !defined(RGFW_NO_X11) && !defined(RGFW_NO_X11) && (defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11)) && !defined(RGFW_WEBASM) && !defined(RGFW_CUSTOM_BACKEND) +#if !defined(RGFW_NO_X11) && !defined(RGFW_NO_X11) && (defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11)) && !defined(RGFW_WASM) && !defined(RGFW_CUSTOM_BACKEND) #define RGFW_MACOS_X11 #define RGFW_X11 #define RGFW_UNIX #include -#elif defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11) && !defined(RGFW_WEBASM) && !defined(RGFW_CUSTOM_BACKEND) +#elif defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11) && !defined(RGFW_WASM) && !defined(RGFW_CUSTOM_BACKEND) #define RGFW_MACOS #endif @@ -401,33 +390,17 @@ int main() { #include /* GLX defs, xlib.h, gl.h */ #endif +#define RGFW_COCOA_FRAME_NAME NULL + /*! (unix) Toggle use of wayland, this will be on by default if you use `RGFW_WAYLAND` (if you don't use RGFW_WAYLAND, you dont' expose WAYLAND functions) this is mostly used to allow you to force the use of XWayland */ -RGFWDEF void RGFW_useWayland(b8 wayland); - -/* - RGFW_allocator (optional) - you can ignore this if you use standard malloc/free -*/ -typedef void* (* RGFW_allocatorMallocfunc)(void* userdata, size_t size); -typedef void (* RGFW_allocatorFreefunc)(void* userdata, void* ptr); - -typedef struct RGFW_allocator { - void* userdata; - RGFW_allocatorMallocfunc alloc; - RGFW_allocatorFreefunc free; -} RGFW_allocator; - -RGFWDEF RGFW_allocator RGFW_loadAllocator(RGFW_allocator allocator); -RGFWDEF void* RGFW_alloc(size_t len); -RGFWDEF void RGFW_free(void* ptr); - +RGFWDEF void RGFW_useWayland(RGFW_bool wayland); /* regular RGFW stuff */ -typedef u8 RGFW_key; +#define RGFW_key u8 typedef RGFW_ENUM(u8, RGFW_eventType) { /*! event codes */ @@ -466,7 +439,7 @@ typedef RGFW_ENUM(u8, RGFW_eventType) { RGFW_event.axisesCount says how many axis there are */ RGFW_windowMoved, /*!< the window was moved (b the user) */ - RGFW_windowResized, /*!< the window was resized (by the user), [on webASM this means the browser was resized] */ + RGFW_windowResized, /*!< the window was resized (by the user), [on WASM this means the browser was resized] */ RGFW_focusIn, /*!< window is in focus now */ RGFW_focusOut, /*!< window is out of focus now */ RGFW_mouseEnter, /* mouse entered the window */ @@ -492,12 +465,13 @@ typedef RGFW_ENUM(u8, RGFW_eventType) { /*! mouse button codes (RGFW_event.button) */ typedef RGFW_ENUM(u8, RGFW_mouseButton) { - RGFW_mouseNone = 0, /*!< no mouse button is pressed*/ - RGFW_mouseLeft, /*!< left mouse button is pressed*/ - RGFW_mouseMiddle, /*!< mouse-wheel-button is pressed*/ + RGFW_mouseLeft = 0, /*!< left mouse button is pressed*/ + RGFW_mouseMiddle, /* !< mouse-wheel-button is pressed*/ RGFW_mouseRight, /*!< right mouse button is pressed*/ RGFW_mouseScrollUp, /*!< mouse wheel is scrolling up*/ - RGFW_mouseScrollDown /*!< mouse wheel is scrolling down*/ + RGFW_mouseScrollDown, /*!< mouse wheel is scrolling down*/ + RGFW_mouseMisc1, RGFW_mouseMisc2, RGFW_mouseMisc3, RGFW_mouseMisc4, RGFW_mouseMisc5, + RGFW_mouseFinal }; #ifndef RGFW_MAX_PATH @@ -516,7 +490,8 @@ typedef RGFW_ENUM(u8, RGFW_keymod) { RGFW_modControl = RGFW_BIT(2), RGFW_modAlt = RGFW_BIT(3), RGFW_modShift = RGFW_BIT(4), - RGFW_modSuper = RGFW_BIT(5) + RGFW_modSuper = RGFW_BIT(5), + RGFW_modScrollLock = RGFW_BIT(6) }; /*! gamepad button codes (based on xbox/playstation), you may need to change these values per controller */ @@ -562,23 +537,39 @@ typedef RGFW_ENUM(u8, RGFW_gamepadCodes) { #define RGFW_AREA(w, h) (RGFW_area){(u32)(w), (u32)(h)} #ifndef RGFW_NO_MONITOR + /* monitor mode data | can be changed by the user (with functions)*/ + typedef struct RGFW_monitorMode { + RGFW_area area; /*!< monitor workarea size */ + u32 refreshRate; /*!< monitor refresh rate */ + u8 red, blue, green; + } RGFW_monitorMode; + /*! structure for monitor data */ typedef struct RGFW_monitor { + i32 x, y; /*!< x - y of the monitor workarea */ char name[128]; /*!< monitor name */ - RGFW_rect rect; /*!< monitor Workarea */ float scaleX, scaleY; /*!< monitor content scale*/ float pixelRatio; /*!< pixel ratio for monitor (1.0 for regular, 2.0 for hiDPI) */ float physW, physH; /*!< monitor physical size in inches*/ - } RGFW_monitor; - /* - NOTE : Monitor functions should be ran only as many times as needed (not in a loop) - */ + RGFW_monitorMode mode; + } RGFW_monitor; /*! get an array of all the monitors (max 6) */ RGFWDEF RGFW_monitor* RGFW_getMonitors(void); /*! get the primary monitor */ RGFWDEF RGFW_monitor RGFW_getPrimaryMonitor(void); + + typedef RGFW_ENUM(u8, RGFW_modeRequest) { + RGFW_monitorScale = RGFW_BIT(0), /*!< scale the monitor size */ + RGFW_monitorRefresh = RGFW_BIT(1), /*!< change the refresh rate */ + RGFW_monitorRGB = RGFW_BIT(2), /*!< change the monitor RGB bits size */ + RGFW_monitorAll = RGFW_monitorScale | RGFW_monitorRefresh | RGFW_monitorRGB + }; + + /*! request a specific mode */ + RGFWDEF RGFW_bool RGFW_monitor_requestMode(RGFW_monitor mon, RGFW_monitorMode mode, RGFW_modeRequest request); + RGFWDEF RGFW_bool RGFW_monitorModeCompare(RGFW_monitorMode mon, RGFW_monitorMode mon2, RGFW_modeRequest request); #endif /* RGFW mouse loading */ @@ -595,21 +586,18 @@ RGFWDEF void RGFW_freeMouse(RGFW_mouse* mouse); typedef struct RGFW_event { /*! drag and drop data */ /* 260 max paths with a max length of 260 */ -#ifdef RGFW_ALLOC_DROPFILES - char** droppedFiles; -#else char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH]; /*!< dropped files*/ -#endif size_t droppedFilesCount; /*!< house many files were dropped */ RGFW_eventType type; /*!< which event has been sent?*/ RGFW_point point; /*!< mouse x, y of event (or drop point) */ + RGFW_point vector; /*!< raw mouse movement */ RGFW_key key; /*!< the physical key of the event, refers to where key is physically !!Keycodes defined at the bottom of the RGFW_HEADER part of this file!! */ u8 keyChar; /*!< mapped key char of the event*/ - b8 repeat; /*!< key press event repeated (the key is being held) */ - b8 inFocus; /*!< if the window is in focus or not (this is always true for MacOS windows due to the api being weird) */ + RGFW_bool repeat; /*!< key press event repeated (the key is being held) */ + RGFW_bool inFocus; /*!< if the window is in focus or not (this is always true for MacOS windows due to the api being weird) */ RGFW_keymod keyMod; @@ -631,14 +619,11 @@ typedef struct RGFW_window_src { HWND window; /*!< source window */ HDC hdc; /*!< source HDC */ u32 hOffset; /*!< height offset for window */ + HICON hIcon; /*!< source window icon */ #if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL) HGLRC ctx; /*!< source graphics context */ #elif defined(RGFW_OSMESA) OSMesaContext ctx; - #elif defined(RGFW_DIRECTX) - IDXGISwapChain* swapchain; - ID3D11RenderTargetView* renderTargetView; - ID3D11DepthStencilView* pDepthStencilView; #elif defined(RGFW_EGL) EGLSurface EGL_surface; EGLDisplay EGL_display; @@ -648,8 +633,9 @@ typedef struct RGFW_window_src { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) HDC hdcMem; HBITMAP bitmap; + u8* bitmapBits; #endif - RGFW_area maxSize, minSize; /*!< for setting max/min resize (RGFW_WINDOWS) */ + RGFW_area maxSize, minSize, aspectRatio; /*!< for setting max/min resize (RGFW_WINDOWS) */ } RGFW_window_src; #elif defined(RGFW_UNIX) typedef struct RGFW_window_src { @@ -670,6 +656,8 @@ typedef struct RGFW_window_src { XImage* bitmap; GC gc; #endif + char* clipboard; /* for writing to the clipboard selection */ + size_t clipboard_len; #endif /* RGFW_X11 */ #if defined(RGFW_WAYLAND) struct wl_display* wl_display; @@ -705,7 +693,6 @@ typedef struct RGFW_window_src { #if defined(RGFW_MACOS) typedef struct RGFW_window_src { void* window; - b8 dndPassed; #if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL) void* ctx; /*!< source graphics context */ #elif defined(RGFW_OSMESA) @@ -723,7 +710,7 @@ typedef struct RGFW_window_src { void* image; #endif } RGFW_window_src; -#elif defined(RGFW_WEBASM) +#elif defined(RGFW_WASM) typedef struct RGFW_window_src { #ifdef RGFW_WEBGPU WGPUInstance ctx; @@ -746,9 +733,13 @@ typedef RGFW_ENUM(u32, RGFW_windowFlags) { RGFW_windowTransparent = RGFW_BIT(6), /*!< the window is transparent (only properly works on X11 and MacOS, although it's although for windows) */ RGFW_windowCenter = RGFW_BIT(7), /*! center the window on the screen */ RGFW_windowOpenglSoftware = RGFW_BIT(8), /*! use OpenGL software rendering */ - RGFW_windowCocoaCHDirToRes = RGFW_BIT(9), /* (cocoa only), change directory to resource folder */ - RGFW_windowScaleToMonitor = RGFW_BIT(10), /* scale the window to the screen */ - RGFW_windowHide = RGFW_BIT(11)/* the window is hidden */ + RGFW_windowCocoaCHDirToRes = RGFW_BIT(9), /*! (cocoa only), change directory to resource folder */ + RGFW_windowScaleToMonitor = RGFW_BIT(10), /*! scale the window to the screen */ + RGFW_windowHide = RGFW_BIT(11), /*! the window is hidden */ + RGFW_windowMaximize = RGFW_BIT(12), + RGFW_windowCenterCursor = RGFW_BIT(13), + RGFW_windowFloating = RGFW_BIT(14), /*!< creat a floating window */ + RGFW_windowedFullscreen = RGFW_windowNoBorder | RGFW_windowMaximize, }; typedef struct RGFW_window { @@ -757,6 +748,7 @@ typedef struct RGFW_window { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) u8* buffer; /*!< buffer for non-GPU systems (OSMesa, basic software rendering) */ /* when rendering using RGFW_BUFFER, the buffer is in the RGBA format */ + RGFW_area bufferSize; #endif void* userPtr; /* ptr for usr data */ @@ -767,7 +759,7 @@ typedef struct RGFW_window { RGFW_point _lastMousePoint; /*!< last cusor point (for raw mouse data) */ u32 _flags; /*!< windows flags (for RGFW to check) */ - RGFW_allocator _mem; /*!< the allocator that was used to allocate RGFW window data, used to free it*/ + RGFW_rect _oldRect; /*!< rect before fullscreen */ } RGFW_window; /*!< Window structure for managing the window */ #if defined(RGFW_X11) || defined(RGFW_MACOS) @@ -776,6 +768,9 @@ typedef struct RGFW_window { typedef void* RGFW_thread; /*!< thread type for window */ #endif +/*! scale monitor to window size */ +RGFWDEF RGFW_bool RGFW_monitor_scaleToWindow(RGFW_monitor mon, RGFW_window* win); + /** * @defgroup Window_management * @{ */ @@ -785,9 +780,10 @@ typedef struct RGFW_window { * by default the class name will == the root window's name */ RGFWDEF void RGFW_setClassName(const char* name); +RGFWDEF void RGFW_setXInstName(const char* name); /*!< X11 instance name (window name will by used by default) */ -/*! this has to be set before createWindow is called, else the fulscreen size is used */ -RGFWDEF void RGFW_setBufferSize(RGFW_area size); /*!< the buffer cannot be resized (by RGFW) */ +/*! (cocoa only), change directory to resource folder */ +RGFWDEF void RGFW_moveToMacOSResourceDir(void); /* NOTE: (windows)If the executable has an icon resource named RGFW_ICON, it will be set as the initial icon for the window.*/ @@ -804,13 +800,16 @@ RGFWDEF RGFW_window* RGFW_createWindowPtr( RGFW_window* win /* ptr to the window struct you want to use */ ); /*!< function to create a window (without allocating a window struct) */ +RGFWDEF void RGFW_window_initBuffer(RGFW_window* win); +RGFWDEF void RGFW_window_initBufferSize(RGFW_window* win, RGFW_area area); +RGFWDEF void RGFW_window_initBufferPtr(RGFW_window* win, u8* buffer, RGFW_area area); + +/*! set the window flags (will undo flags if they don't match the old ones)*/ +RGFWDEF void RGFW_window_setFlags(RGFW_window* win, RGFW_windowFlags); + /*! get the size of the screen to an area struct */ RGFWDEF RGFW_area RGFW_getScreenSize(void); -/*! frees win->buffer (if it was allocated by RGFW) and sets the pointer to your pointer */ -RGFWDEF void RGFW_window_setBufferPtr(RGFW_window* win, u8* ptr, RGFW_area size); -/*< the new buffer is not be resized or freed (by RGFW) */ - /*! this function checks an *individual* event (and updates window structure attributes) @@ -831,21 +830,21 @@ RGFWDEF RGFW_event* RGFW_window_checkEvent(RGFW_window* win); /*!< check current waitMS -> Allows th e function to keep checking for events even after `RGFW_window_checkEvent == NULL` if waitMS == 0, the loop will not wait for events if waitMS == a positive integer, the loop will wait that many miliseconds after there are no more events until it returns - if waitMS == a negative integer, the loop will not return until it gets another event + if waitMS == a the max size of a 32-bit int (or -1), the loop will not return until it gets another event */ -typedef RGFW_ENUM(i32, RGFW_eventWait) { - RGFW_eventWaitNext = -1, - RGFW_eventNoWait = 0 +typedef RGFW_ENUM(u32, RGFW_eventWait) { + RGFW_eventNoWait = 0, + RGFW_eventWaitNext = 0xFFFFFFFF }; /*! sleep until RGFW gets an event or the timer ends (defined by OS) */ -RGFWDEF void RGFW_window_eventWait(RGFW_window* win, i32 waitMS); +RGFWDEF void RGFW_window_eventWait(RGFW_window* win, u32 waitMS); /*! check all the events until there are none left, this should only be used if you're using callbacks only */ -RGFWDEF void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS); +RGFWDEF void RGFW_window_checkEvents(RGFW_window* win, u32 waitMS); /*! Tell RGFW_window_eventWait to stop waiting, to be ran from another thread @@ -870,24 +869,36 @@ RGFWDEF void RGFW_window_resize(RGFW_window* win, /*!< source window */ RGFW_area a/*!< new size*/ ); +/*! set window aspect ratio */ +RGFWDEF void RGFW_window_setAspectRatio(RGFW_window* win, RGFW_area a); /*! set the minimum size a user can shrink a window to a given size/area */ RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a); /*! set the minimum size a user can extend a window to a given size/area */ RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a); +RGFWDEF void RGFW_window_focus(RGFW_window* win); /*!< sets the focus to this window */ +RGFWDEF void RGFW_window_raise(RGFW_window* win); /*!< raise the window (to the top) */ RGFWDEF void RGFW_window_maximize(RGFW_window* win); /*!< maximize the window size */ +RGFWDEF void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen); /*!< fullscreen the window size */ +RGFWDEF void RGFW_window_center(RGFW_window* win); /*!< center the window */ RGFWDEF void RGFW_window_minimize(RGFW_window* win); /*!< minimize the window (in taskbar (per OS))*/ RGFWDEF void RGFW_window_restore(RGFW_window* win); /*!< restore the window from minimized (per OS)*/ +RGFWDEF void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating); /*!< make the window a floating window */ +RGFWDEF void RGFW_window_setOpacity(RGFW_window* win, u8 opacity); /*!< sets the opacity of the whole window */ /*! if the window should have a border or not (borderless) based on bool value of `border` */ -RGFWDEF void RGFW_window_setBorder(RGFW_window* win, b8 border); +RGFWDEF void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border); +RGFWDEF RGFW_bool RGFW_window_borderless(RGFW_window* win); /*! turn on / off dnd (RGFW_windowAllowDND stil must be passed to the window)*/ -RGFWDEF void RGFW_window_setDND(RGFW_window* win, b8 allow); +RGFWDEF void RGFW_window_setDND(RGFW_window* win, RGFW_bool allow); +/*! check if DND is allowed */ +RGFWDEF RGFW_bool RGFW_window_allowsDND(RGFW_window* win); + #ifndef RGFW_NO_PASSTHROUGH /*!! turn on / off mouse passthrough */ - RGFWDEF void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough); + RGFWDEF void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough); #endif /*! rename window to a given string */ @@ -895,19 +906,19 @@ RGFWDEF void RGFW_window_setName(RGFW_window* win, const char* name ); -RGFWDEF b32 RGFW_window_setIcon(RGFW_window* win, /*!< source window */ +RGFWDEF RGFW_bool RGFW_window_setIcon(RGFW_window* win, /*!< source window */ u8* icon /*!< icon bitmap */, RGFW_area a /*!< width and height of the bitmap*/, i32 channels /*!< how many channels the bitmap has (rgb : 3, rgba : 4) */ -); /*!< image resized by default */ +); /*!< image MAY be resized by default */ /*!< sets mouse to RGFW_mouse icon (loaded from a bitmap struct) */ RGFWDEF void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse); /*!< sets the mouse to a standard API cursor (based on RGFW_MOUSE, as seen at the end of the RGFW_HEADER part of this file) */ -RGFWDEF b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse); +RGFWDEF RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse); -RGFWDEF b32 RGFW_window_setMouseDefault(RGFW_window* win); /*!< sets the mouse to the default mouse icon */ +RGFWDEF RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win); /*!< sets the mouse to the default mouse icon */ /* Locks cursor at the center of the window win->event.point become raw mouse movement data @@ -936,20 +947,24 @@ RGFWDEF RGFW_point RGFW_getGlobalMousePoint(void); RGFWDEF RGFW_point RGFW_window_getMousePoint(RGFW_window* win); /*! show the mouse or hide the mouse*/ -RGFWDEF void RGFW_window_showMouse(RGFW_window* win, i8 show); +RGFWDEF void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show); +/*! if the mouse is hidden */ +RGFWDEF RGFW_bool RGFW_window_mouseHidden(RGFW_window* win); /*! move the mouse to a set x, y pos*/ RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v); /*! if the window should close (RGFW_close was sent or escape was pressed) */ -RGFWDEF b8 RGFW_window_shouldClose(RGFW_window* win); +RGFWDEF RGFW_bool RGFW_window_shouldClose(RGFW_window* win); /*! if window is fullscreen'd */ -RGFWDEF b8 RGFW_window_isFullscreen(RGFW_window* win); +RGFWDEF RGFW_bool RGFW_window_isFullscreen(RGFW_window* win); /*! if window is hidden */ -RGFWDEF b8 RGFW_window_isHidden(RGFW_window* win); +RGFWDEF RGFW_bool RGFW_window_isHidden(RGFW_window* win); /*! if window is minimized */ -RGFWDEF b8 RGFW_window_isMinimized(RGFW_window* win); +RGFWDEF RGFW_bool RGFW_window_isMinimized(RGFW_window* win); /*! if window is maximized */ -RGFWDEF b8 RGFW_window_isMaximized(RGFW_window* win); +RGFWDEF RGFW_bool RGFW_window_isMaximized(RGFW_window* win); +/*! if window is floating */ +RGFWDEF RGFW_bool RGFW_window_isFloating(RGFW_window* win); /** @} */ @@ -972,24 +987,24 @@ RGFWDEF RGFW_monitor RGFW_window_getMonitor(RGFW_window* win); * @{ */ /*! if window == NULL, it checks if the key is pressed globally. Otherwise, it checks only if the key is pressed while the window in focus.*/ -RGFWDEF b8 RGFW_isPressed(RGFW_window* win, RGFW_key key); /*!< if key is pressed (key code)*/ +RGFWDEF RGFW_bool RGFW_isPressed(RGFW_window* win, RGFW_key key); /*!< if key is pressed (key code)*/ -RGFWDEF b8 RGFW_wasPressed(RGFW_window* win, RGFW_key key); /*!< if key was pressed (checks previous state only) (key code)*/ +RGFWDEF RGFW_bool RGFW_wasPressed(RGFW_window* win, RGFW_key key); /*!< if key was pressed (checks previous state only) (key code)*/ -RGFWDEF b8 RGFW_isHeld(RGFW_window* win, RGFW_key key); /*!< if key is held (key code)*/ -RGFWDEF b8 RGFW_isReleased(RGFW_window* win, RGFW_key key); /*!< if key is released (key code)*/ +RGFWDEF RGFW_bool RGFW_isHeld(RGFW_window* win, RGFW_key key); /*!< if key is held (key code)*/ +RGFWDEF RGFW_bool RGFW_isReleased(RGFW_window* win, RGFW_key key); /*!< if key is released (key code)*/ /* if a key is pressed and then released, pretty much the same as RGFW_isReleased */ -RGFWDEF b8 RGFW_isClicked(RGFW_window* win, RGFW_key key /*!< key code*/); +RGFWDEF RGFW_bool RGFW_isClicked(RGFW_window* win, RGFW_key key /*!< key code*/); /*! if a mouse button is pressed */ -RGFWDEF b8 RGFW_isMousePressed(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); +RGFWDEF RGFW_bool RGFW_isMousePressed(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); /*! if a mouse button is held */ -RGFWDEF b8 RGFW_isMouseHeld(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); +RGFWDEF RGFW_bool RGFW_isMouseHeld(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); /*! if a mouse button was released */ -RGFWDEF b8 RGFW_isMouseReleased(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); +RGFWDEF RGFW_bool RGFW_isMouseReleased(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); /*! if a mouse button was pressed (checks previous state only) */ -RGFWDEF b8 RGFW_wasMousePressed(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); +RGFWDEF RGFW_bool RGFW_wasMousePressed(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ ); /** @} */ /** * @defgroup Clipboard @@ -1020,32 +1035,29 @@ typedef void (* RGFW_windowresizefunc)(RGFW_window* win, RGFW_rect r); /*! RGFW_quit, the window that was closed */ typedef void (* RGFW_windowquitfunc)(RGFW_window* win); /*! RGFW_focusIn / RGFW_focusOut, the window who's focus has changed and if its inFocus */ -typedef void (* RGFW_focusfunc)(RGFW_window* win, b8 inFocus); +typedef void (* RGFW_focusfunc)(RGFW_window* win, RGFW_bool inFocus); /*! RGFW_mouseEnter / RGFW_mouseLeave, the window that changed, the point of the mouse (enter only) and if the mouse has entered */ -typedef void (* RGFW_mouseNotifyfunc)(RGFW_window* win, RGFW_point point, b8 status); +typedef void (* RGFW_mouseNotifyfunc)(RGFW_window* win, RGFW_point point, RGFW_bool status); /*! RGFW_mousePosChanged, the window that the move happened on and the new point of the mouse */ -typedef void (* RGFW_mouseposfunc)(RGFW_window* win, RGFW_point point); +typedef void (* RGFW_mouseposfunc)(RGFW_window* win, RGFW_point point, RGFW_point vector); /*! RGFW_DNDInit, the window, the point of the drop on the windows */ typedef void (* RGFW_dndInitfunc)(RGFW_window* win, RGFW_point point); /*! RGFW_windowRefresh, the window that needs to be refreshed */ typedef void (* RGFW_windowrefreshfunc)(RGFW_window* win); /*! RGFW_keyPressed / RGFW_keyReleased, the window that got the event, the mapped key, the physical key, the string version, the state of mod keys, if it was a press (else it's a release) */ -typedef void (* RGFW_keyfunc)(RGFW_window* win, u8 key, char keyChar, RGFW_keymod keyMod, b8 pressed); +typedef void (* RGFW_keyfunc)(RGFW_window* win, u8 key, char keyChar, RGFW_keymod keyMod, RGFW_bool pressed); /*! RGFW_mouseButtonPressed / RGFW_mouseButtonReleased, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */ -typedef void (* RGFW_mousebuttonfunc)(RGFW_window* win, RGFW_mouseButton button, double scroll, b8 pressed); +typedef void (* RGFW_mousebuttonfunc)(RGFW_window* win, RGFW_mouseButton button, double scroll, RGFW_bool pressed); /*!gamepad /gamepad, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */ -typedef void (* RGFW_gamepadButtonfunc)(RGFW_window* win, u16 gamepad, u8 button, b8 pressed); +typedef void (* RGFW_gamepadButtonfunc)(RGFW_window* win, u16 gamepad, u8 button, RGFW_bool pressed); /*! RGFW_gamepadAxisMove, the window that got the event, the gamepad in question, the axis values and the amount of axises */ typedef void (* RGFW_gamepadAxisfunc)(RGFW_window* win, u16 gamepad, RGFW_point axis[2], u8 axisesCount, u8 whichAxis); /*! RGFW_gamepadConnected/RGFW_gamepadDisconnected, the window that got the event, the gamepad in question, if the controller was connected (or disconnected if false) */ -typedef void (* RGFW_gamepadfunc)(RGFW_window* win, u16 gamepad, b8 connected); +typedef void (* RGFW_gamepadfunc)(RGFW_window* win, u16 gamepad, RGFW_bool connected); /*! RGFW_dnd, the window that had the drop, the drop data and the amount files dropped returns previous callback function (if it was set) */ -#ifdef RGFW_ALLOC_DROPFILES - typedef void (* RGFW_dndfunc)(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount); -#else - typedef void (* RGFW_dndfunc)(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount); -#endif +typedef void (* RGFW_dndfunc)(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount); + /*! set callback for a window move event returns previous callback function (if it was set) */ RGFWDEF RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func); /*! set callback for a window resize event returns previous callback function (if it was set) */ @@ -1090,7 +1102,7 @@ RGFWDEF RGFW_gamepadfunc RGFW_setGamepadCallback(RGFW_gamepadfunc func); which is a good idea generally */ -#if defined(__unix__) || defined(__APPLE__) || defined(RGFW_WEBASM) || defined(RGFW_CUSTOM_BACKEND) +#if defined(__unix__) || defined(__APPLE__) || defined(RGFW_WASM) || defined(RGFW_CUSTOM_BACKEND) typedef void* (* RGFW_threadFunc_ptr)(void*); #else typedef DWORD (__stdcall *RGFW_threadFunc_ptr) (LPVOID lpThreadParameter); @@ -1142,38 +1154,57 @@ RGFWDEF u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap); RGFWDEF void RGFW_window_swapBuffers(RGFW_window* win); /*!< swap the rendering buffer */ RGFWDEF void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval); -RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, i8 set); -RGFWDEF void RGFW_window_setCPURender(RGFW_window* win, i8 set); +RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, RGFW_bool set); +RGFWDEF void RGFW_window_setCPURender(RGFW_window* win, RGFW_bool set); /*! native API functions */ #if defined(RGFW_OPENGL) || defined(RGFW_EGL) /*! OpenGL init hints */ -RGFWDEF void RGFW_setGLStencil(i32 stencil); /*!< set stencil buffer bit size (8 by default) */ -RGFWDEF void RGFW_setGLSamples(i32 samples); /*!< set number of sampiling buffers (4 by default) */ -RGFWDEF void RGFW_setGLStereo(i32 stereo); /*!< use GL_STEREO (GL_FALSE by default) */ -RGFWDEF void RGFW_setGLAuxBuffers(i32 auxBuffers); /*!< number of aux buffers (0 by default) */ - -/*! which profile to use for the opengl verion */ -typedef RGFW_ENUM(u8, RGFW_glProfile) { RGFW_glCore = 0, RGFW_glCompatibility }; -/*! Set OpenGL version hint (core or compatibility profile)*/ -RGFWDEF void RGFW_setGLVersion(RGFW_glProfile profile, i32 major, i32 minor); -RGFWDEF void RGFW_setDoubleBuffer(b8 useDoubleBuffer); +typedef RGFW_ENUM(u8, RGFW_glHints) { + RGFW_glStencil = 0, /*!< set stencil buffer bit size (8 by default) */ + RGFW_glSamples, /*!< set number of sampiling buffers (4 by default) */ + RGFW_glStereo, /*!< use GL_STEREO (GL_FALSE by default) */ + RGFW_glAuxBuffers, /*!< number of aux buffers (0 by default) */ + RGFW_glDoubleBuffer, /*!< request double buffering */ + RGFW_glRed, RGFW_glGreen, RGFW_glBlue, RGFW_glAlpha, /*!< set RGBA bit sizes */ + RGFW_glDepth, + RGFW_glAccumRed, RGFW_glAccumGreen, RGFW_glAccumBlue,RGFW_glAccumAlpha, /*!< set accumulated RGBA bit sizes*/ + RGFW_glSRGB, /*!< request sRGA */ + RGFW_glRobustness, /*!< request a robust context */ + RGFW_glDebug, /*!< request opengl debugging */ + RGFW_glNoError, /*!< request no opengl errors */ + RGFW_glReleaseBehavior, + RGFW_glProfile, + RGFW_glMajor, RGFW_glMinor, + RGFW_glFinalHint, /*!< the final hint (not for setting) */ + RGFW_releaseFlush = 0, RGFW_glReleaseNone, /* RGFW_glReleaseBehavior options */ + RGFW_glCore = 0, RGFW_glCompatibility /*!< RGFW_glProfile options */ +}; +RGFWDEF void RGFW_setGLHint(RGFW_glHints hint, i32 value); RGFWDEF void* RGFW_getProcAddress(const char* procname); /*!< get native opengl proc address */ RGFWDEF void RGFW_window_makeCurrent_OpenGL(RGFW_window* win); /*!< to be called by RGFW_window_makeCurrent */ +void* RGFW_getCurrent_OpenGL(void); /*!< get the current context (OpenGL backend (GLX) (WGL) (EGL) (cocoa) (webgl))*/ +#elif defined(RGFW_VULKAN) + #if defined(RGFW_X11) + #define VK_USE_PLATFORM_XLIB_KHR + #define RGFW_VK_SURFACE "VK_KHR_xlib_surface" + #elif defined(RGFW_WINDOWS) + #define VK_USE_PLATFORM_WIN32_KHR + #define OEMRESOURCE + #define RGFW_VK_SURFACE "VK_KHR_win32_surface" + #elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) + #define VK_USE_PLATFORM_MACOS_MVK + #define RGFW_VK_SURFACE "VK_MVK_macos_surface" + #elif defined(RGFW_WAYLAND) + #define VK_USE_PLATFORM_WAYLAND_KHR + #define RGFW_VK_SURFACE "VK_KHR_wayland_surface" + #else + #define RGFW_VK_SURFACE NULL + #endif -#elif defined(RGFW_DIRECTX) -typedef struct { - IDXGIFactory* pFactory; - IDXGIAdapter* pAdapter; - ID3D11Device* pDevice; - ID3D11DeviceContext* pDeviceContext; -} RGFW_directXinfo; +#include -/* - RGFW stores a global instance of RGFW_directXinfo, - you can use this function to get a pointer the instance -*/ -RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void); +RGFWDEF VkResult RGFW_window_createVKSurface(RGFW_window* win, VkInstance instance, VkSurfaceKHR* surface); #endif /** @} */ @@ -1183,11 +1214,13 @@ RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void); RGFWDEF u64 RGFW_getTime(void); /*!< get time in seconds */ RGFWDEF u64 RGFW_getTimeNS(void); /*!< get time in nanoseconds */ RGFWDEF void RGFW_sleep(u64 milisecond); /*!< sleep for a set time */ +RGFWDEF u64 RGFW_getTimerValue(void); /*!< get API timer value */ +RGFWDEF u64 RGFW_getTimerFreq(void); /*!< get API time freq */ /*! key codes and mouse icon enums */ - +#undef RGFW_key typedef RGFW_ENUM(u8, RGFW_key) { RGFW_keyNULL = 0, RGFW_escape = '\033', @@ -1297,6 +1330,7 @@ typedef RGFW_ENUM(u8, RGFW_key) { RGFW_KP_0, RGFW_KP_Period, RGFW_KP_Return, + RGFW_scrollLock, RGFW_keyLast }; @@ -1325,13 +1359,13 @@ typedef RGFW_ENUM(u8, RGFW_mouseIcons) { #define RGFW_OS_BASED_VALUE(l, w, m, h) w #elif defined(RGFW_MACOS) #define RGFW_OS_BASED_VALUE(l, w, m, h) m -#elif defined(RGFW_WEBASM) +#elif defined(RGFW_WASM) #define RGFW_OS_BASED_VALUE(l, w, m, h) h #endif #ifdef RGFW_IMPLEMENTATION -b8 RGFW_useWaylandBool = 1; +RGFW_bool RGFW_useWaylandBool = 1; #ifdef RGFW_DEBUG #include @@ -1342,36 +1376,11 @@ b8 RGFW_useWaylandBool = 1; #define RGFW_ASSERT assert #endif -/* - RGFW_allocator, (optional) - you can ignore this if you use standard malloc/free -*/ - -void* RGFW_allocatorMalloc(void* userdata, size_t size) { - void* out = RGFW_ALLOC(userdata, size); RGFW_ASSERT(out != NULL); - return out; -} -void RGFW_allocatorFree(void* userdata, void* ptr) { RGFW_ASSERT(ptr != NULL); RGFW_FREE(userdata, ptr); } -RGFW_allocator RGFW_current_allocator = {RGFW_USERPTR, RGFW_allocatorMalloc, RGFW_allocatorFree}; - -RGFW_allocator RGFW_loadAllocator(RGFW_allocator allocator) { - RGFW_allocator old = RGFW_current_allocator; - RGFW_current_allocator = allocator; - return old; -} - -void* RGFW_alloc(size_t len) { return RGFW_current_allocator.alloc(RGFW_current_allocator.userdata, len); } -void RGFW_free(void* ptr) { RGFW_current_allocator.free(RGFW_current_allocator.userdata, ptr); } - - -char* RGFW_clipboard_data = NULL; -RGFW_allocator RGFW_clipboard_alloc; - +char* RGFW_clipboard_data; void RGFW_clipboard_switch(char* newstr) { if (RGFW_clipboard_data != NULL) - RGFW_clipboard_alloc.free(RGFW_clipboard_alloc.userdata, RGFW_clipboard_data); + RGFW_FREE(RGFW_clipboard_data); RGFW_clipboard_data = newstr; - RGFW_clipboard_alloc = RGFW_current_allocator; } #define RGFW_CHECK_CLIPBOARD() \ @@ -1383,7 +1392,7 @@ void RGFW_clipboard_switch(char* newstr) { const char* RGFW_readClipboard(size_t* len) { RGFW_ssize_t size = RGFW_readClipboardPtr(NULL, 0); RGFW_CHECK_CLIPBOARD(); - char* str = (char*)RGFW_alloc(size); + char* str = (char*)RGFW_ALLOC(size); size = RGFW_readClipboardPtr(str, size); RGFW_CHECK_CLIPBOARD(); @@ -1501,7 +1510,7 @@ void RGFW_init_keys(void) { RGFW_MAP [RGFW_OS_BASED_VALUE(37, 0x01D, 59, DOM_VK_CONTROL)] = RGFW_controlL RGFW_NEXT RGFW_MAP [RGFW_OS_BASED_VALUE(64, 0x038, 58, DOM_VK_ALT)] = RGFW_altL RGFW_NEXT RGFW_MAP [RGFW_OS_BASED_VALUE(133, 0x15B, 55, DOM_VK_WIN)] = RGFW_superL, - #if !defined(RGFW_MACOS) && !defined(RGFW_WEBASM) + #if !defined(RGFW_MACOS) && !defined(RGFW_WASM) RGFW_MAP [RGFW_OS_BASED_VALUE(105, 0x11D, 59, 0)] = RGFW_controlR RGFW_NEXT RGFW_MAP [RGFW_OS_BASED_VALUE(135, 0x15C, 55, 0)] = RGFW_superR, RGFW_MAP [RGFW_OS_BASED_VALUE(62, 0x036, 56, 0)] = RGFW_shiftR RGFW_NEXT @@ -1529,6 +1538,7 @@ void RGFW_init_keys(void) { RGFW_MAP [RGFW_OS_BASED_VALUE(117, 0x151, 122, DOM_VK_PAGE_DOWN)] = RGFW_pageDown RGFW_NEXT RGFW_MAP [RGFW_OS_BASED_VALUE(9, 0x001, 53, DOM_VK_ESCAPE)] = RGFW_escape RGFW_NEXT RGFW_MAP [RGFW_OS_BASED_VALUE(110, 0x147, 116, DOM_VK_HOME)] = RGFW_home RGFW_NEXT + RGFW_MAP [RGFW_OS_BASED_VALUE(78, 0x046, 107, DOM_VK_SCROLL_LOCK)] = RGFW_scrollLock RGFW_NEXT #ifndef __cplusplus }; #else @@ -1554,8 +1564,8 @@ u32 RGFW_apiKeyToRGFW(u32 keycode) { #endif typedef struct { - b8 current : 1; - b8 prev : 1; + RGFW_bool current : 1; + RGFW_bool prev : 1; } RGFW_keyState; RGFW_keyState RGFW_keyboard[RGFW_keyLast] = { {0, 0} }; @@ -1595,22 +1605,17 @@ u16 RGFW_gamepadCount = 0; /*!< the actual amount of gamepads */ void RGFW_windowmovefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); } void RGFW_windowresizefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); } void RGFW_windowquitfuncEMPTY(RGFW_window* win) { RGFW_UNUSED(win); } -void RGFW_focusfuncEMPTY(RGFW_window* win, b8 inFocus) {RGFW_UNUSED(win); RGFW_UNUSED(inFocus);} -void RGFW_mouseNotifyfuncEMPTY(RGFW_window* win, RGFW_point point, b8 status) {RGFW_UNUSED(win); RGFW_UNUSED(point); RGFW_UNUSED(status);} -void RGFW_mouseposfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);} +void RGFW_focusfuncEMPTY(RGFW_window* win, RGFW_bool inFocus) {RGFW_UNUSED(win); RGFW_UNUSED(inFocus);} +void RGFW_mouseNotifyfuncEMPTY(RGFW_window* win, RGFW_point point, RGFW_bool status) {RGFW_UNUSED(win); RGFW_UNUSED(point); RGFW_UNUSED(status);} +void RGFW_mouseposfuncEMPTY(RGFW_window* win, RGFW_point point, RGFW_point vector) {RGFW_UNUSED(win); RGFW_UNUSED(point); RGFW_UNUSED(vector);} void RGFW_dndInitfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);} void RGFW_windowrefreshfuncEMPTY(RGFW_window* win) {RGFW_UNUSED(win); } -void RGFW_keyfuncEMPTY(RGFW_window* win, RGFW_key key, char keyChar, RGFW_keymod keyMod, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(key); RGFW_UNUSED(keyChar); RGFW_UNUSED(keyMod); RGFW_UNUSED(pressed);} -void RGFW_mousebuttonfuncEMPTY(RGFW_window* win, RGFW_mouseButton button, double scroll, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(button); RGFW_UNUSED(scroll); RGFW_UNUSED(pressed);} -void RGFW_gamepadButtonfuncEMPTY(RGFW_window* win, u16 gamepad, u8 button, b8 pressed){RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(button); RGFW_UNUSED(pressed); } +void RGFW_keyfuncEMPTY(RGFW_window* win, RGFW_key key, char keyChar, RGFW_keymod keyMod, RGFW_bool pressed) {RGFW_UNUSED(win); RGFW_UNUSED(key); RGFW_UNUSED(keyChar); RGFW_UNUSED(keyMod); RGFW_UNUSED(pressed);} +void RGFW_mousebuttonfuncEMPTY(RGFW_window* win, RGFW_mouseButton button, double scroll, RGFW_bool pressed) {RGFW_UNUSED(win); RGFW_UNUSED(button); RGFW_UNUSED(scroll); RGFW_UNUSED(pressed);} +void RGFW_gamepadButtonfuncEMPTY(RGFW_window* win, u16 gamepad, u8 button, RGFW_bool pressed){RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(button); RGFW_UNUSED(pressed); } void RGFW_gamepadAxisfuncEMPTY(RGFW_window* win, u16 gamepad, RGFW_point axis[2], u8 axisesCount, u8 whichAxis){RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(axis); RGFW_UNUSED(axisesCount); RGFW_UNUSED(whichAxis); } -void RGFW_gamepadfuncEMPTY(RGFW_window* win, u16 gamepad, b8 connected) {RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(connected);} - -#ifdef RGFW_ALLOC_DROPFILES -void RGFW_dndfuncEMPTY(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);} -#else +void RGFW_gamepadfuncEMPTY(RGFW_window* win, u16 gamepad, RGFW_bool connected) {RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(connected);} void RGFW_dndfuncEMPTY(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);} -#endif RGFW_windowmovefunc RGFW_windowMoveCallback = RGFW_windowmovefuncEMPTY; RGFW_windowresizefunc RGFW_windowResizeCallback = RGFW_windowresizefuncEMPTY; @@ -1627,14 +1632,14 @@ RGFW_gamepadButtonfunc RGFW_gamepadButtonCallback = RGFW_gamepadButtonfuncEMPTY; RGFW_gamepadAxisfunc RGFW_gamepadAxisCallback = RGFW_gamepadAxisfuncEMPTY; RGFW_gamepadfunc RGFW_gamepadCallback = RGFW_gamepadfuncEMPTY; -void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS) { +void RGFW_window_checkEvents(RGFW_window* win, u32 waitMS) { RGFW_window_eventWait(win, waitMS); while (RGFW_window_checkEvent(win) != NULL && RGFW_window_shouldClose(win) == 0) { if (win->event.type == RGFW_quit) return; } - #ifdef RGFW_WEBASM /* webasm needs to run the sleep function for asyncify */ + #ifdef RGFW_WASM /* WASM needs to run the sleep function for asyncify */ RGFW_sleep(0); #endif } @@ -1721,20 +1726,17 @@ no more event call back defines attribs[index++] = v; \ } -#define RGFW_NO_GPU_RENDER RGFW_BIT(20) /* don't render (using the GPU based API)*/ -#define RGFW_NO_CPU_RENDER RGFW_BIT(21) /* don't render (using the CPU based buffer rendering)*/ -#define RGFW_HOLD_MOUSE RGFW_BIT(22) /*!< hold the moues still */ -#define RGFW_MOUSE_LEFT RGFW_BIT(23) /* if mouse left the window */ -#define RGFW_WINDOW_ALLOC RGFW_BIT(24) /* if window was allocated by RGFW */ -#define RGFW_BUFFER_ALLOC RGFW_BIT(25) /* if window.buffer was allocated by RGFW */ - -RGFW_area RGFW_bufferSize = {0, 0}; -void RGFW_setBufferSize(RGFW_area size) { - RGFW_bufferSize = size; -} +#define RGFW_EVENT_PASSED RGFW_BIT(24) /* if a queued event was passed*/ +#define RGFW_NO_GPU_RENDER RGFW_BIT(25) /* don't render (using the GPU based API)*/ +#define RGFW_NO_CPU_RENDER RGFW_BIT(26) /* don't render (using the CPU based buffer rendering)*/ +#define RGFW_HOLD_MOUSE RGFW_BIT(27) /*!< hold the moues still */ +#define RGFW_MOUSE_LEFT RGFW_BIT(28) /* if mouse left the window */ +#define RGFW_WINDOW_ALLOC RGFW_BIT(29) /* if window was allocated by RGFW */ +#define RGFW_BUFFER_ALLOC RGFW_BIT(30) /* if window.buffer was allocated by RGFW */ RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, RGFW_windowFlags flags) { - RGFW_window* win = (RGFW_window*)RGFW_alloc(sizeof(RGFW_window)); + RGFW_window* win = (RGFW_window*)RGFW_ALLOC(sizeof(RGFW_window)); + win->_flags = 0; win->_flags |= RGFW_WINDOW_ALLOC; return RGFW_createWindowPtr(name, rect, flags, win); } @@ -1745,7 +1747,6 @@ RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, RGFW_windowFlag #endif RGFWDEF void RGFW_window_basic_init(RGFW_window* win, RGFW_rect rect, RGFW_windowFlags flags); - #if defined(RGFW_X11) || defined(RGFW_WINDOWS) RGFW_mouse* RGFW_hiddenMouse = NULL; #endif @@ -1754,35 +1755,21 @@ RGFW_window* RGFW_root = NULL; /* do a basic initialization for RGFW_window, this is to standard it for each OS */ void RGFW_window_basic_init(RGFW_window* win, RGFW_rect rect, RGFW_windowFlags flags) { - /* clear out dnd info */ -#ifdef RGFW_ALLOC_DROPFILES - win->event.droppedFiles = (char**) RGFW_alloc(sizeof(char*) * RGFW_MAX_DROPS); - u32 i; - for (i = 0; i < RGFW_MAX_DROPS; i++) { - win->event.droppedFiles[i] = (char*) RGFW_alloc(RGFW_MAX_PATH); - win->event.droppedFiles[i][0] = 0; - } -#endif - - /* X11 requires us to have a display to get the screen size */ - #ifndef RGFW_X11 - RGFW_area screenR = RGFW_getScreenSize(); - #else - win->src.display = XOpenDisplay(NULL); - RGFW_ASSERT(win->src.display != NULL); - - Screen* scrn = DefaultScreenOfDisplay(win->src.display); - RGFW_area screenR = RGFW_AREA((u32)scrn->width, (u32)scrn->height); - #endif - + RGFW_UNUSED(flags); /* rect based the requested flags */ - if (flags & RGFW_windowFullscreen) - rect = RGFW_RECT(0, 0, screenR.w, screenR.h); - if (RGFW_root == NULL) { RGFW_root = win; + #ifdef RGFW_X11 + RGFW_root->src.display = XOpenDisplay(NULL); + #endif } + #ifdef RGFW_X11 + win->src.clipboard = NULL; + win->src.display = RGFW_root->src.display; + RGFW_ASSERT(win->src.display != NULL); + #endif + #if defined(RGFW_X11) || defined(RGFW_WINDOWS) if (RGFW_hiddenMouse == NULL) { u8 RGFW_blk[] = { 0, 0, 0, 0 }; @@ -1794,24 +1781,43 @@ void RGFW_window_basic_init(RGFW_window* win, RGFW_rect rect, RGFW_windowFlags f win->r = rect; win->event.inFocus = 1; win->event.droppedFilesCount = 0; - win->_flags = 0; + win->_flags = flags; win->event.keyMod = 0; - win->_mem.free = RGFW_current_allocator.free; } -void RGFW_window_setBufferPtr(RGFW_window* win, u8* ptr, RGFW_area size) { - RGFW_ASSERT(win); RGFW_ASSERT(ptr); +void RGFW_window_setFlags(RGFW_window* win, RGFW_windowFlags flags) { + #ifndef RGFW_NO_MONITOR + if (flags & RGFW_windowScaleToMonitor) RGFW_window_scaleToMonitor(win); + #endif - #ifdef RGFW_BUFFER - if (win->buffer != NULL && ((win->_flags & RGFW_BUFFER_ALLOC))) { - win->_mem.free(win->_mem.userdata, win->buffer); - win->_flags ^= RGFW_BUFFER_ALLOC; - } + if (flags & RGFW_windowCenter) RGFW_window_center(win); + if (flags & RGFW_windowCenterCursor) + RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); + if (flags & RGFW_windowNoBorder) RGFW_window_setBorder(win, 0); + else RGFW_window_setBorder(win, 1); + if (flags & RGFW_windowFullscreen) RGFW_window_setFullscreen(win, RGFW_TRUE); + else if (win->_flags & RGFW_windowFullscreen) RGFW_window_setFullscreen(win, 0); + if (flags & RGFW_windowMaximize) RGFW_window_maximize(win); + else if (win->_flags & RGFW_windowMaximize) RGFW_window_restore(win); + if (flags & RGFW_windowHideMouse) RGFW_window_showMouse(win, 0); + else if (win->_flags & RGFW_windowHideMouse) RGFW_window_showMouse(win, 1); + if (flags & RGFW_windowCocoaCHDirToRes) RGFW_moveToMacOSResourceDir(); + if (flags & RGFW_windowFloating) RGFW_window_setFloating(win, 1); + else if (win->_flags & RGFW_windowFloating) RGFW_window_setFloating(win, 0); - RGFW_bufferSize = size; - win->buffer = ptr; - #else - RGFW_UNUSED(size); + win->_flags = flags; +} + +void RGFW_window_initBuffer(RGFW_window* win) { + RGFW_window_initBufferSize(win, RGFW_getScreenSize()); +} + +void RGFW_window_initBufferSize(RGFW_window* win, RGFW_area area) { + win->_flags |= RGFW_BUFFER_ALLOC; + #ifndef RGFW_WINDOWS + RGFW_window_initBufferPtr(win, RGFW_ALLOC(area.w * area.h * 4), area); + #else /* windows's bitmap allocs memory for us */ + RGFW_window_initBufferPtr(win, NULL, area); #endif } @@ -1821,58 +1827,55 @@ RGFWDEF void* RGFW_cocoaGetLayer(void); #endif const char* RGFW_className = NULL; -void RGFW_setClassName(const char* name) { - RGFW_className = name; -} +void RGFW_setClassName(const char* name) { RGFW_className = name; } + +#ifndef RGFW_X11 +void RGFW_setXInstName(const char* name) { RGFW_UNUSED(name); } +#endif -RGFW_keyState RGFW_mouseButtons[5] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0} }; +RGFW_keyState RGFW_mouseButtons[RGFW_mouseFinal] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0} }; -b8 RGFW_isMousePressed(RGFW_window* win, RGFW_mouseButton button) { +RGFW_bool RGFW_isMousePressed(RGFW_window* win, RGFW_mouseButton button) { return RGFW_mouseButtons[button].current && (win == NULL || win->event.inFocus); } -b8 RGFW_wasMousePressed(RGFW_window* win, RGFW_mouseButton button) { +RGFW_bool RGFW_wasMousePressed(RGFW_window* win, RGFW_mouseButton button) { return RGFW_mouseButtons[button].prev && (win != NULL || win->event.inFocus); } -b8 RGFW_isMouseHeld(RGFW_window* win, RGFW_mouseButton button) { +RGFW_bool RGFW_isMouseHeld(RGFW_window* win, RGFW_mouseButton button) { return (RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button)); } -b8 RGFW_isMouseReleased(RGFW_window* win, RGFW_mouseButton button) { +RGFW_bool RGFW_isMouseReleased(RGFW_window* win, RGFW_mouseButton button) { return (!RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button)); } -b8 RGFW_isPressed(RGFW_window* win, RGFW_key key) { +RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + return win->_lastMousePoint; +} + +RGFW_bool RGFW_isPressed(RGFW_window* win, RGFW_key key) { return RGFW_keyboard[key].current && (win == NULL || win->event.inFocus); } -b8 RGFW_wasPressed(RGFW_window* win, RGFW_key key) { +RGFW_bool RGFW_wasPressed(RGFW_window* win, RGFW_key key) { return RGFW_keyboard[key].prev && (win == NULL || win->event.inFocus); } -b8 RGFW_isHeld(RGFW_window* win, RGFW_key key) { +RGFW_bool RGFW_isHeld(RGFW_window* win, RGFW_key key) { return (RGFW_isPressed(win, key) && RGFW_wasPressed(win, key)); } -b8 RGFW_isClicked(RGFW_window* win, RGFW_key key) { +RGFW_bool RGFW_isClicked(RGFW_window* win, RGFW_key key) { return (RGFW_wasPressed(win, key) && !RGFW_isPressed(win, key)); } -b8 RGFW_isReleased(RGFW_window* win, RGFW_key key) { +RGFW_bool RGFW_isReleased(RGFW_window* win, RGFW_key key) { return (!RGFW_isPressed(win, key) && RGFW_wasPressed(win, key)); } -#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) /* defines for directX context*/ - RGFW_directXinfo RGFW_dxInfo; - RGFW_directXinfo* RGFW_getDirectXInfo(void) { return &RGFW_dxInfo; } -#endif - #ifndef RGFW_CUSTOM_BACKEND void RGFW_window_makeCurrent(RGFW_window* win) { -#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) - if (win == NULL) - RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, NULL, NULL); - else - RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, NULL); -#elif defined(RGFW_OPENGL) +#if defined(RGFW_OPENGL) RGFW_window_makeCurrent_OpenGL(win); #else RGFW_UNUSED(win); @@ -1880,32 +1883,53 @@ void RGFW_window_makeCurrent(RGFW_window* win) { } #endif -void RGFW_window_setGPURender(RGFW_window* win, i8 set) { - if (!set && !(win->_flags & RGFW_NO_GPU_RENDER)) - win->_flags |= RGFW_NO_GPU_RENDER; +RGFWDEF void RGFW_setBit(u32* data, u32 bit, RGFW_bool value); +void RGFW_setBit(u32* data, u32 bit, RGFW_bool value) { + if (value) + *data |= bit; + else if (!value && (*(data) & bit)) + *data ^= bit; +} - else if (set && win->_flags & RGFW_NO_GPU_RENDER) - win->_flags ^= RGFW_NO_GPU_RENDER; +void RGFW_window_setGPURender(RGFW_window* win, RGFW_bool set) { + RGFW_setBit(&win->_flags, RGFW_NO_GPU_RENDER, !set); } -void RGFW_window_setCPURender(RGFW_window* win, i8 set) { - if (!set && !(win->_flags & RGFW_NO_CPU_RENDER)) - win->_flags |= RGFW_NO_CPU_RENDER; +void RGFW_window_setCPURender(RGFW_window* win, RGFW_bool set) { + RGFW_setBit(&win->_flags, RGFW_NO_CPU_RENDER, !set); +} - else if (set && win->_flags & RGFW_NO_CPU_RENDER) - win->_flags ^= RGFW_NO_CPU_RENDER; +void RGFW_window_center(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_area screenR = RGFW_getScreenSize(); + RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); } -void RGFW_window_maximize(RGFW_window* win) { +RGFW_bool RGFW_monitor_scaleToWindow(RGFW_monitor mon, RGFW_window* win) { RGFW_ASSERT(win != NULL); - RGFW_area screen = RGFW_getScreenSize(); + RGFW_monitorMode mode; + mode.area = RGFW_AREA(win->r.w, win->r.h); + return RGFW_monitor_requestMode(mon, mode, RGFW_monitorScale); +} - RGFW_window_move(win, RGFW_POINT(0, 0)); - RGFW_window_resize(win, screen); + +void RGFW_splitBPP(u32 bpp, RGFW_monitorMode* mode) { + if (bpp == 32) bpp = 24; + mode->red = mode->green = mode->blue = bpp / 3; + + u32 delta = bpp - (mode->red * 3); // handle leftovers + if (delta >= 1) mode->green = mode->green + 1; + if (delta == 2) mode->red = mode->red + 1; } -b8 RGFW_window_shouldClose(RGFW_window* win) { +RGFW_bool RGFW_monitorModeCompare(RGFW_monitorMode mon, RGFW_monitorMode mon2, RGFW_modeRequest request) { + return (((mon.area.w == mon2.area.w && mon.area.h == mon2.area.h) || !(request & RGFW_monitorScale)) && + ((mon.refreshRate == mon2.refreshRate) || !(request & RGFW_monitorRefresh)) && + ((mon.red == mon2.red && mon.green == mon2.green && mon.blue == mon2.blue) || !(request & RGFW_monitorRGB))); +} + +RGFW_bool RGFW_window_shouldClose(RGFW_window* win) { RGFW_ASSERT(win != NULL); return (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_escape)); } @@ -1915,12 +1939,14 @@ void RGFW_window_setShouldClose(RGFW_window* win) { win->event.type = RGFW_quit; #ifndef RGFW_NO_MONITOR void RGFW_window_scaleToMonitor(RGFW_window* win) { RGFW_monitor monitor = RGFW_window_getMonitor(win); + if (monitor.scaleX == 0 && monitor.scaleY == 0) + return; RGFW_window_resize(win, RGFW_AREA((u32)(monitor.scaleX * (float)win->r.w), (u32)(monitor.scaleY * (float)win->r.h))); } void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m) { - RGFW_window_move(win, RGFW_POINT(m.rect.x + win->r.x, m.rect.y + win->r.y)); + RGFW_window_move(win, RGFW_POINT(m.x + win->r.x, m.y + win->r.y)); } #endif @@ -1931,7 +1957,6 @@ void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area) { if ((win->_flags & RGFW_HOLD_MOUSE)) return; - if (!area.w && !area.h) area = RGFW_AREA(win->r.w / 2, win->r.h / 2); @@ -1941,11 +1966,8 @@ void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area) { } void RGFW_window_mouseUnhold(RGFW_window* win) { - if ((win->_flags & RGFW_HOLD_MOUSE)) { - win->_flags ^= RGFW_HOLD_MOUSE; - - RGFW_releaseCursor(win); - } + win->_flags &= ~RGFW_HOLD_MOUSE; + RGFW_releaseCursor(win); } u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap) { @@ -2013,43 +2035,57 @@ RGFW_gamepadType RGFW_getGamepadType(RGFW_window* win, u16 controller) { return RGFW_gamepads_type[controller]; } -#if defined(RGFW_X11) || defined(RGFW_WINDOWS) -void RGFW_window_showMouse(RGFW_window* win, i8 show) { - if (show == 0) - RGFW_window_setMouse(win, RGFW_hiddenMouse); - else - RGFW_window_setMouseDefault(win); -} -#endif - -RGFWDEF void RGFW_updateKeyMod(RGFW_window* win, RGFW_keymod mod, b8 value); -void RGFW_updateKeyMod(RGFW_window* win, RGFW_keymod mod, b8 value) { - if (value && !(win->event.keyMod & mod)) - win->event.keyMod |= mod; - else if (!value && ((win->event.keyMod & mod))) - win->event.keyMod ^= mod; +RGFWDEF void RGFW_updateKeyMod(RGFW_window* win, RGFW_keymod mod, RGFW_bool value); +void RGFW_updateKeyMod(RGFW_window* win, RGFW_keymod mod, RGFW_bool value) { + RGFW_setBit((u32*)&win->event.keyMod, mod, value); } -RGFWDEF void RGFW_updateKeyModsPro(RGFW_window* win, b8 capital, b8 numlock, b8 control, b8 alt, b8 shift, b8 super); -void RGFW_updateKeyModsPro(RGFW_window* win, b8 capital, b8 numlock, b8 control, b8 alt, b8 shift, b8 super) { +RGFWDEF void RGFW_updateKeyModsPro(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool control, RGFW_bool alt, RGFW_bool shift, RGFW_bool super, RGFW_bool scroll); +void RGFW_updateKeyModsPro(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool control, RGFW_bool alt, RGFW_bool shift, RGFW_bool super, RGFW_bool scroll) { RGFW_updateKeyMod(win, RGFW_modCapsLock, capital); RGFW_updateKeyMod(win, RGFW_modNumLock, numlock); RGFW_updateKeyMod(win, RGFW_modControl, control); RGFW_updateKeyMod(win, RGFW_modAlt, alt); RGFW_updateKeyMod(win, RGFW_modShift, shift); RGFW_updateKeyMod(win, RGFW_modSuper, super); + RGFW_updateKeyMod(win, RGFW_modScrollLock, scroll); } -RGFWDEF void RGFW_updateKeyMods(RGFW_window* win, b8 capital, b8 numlock); -void RGFW_updateKeyMods(RGFW_window* win, b8 capital, b8 numlock) { +RGFWDEF void RGFW_updateKeyMods(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool scroll); +void RGFW_updateKeyMods(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool scroll) { RGFW_updateKeyModsPro(win, capital, numlock, RGFW_isPressed(win, RGFW_controlL) || RGFW_isPressed(win, RGFW_controlR), RGFW_isPressed(win, RGFW_altL) || RGFW_isPressed(win, RGFW_altR), RGFW_isPressed(win, RGFW_shiftL) || RGFW_isPressed(win, RGFW_shiftR), - RGFW_isPressed(win, RGFW_superL) || RGFW_isPressed(win, RGFW_superR)); + RGFW_isPressed(win, RGFW_superL) || RGFW_isPressed(win, RGFW_superR), + scroll); +} + +RGFWDEF void RGFW_window_showMouseFlags(RGFW_window* win, RGFW_bool show); +void RGFW_window_showMouseFlags(RGFW_window* win, RGFW_bool show) { + if (show && (win->_flags & RGFW_windowHideMouse)) + win->_flags ^= RGFW_windowHideMouse; + else if (!show && !(win->_flags & RGFW_windowHideMouse)) + win->_flags |= RGFW_windowHideMouse; +} + +RGFW_bool RGFW_window_mouseHidden(RGFW_window* win) { + return (RGFW_bool)RGFW_BOOL(win->_flags & RGFW_windowHideMouse); +} + +RGFW_bool RGFW_window_borderless(RGFW_window* win) { + return (RGFW_bool)RGFW_BOOL(win->_flags & RGFW_windowNoBorder); } -#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND) +RGFW_bool RGFW_window_isFullscreen(RGFW_window* win){ return RGFW_BOOL(win->_flags & RGFW_windowFullscreen); } +RGFW_bool RGFW_window_allowsDND(RGFW_window* win) { return RGFW_BOOL(win->_flags & RGFW_windowAllowDND); } +#ifndef RGFW_WINDOWS +void RGFW_window_setDND(RGFW_window* win, RGFW_bool allow) { + RGFW_setBit(&win->_flags, RGFW_windowAllowDND, allow); +} +#endif + +#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WASM) || defined(RGFW_WAYLAND) #include struct timespec; @@ -2059,16 +2095,22 @@ int clock_gettime(clockid_t clk_id, struct timespec* tp); #endif int setenv(const char *name, const char *value, int overwrite); +#endif -void RGFW_window_setDND(RGFW_window* win, b8 allow) { - if (allow && !(win->_flags & RGFW_windowAllowDND)) - win->_flags |= RGFW_windowAllowDND; - - else if (!allow && (win->_flags & RGFW_windowAllowDND)) - win->_flags ^= RGFW_windowAllowDND; +#if defined(RGFW_X11) || defined(RGFW_WINDOWS) +void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show) { + RGFW_window_showMouseFlags(win, show); + if (show == 0) + RGFW_window_setMouse(win, RGFW_hiddenMouse); + else + RGFW_window_setMouseDefault(win); } #endif +#ifndef RGFW_MACOS +void RGFW_moveToMacOSResourceDir(void) { } +#endif + /* graphics API specific code (end of generic code) starts here @@ -2098,25 +2140,15 @@ void RGFW_window_setDND(RGFW_window* win, b8 allow) { #endif /* EGL, normal OpenGL only */ -i32 RGFW_majorVersion = 0, RGFW_minorVersion = 0; -b8 RGFW_profile = RGFW_glCore; - #ifndef RGFW_EGL -i32 RGFW_STENCIL = 8, RGFW_SAMPLES = 4, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1; +i32 RGFW_GL_HINTS[RGFW_glFinalHint] = {8, 4, #else -i32 RGFW_STENCIL = 0, RGFW_SAMPLES = 0, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1; +i32 RGFW_GL_HINTS[RGFW_glFinalHint] = {0, 0, #endif + 0, 0, 1, 8, 8, 8, 8, 24, 0, 0, 0, 0, 0, 0, 0, 0, RGFW_glReleaseNone, RGFW_glCore, 0, 0}; -void RGFW_setGLStencil(i32 stencil) { RGFW_STENCIL = stencil; } -void RGFW_setGLSamples(i32 samples) { RGFW_SAMPLES = samples; } -void RGFW_setGLStereo(i32 stereo) { RGFW_STEREO = stereo; } -void RGFW_setGLAuxBuffers(i32 auxBuffers) { RGFW_AUX_BUFFERS = auxBuffers; } -void RGFW_setDoubleBuffer(b8 useDoubleBuffer) { RGFW_DOUBLE_BUFFER = useDoubleBuffer; } - -void RGFW_setGLVersion(b8 profile, i32 major, i32 minor) { - RGFW_profile = profile; - RGFW_majorVersion = major; - RGFW_minorVersion = minor; +void RGFW_setGLHint(RGFW_glHints hint, i32 value) { + if (hint < RGFW_glFinalHint && hint) RGFW_GL_HINTS[hint] = value; } /* OPENGL normal only (no EGL / OSMesa) */ @@ -2139,6 +2171,19 @@ void RGFW_setGLVersion(b8 profile, i32 major, i32 minor) { #define RGFW_GL_GREEN_SIZE RGFW_OS_BASED_VALUE(GLX_GREEN_SIZE, 0x2017, 0, 0) #define RGFW_GL_BLUE_SIZE RGFW_OS_BASED_VALUE(GLX_BLUE_SIZE, 0x2019, 0, 0) #define RGFW_GL_USE_RGBA RGFW_OS_BASED_VALUE(GLX_RGBA_BIT, 0x202B, 0, 0) + #define RGFW_GL_ACCUM_RED_SIZE RGFW_OS_BASED_VALUE(14, 0x201E, 0, 0) + #define RGFW_GL_ACCUM_GREEN_SIZE RGFW_OS_BASED_VALUE(15, 0x201F, 0, 0) + #define RGFW_GL_ACCUM_BLUE_SIZE RGFW_OS_BASED_VALUE(16, 0x2020, 0, 0) + #define RGFW_GL_ACCUM_ALPHA_SIZE RGFW_OS_BASED_VALUE(17, 0x2021, 0, 0) + #define RGFW_GL_SRGB RGFW_OS_BASED_VALUE(0x20b2, 0x3089, 0, 0) + #define RGFW_GL_NOERROR RGFW_OS_BASED_VALUE(0x31b3, 0x31b3, 0, 0) + #define RGFW_GL_FLAGS RGFW_OS_BASED_VALUE(GLX_CONTEXT_FLAGS_ARB, 0x2094, 0, 0) + #define RGFW_GL_RELEASE_BEHAVIOR RGFW_OS_BASED_VALUE(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, 0x2097 , 0, 0) + #define RGFW_GL_CONTEXT_RELEASE RGFW_OS_BASED_VALUE(GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB, 0x2098, 0, 0) + #define RGFW_GL_CONTEXT_NONE RGFW_OS_BASED_VALUE(GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB, 0x0000, 0, 0) + #define RGFW_GL_FLAGS RGFW_OS_BASED_VALUE(GLX_CONTEXT_FLAGS_ARB, 0x2094, 0, 0) + #define RGFW_GL_DEBUG_BIT RGFW_OS_BASED_VALUE(GLX_CONTEXT_FLAGS_ARB, 0x2094, 0, 0) + #define RGFW_GL_ROBUST_BIT RGFW_OS_BASED_VALUE(GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, 0x00000004, 0, 0) #endif #ifdef RGFW_WINDOWS @@ -2168,14 +2213,7 @@ u32* RGFW_initFormatAttribs(u32 useSoftware) { #if defined(RGFW_X11) || defined(RGFW_WINDOWS) RGFW_GL_RENDER_TYPE, RGFW_GL_FULL_FORMAT, - #endif - RGFW_GL_ALPHA_SIZE , 8, - RGFW_GL_DEPTH_SIZE , 24, - #if defined(RGFW_X11) || defined(RGFW_WINDOWS) RGFW_GL_DRAW, 1, - RGFW_GL_RED_SIZE , 8, - RGFW_GL_GREEN_SIZE , 8, - RGFW_GL_BLUE_SIZE , 8, RGFW_GL_DRAW_TYPE , RGFW_GL_USE_RGBA, #endif @@ -2193,11 +2231,10 @@ u32* RGFW_initFormatAttribs(u32 useSoftware) { WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB, WGL_COLOR_BITS_ARB, 32, #endif - - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 13; + size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 27; #define RGFW_GL_ADD_ATTRIB(attrib, attVal) \ if (attVal) { \ @@ -2206,14 +2243,49 @@ u32* RGFW_initFormatAttribs(u32 useSoftware) { index += 2;\ } + #if defined(RGFW_MACOS) && defined(RGFW_COCOA_GRAPHICS_SWITCHING) + RGFW_GL_ADD_ATTRIB(96, kCGLPFASupportsAutomaticGraphicsSwitching); + #endif + RGFW_GL_ADD_ATTRIB(RGFW_GL_DOUBLEBUFFER, 1); + + RGFW_GL_ADD_ATTRIB(RGFW_GL_ALPHA_SIZE, RGFW_GL_HINTS[RGFW_glAlpha]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_DEPTH_SIZE, RGFW_GL_HINTS[RGFW_glDepth]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_GL_HINTS[RGFW_glStencil]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_GL_HINTS[RGFW_glStereo]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_GL_HINTS[RGFW_glAuxBuffers]); + + #if defined(RGFW_X11) || defined(RGFW_WINDOWS) + RGFW_GL_ADD_ATTRIB(RGFW_GL_RED_SIZE, RGFW_GL_HINTS[RGFW_glRed]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_GREEN_SIZE, RGFW_GL_HINTS[RGFW_glBlue]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_BLUE_SIZE, RGFW_GL_HINTS[RGFW_glGreen]); + #endif - RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_STENCIL); - RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_STEREO); - RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_AUX_BUFFERS); + #if defined(RGFW_X11) || defined(RGFW_WINDOWS) + RGFW_GL_ADD_ATTRIB(RGFW_GL_ACCUM_RED_SIZE, RGFW_GL_HINTS[RGFW_glAccumRed]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_ACCUM_GREEN_SIZE, RGFW_GL_HINTS[RGFW_glAccumBlue]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_ACCUM_BLUE_SIZE, RGFW_GL_HINTS[RGFW_glAccumGreen]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_ACCUM_ALPHA_SIZE, RGFW_GL_HINTS[RGFW_glAccumAlpha]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_SRGB, RGFW_GL_HINTS[RGFW_glSRGB]); + RGFW_GL_ADD_ATTRIB(RGFW_GL_NOERROR, RGFW_GL_HINTS[RGFW_glNoError]); + + if (RGFW_GL_HINTS[RGFW_glReleaseBehavior] == RGFW_releaseFlush) { + RGFW_GL_ADD_ATTRIB(RGFW_GL_RELEASE_BEHAVIOR, RGFW_GL_CONTEXT_RELEASE); + } else if (RGFW_GL_HINTS[RGFW_glReleaseBehavior] == RGFW_glReleaseNone) { + RGFW_GL_ADD_ATTRIB(RGFW_GL_RELEASE_BEHAVIOR, RGFW_GL_CONTEXT_NONE); + } + + u32 flags = 0; + if (RGFW_GL_HINTS[RGFW_glDebug]) flags |= RGFW_GL_DEBUG_BIT; + if (RGFW_GL_HINTS[RGFW_glRobustness]) flags |= RGFW_GL_ROBUST_BIT; + RGFW_GL_ADD_ATTRIB(RGFW_GL_FLAGS, flags); + #else + u32 accumSize = (RGFW_GL_HINTS[RGFW_glAccumRed] + RGFW_GL_HINTS[RGFW_glAccumGreen] + RGFW_GL_HINTS[RGFW_glAccumBlue] + RGFW_GL_HINTS[RGFW_glAccumAlpha]) / 4; + RGFW_GL_ADD_ATTRIB(14, accumSize); + #endif #ifndef RGFW_X11 - RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_SAMPLES); + RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_GL_HINTS[RGFW_glSamples]); #endif #ifdef RGFW_MACOS @@ -2232,8 +2304,9 @@ u32* RGFW_initFormatAttribs(u32 useSoftware) { attribs[index] = 99; attribs[index + 1] = 0x1000; - if (RGFW_majorVersion >= 4 || RGFW_majorVersion >= 3) { - attribs[index + 1] = (u32) ((RGFW_majorVersion >= 4) ? 0x4100 : 0x3200); + + if (RGFW_GL_HINTS[RGFW_glMinor] >= 4 || RGFW_GL_HINTS[RGFW_glMinor] >= 3) { + attribs[index + 1] = (u32) ((RGFW_GL_HINTS[RGFW_glMinor] >= 4) ? 0x4100 : 0x3200); } #endif @@ -2346,6 +2419,22 @@ void RGFW_createOpenGLContext(RGFW_window* win) { EGL_NONE, EGL_NONE }; + { + size_t index = 7; + EGLint* attribs = egl_config; + + RGFW_GL_ADD_ATTRIB(EGL_RED_SIZE, RGFW_GL_HINTS[RGFW_glRed]); + RGFW_GL_ADD_ATTRIB(EGL_GREEN_SIZE, RGFW_GL_HINTS[RGFW_glBlue]); + RGFW_GL_ADD_ATTRIB(EGL_BLUE_SIZE, RGFW_GL_HINTS[RGFW_glGreen]); + RGFW_GL_ADD_ATTRIB(EGL_ALPHA_SIZE, RGFW_GL_HINTS[RGFW_glAlpha]); + RGFW_GL_ADD_ATTRIB(EGL_DEPTH_SIZE, RGFW_GL_HINTS[RGFW_glDepth]); + + if (RGFW_GL_HINTS[RGFW_glSRGB]) + RGFW_GL_ADD_ATTRIB(0x3089, RGFW_GL_HINTS[RGFW_glSRGB]); + + RGFW_GL_ADD_ATTRIB(EGL_NONE, EGL_NONE); + } + EGLConfig config; EGLint numConfigs; eglChooseConfig(win->src.EGL_display, egl_config, &config, 1, &numConfigs); @@ -2357,7 +2446,7 @@ void RGFW_createOpenGLContext(RGFW_window* win) { win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) layer, NULL); #elif defined(RGFW_WINDOWS) - win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.hwnd, NULL); + win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL); #elif defined(RGFW_WAYLAND) if (RGFW_useWaylandBool) win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.eglWindow, NULL); @@ -2378,25 +2467,32 @@ void RGFW_createOpenGLContext(RGFW_window* win) { }; size_t index = 4; - RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_STENCIL); - RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_SAMPLES); + RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_GL_HINTS[RGFW_glStencil]); + RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_GL_HINTS[RGFW_glSamples]); - if (RGFW_DOUBLE_BUFFER) + if (RGFW_GL_HINTS[RGFW_glDoubleBuffer]) RGFW_GL_ADD_ATTRIB(EGL_RENDER_BUFFER, EGL_BACK_BUFFER); - if (RGFW_majorVersion) { - attribs[1] = RGFW_majorVersion; + if (RGFW_GL_HINTS[RGFW_glMinor]) { + attribs[1] = RGFW_GL_HINTS[RGFW_glMinor]; - RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_majorVersion); - RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_minorVersion); + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_GL_HINTS[RGFW_glMinor]); + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_GL_HINTS[RGFW_glMajor]); - if (RGFW_profile == RGFW_glCore) { + if (RGFW_GL_HINTS[RGFW_glProfile] == RGFW_glCore) { RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT); } else { RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT); } + } + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_ROBUST_ACCESS, RGFW_GL_HINTS[RGFW_glRobustness]); + RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_DEBUG, RGFW_GL_HINTS[RGFW_glDebug]); + if (RGFW_GL_HINTS[RGFW_glReleaseBehavior] == RGFW_releaseFlush) { + RGFW_GL_ADD_ATTRIB(0x2097, 0x2098); + } else { + RGFW_GL_ADD_ATTRIB(0x2097, 0x0000); } #if defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3) @@ -2420,6 +2516,8 @@ void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context); } +void* RGFW_getCurrent_OpenGL(void) { return eglGetCurrentContext(); } + #ifdef RGFW_APPLE void* RGFWnsglFramework = NULL; #elif defined(RGFW_WINDOWS) @@ -2456,7 +2554,33 @@ void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { /* end of RGFW_EGL defines */ -#endif /* RGFW_GL (OpenGL, EGL, OSMesa )*/ +/* end of RGFW_GL (OpenGL, EGL, OSMesa )*/ + +/* + RGFW_VULKAN defines +*/ +#elif defined(RGFW_VULKAN) + +VkResult RGFW_window_createVKSurface(RGFW_window* win, VkInstance instance, VkSurfaceKHR* surface) { + assert(win != NULL); assert(instance); + assert(surface != NULL); + + *surface = VK_NULL_HANDLE; + +#ifdef RGFW_X11 + VkXlibSurfaceCreateInfoKHR x11 = { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, 0, 0, (Display*) win->src.display, (Window) win->src.window }; + return vkCreateXlibSurfaceKHR(instance, &x11, NULL, surface); +#elif defined(RGFW_WINDOWS) + VkWin32SurfaceCreateInfoKHR win32 = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, 0, 0, GetModuleHandle(NULL), (HWND)win->src.window }; + + return vkCreateWin32SurfaceKHR(instance, &win32, NULL, surface); +#elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) + VkMacOSSurfaceCreateFlagsMVK macos = { VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, 0, 0, vulkWin->display, (void *)win->src.window }; + + return vkCreateMacOSSurfaceMVK(instance, &macos, NULL, surface); +#endif +} +#endif /* end of RGFW_vulkan */ /* This is where OS specific stuff starts @@ -2635,11 +2759,11 @@ This is where OS specific stuff starts #ifdef RGFW_WAYLAND /* -Wayland TODO: +Wayland TODO: (out of date) - fix RGFW_keyPressed lock state RGFW_windowMoved, the window was moved (by the user) - RGFW_windowResized the window was resized (by the user), [on webASM this means the browser was resized] + RGFW_windowResized the window was resized (by the user), [on WASM this means the browser was resized] RGFW_windowRefresh The window content needs to be refreshed RGFW_DND a file has been dropped into the window @@ -2716,7 +2840,7 @@ static const struct xdg_wm_base_listener xdg_wm_base_listener = { .ping = xdg_wm_base_ping_handler, }; -b8 RGFW_wl_configured = 0; +RGFW_bool RGFW_wl_configured = 0; static void xdg_surface_configure_handler(void *data, struct xdg_surface *xdg_surface, uint32_t serial) @@ -2815,7 +2939,7 @@ static void pointer_motion(void *data, struct wl_pointer *pointer, uint32_t time ev.point = RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y)); RGFW_eventPipe_push(RGFW_mouse_win, ev); - RGFW_mousePosCallback(RGFW_mouse_win, RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y))); + RGFW_mousePosCallback(RGFW_mouse_win, RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y)), ev.vector); } static void pointer_button(void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(serial); @@ -2913,7 +3037,7 @@ static void keyboard_key (void *data, struct wl_keyboard *keyboard, uint32_t ser ev.repeat = RGFW_isHeld(RGFW_key_win, RGFW_key); RGFW_eventPipe_push(RGFW_key_win, ev); - RGFW_updateKeyMods(RGFW_key_win, xkb_keymap_mod_get_index(keymap, "Lock"), xkb_keymap_mod_get_index(keymap, "Mod2")); + RGFW_updateKeyMods(RGFW_key_win, xkb_keymap_mod_get_index(keymap, "Lock"), xkb_keymap_mod_get_index(keymap, "Mod2"), , xkb_keymap_mod_get_index(keymap, "ScrollLock")); RGFW_keyCallback(RGFW_key_win, RGFW_key, (u8)keysym, RGFW_key_win->event.keyMod, state); } @@ -3071,11 +3195,11 @@ static const struct wl_callback_listener wl_surface_frame_listener = { }; #endif /* RGFW_WAYLAND */ #if !defined(RGFW_NO_X11) && defined(RGFW_WAYLAND) -void RGFW_useWayland(b8 wayland) { RGFW_useWaylandBool = wayland; } +void RGFW_useWayland(RGFW_bool wayland) { RGFW_useWaylandBool = wayland; } #define RGFW_GOTO_WAYLAND(fallback) if (RGFW_useWaylandBool && fallback == 0) goto wayland #else #define RGFW_GOTO_WAYLAND(fallback) -void RGFW_useWayland(b8 wayland) { RGFW_UNUSED(wayland); } +void RGFW_useWayland(RGFW_bool wayland) { RGFW_UNUSED(wayland); } #endif /* @@ -3121,9 +3245,8 @@ Start of Linux / Unix defines #include #endif -u8 RGFW_mouseIconSrc[] = { XC_arrow, XC_left_ptr, XC_xterm, XC_crosshair, XC_hand2, XC_sb_h_double_arrow, XC_sb_v_double_arrow, XC_bottom_left_corner, XC_bottom_right_corner, XC_fleur, XC_X_cursor}; /*atoms needed for drag and drop*/ -Atom XdndAware, XdndTypeList, XdndSelection, XdndEnter, XdndPosition, XdndStatus, XdndLeave, XdndDrop, XdndFinished, XdndActionCopy, XtextPlain, XtextUriList; +Atom XdndAware, XtextPlain, XtextUriList; Atom RGFW_XUTF8_STRING = 0; Atom wm_delete_window = 0, RGFW_XCLIPBOARD = 0; @@ -3157,37 +3280,34 @@ Atom wm_delete_window = 0, RGFW_XCLIPBOARD = 0; void* X11Cursorhandle = NULL; #endif -u32 RGFW_windowsOpen = 0; +const char* RGFW_instName = NULL; +void RGFW_setXInstName(const char* name) { + RGFW_instName = name; +} #if defined(RGFW_OPENGL) && !defined(RGFW_EGL) void* RGFW_getProcAddress(const char* procname) { return (void*) glXGetProcAddress((GLubyte*) procname); } #endif -RGFWDEF void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi); -void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { +void RGFW_window_initBufferPtr(RGFW_window* win, u8* buffer, RGFW_area area) { RGFW_GOTO_WAYLAND(0); #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) - #ifdef RGFW_X11 - if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) - RGFW_bufferSize = RGFW_getScreenSize(); - - win->buffer = (u8*)RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); - win->_flags |= RGFW_BUFFER_ALLOC; - - #ifdef RGFW_DEBUG - printf("RGFW INFO: createing a 4 channel %i by %i buffer\n", RGFW_bufferSize.w, RGFW_bufferSize.h); - #endif + win->buffer = (u8*)buffer; + win->bufferSize = area; + #ifdef RGFW_DEBUG + printf("RGFW INFO: createing a 4 channel %i by %i buffer\n", area.w, area.h); + #endif + #ifdef RGFW_X11 #ifdef RGFW_OSMESA win->src.ctx = OSMesaCreateContext(OSMESA_BGRA, NULL); - OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, RGFW_bufferSize.w, RGFW_bufferSize.h); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, area.w, area.h); #endif win->src.bitmap = XCreateImage( - win->src.display, XDefaultVisual(win->src.display, vi->screen), - vi->depth, - ZPixmap, 0, NULL, RGFW_bufferSize.w, RGFW_bufferSize.h, + win->src.display, XDefaultVisual(win->src.display, XDefaultScreen(win->src.display)), + 32, ZPixmap, 0, NULL, area.w, area.h, 32, 0 ); @@ -3200,12 +3320,7 @@ void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { if (fd < 0) { fprintf(stderr, "Failed to create a buffer. size: %ld\n", size); exit(1); - } - if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) - RGFW_bufferSize = RGFW_getScreenSize(); - - win->buffer = (u8*)RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); win->src.buffer = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if (win->src.buffer == MAP_FAILED) { fprintf(stderr, "mmap failed!\n"); @@ -3217,7 +3332,7 @@ void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { struct wl_shm_pool* pool = wl_shm_create_pool(win->src.shm, fd, size); win->src.wl_buffer = wl_shm_pool_create_buffer(pool, 0, win->r.w, win->r.h, win->r.w * 4, - WL_SHM_FORMAT_ARGB8888); + WL_SHM_FORMAT_ARGRGFW_bool888); wl_shm_pool_destroy(pool); close(fd); @@ -3228,7 +3343,7 @@ void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { u8 color[] = {0x00, 0x00, 0x00, 0xFF}; size_t i; - for (i = 0; i < RGFW_bufferSize.w * RGFW_bufferSize.h * 4; i += 4) { + for (i = 0; i < area.w * area.h * 4; i += 4) { RGFW_MEMCPY(&win->buffer[i], color, 4); } @@ -3236,13 +3351,12 @@ void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { #if defined(RGFW_OSMESA) win->src.ctx = OSMesaCreateContext(OSMESA_BGRA, NULL); - OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, RGFW_bufferSize.w, RGFW_bufferSize.h); + OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, area.w, area.h); #endif #endif #else wayland: - RGFW_UNUSED(win); - RGFW_UNUSED(vi); + RGFW_UNUSED(win); RGFW_UNUSED(buffer); RGFW_UNUSED(area); #endif } @@ -3250,7 +3364,9 @@ void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) { static Atom name = 0; \ if (name == 0) name = XInternAtom(RGFW_root->src.display, #name, False); -void RGFW_window_setBorder(RGFW_window* win, u8 border) { +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { + RGFW_setBit(&win->_flags, RGFW_windowNoBorder, !border); + RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 RGFW_LOAD_ATOM(_MOTIF_WM_HINTS); @@ -3259,14 +3375,18 @@ void RGFW_window_setBorder(RGFW_window* win, u8 border) { unsigned long flags, functions, decorations, status; long input_mode; } hints; - hints.flags = (1L << 1); + hints.flags = 2; hints.decorations = border; - XChangeProperty( - win->src.display, win->src.window, - _MOTIF_WM_HINTS, _MOTIF_WM_HINTS, - 32, PropModeReplace, (u8*)&hints, 5 + XChangeProperty(win->src.display, win->src.window, _MOTIF_WM_HINTS, _MOTIF_WM_HINTS, 32, + PropModeReplace, (u8*)&hints, 5 ); + + if (RGFW_window_isHidden(win) == 0) { + RGFW_window_hide(win); + RGFW_window_show(win); + } + #endif #ifdef RGFW_WAYLAND wayland: @@ -3359,7 +3479,7 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 u64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask | LeaveWindowMask | EnterWindowMask | ExposureMask; /*!< X11 events accepted*/ - + #if defined(RGFW_OPENGL) && !defined(RGFW_EGL) u32* visual_attribs = (u32*)RGFW_initFormatAttribs(flags & RGFW_windowOpenglSoftware); i32 fbcount; @@ -3387,7 +3507,7 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF glXGetFBConfigAttrib(win->src.display, fbc[i], GLX_SAMPLES, &samples); if ((!(flags & RGFW_windowTransparent) || vi->depth == 32) && - (best_fbc < 0 || samp_buf) && (samples == RGFW_SAMPLES || best_fbc == -1)) { + (best_fbc < 0 || samp_buf) && (samples == RGFW_GL_HINTS[RGFW_glSamples] || best_fbc == -1)) { best_fbc = i; } } @@ -3449,23 +3569,24 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF XClassHint hint; hint.res_class = (char*)RGFW_className; - hint.res_name = (char*)name; // just use the window name as the app name + if (RGFW_instName == NULL) hint.res_name = (char*)name; + else hint.res_name = (char*)RGFW_instName; XSetClassHint(win->src.display, win->src.window, &hint); if ((flags & RGFW_windowNoInitAPI) == 0) { #if defined(RGFW_OPENGL) && !defined(RGFW_EGL) /* This is the second part of setting up opengl. This is where we ask OpenGL for a specific version. */ i32 context_attribs[7] = { 0, 0, 0, 0, 0, 0, 0 }; context_attribs[0] = GLX_CONTEXT_PROFILE_MASK_ARB; - if (RGFW_profile == RGFW_glCore) + if (RGFW_GL_HINTS[RGFW_glProfile] == RGFW_glCore) context_attribs[1] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB; else context_attribs[1] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; - if (RGFW_majorVersion || RGFW_minorVersion) { + if (RGFW_GL_HINTS[RGFW_glMinor] || RGFW_GL_HINTS[RGFW_glMajor]) { context_attribs[2] = GLX_CONTEXT_MAJOR_VERSION_ARB; - context_attribs[3] = RGFW_majorVersion; + context_attribs[3] = RGFW_GL_HINTS[RGFW_glMinor]; context_attribs[4] = GLX_CONTEXT_MINOR_VERSION_ARB; - context_attribs[5] = RGFW_minorVersion; + context_attribs[5] = RGFW_GL_HINTS[RGFW_glMajor]; } glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; @@ -3474,13 +3595,11 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF GLXContext ctx = NULL; - if (RGFW_root != NULL) + if (RGFW_root != NULL && RGFW_root != win) ctx = RGFW_root->src.ctx; win->src.ctx = glXCreateContextAttribsARB(win->src.display, bestFbc, ctx, True, context_attribs); #endif - - RGFW_init_buffer(win, vi); } #ifndef RGFW_NO_MONITOR @@ -3488,11 +3607,6 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF RGFW_window_scaleToMonitor(win); #endif - if (flags & RGFW_windowCenter) { - RGFW_area screenR = RGFW_getScreenSize(); - RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); - } - if (flags & RGFW_windowNoResize) { /* make it so the user can't resize the window*/ XSizeHints sh; sh.flags = (1L << 4) | (1L << 5); @@ -3504,10 +3618,6 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF win->_flags |= RGFW_windowNoResize; } - if (flags & RGFW_windowNoBorder) { - RGFW_window_setBorder(win, 0); - } - XSelectInput(win->src.display, (Drawable) win->src.window, event_mask); /*!< tell X11 what events we want*/ /* make it so the user can't close the window until the program does*/ @@ -3534,23 +3644,9 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF if (flags & RGFW_windowAllowDND) { /* init drag and drop atoms and turn on drag and drop for this window */ win->_flags |= RGFW_windowAllowDND; - XdndTypeList = XInternAtom(win->src.display, "XdndTypeList", False); - XdndSelection = XInternAtom(win->src.display, "XdndSelection", False); - - /* client messages */ - XdndEnter = XInternAtom(win->src.display, "XdndEnter", False); - XdndPosition = XInternAtom(win->src.display, "XdndPosition", False); - XdndStatus = XInternAtom(win->src.display, "XdndStatus", False); - XdndLeave = XInternAtom(win->src.display, "XdndLeave", False); - XdndDrop = XInternAtom(win->src.display, "XdndDrop", False); - XdndFinished = XInternAtom(win->src.display, "XdndFinished", False); - /* actions */ - XdndActionCopy = XInternAtom(win->src.display, "XdndActionCopy", False); - XtextUriList = XInternAtom(win->src.display, "text/uri-list", False); XtextPlain = XInternAtom(win->src.display, "text/plain", False); - XdndAware = XInternAtom(win->src.display, "XdndAware", False); const u8 version = 5; @@ -3567,7 +3663,8 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h); #endif RGFW_window_setMouseDefault(win); - RGFW_windowsOpen++; + RGFW_window_setFlags(win, flags); + return win; /*return newly created window*/ #endif #ifdef RGFW_WAYLAND @@ -3655,11 +3752,6 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF decoration_manager, win->src.xdg_toplevel); } - if (flags & RGFW_windowCenter) { - RGFW_area screenR = RGFW_getScreenSize(); - RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); - } - if (flags & RGFW_windowOpenglSoftware) setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1); @@ -3676,17 +3768,10 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF RGFW_createOpenGLContext(win); } #endif - - RGFW_init_buffer(win, NULL); - struct wl_callback* callback = wl_surface_frame(win->src.surface); wl_callback_add_listener(callback, &wl_surface_frame_listener, win); wl_surface_commit(win->src.surface); - if (flags & RGFW_windowHideMouse) { - RGFW_window_showMouse(win, 0); - } - win->src.eventIndex = 0; win->src.eventLen = 0; @@ -3700,7 +3785,7 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF #endif RGFW_window_setMouseDefault(win); - RGFW_windowsOpen++; + RGFW_window_setFlags(win, flags); return win; /*return newly created window*/ #endif } @@ -3731,17 +3816,68 @@ RGFW_point RGFW_getGlobalMousePoint(void) { return RGFWMouse; } -RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { - RGFW_ASSERT(win != NULL); +RGFWDEF void RGFW_XHandleClipboardSelection(RGFW_window* win, XEvent* event); - RGFW_point RGFWMouse; +void RGFW_XHandleClipboardSelection(RGFW_window* win, XEvent* event) { + RGFW_LOAD_ATOM(ATOM_PAIR); + RGFW_LOAD_ATOM(MULTIPLE); + RGFW_LOAD_ATOM(TARGETS); + RGFW_LOAD_ATOM(SAVE_TARGETS); - i32 x, y; - u32 z; - Window window1, window2; - XQueryPointer(win->src.display, win->src.window, &window1, &window2, &x, &y, &RGFWMouse.x, &RGFWMouse.y, &z); + const XSelectionRequestEvent* request = &event->xselectionrequest; + const Atom formats[] = { RGFW_XUTF8_STRING, XA_STRING }; + const int formatCount = sizeof(formats) / sizeof(formats[0]); - return RGFWMouse; + if (request->target == TARGETS) { + const Atom targets[] = { TARGETS, MULTIPLE, RGFW_XUTF8_STRING, XA_STRING }; + + XChangeProperty(win->src.display, request->requestor, request->property, + XA_ATOM, 32, PropModeReplace, (u8*) targets, sizeof(targets) / sizeof(Atom)); + } else if (request->target == MULTIPLE) { + Atom* targets = NULL; + + Atom actualType = 0; + int actualFormat = 0; + unsigned long count = 0, bytesAfter = 0; + + XGetWindowProperty(RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, + False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets); + + unsigned long i; + for (i = 0; i < (u32)count; i += 2) { + if (targets[i] == RGFW_XUTF8_STRING || targets[i] == XA_STRING) + XChangeProperty(RGFW_root->src.display, request->requestor, targets[i + 1], targets[i], + 8, PropModeReplace, win->src.clipboard, win->src.clipboard_len); + else + targets[i + 1] = None; + } + + XChangeProperty(RGFW_root->src.display, + request->requestor, request->property, ATOM_PAIR, 32, + PropModeReplace, (u8*) targets, count); + + XFlush(RGFW_root->src.display); + XFree(targets); + } else if (request->target == SAVE_TARGETS) + XChangeProperty(win->src.display, request->requestor, request->property, 0, 32, PropModeReplace, NULL, 0); + else { + for (int i = 0; i < formatCount; i++) { + if (request->target != formats[i]) + continue; + XChangeProperty(win->src.display, request->requestor, request->property, request->target, + 8, PropModeReplace, (u8*) win->src.clipboard, win->src.clipboard_len); + } + } + + XEvent reply = { SelectionNotify }; + reply.xselection.property = request->property; + reply.xselection.display = request->display; + reply.xselection.requestor = request->requestor; + reply.xselection.selection = request->selection; + reply.xselection.target = request->target; + reply.xselection.time = request->time; + + XSendEvent(win->src.display, request->requestor, False, 0, &reply); } char* RGFW_strtok(char* str, const char* delimStr) { @@ -3755,7 +3891,7 @@ char* RGFW_strtok(char* str, const char* delimStr) { } while (*static_str != '\0') { - b8 delim = 0; + RGFW_bool delim = 0; for (const char* d = delimStr; *d != '\0'; d++) { if (*static_str == *d) { delim = 1; @@ -3790,16 +3926,14 @@ char* RGFW_strtok(char* str, const char* delimStr) { return token_start; } -int xAxis = 0, yAxis = 0; RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { RGFW_ASSERT(win != NULL); - if (win->event.type == 0) RGFW_resetKey(); if (win->event.type == RGFW_quit) { - return NULL; + return &win->event; } win->event.type = 0; @@ -3809,6 +3943,16 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { #endif RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 + RGFW_LOAD_ATOM(XdndTypeList); + RGFW_LOAD_ATOM(XdndSelection); + RGFW_LOAD_ATOM(XdndEnter); + RGFW_LOAD_ATOM(XdndPosition); + RGFW_LOAD_ATOM(XdndStatus); + RGFW_LOAD_ATOM(XdndLeave); + RGFW_LOAD_ATOM(XdndDrop); + RGFW_LOAD_ATOM(XdndFinished); + RGFW_LOAD_ATOM(XdndActionCopy); + XPending(win->src.display); XEvent E; /*!< raw X11 event */ @@ -3825,9 +3969,9 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { win->event.type = 0; /* xdnd data */ - Window source = 0; - long version = 0; - i32 format = 0; + static Window source = 0; + static long version = 0; + static i32 format = 0; XEvent reply = { ClientMessage }; @@ -3846,7 +3990,6 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { /* set event key data */ win->event.key = RGFW_apiKeyToRGFW(E.xkey.keycode); - KeySym sym = (KeySym)XkbKeycodeToKeysym(win->src.display, E.xkey.keycode, 0, E.xkey.state & ShiftMask ? 1 : 0); if ((E.xkey.state & LockMask) && sym >= XK_a && sym <= XK_z) @@ -3865,15 +4008,23 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { XGetKeyboardControl(win->src.display, &keystate); RGFW_keyboard[win->event.key].current = (E.type == KeyPress); - RGFW_updateKeyMods(win, (keystate.led_mask & 1), (keystate.led_mask & 2)); + + XkbStateRec state; + XkbGetState(win->src.display, XkbUseCoreKbd, &state); + RGFW_updateKeyMods(win, (state.locked_mods & LockMask), (state.locked_mods & Mod2Mask), (state.locked_mods & Mod3Mask)); + RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, (E.type == KeyPress)); break; } case ButtonPress: case ButtonRelease: + if (E.xbutton.button > RGFW_mouseFinal) { /* skip this event */ + XFlush(win->src.display); + return RGFW_window_checkEvent(win); + } + win->event.type = RGFW_mouseButtonPressed + (E.type == ButtonRelease); // the events match - - win->event.button = E.xbutton.button; + win->event.button = E.xbutton.button - 1; switch(win->event.button) { case RGFW_mouseScrollUp: win->event.scroll = 1; @@ -3883,7 +4034,7 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { break; default: break; } - + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; if (win->event.repeat == RGFW_FALSE) @@ -3897,17 +4048,12 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { win->event.point.x = E.xmotion.x; win->event.point.y = E.xmotion.y; - if ((win->_flags & RGFW_HOLD_MOUSE)) { - win->event.point.y = E.xmotion.y; - - win->event.point.x = win->event.point.x - win->_lastMousePoint.x; - win->event.point.y = win->event.point.y - win->_lastMousePoint.y; - } - - win->_lastMousePoint = RGFW_POINT(E.xmotion.x, E.xmotion.y); + win->event.vector.x = win->event.point.x - win->_lastMousePoint.x; + win->event.vector.y = win->event.point.y - win->_lastMousePoint.y; + win->_lastMousePoint = win->event.point; win->event.type = RGFW_mousePosChanged; - RGFW_mousePosCallback(win, win->event.point); + RGFW_mousePosCallback(win, win->event.point, win->event.vector); break; case GenericEvent: { @@ -3934,12 +4080,15 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { if (XIMaskIsSet(raw->valuators.mask, 1) != 0) deltaY += raw->raw_values[1]; - win->event.point = RGFW_POINT((i32)deltaX, (i32)deltaY); - + win->event.vector = RGFW_POINT((i32)deltaX, (i32)deltaY); + win->event.point.x = win->_lastMousePoint.x + win->event.vector.x; + win->event.point.y = win->_lastMousePoint.y + win->event.vector.y; + win->_lastMousePoint = win->event.point; + RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2))); win->event.type = RGFW_mousePosChanged; - RGFW_mousePosCallback(win, win->event.point); + RGFW_mousePosCallback(win, win->event.point, win->event.vector); } XFreeEventData(win->src.display, &E.xcookie); @@ -3985,7 +4134,6 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { source = E.xclient.data.l[0]; version = E.xclient.data.l[1] >> 24; format = None; - if (list) { Atom actualType; i32 actualFormat; @@ -4011,7 +4159,7 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { } for (size_t i = 0; i < count; i++) { - if (formats[i] == XtextUriList || formats[i] == XtextPlain) { + if (formats[i] == XtextUriList || formats[i] == XtextPlain) { format = (int)formats[i]; break; } @@ -4054,10 +4202,9 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { XFlush(win->src.display); break; } - if (E.xclient.message_type != XdndDrop) break; - + if (version > 5) break; @@ -4067,7 +4214,7 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { Time time = (version >= 1) ? (Time)E.xclient.data.l[2] : CurrentTime; - + XConvertSelection( win->src.display, XdndSelection, (Atom)format, XdndSelection, win->src.window, time @@ -4081,11 +4228,14 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { RGFW_dndInitCallback(win, win->event.point); } break; + case SelectionRequest: + RGFW_XHandleClipboardSelection(win, &E); + XFlush(win->src.display); + return RGFW_window_checkEvent(win); case SelectionNotify: { /* this is only for checking for xdnd drops */ if (E.xselection.property != XdndSelection || !(win->_flags & RGFW_windowAllowDND)) break; - char* data; unsigned long result; @@ -4165,11 +4315,17 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { break; } case FocusIn: + if ((win->_flags & RGFW_windowFullscreen)) + XMapRaised(win->src.display, win->src.window); + win->event.inFocus = 1; win->event.type = RGFW_focusIn; RGFW_focusCallback(win, 1); break; case FocusOut: + if ((win->_flags & RGFW_windowFullscreen)) + RGFW_window_minimize(win); + win->event.inFocus = 0; win->event.type = RGFW_focusOut; RGFW_focusCallback(win, 0); @@ -4233,9 +4389,8 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { RGFW_event ev = RGFW_eventPipe_pop(win); - if (ev.type == 0 || win->event.type == RGFW_quit) { - return NULL; - } + if (ev.type == 0) return NULL; + if (win->event.type == RGFW_quit) return &win->event; ev.frameTime = win->event.frameTime; ev.frameTime2 = win->event.frameTime2; @@ -4299,6 +4454,25 @@ void RGFW_window_resize(RGFW_window* win, RGFW_area a) { #endif } +void RGFW_window_setAspectRatio(RGFW_window* win, RGFW_area a) { + RGFW_ASSERT(win != NULL); + + if (a.w == 0 && a.h == 0) + return; + + XSizeHints hints; + long flags; + + XGetWMNormalHints(win->src.display, win->src.window, &hints, &flags); + + hints.flags |= PAspect; + + hints.min_aspect.x = hints.max_aspect.x = a.w; + hints.min_aspect.y = hints.max_aspect.y = a.h; + + XSetWMNormalHints(win->src.display, win->src.window, &hints); +} + void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { RGFW_ASSERT(win != NULL); @@ -4337,23 +4511,145 @@ void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { XSetWMNormalHints(win->src.display, win->src.window, &hints); } +void RGFW_toggleXMaximized(RGFW_window* win, RGFW_bool maximized) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(_NET_WM_STATE); + RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_VERT); + RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_HORZ); + + XEvent xev = {0}; + xev.type = ClientMessage; + xev.xclient.window = win->src.window; + xev.xclient.message_type = _NET_WM_STATE; + xev.xclient.format = 32; + xev.xclient.data.l[0] = maximized; + xev.xclient.data.l[1] = _NET_WM_STATE_MAXIMIZED_HORZ; + xev.xclient.data.l[2] = _NET_WM_STATE_MAXIMIZED_VERT; + xev.xclient.data.l[3] = 0; + xev.xclient.data.l[4] = 0; + + XSendEvent(win->src.display, DefaultRootWindow(win->src.display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); +} + +void RGFW_window_maximize(RGFW_window* win) { + win->_oldRect = win->r; + RGFW_toggleXMaximized(win, 1); +} + +void RGFW_window_focus(RGFW_window* win) { + RGFW_ASSERT(win); + + XWindowAttributes attr; + XGetWindowAttributes(win->src.display, win->src.window, &attr); + if (attr.map_state != IsViewable) return; + + XSetInputFocus(win->src.display, win->src.window, RevertToPointerRoot, CurrentTime); + XFlush(win->src.display); +} + +void RGFW_window_raise(RGFW_window* win) { + RGFW_ASSERT(win); + XRaiseWindow(win->src.display, win->src.window); + XMapRaised(win->src.display, win->src.window); +} + +void RGFW_window_setXAtom(RGFW_window* win, Atom netAtom, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(_NET_WM_STATE); + + XEvent xev = {0}; + xev.xclient.type = ClientMessage; + xev.xclient.serial = 0; + xev.xclient.send_event = True; + xev.xclient.message_type = _NET_WM_STATE; + xev.xclient.window = win->src.window; + xev.xclient.format = 32; + xev.xclient.data.l[0] = fullscreen; + xev.xclient.data.l[1] = netAtom; + xev.xclient.data.l[2] = 0; + + XSendEvent(win->src.display, DefaultRootWindow(win->src.display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev); +} + +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + if (fullscreen) { + win->_flags |= RGFW_windowFullscreen; + win->_oldRect = win->r; + } + else win->_flags &= ~RGFW_windowFullscreen; + + RGFW_LOAD_ATOM(_NET_WM_STATE_FULLSCREEN); + + RGFW_window_setXAtom(win, _NET_WM_STATE_FULLSCREEN, fullscreen); + + XRaiseWindow(win->src.display, win->src.window); + XMapRaised(win->src.display, win->src.window); +} + +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + + RGFW_LOAD_ATOM(_NET_WM_STATE_ABOVE); + RGFW_window_setXAtom(win, _NET_WM_STATE_ABOVE, floating); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + RGFW_ASSERT(win != NULL); + const u32 value = (u32) (0xffffffffu * (double) opacity); + RGFW_LOAD_ATOM(NET_WM_WINDOW_OPACITY); + XChangeProperty(win->src.display, win->src.window, + NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &value, 1); +} void RGFW_window_minimize(RGFW_window* win) { RGFW_ASSERT(win != NULL); + if (RGFW_window_isMaximized(win)) return; + win->_oldRect = win->r; XIconifyWindow(win->src.display, win->src.window, DefaultScreen(win->src.display)); XFlush(win->src.display); } void RGFW_window_restore(RGFW_window* win) { RGFW_ASSERT(win != NULL); + RGFW_toggleXMaximized(win, 0); + + win->r = win->_oldRect; + RGFW_window_move(win, RGFW_POINT(win->r.x, win->r.y)); + RGFW_window_resize(win, RGFW_AREA(win->r.w, win->r.h)); XMapWindow(win->src.display, win->src.window); XFlush(win->src.display); } +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { + RGFW_LOAD_ATOM(_NET_WM_STATE); + RGFW_LOAD_ATOM(_NET_WM_STATE_ABOVE); + + Atom actual_type; + int actual_format; + unsigned long nitems, bytes_after; + Atom* prop_return = NULL; + + int status = XGetWindowProperty(win->src.display, win->src.window, _NET_WM_STATE, 0, (~0L), False, XA_ATOM, + &actual_type, &actual_format, &nitems, &bytes_after, + (unsigned char **)&prop_return); + + if (status != Success || actual_type != XA_ATOM) + return RGFW_FALSE; + + for (unsigned long i = 0; i < nitems; i++) + if (prop_return[i] == _NET_WM_STATE_ABOVE) return RGFW_TRUE; + + if (prop_return) + XFree(prop_return); + + return RGFW_FALSE; +} + void RGFW_window_setName(RGFW_window* win, const char* name) { - RGFW_ASSERT(win); + RGFW_ASSERT(win != NULL); RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 XStoreName(win->src.display, win->src.window, name); @@ -4375,7 +4671,7 @@ void* RGFW_libxshape = NULL; #ifndef RGFW_NO_PASSTHROUGH -void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { RGFW_ASSERT(win != NULL); #if defined(__CYGWIN__) @@ -4408,19 +4704,19 @@ void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { #endif /* RGFW_NO_PASSTHROUGH */ -b32 RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { +RGFW_bool RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { RGFW_ASSERT(win != NULL); RGFW_ASSERT(icon != NULL); RGFW_ASSERT(channels == 3 || channels == 4); RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 + RGFW_LOAD_ATOM(_NET_WM_ICON); i32 count = 2 + (a.w * a.h); - unsigned long* data = (unsigned long*) RGFW_alloc(count * sizeof(unsigned long)); + unsigned long* data = (unsigned long*) RGFW_ALLOC(count * sizeof(unsigned long)); data[0] = (unsigned long)a.w; data[1] = (unsigned long)a.h; unsigned long* target = &data[2]; - u32 x, y; for (x = 0; x < a.w; x++) { @@ -4435,21 +4731,19 @@ b32 RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { } } - RGFW_LOAD_ATOM(_NET_WM_ICON); - - b32 res = (b32)XChangeProperty( + RGFW_bool res = (RGFW_bool)XChangeProperty( win->src.display, win->src.window, _NET_WM_ICON, XA_CARDINAL, 32, PropModeReplace, (u8*)data, count ); - RGFW_free(data); + RGFW_FREE(data); XFlush(win->src.display); - return res; + return RGFW_BOOL(res); #endif #ifdef RGFW_WAYLAND wayland: - return 0; + return RGFW_FALSE; #endif } @@ -4538,24 +4832,26 @@ RGFW_GOTO_WAYLAND(1); #endif } -b32 RGFW_window_setMouseDefault(RGFW_window* win) { +RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win) { return RGFW_window_setMouseStandard(win, RGFW_mouseArrow); } -b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { +RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { RGFW_ASSERT(win != NULL); RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 - if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u8))) - return 0; + static const u8 mouseIconSrc[] = { XC_arrow, XC_left_ptr, XC_xterm, XC_crosshair, XC_hand2, XC_sb_h_double_arrow, XC_sb_v_double_arrow, XC_bottom_left_corner, XC_bottom_right_corner, XC_fleur, XC_X_cursor}; + + if (mouse > (sizeof(mouseIconSrc) / sizeof(u8))) + return RGFW_FALSE; - mouse = RGFW_mouseIconSrc[mouse]; + mouse = mouseIconSrc[mouse]; Cursor cursor = XCreateFontCursor(win->src.display, mouse); XDefineCursor(win->src.display, win->src.window, (Cursor) cursor); XFreeCursor(win->src.display, (Cursor) cursor); - return 1; + return RGFW_TRUE; #endif #ifdef RGFW_WAYLAND wayland: @@ -4567,14 +4863,14 @@ b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0); wl_surface_commit(RGFW_cursor_surface); - return 1; + return RGFW_TRUE; #endif } void RGFW_window_hide(RGFW_window* win) { RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 - XMapWindow(win->src.display, win->src.window); + XUnmapWindow(win->src.display, win->src.window); #endif #ifdef RGFW_WAYLAND wayland: @@ -4585,11 +4881,10 @@ void RGFW_window_hide(RGFW_window* win) { } void RGFW_window_show(RGFW_window* win) { - if (win->_flags & RGFW_windowHide) - win->_flags ^= RGFW_windowHide; + win->_flags &= ~RGFW_windowHide; RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 - XUnmapWindow(win->src.display, win->src.window); + XMapWindow(win->src.display, win->src.window); #endif #ifdef RGFW_WAYLAND wayland: @@ -4601,6 +4896,13 @@ void RGFW_window_show(RGFW_window* win) { RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) { RGFW_GOTO_WAYLAND(1); #ifdef RGFW_X11 + + if (XGetSelectionOwner(RGFW_root->src.display, RGFW_XCLIPBOARD) == RGFW_root->src.window) { + if (str != NULL) + strncpy(str, RGFW_root->src.clipboard, RGFW_root->src.clipboard_len); + return (RGFW_ssize_t)RGFW_root->src.clipboard_len; + } + XEvent event; int format; unsigned long N, sizeN; @@ -4615,10 +4917,10 @@ RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) { if (event.type != SelectionNotify || event.xselection.selection != RGFW_XCLIPBOARD || event.xselection.property == 0) return -1; - + XGetWindowProperty(event.xselection.display, event.xselection.requestor, event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target, - &format, &sizeN, &N, (unsigned char**) &data); + &format, &sizeN, &N, (u8**) &data); RGFW_ssize_t size; if (sizeN > strCapacity && str != NULL) @@ -4639,122 +4941,56 @@ RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) { #endif } -void RGFW_writeClipboard(const char* text, u32 textLen) { - RGFW_GOTO_WAYLAND(1); - #ifdef RGFW_X11 +void RGFW_XHandleClipboardSelectionLoop(RGFW_window* win) { RGFW_LOAD_ATOM(SAVE_TARGETS); - RGFW_LOAD_ATOM(TARGETS); - RGFW_LOAD_ATOM(MULTIPLE); - RGFW_LOAD_ATOM(ATOM_PAIR); - RGFW_LOAD_ATOM(CLIPBOARD_MANAGER); - - XSetSelectionOwner(RGFW_root->src.display, RGFW_XCLIPBOARD, RGFW_root->src.window, CurrentTime); - XConvertSelection(RGFW_root->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, RGFW_root->src.window, CurrentTime); for (;;) { XEvent event; - - XNextEvent(RGFW_root->src.display, &event); - if (event.type != SelectionRequest) { - break; - } - - const XSelectionRequestEvent* request = &event.xselectionrequest; - - XEvent reply = { SelectionNotify }; - reply.xselection.property = 0; - - if (request->target == TARGETS) { - const Atom targets[] = { TARGETS, - MULTIPLE, - RGFW_XUTF8_STRING, - XA_STRING }; - - XChangeProperty(RGFW_root->src.display, - request->requestor, - request->property, - 4, - 32, - PropModeReplace, - (u8*) targets, - sizeof(targets) / sizeof(targets[0])); - - reply.xselection.property = request->property; + XNextEvent(win->src.display, &event); + switch (event.type) { + case SelectionRequest: + return RGFW_XHandleClipboardSelection(win, &event); + case SelectionNotify: + if (event.xselection.target == SAVE_TARGETS) + return; + break; + default: break; } + } +} - if (request->target == MULTIPLE) { - Atom* targets = NULL; - - Atom actualType = 0; - int actualFormat = 0; - unsigned long count = 0, bytesAfter = 0; - - XGetWindowProperty(RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets); - - unsigned long i; - for (i = 0; i < (u32)count; i += 2) { - if (targets[i] == RGFW_XUTF8_STRING || targets[i] == XA_STRING) { - XChangeProperty(RGFW_root->src.display, - request->requestor, - targets[i + 1], - targets[i], - 8, - PropModeReplace, - (u8*) text, - textLen); - XFlush(RGFW_root->src.display); - } else { - targets[i + 1] = None; - } - } - - XChangeProperty(RGFW_root->src.display, - request->requestor, - request->property, - ATOM_PAIR, - 32, - PropModeReplace, - (u8*) targets, - count); +void RGFW_writeClipboard(const char* text, u32 textLen) { + RGFW_GOTO_WAYLAND(1); + #ifdef RGFW_X11 + RGFW_LOAD_ATOM(SAVE_TARGETS); - XFlush(RGFW_root->src.display); - XFree(targets); + /* request ownership of the clipboard section and request to convert it, this means its our job to convert it */ + XSetSelectionOwner(RGFW_root->src.display, RGFW_XCLIPBOARD, RGFW_root->src.window, CurrentTime); + if (XGetSelectionOwner(RGFW_root->src.display, RGFW_XCLIPBOARD) != RGFW_root->src.window) { + #ifdef RGFW_DEBUG + fprintf(stderr, "RGFW: X11 failed to become owner of clipboard selection\n"); + #endif + return; + } - reply.xselection.property = request->property; - } + if (RGFW_root->src.clipboard) + RGFW_FREE(RGFW_root->src.clipboard); - reply.xselection.display = request->display; - reply.xselection.requestor = request->requestor; - reply.xselection.selection = request->selection; - reply.xselection.target = request->target; - reply.xselection.time = request->time; + RGFW_root->src.clipboard = RGFW_ALLOC(textLen); + strncpy(RGFW_root->src.clipboard, text, textLen); + RGFW_root->src.clipboard_len = textLen; +#ifdef RGFW_WAYLAND + if (RGFW_useWaylandBool) + RGFW_XHandleClipboardSelectionLoop(RGFW_root); +#endif - XSendEvent(RGFW_root->src.display, request->requestor, False, 0, &reply); - XFlush(RGFW_root->src.display); - } #endif #if defined(RGFW_WAYLAND) wayland: #endif } -u8 RGFW_window_isFullscreen(RGFW_window* win) { - RGFW_ASSERT(win != NULL); - - XWindowAttributes windowAttributes; - XGetWindowAttributes(win->src.display, win->src.window, &windowAttributes); - - /* check if the window is visable */ - if (windowAttributes.map_state != IsViewable) - return 0; - - /* check if the window covers the full screen */ - return (windowAttributes.x == 0 && windowAttributes.y == 0 && - windowAttributes.width == XDisplayWidth(win->src.display, DefaultScreen(win->src.display)) && - windowAttributes.height == XDisplayHeight(win->src.display, DefaultScreen(win->src.display))); -} - -u8 RGFW_window_isHidden(RGFW_window* win) { +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { RGFW_ASSERT(win != NULL); XWindowAttributes windowAttributes; @@ -4763,7 +4999,7 @@ u8 RGFW_window_isHidden(RGFW_window* win) { return (windowAttributes.map_state == IsUnmapped && !RGFW_window_isMinimized(win)); } -u8 RGFW_window_isMinimized(RGFW_window* win) { +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { RGFW_ASSERT(win != NULL); RGFW_LOAD_ATOM(WM_STATE); @@ -4779,16 +5015,16 @@ u8 RGFW_window_isMinimized(RGFW_window* win) { if (status == Success && nitems >= 1 && *((int*) prop_data) == IconicState) { XFree(prop_data); - return 1; + return RGFW_TRUE; } if (prop_data != NULL) XFree(prop_data); - return 0; + return RGFW_FALSE; } -u8 RGFW_window_isMaximized(RGFW_window* win) { +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { RGFW_ASSERT(win != NULL); RGFW_LOAD_ATOM(_NET_WM_STATE); RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_VERT); @@ -4807,7 +5043,7 @@ u8 RGFW_window_isMaximized(RGFW_window* win) { if (prop_data != NULL) XFree(prop_data); - return 0; + return RGFW_FALSE; } Atom* atoms = (Atom*) prop_data; @@ -4816,12 +5052,21 @@ u8 RGFW_window_isMaximized(RGFW_window* win) { if (atoms[i] == _NET_WM_STATE_MAXIMIZED_VERT || atoms[i] == _NET_WM_STATE_MAXIMIZED_HORZ) { XFree(prop_data); - return 1; + return RGFW_TRUE; } } - return 0; + return RGFW_FALSE; +} + +#ifndef RGFW_NO_DPI +static u32 RGFW_XCalculateRefreshRate(XRRModeInfo mi) { + if (mi.hTotal == 0 || mi.vTotal == 0) return 0; + + return (u32) RGFW_ROUND((double) mi.dotClock / ((double) mi.hTotal * (double) mi.vTotal)); } +#endif + static float XGetSystemContentDPI(Display* display, i32 screen) { float dpi = 96.0f; @@ -4830,15 +5075,14 @@ static float XGetSystemContentDPI(Display* display, i32 screen) { RGFW_UNUSED(screen); char* rms = XResourceManagerString(display); XrmDatabase db = NULL; - + if (rms) db = XrmGetStringDatabase(rms); + if (rms && db) { - db = XrmGetStringDatabase(rms); XrmValue value; char* type = NULL; - if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && RGFW_STRNCMP(type, "String", 7) == 0) { + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && RGFW_STRNCMP(type, "String", 7) == 0) dpi = (float)atof(value.addr); - } XrmDestroyDatabase(db); } #else @@ -4851,22 +5095,36 @@ static float XGetSystemContentDPI(Display* display, i32 screen) { RGFW_monitor RGFW_XCreateMonitor(i32 screen) { RGFW_monitor monitor; - Display* display = XOpenDisplay(NULL); + Display* display; + if (RGFW_root == NULL) + display = XOpenDisplay(NULL); + else + display = RGFW_root->src.display; - RGFW_area size = RGFW_getScreenSize(); + if (screen == -1) screen = DefaultScreen(display); + + Screen* scrn = DefaultScreenOfDisplay(display); + RGFW_area size = RGFW_AREA(scrn->width, scrn->height); - monitor.rect = RGFW_RECT(0, 0, size.w, size.h); + monitor.x = 0; + monitor.y = 0; + monitor.mode.area = RGFW_AREA(size.w, size.h); monitor.physW = DisplayWidthMM(display, screen) / 25.4; monitor.physH = DisplayHeightMM(display, screen) / 25.4; + RGFW_splitBPP(DefaultDepth(display, DefaultScreen(display)), &monitor.mode); + char* name = XDisplayName((const char*)display); RGFW_MEMCPY(monitor.name, name, 128); float dpi = XGetSystemContentDPI(display, screen); - monitor.pixelRatio = dpi / 96.0f; + monitor.pixelRatio = dpi >= 192.0f ? 2 : 1; + monitor.scaleX = (float) (dpi) / 96.0f; + monitor.scaleY = (float) (dpi) / 96.0f; #ifndef RGFW_NO_DPI XRRScreenResources* sr = XRRGetScreenResourcesCurrent(display, RootWindow(display, screen)); + monitor.mode.refreshRate = RGFW_XCalculateRefreshRate(sr->modes[screen]); XRRCrtcInfo* ci = NULL; int crtc = screen; @@ -4876,12 +5134,6 @@ RGFW_monitor RGFW_XCreateMonitor(i32 screen) { } #endif - float ppi_width = RGFW_ROUND((float)monitor.rect.w/(float)monitor.physW); - float ppi_height = RGFW_ROUND((float)monitor.rect.h/(float)monitor.physH); - - monitor.scaleX = (float) (ppi_width) / dpi; - monitor.scaleY = (float) (ppi_height) / dpi; - #ifndef RGFW_NO_DPI XRROutputInfo* info = XRRGetOutputInfo (display, sr, sr->outputs[screen]); @@ -4890,7 +5142,7 @@ RGFW_monitor RGFW_XCreateMonitor(i32 screen) { XCloseDisplay(display); #ifdef RGFW_DEBUG - printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio); + printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n refreshRate: %i\n depth: %i\n", monitor.name, monitor.x, monitor.y, monitor.mode.area.w, monitor.mode.area.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio, monitor.mode.refreshRate, monitor.mode.red + monitor.mode.green + monitor.mode.blue); #endif return monitor; } @@ -4906,75 +5158,115 @@ RGFW_monitor RGFW_XCreateMonitor(i32 screen) { monitor.physH = physH; } - monitor.rect.x = ci->x; - monitor.rect.y = ci->y; + monitor.x = ci->x; + monitor.y = ci->y; float w = ci->width; float h = ci->height; if (w && h) { - monitor.rect.w = w; - monitor.rect.h = h; + monitor.mode.area.w = w; + monitor.mode.area.h = h; } #endif - if (monitor.physW == 0 || monitor.physH == 0) { - monitor.scaleX = 0; - monitor.scaleY = 0; - } else { - float ppi_width = RGFW_ROUND((float)monitor.rect.w/(float)monitor.physW); - float ppi_height = RGFW_ROUND((float)monitor.rect.h/(float)monitor.physH); - - monitor.scaleX = (float) (ppi_width) / (float) dpi; - monitor.scaleY = (float) (ppi_height) / (float) dpi; - - if ((monitor.scaleX > 1 && monitor.scaleX < 1.1)) - monitor.scaleX = 1; - - if ((monitor.scaleY > 1 && monitor.scaleY < 1.1)) - monitor.scaleY = 1; - } - #ifndef RGFW_NO_DPI XRRFreeCrtcInfo(ci); XRRFreeScreenResources(sr); #endif - XCloseDisplay(display); + if (RGFW_root == NULL) XCloseDisplay(display); #ifdef RGFW_DEBUG - printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio); + printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n refreshRate: %i\n depth: %i\n", monitor.name, monitor.x, monitor.y, monitor.mode.area.w, monitor.mode.area.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio, monitor.mode.refreshRate, monitor.mode.red + monitor.mode.green + monitor.mode.blue); #endif return monitor; } -RGFW_monitor RGFW_monitors[6]; RGFW_monitor* RGFW_getMonitors(void) { + RGFW_monitor monitors[7]; + RGFW_GOTO_WAYLAND(1); #ifdef RGFW_X11 + + Display* display; + if (RGFW_root == NULL) display = XOpenDisplay(NULL); + else display = RGFW_root->src.display; + size_t i; - for (i = 0; i < (size_t)ScreenCount(RGFW_root->src.display) && i < 6; i++) - RGFW_monitors[i] = RGFW_XCreateMonitor(i); + for (i = 0; i < (size_t)ScreenCount(display) && i < 6; i++) + monitors[i] = RGFW_XCreateMonitor(i); - return RGFW_monitors; + if (RGFW_root == NULL) XCloseDisplay(display); + + return monitors; #endif #ifdef RGFW_WAYLAND - wayland: return RGFW_monitors; // TODO WAYLAND + wayland: return monitors; // TODO WAYLAND #endif } RGFW_monitor RGFW_getPrimaryMonitor(void) { RGFW_GOTO_WAYLAND(1); #ifdef RGFW_X11 - RGFW_ASSERT(RGFW_root != NULL); - return RGFW_XCreateMonitor(DefaultScreen(RGFW_root->src.display)); + return RGFW_XCreateMonitor(-1); #endif #ifdef RGFW_WAYLAND wayland: return (RGFW_monitor){ }; // TODO WAYLAND #endif } +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor mon, RGFW_monitorMode mode, RGFW_modeRequest request) { + RGFW_GOTO_WAYLAND(1); +#ifdef RGFW_X11 + #ifndef RGFW_NO_DPI + XRRScreenResources* screenRes = XRRGetScreenResources(RGFW_root->src.display, DefaultRootWindow(RGFW_root->src.display)); + if (screenRes == NULL) return RGFW_FALSE; + for (int i = 0; i < screenRes->ncrtc; i++) { + XRRCrtcInfo* crtcInfo = XRRGetCrtcInfo(RGFW_root->src.display, screenRes, screenRes->crtcs[i]); + if (!crtcInfo) continue; + + if (mon.x == crtcInfo->x && mon.y == crtcInfo->y && (u32)mon.mode.area.w == crtcInfo->width && (u32)mon.mode.area.h == crtcInfo->height) { + RRMode rmode = None; + for (int index = 0; index < screenRes->nmode; index++) { + RGFW_monitorMode foundMode; + foundMode.area = RGFW_AREA(screenRes->modes[index].width, screenRes->modes[index].height); + foundMode.refreshRate = RGFW_XCalculateRefreshRate(screenRes->modes[index]); + RGFW_splitBPP(DefaultDepth(RGFW_root->src.display, DefaultScreen(RGFW_root->src.display)), &foundMode); + + if (RGFW_monitorModeCompare(mode, foundMode, request)) { + rmode = screenRes->modes[index].id; + + RROutput output = screenRes->outputs[i]; + XRROutputInfo* info = XRRGetOutputInfo(RGFW_root->src.display, screenRes, output); + if (info) { + XRRSetCrtcConfig(RGFW_root->src.display, screenRes, screenRes->crtcs[i], + CurrentTime, 0, 0, rmode, RR_Rotate_0, &output, 1); + XRRFreeOutputInfo(info); + XRRFreeCrtcInfo(crtcInfo); + XRRFreeScreenResources(screenRes); + return RGFW_TRUE; + } + } + } + + XRRFreeCrtcInfo(crtcInfo); + XRRFreeScreenResources(screenRes); + return RGFW_FALSE; + } + + XRRFreeCrtcInfo(crtcInfo); + } + + XRRFreeScreenResources(screenRes); + return RGFW_FALSE; + #endif +#endif +wayland: + return RGFW_FALSE; +} + RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { RGFW_ASSERT(win != NULL); RGFW_GOTO_WAYLAND(1); @@ -4984,43 +5276,13 @@ RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { return (RGFW_monitor){}; } - #ifndef RGFW_NO_DPI - XRRScreenResources* screenRes = XRRGetScreenResources(win->src.display, DefaultRootWindow(win->src.display)); - if (screenRes == NULL) { - return (RGFW_monitor){}; - } - - for (int i = 0; i < screenRes->ncrtc; i++) { - XRRCrtcInfo* crtcInfo = XRRGetCrtcInfo(win->src.display, screenRes, screenRes->crtcs[i]); - if (!crtcInfo) continue; - - int monitorX = crtcInfo->x; - int monitorY = crtcInfo->y; - int monitorWidth = crtcInfo->width; - int monitorHeight = crtcInfo->height; - - if (attrs.x >= monitorX && - attrs.x < monitorX + monitorWidth && - attrs.y >= monitorY && - attrs.y < monitorY + monitorHeight) { - XRRFreeCrtcInfo(crtcInfo); - XRRFreeScreenResources(screenRes); - return RGFW_XCreateMonitor(i); - } - - XRRFreeCrtcInfo(crtcInfo); - } - - XRRFreeScreenResources(screenRes); - #else size_t i; - for (i = 0; i < (size_t)ScreenCount(RGFW_root->src.display) && i < 6; i++) { - Screen* screen = ScreenOfDisplay(RGFW_root->src.display, i); - if (attrs.x >= 0 && attrs.x < 0 + XWidthOfScreen(screen) && - attrs.y >= 0 && attrs.y < 0 + XHeightOfScreen(screen)) + for (i = 0; i < (size_t)ScreenCount(win->src.display) && i < 6; i++) { + Screen* screen = ScreenOfDisplay(win->src.display, i); + if (attrs.x >= 0 && attrs.x < XWidthOfScreen(screen) && + attrs.y >= 0 && attrs.y < XHeightOfScreen(screen)) return RGFW_XCreateMonitor(i); } - #endif #endif wayland: return (RGFW_monitor){}; @@ -5028,13 +5290,13 @@ wayland: } #if defined(RGFW_OPENGL) && !defined(RGFW_EGL) - void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { if (win == NULL) glXMakeCurrent(NULL, (Drawable)NULL, (GLXContext) NULL); else glXMakeCurrent(win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx); } +void* RGFW_getCurrent_OpenGL(void) { return glXGetCurrentContext(); } #endif @@ -5045,7 +5307,7 @@ void RGFW_window_swapBuffers(RGFW_window* win) { /* clear the window*/ if (!(win->_flags & RGFW_NO_CPU_RENDER)) { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) - RGFW_area area = RGFW_bufferSize; + RGFW_area area = win->bufferSize; win->src.bitmap->data = (char*) win->buffer; #if !defined(RGFW_X11_DONT_CONVERT_BGR) && !defined(RGFW_OSMESA) u32 x, y; @@ -5060,7 +5322,7 @@ void RGFW_window_swapBuffers(RGFW_window* win) { } } #endif - XPutImage(win->src.display, win->src.window, win->src.gc, win->src.bitmap, 0, 0, 0, 0, RGFW_bufferSize.w, RGFW_bufferSize.h); + XPutImage(win->src.display, win->src.window, win->src.gc, win->src.bitmap, 0, 0, 0, 0, win->bufferSize.w, win->bufferSize.h); win->src.bitmap->data = NULL; #endif } @@ -5081,7 +5343,7 @@ void RGFW_window_swapBuffers(RGFW_window* win) { for (u32 y = 0; y < (u32)win->r.h; y++) { for (u32 x = 0; x < (u32)win->r.w; x++) { u32 index = (y * 4 * win->r.w) + x * 4; - u32 index2 = (y * 4 * RGFW_bufferSize.w) + x * 4; + u32 index2 = (y * 4 * win->bufferSize.w) + x * 4; u8 red = win->buffer[index2]; win->src.buffer[index] = win->buffer[index2 + 2]; @@ -5092,7 +5354,7 @@ void RGFW_window_swapBuffers(RGFW_window* win) { #else for (size_t y = 0; y < win->r.h; y++) { u32 index = (y * 4 * win->r.w); - u32 index2 = (y * 4 * RGFW_bufferSize.w); + u32 index2 = (y * 4 * win->bufferSize.w); RGFW_MEMCPY(&win->src.buffer[index], &win->buffer[index2], win->r.w * 4); } #endif @@ -5126,8 +5388,21 @@ void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { void RGFW_window_close(RGFW_window* win) { RGFW_ASSERT(win != NULL); - RGFW_GOTO_WAYLAND(0); #ifdef RGFW_X11 + /* to save the clipboard on the x server after the window is closed */ + RGFW_LOAD_ATOM(CLIPBOARD_MANAGER); + RGFW_LOAD_ATOM(SAVE_TARGETS); + if (XGetSelectionOwner(win->src.display, RGFW_XCLIPBOARD) == win->src.window) { + XConvertSelection(win->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, win->src.window, CurrentTime); + RGFW_XHandleClipboardSelectionLoop(win); + } + if (win->src.clipboard) { + RGFW_FREE(win->src.clipboard); + win->src.clipboard = NULL; + } + + RGFW_GOTO_WAYLAND(0); + /* ungrab pointer if it was grabbed */ if (win->_flags & RGFW_HOLD_MOUSE) XUngrabPointer(win->src.display, CurrentTime); @@ -5136,7 +5411,7 @@ void RGFW_window_close(RGFW_window* win) { RGFW_closeEGL(win); #endif - if (RGFW_hiddenMouse != NULL && (RGFW_windowsOpen - 1) <= 0) { + if (RGFW_hiddenMouse != NULL && win == RGFW_root) { RGFW_freeMouse(RGFW_hiddenMouse); RGFW_hiddenMouse = 0; } @@ -5144,45 +5419,31 @@ void RGFW_window_close(RGFW_window* win) { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) if (win->buffer != NULL) { if ((win->_flags & RGFW_BUFFER_ALLOC)) - win->_mem.free(win->_mem.userdata, win->buffer); + RGFW_FREE(win->buffer); XDestroyImage((XImage*) win->src.bitmap); XFreeGC(win->src.display, win->src.gc); } #endif - + if (win->src.display) { #if defined(RGFW_OPENGL) && !defined(RGFW_EGL) glXDestroyContext(win->src.display, win->src.ctx); #endif - - if (win == RGFW_root) - RGFW_root = NULL; - if ((Drawable) win->src.window) XDestroyWindow(win->src.display, (Drawable) win->src.window); /*!< close the window*/ - XCloseDisplay(win->src.display); /*!< kill the display*/ - } - - #ifdef RGFW_ALLOC_DROPFILES - { - u32 i; - for (i = 0; i < RGFW_MAX_DROPS; i++) - win->_mem.free(win->_mem.userdata, win->event.droppedFiles[i]); - - - win->_mem.free(win->_mem.userdata, win->event.droppedFiles); + if (win == RGFW_root) { + XCloseDisplay(win->src.display); /*!< kill the x server connection */ + RGFW_root = NULL; } - #endif + } /* set cleared display / window to NULL for error checking */ win->src.display = 0; win->src.window = 0; - RGFW_windowsOpen--; - #define RGFW_FREE_LIBRARY(x) if (x != NULL) dlclose(x); x = NULL; - if (RGFW_windowsOpen <= 0) { + if (win == RGFW_root) { #if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR) RGFW_FREE_LIBRARY(X11Cursorhandle); #endif @@ -5213,7 +5474,7 @@ void RGFW_window_close(RGFW_window* win) { } RGFW_clipboard_switch(NULL); if ((win->_flags & RGFW_WINDOW_ALLOC)) - win->_mem.free(win->_mem.userdata, win); + RGFW_FREE(win); return; #endif @@ -5222,7 +5483,6 @@ void RGFW_window_close(RGFW_window* win) { #ifdef RGFW_X11 XDestroyWindow(win->src.display, (Drawable) win->src.window); - XCloseDisplay(win->src.display); /*!< kill the display*/ #endif #ifdef RGFW_EGL @@ -5230,6 +5490,9 @@ void RGFW_window_close(RGFW_window* win) { #endif if (RGFW_root == win) { + #ifdef RGFW_X11 + XCloseDisplay(win->src.display); /*!< kill connection to the x server */ + #endif RGFW_root = NULL; } @@ -5240,7 +5503,7 @@ void RGFW_window_close(RGFW_window* win) { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) wl_buffer_destroy(win->src.wl_buffer); if ((win->_flags & RGFW_BUFFER_ALLOC)) - win->_mem.free(win->_mem.userdata, win->buffer); + RGFW_FREE(win->buffer); munmap(win->src.buffer, win->r.w * win->r.h * 4); #endif @@ -5248,7 +5511,7 @@ void RGFW_window_close(RGFW_window* win) { wl_display_disconnect(win->src.wl_display); RGFW_clipboard_switch(NULL); if ((win->_flags & RGFW_WINDOW_ALLOC)) - win->_mem.free(win->_mem.userdata, win); + RGFW_FREE(win); #endif } @@ -5272,9 +5535,8 @@ void RGFW_stopCheckEvents(void) { } } -void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { - if (waitMS == 0) - return; +void RGFW_window_eventWait(RGFW_window* win, u32 waitMS) { + if (waitMS == 0) return; u8 i; if (RGFW_eventWait_forceStop[0] == 0 || RGFW_eventWait_forceStop[1] == 0) { @@ -5315,14 +5577,14 @@ void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { #ifdef RGFW_WAYLAND - while (wl_display_dispatch(win->src.wl_display) <= 0 && waitMS >= -1) { + while (wl_display_dispatch(win->src.wl_display) <= 0 && waitMS != RGFW_eventWaitNext) { #else - while (XPending(win->src.display) == 0 && waitMS >= -1) { + while (XPending(win->src.display) == 0 && waitMS != RGFW_eventWaitNext) { #endif - if (poll(fds, index, waitMS) <= 0) + if (poll(fds, index, (int)waitMS) <= 0) break; - if (waitMS > 0) { + if (waitMS != RGFW_eventWaitNext) { waitMS -= (RGFW_getTimeNS() - start) / 1e+6; } } @@ -5349,12 +5611,22 @@ u64 RGFW_getTimeNS(void) { u64 RGFW_getTime(void) { struct timespec ts = { 0, 0 }; #ifndef RGFW_NO_UNIX_CLOCK - clock_gettime(1, &ts); + clock_gettime(CLOCK_REALTIME, &ts); #endif - unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + unsigned long long int nanoSeconds = (u64)ts.tv_sec * 1000000000LLU + (u64)ts.tv_nsec; return (double)(nanoSeconds) * 1e-9; } + +u64 RGFW_getTimerFreq(void) { + return 1000000000LLU; +} + +u64 RGFW_getTimerValue(void) { + struct timespec ts; + clock_gettime(CLOCK_REALTIME, &ts); + return (u64)ts.tv_sec * 1000000000LLU + (u64)ts.tv_nsec; +} #endif /* end of wayland or X11 defines*/ @@ -5392,8 +5664,6 @@ __declspec(dllimport) int __stdcall WideCharToMultiByte( UINT CodePage, DWORD dw static HMODULE RGFW_XInput_dll = NULL; #endif -u32 RGFW_mouseIconSrc[] = {OCR_NORMAL, OCR_NORMAL, OCR_IBEAM, OCR_CROSS, OCR_HAND, OCR_SIZEWE, OCR_SIZENS, OCR_SIZENWSE, OCR_SIZENESW, OCR_SIZEALL, OCR_NO}; - char* RGFW_createUTF8FromWideStringWin32(const WCHAR* source); #define GL_FRONT 0x0404 @@ -5455,34 +5725,95 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL; #endif -RGFW_window RGFW_eventWindow; +LRESULT CALLBACK WndProcW(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + RGFW_window* win = GetPropA(hWnd, "RGFW"); -LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + RECT windowRect; + GetWindowRect(hWnd, &windowRect); + switch (message) { - case WM_MOVE: - RGFW_eventWindow.r.x = LOWORD(lParam); - RGFW_eventWindow.r.y = HIWORD(lParam); - RGFW_eventWindow.src.window = hWnd; - return DefWindowProcA(hWnd, message, wParam, lParam); - case WM_SIZE: - RGFW_eventWindow.r.w = LOWORD(lParam); - RGFW_eventWindow.r.h = HIWORD(lParam); - RGFW_eventWindow.src.window = hWnd; - return DefWindowProcA(hWnd, message, wParam, lParam); // Call DefWindowProc after handling - default: - return DefWindowProcA(hWnd, message, wParam, lParam); - } -} - -#ifndef RGFW_NO_DPI - static HMODULE RGFW_Shcore_dll = NULL; - typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); - PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL; - #define GetDpiForMonitor GetDpiForMonitorSRC -#endif + case WM_CLOSE: + RGFW_windowQuitCallback(win); + win->event.type = RGFW_quit; + return 0; + case WM_ACTIVATE: + win->event.type = RGFW_focusIn + RGFW_BOOL(LOWORD(wParam) == WA_INACTIVE); + RGFW_focusCallback(win, RGFW_BOOL(LOWORD(wParam) != WA_INACTIVE)); -#ifndef RGFW_NO_DWM -static HMODULE RGFW_dwm_dll = NULL; + if ((win->_flags & RGFW_windowFullscreen) == 0) + break; + + if (LOWORD(wParam) == WA_INACTIVE) + RGFW_window_minimize(win); + else RGFW_window_setFullscreen(win, 1); + break; + case WM_MOVE: + win->r.x = windowRect.left; + win->r.y = windowRect.top; + win->_flags &= ~RGFW_EVENT_PASSED; + win->event.type = RGFW_windowMoved; + RGFW_windowMoveCallback(win, win->r); + return DefWindowProcW(hWnd, message, wParam, lParam); + case WM_SIZE: { + RECT clientRect; + GetClientRect(hWnd, &clientRect); + i32 offset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top); + + if (win->src.aspectRatio.w != 0 && win->src.aspectRatio.h != 0) { + double aspectRatio = (double)win->src.aspectRatio.w / win->src.aspectRatio.h; + + int width = windowRect.right - windowRect.left; + int height = windowRect.bottom - windowRect.top; + int newHeight = (int)(width / aspectRatio); + int newWidth = (int)(height * aspectRatio); + + if (win->r.w > windowRect.right - windowRect.left || + win->r.h > (windowRect.bottom - windowRect.top) - offset) + { + if (newHeight > height) windowRect.right = windowRect.left + newWidth; + else windowRect.bottom = windowRect.top + newHeight; + } else { + if (newHeight < height) windowRect.right = windowRect.left + newWidth; + else windowRect.bottom = windowRect.top + newHeight; + } + + RGFW_window_resize(win, RGFW_AREA((windowRect.right - windowRect.left), + (windowRect.bottom - windowRect.top) - offset)); + } + win->r.w = windowRect.right - windowRect.left; + win->r.h = (windowRect.bottom - windowRect.top) - offset; + win->_flags &= ~RGFW_EVENT_PASSED; + win->event.type = RGFW_windowResized; + RGFW_windowResizeCallback(win, win->r); + return DefWindowProcW(hWnd, message, wParam, lParam); + } + case WM_GETMINMAXINFO: + if (win == NULL) + return DefWindowProcW(hWnd, message, wParam, lParam); + + MINMAXINFO* mmi = (MINMAXINFO*) lParam; + mmi->ptMinTrackSize.x = win->src.minSize.w; + mmi->ptMinTrackSize.y = win->src.minSize.h; + if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0) + return DefWindowProcW(hWnd, message, wParam, lParam); + + mmi->ptMaxTrackSize.x = win->src.maxSize.w; + mmi->ptMaxTrackSize.y = win->src.maxSize.h; + return DefWindowProcW(hWnd, message, wParam, lParam); + default: break; + } + return DefWindowProcW(hWnd, message, wParam, lParam); +} + +#ifndef RGFW_NO_DPI + static HMODULE RGFW_Shcore_dll = NULL; + typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); + PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL; + #define GetDpiForMonitor GetDpiForMonitorSRC +#endif + +#ifndef RGFW_NO_DWM +static HMODULE RGFW_dwm_dll = NULL; typedef struct { DWORD dwFlags; int fEnable; HRGN hRgnBlur; int fTransitionOnMaximized;} DWM_BLURBEHIND; typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND, const DWM_BLURBEHIND*); PFN_DwmEnableBlurBehindWindow DwmEnableBlurBehindWindowSRC = NULL; @@ -5519,17 +5850,16 @@ void RGFW_loadXInput(void) { } #endif -RGFWDEF void RGFW_init_buffer(RGFW_window* win); -void RGFW_init_buffer(RGFW_window* win) { +void RGFW_window_initBufferPtr(RGFW_window* win, u8* buffer, RGFW_area area){ #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) - if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) - RGFW_bufferSize = RGFW_getScreenSize(); + win->buffer = buffer; + win->bufferSize = area; BITMAPV5HEADER bi = { 0 }; ZeroMemory(&bi, sizeof(bi)); bi.bV5Size = sizeof(bi); - bi.bV5Width = RGFW_bufferSize.w; - bi.bV5Height = -((LONG) RGFW_bufferSize.h); + bi.bV5Width = area.w; + bi.bV5Height = -((LONG) area.h); bi.bV5Planes = 1; bi.bV5BitCount = 32; bi.bV5Compression = BI_BITFIELDS; @@ -5539,11 +5869,12 @@ void RGFW_init_buffer(RGFW_window* win) { bi.bV5AlphaMask = 0xff000000; win->src.bitmap = CreateDIBSection(win->src.hdc, - (BITMAPINFO*) &bi, - DIB_RGB_COLORS, - (void**) &win->buffer, - NULL, - (DWORD) 0); + (BITMAPINFO*) &bi, DIB_RGB_COLORS, + (void**) &win->src.bitmapBits, + NULL, (DWORD) 0); + + if (win->buffer == NULL) + win->buffer = win->src.bitmapBits; win->src.hdcMem = CreateCompatibleDC(win->src.hdc); @@ -5552,15 +5883,11 @@ void RGFW_init_buffer(RGFW_window* win) { OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); #endif #else - RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ + RGFW_UNUSED(win); RGFW_UNUSED(buffer); RGFW_UNUSED(area); /*!< if buffer rendering is not being used */ #endif } -void RGFW_window_setDND(RGFW_window* win, b8 allow) { - DragAcceptFiles(win->src.window, allow); -} - -void RGFW_releaseCursor(RGFW_window* win) { +void RGFW_releaseCursor(RGFW_window* win) { RGFW_UNUSED(win); ClipCursor(NULL); const RAWINPUTDEVICE id = { 0x01, 0x02, RIDEV_REMOVE, NULL }; @@ -5582,7 +5909,61 @@ void RGFW_captureCursor(RGFW_window* win, RGFW_rect rect) { #define RGFW_LOAD_LIBRARY(x, lib) if (x == NULL) x = LoadLibraryA(lib) -u32 RGFW_windowsOpen = 0; +#ifdef RGFW_DIRECTX + +#define OEMRESOURCE +#include + +#ifndef __cplusplus + #define __uuidof(T) IID_##T +#endif + +int RGFW_window_createDXSwapChain(RGFW_window* win, IDXGIFactory* pFactory, IUnknown* pDevice, IDXGISwapChain** swapchain) { + if (!win || !pFactory || !pDevice || !swapchain) { + printf("Error: Null argument passed to RGFW_window_createDXSwapChain\n"); + return -1; + } + + static DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 }; + swapChainDesc.BufferCount = 2; + swapChainDesc.BufferDesc.Width = win->r.w; + swapChainDesc.BufferDesc.Height = win->r.h; + swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapChainDesc.OutputWindow = (HWND)win->src.window; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.Windowed = TRUE; + swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + + HRESULT hr = pFactory->lpVtbl->CreateSwapChain(pFactory, (IUnknown*)pDevice, &swapChainDesc, swapchain); + if (FAILED(hr)) { + printf("Error: Failed to create DirectX swap chain! HRESULT: 0x%X\n", hr); + return -2; + } + + return 0; +} +#endif + +void RGFW_win32_makeWindowTransparent(RGFW_window* win) { + if (!(win->_flags & RGFW_windowTransparent)) return; + + #ifndef RGFW_NO_DWM + if (DwmEnableBlurBehindWindowSRC != NULL) { + DWM_BLURBEHIND bb = {0, 0, 0, 0}; + bb.dwFlags = 0x1; + bb.fEnable = TRUE; + bb.hRgnBlur = NULL; + DwmEnableBlurBehindWindowSRC(win->src.window, &bb); + + } else + #endif + { + SetWindowLong(win->src.window, GWL_EXSTYLE, WS_EX_LAYERED); + SetLayeredWindowAttributes(win->src.window, 0, 128, LWA_ALPHA); + } +} RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowFlags flags, RGFW_window* win) { #ifndef RGFW_NO_XINPUT @@ -5591,8 +5972,6 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF #endif #ifndef RGFW_NO_DPI - RGFW_LOAD_LIBRARY(RGFW_Shcore_dll, "shcore.dll"); - RGFW_PROC_DEF(RGFW_Shcore_dll, GetDpiForMonitor); #if (_WIN32_WINNT >= 0x0600) SetProcessDPIAware(); #endif @@ -5622,37 +6001,39 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF if (name[0] == 0) name = (char*) " "; - RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1); - RGFW_eventWindow.src.window = NULL; - RGFW_window_basic_init(win, rect, flags); + win->src.hIcon = NULL; win->src.maxSize = RGFW_AREA(0, 0); win->src.minSize = RGFW_AREA(0, 0); - + win->src.aspectRatio = RGFW_AREA(0, 0); HINSTANCE inh = GetModuleHandleA(NULL); #ifndef __cplusplus - WNDCLASSA Class = { 0 }; /*!< Setup the Window class. */ + WNDCLASSW Class = { 0 }; /*!< Setup the Window class. */ #else - WNDCLASSA Class = { }; + WNDCLASSW Class = { }; #endif if (RGFW_className == NULL) RGFW_className = (char*)name; - Class.lpszClassName = RGFW_className; + wchar_t wide_class[255]; + MultiByteToWideChar(CP_UTF8, 0, RGFW_className, -1, wide_class, 255); + + Class.lpszClassName = wide_class; Class.hInstance = inh; Class.hCursor = LoadCursor(NULL, IDC_ARROW); - Class.lpfnWndProc = WndProc; + Class.lpfnWndProc = WndProcW; + Class.cbClsExtra = sizeof(RGFW_window*); Class.hIcon = (HICON)LoadImageA(GetModuleHandleW(NULL), "RGFW_ICON", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); if (Class.hIcon == NULL) { Class.hIcon = (HICON)LoadImageA(NULL, (LPCSTR)IDI_APPLICATION, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); } - RegisterClassA(&Class); + RegisterClassW(&Class); DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; @@ -5666,13 +6047,19 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF } else window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX; - HWND dummyWin = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0); + wchar_t wide_name[255]; + MultiByteToWideChar(CP_UTF8, 0, name, -1, wide_name, 255); + + HWND dummyWin = CreateWindowW(Class.lpszClassName, (wchar_t*)wide_name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0); + GetWindowRect(dummyWin, &windowRect); GetClientRect(dummyWin, &clientRect); win->src.hOffset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top); - win->src.window = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0); - + win->src.window = CreateWindowW(Class.lpszClassName, (wchar_t*)wide_name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0); + + SetPropA(win->src.window, "RGFW", win); + if (flags & RGFW_windowAllowDND) { win->_flags |= RGFW_windowAllowDND; RGFW_window_setDND(win, 1); @@ -5680,71 +6067,6 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF win->src.hdc = GetDC(win->src.window); if ((flags & RGFW_windowNoInitAPI) == 0) { - #ifdef RGFW_DIRECTX - RGFW_ASSERT(FAILED(CreateDXGIFactory(&__uuidof(IDXGIFactory), (void**) &RGFW_dxInfo.pFactory)) == 0); - - if (FAILED(RGFW_dxInfo.pFactory->lpVtbl->EnumAdapters(RGFW_dxInfo.pFactory, 0, &RGFW_dxInfo.pAdapter))) { - #ifdef RGFW_DEBUG - fprintf(stderr, "Failed to enumerate DXGI adapters\n"); - #endif - RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); - return NULL; - } - - D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 }; - - if (FAILED(D3D11CreateDevice(RGFW_dxInfo.pAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &RGFW_dxInfo.pDevice, NULL, &RGFW_dxInfo.pDeviceContext))) { - #ifdef RGFW_DEBUG - fprintf(stderr, "Failed to create Direct3D device\n"); - #endif - RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter); - RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); - return NULL; - } - - DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 }; - swapChainDesc.BufferCount = 1; - swapChainDesc.BufferDesc.Width = win->r.w; - swapChainDesc.BufferDesc.Height = win->r.h; - swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - swapChainDesc.OutputWindow = win->src.window; - swapChainDesc.SampleDesc.Count = 1; - swapChainDesc.SampleDesc.Quality = 0; - swapChainDesc.Windowed = TRUE; - RGFW_dxInfo.pFactory->lpVtbl->CreateSwapChain(RGFW_dxInfo.pFactory, (IUnknown*) RGFW_dxInfo.pDevice, &swapChainDesc, &win->src.swapchain); - - ID3D11Texture2D* pBackBuffer; - win->src.swapchain->lpVtbl->GetBuffer(win->src.swapchain, 0, &__uuidof(ID3D11Texture2D), (LPVOID*) &pBackBuffer); - RGFW_dxInfo.pDevice->lpVtbl->CreateRenderTargetView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pBackBuffer, NULL, &win->src.renderTargetView); - pBackBuffer->lpVtbl->Release(pBackBuffer); - - D3D11_TEXTURE2D_DESC depthStencilDesc = { 0 }; - depthStencilDesc.Width = win->r.w; - depthStencilDesc.Height = win->r.h; - depthStencilDesc.MipLevels = 1; - depthStencilDesc.ArraySize = 1; - depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - depthStencilDesc.SampleDesc.Count = 1; - depthStencilDesc.SampleDesc.Quality = 0; - depthStencilDesc.Usage = D3D11_USAGE_DEFAULT; - depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; - - ID3D11Texture2D* pDepthStencilTexture = NULL; - RGFW_dxInfo.pDevice->lpVtbl->CreateTexture2D(RGFW_dxInfo.pDevice, &depthStencilDesc, NULL, &pDepthStencilTexture); - - D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = { 0 }; - depthStencilViewDesc.Format = depthStencilDesc.Format; - depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; - depthStencilViewDesc.Texture2D.MipSlice = 0; - - RGFW_dxInfo.pDevice->lpVtbl->CreateDepthStencilView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pDepthStencilTexture, &depthStencilViewDesc, &win->src.pDepthStencilView); - - pDepthStencilTexture->lpVtbl->Release(pDepthStencilTexture); - - RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, win->src.pDepthStencilView); - #endif - #ifdef RGFW_OPENGL HDC dummy_dc = GetDC(dummyWin); @@ -5817,16 +6139,16 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF u32 index = 0; i32 attribs[40]; - if (RGFW_profile == RGFW_glCore) { + if (RGFW_GL_HINTS[RGFW_glProfile]== RGFW_glCore) { SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB); } else { SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB); } - if (RGFW_majorVersion || RGFW_minorVersion) { - SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion); - SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion); + if (RGFW_GL_HINTS[RGFW_glMinor] || RGFW_GL_HINTS[RGFW_glMajor]) { + SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_GL_HINTS[RGFW_glMinor]); + SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_GL_HINTS[RGFW_glMajor]); } SET_ATTRIB(0, 0); @@ -5856,43 +6178,16 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF #endif DestroyWindow(dummyWin); - RGFW_init_buffer(win); - - - #ifndef RGFW_NO_MONITOR - if (flags & RGFW_windowScaleToMonitor) - RGFW_window_scaleToMonitor(win); - #endif - - if (flags & RGFW_windowCenter) { - RGFW_area screenR = RGFW_getScreenSize(); - RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); - } #ifdef RGFW_EGL if ((flags & RGFW_windowNoInitAPI) == 0) RGFW_createOpenGLContext(win); #endif - if (flags & RGFW_windowHideMouse) - RGFW_window_showMouse(win, 0); - - if (flags & RGFW_windowTransparent) { - if (DwmEnableBlurBehindWindowSRC != NULL) { - #ifndef RGFW_NO_DWM - DWM_BLURBEHIND bb = {0, 0, 0, 0}; - bb.dwFlags = 0x1; - bb.fEnable = TRUE; - bb.hRgnBlur = NULL; - DwmEnableBlurBehindWindowSRC(win->src.window, &bb); - #endif - } else { - SetWindowLong(win->src.window, GWL_EXSTYLE, WS_EX_LAYERED); - SetLayeredWindowAttributes(win->src.window, 0, 128, LWA_ALPHA); - } - } - ShowWindow(win->src.window, SW_SHOWNORMAL); + RGFW_window_setFlags(win, flags); + + RGFW_win32_makeWindowTransparent(win); #ifdef RGFW_OPENGL if (RGFW_root != win) @@ -5903,12 +6198,11 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h); #endif - RGFW_windowsOpen++; - return win; } -void RGFW_window_setBorder(RGFW_window* win, u8 border) { +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { + RGFW_setBit(&win->_flags, RGFW_windowNoBorder, !border); DWORD style = GetWindowLong(win->src.window, GWL_STYLE); if (border == 0) { @@ -5927,6 +6221,10 @@ void RGFW_window_setBorder(RGFW_window* win, u8 border) { } } +void RGFW_window_setDND(RGFW_window* win, RGFW_bool allow) { + RGFW_setBit(&win->_flags, RGFW_windowAllowDND, allow); + DragAcceptFiles(win->src.window, allow); +} RGFW_area RGFW_getScreenSize(void) { HDC dc = GetDC(NULL); @@ -5942,12 +6240,9 @@ RGFW_point RGFW_getGlobalMousePoint(void) { return RGFW_POINT(p.x, p.y); } -RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { - POINT p; - GetCursorPos(&p); - ScreenToClient(win->src.window, &p); - - return RGFW_POINT(p.x, p.y); +void RGFW_window_setAspectRatio(RGFW_window* win, RGFW_area a) { + RGFW_ASSERT(win != NULL); + win->src.aspectRatio = a; } void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { @@ -5960,19 +6255,72 @@ void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { win->src.maxSize = a; } +void RGFW_window_focus(RGFW_window* win) { + RGFW_ASSERT(win); + SetForegroundWindow(win->src.window); + SetFocus(win->src.window); +} -void RGFW_window_minimize(RGFW_window* win) { +void RGFW_window_raise(RGFW_window* win) { + RGFW_ASSERT(win); + BringWindowToTop(win->src.window); + SetWindowPos(win->src.window, HWND_TOP, win->r.x, win->r.y, win->r.w, win->r.h, SWP_NOSIZE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_FRAMECHANGED); +} + +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { RGFW_ASSERT(win != NULL); + + if (fullscreen == RGFW_FALSE) { + RGFW_window_setBorder(win, 1); + SetWindowPos(win->src.window, HWND_NOTOPMOST, win->_oldRect.x, win->_oldRect.y, win->_oldRect.w, win->_oldRect.h + win->src.hOffset, + SWP_NOOWNERZORDER | SWP_FRAMECHANGED); + + win->_flags &= ~RGFW_windowFullscreen; + win->r = win->_oldRect; + return; + } + win->_flags |= RGFW_windowFullscreen; + + RGFW_monitor mon = RGFW_window_getMonitor(win); + RGFW_window_setBorder(win, 0); + SetWindowPos(win->src.window, HWND_TOPMOST, 0, 0, mon.mode.area.w, mon.mode.area.h, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); + + win->_oldRect = win->r; + win->r = RGFW_RECT(0, 0, mon.mode.area.w, mon.mode.area.h); +} + +void RGFW_window_maximize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_window_hide(win); + ShowWindow(win->src.window, SW_MAXIMIZE); +} + +void RGFW_window_minimize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); ShowWindow(win->src.window, SW_MINIMIZE); } +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + if (floating) SetWindowPos(win->src.window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW); + else SetWindowPos(win->src.window, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + SetWindowLong(win->src.window, GWL_EXSTYLE, WS_EX_LAYERED); + SetLayeredWindowAttributes(win->src.window, 0, opacity, LWA_ALPHA); +} + void RGFW_window_restore(RGFW_window* win) { RGFW_ASSERT(win != NULL); - ShowWindow(win->src.window, SW_RESTORE); } +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { + return (GetWindowLongPtr(win->src.window, GWL_EXSTYLE) & WS_EX_TOPMOST) != 0; +} + u8 RGFW_xinput2RGFW[] = { RGFW_gamepadA, /* or PS X button */ RGFW_gamepadB, /* or PS circle button */ @@ -6109,39 +6457,20 @@ void RGFW_stopCheckEvents(void) { PostMessageW(RGFW_root->src.window, WM_NULL, 0, 0); } -void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { +void RGFW_window_eventWait(RGFW_window* win, u32 waitMS) { RGFW_UNUSED(win); - - MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (waitMS * 1e3), QS_ALLINPUT); + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)waitMS, QS_ALLINPUT); } RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { RGFW_ASSERT(win != NULL); - if (win->event.type == RGFW_quit) { - return NULL; - } - - MSG msg; - - if (RGFW_eventWindow.src.window == win->src.window) { - if (RGFW_eventWindow.r.x != -1) { - win->r.x = RGFW_eventWindow.r.x; - win->r.y = RGFW_eventWindow.r.y; - win->event.type = RGFW_windowMoved; - RGFW_windowMoveCallback(win, win->r); - } - - if (RGFW_eventWindow.r.w != -1) { - win->r.w = RGFW_eventWindow.r.w; - win->r.h = RGFW_eventWindow.r.h; - win->event.type = RGFW_windowResized; - RGFW_windowResizeCallback(win, win->r); - } - - RGFW_eventWindow.src.window = NULL; - RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1); + if (win->event.type == RGFW_quit) return &win->event; + if ((win->event.type == RGFW_windowMoved || win->event.type == RGFW_windowResized) + && !(win->_flags & RGFW_EVENT_PASSED)) + { + win->_flags |= RGFW_EVENT_PASSED; return &win->event; } @@ -6199,6 +6528,7 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { return &win->event; } + MSG msg; if (PeekMessageA(&msg, win->src.window, 0u, 0u, PM_REMOVE) == 0) return NULL; @@ -6222,19 +6552,24 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { } break; - case WM_PAINT: win->event.type = RGFW_windowRefresh; RGFW_windowRefreshCallback(win); break; + #if(_WIN32_WINNT >= 0x0600) + case WM_DWMCOMPOSITIONCHANGED: + case WM_DWMCOLORIZATIONCOLORCHANGED: + RGFW_win32_makeWindowTransparent(win); + break; + #endif + case WM_MOUSELEAVE: win->event.type = RGFW_mouseLeave; win->_flags |= RGFW_MOUSE_LEFT; RGFW_mouseNotifyCallBack(win, win->event.point, 0); break; - - case WM_KEYUP: { + case WM_SYSKEYUP: case WM_KEYUP: { i32 scancode = (HIWORD(msg.lParam) & (KF_EXTENDED | 0xff)); if (scancode == 0) scancode = MapVirtualKeyW((u32)msg.wParam, MAPVK_VK_TO_VSC); @@ -6263,12 +6598,12 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { win->event.type = RGFW_keyReleased; RGFW_keyboard[win->event.key].current = 0; - RGFW_updateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001)); + RGFW_updateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001), (GetKeyState(VK_SCROLL) & 0x0001)); RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 0); break; } - case WM_KEYDOWN: { + case WM_SYSKEYDOWN: case WM_KEYDOWN: { i32 scancode = (HIWORD(msg.lParam) & (KF_EXTENDED | 0xff)); if (scancode == 0) scancode = MapVirtualKeyW((u32)msg.wParam, MAPVK_VK_TO_VSC); @@ -6297,7 +6632,7 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { win->event.type = RGFW_keyPressed; win->event.repeat = RGFW_isPressed(win, win->event.key); RGFW_keyboard[win->event.key].current = 1; - RGFW_updateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001)); + RGFW_updateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001), (GetKeyState(VK_SCROLL) & 0x0001)); RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 1); break; @@ -6312,25 +6647,14 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { i32 x = GET_X_LPARAM(msg.lParam); i32 y = GET_Y_LPARAM(msg.lParam); - RGFW_mousePosCallback(win, win->event.point); + RGFW_mousePosCallback(win, win->event.point, win->event.vector); if (win->_flags & RGFW_MOUSE_LEFT) { - win->_flags ^= RGFW_MOUSE_LEFT; + win->_flags &= ~RGFW_MOUSE_LEFT; win->event.type = RGFW_mouseEnter; RGFW_mouseNotifyCallBack(win, win->event.point, 1); } - /*if ((win->_flags & RGFW_HOLD_MOUSE)) { - RGFW_point p = RGFW_getGlobalMousePoint(); - //p = RGFW_POINT(p.x + win->r.x, p.y + win->r.y); - - win->event.point.x = x - win->_lastMousePoint.x; - win->event.point.y = y - win->_lastMousePoint.y; - - win->_lastMousePoint = RGFW_POINT(x, y); - break; - }*/ - win->event.point.x = x; win->event.point.y = y; win->_lastMousePoint = RGFW_POINT(x, y); @@ -6368,41 +6692,41 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { pos.y += (int) ((raw.data.mouse.lLastY / 65535.f) * height); ScreenToClient(win->src.window, &pos); - win->event.point.x = pos.x - win->_lastMousePoint.x; - win->event.point.y = pos.y - win->_lastMousePoint.y; + win->event.vector.x = pos.x - win->_lastMousePoint.x; + win->event.vector.y = pos.y - win->_lastMousePoint.y; } else { - win->event.point.x = raw.data.mouse.lLastX; - win->event.point.y = raw.data.mouse.lLastY; + win->event.vector.x = raw.data.mouse.lLastX; + win->event.vector.y = raw.data.mouse.lLastY; } win->event.type = RGFW_mousePosChanged; - win->_lastMousePoint.x += win->event.point.x; - win->_lastMousePoint.y += win->event.point.y; + win->_lastMousePoint.x += win->event.vector.x; + win->_lastMousePoint.y += win->event.vector.y; + win->event.point = win->_lastMousePoint; + RGFW_mousePosCallback(win, win->event.point, win->event.vector); break; } - - case WM_LBUTTONDOWN: - win->event.button = RGFW_mouseLeft; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 1; - win->event.type = RGFW_mouseButtonPressed; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); - break; - case WM_RBUTTONDOWN: - win->event.button = RGFW_mouseRight; - win->event.type = RGFW_mouseButtonPressed; + case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_XBUTTONDOWN: + if (msg.message == WM_XBUTTONDOWN) + win->event.button = RGFW_mouseMisc1 + (GET_XBUTTON_WPARAM(msg.wParam) == XBUTTON2); + else win->event.button = (msg.message == WM_LBUTTONDOWN) ? RGFW_mouseLeft : + (msg.message == WM_RBUTTONDOWN) ? RGFW_mouseRight : RGFW_mouseMiddle; + + win->event.type = RGFW_mouseButtonPressed; RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; RGFW_mouseButtons[win->event.button].current = 1; RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); break; - case WM_MBUTTONDOWN: - win->event.button = RGFW_mouseMiddle; - win->event.type = RGFW_mouseButtonPressed; + case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_XBUTTONUP: + if (msg.message == WM_XBUTTONUP) + win->event.button = RGFW_mouseMisc1 + (GET_XBUTTON_WPARAM(msg.wParam) == XBUTTON2); + else win->event.button = (msg.message == WM_LBUTTONUP) ? RGFW_mouseLeft : + (msg.message == WM_RBUTTONUP) ? RGFW_mouseRight : RGFW_mouseMiddle; + win->event.type = RGFW_mouseButtonReleased; RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 1; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + RGFW_mouseButtons[win->event.button].current = 0; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); break; - case WM_MOUSEWHEEL: if (msg.wParam > 0) win->event.button = RGFW_mouseScrollUp; @@ -6417,32 +6741,6 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { win->event.type = RGFW_mouseButtonPressed; RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); break; - - case WM_LBUTTONUP: - - win->event.button = RGFW_mouseLeft; - win->event.type = RGFW_mouseButtonReleased; - - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 0; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); - break; - case WM_RBUTTONUP: - win->event.button = RGFW_mouseRight; - win->event.type = RGFW_mouseButtonReleased; - - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 0; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); - break; - case WM_MBUTTONUP: - win->event.button = RGFW_mouseMiddle; - win->event.type = RGFW_mouseButtonReleased; - - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 0; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); - break; case WM_DROPFILES: { win->event.type = RGFW_DNDInit; @@ -6458,19 +6756,6 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { RGFW_dndInitCallback(win, win->event.point); } break; - case WM_GETMINMAXINFO: - { - MINMAXINFO* mmi = (MINMAXINFO*) msg.lParam; - mmi->ptMinTrackSize.x = win->src.minSize.w; - mmi->ptMinTrackSize.y = win->src.minSize.h; - - if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0) - return RGFW_window_checkEvent(win); - - mmi->ptMaxTrackSize.x = win->src.maxSize.w; - mmi->ptMaxTrackSize.y = win->src.maxSize.h; - return RGFW_window_checkEvent(win); - } default: TranslateMessage(&msg); DispatchMessageA(&msg); @@ -6483,25 +6768,13 @@ RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { return &win->event; } -u8 RGFW_window_isFullscreen(RGFW_window* win) { - RGFW_ASSERT(win != NULL); - - #ifndef __cplusplus - WINDOWPLACEMENT placement = { 0 }; - #else - WINDOWPLACEMENT placement = { }; - #endif - GetWindowPlacement(win->src.window, &placement); - return placement.showCmd == SW_SHOWMAXIMIZED; -} - -u8 RGFW_window_isHidden(RGFW_window* win) { +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { RGFW_ASSERT(win != NULL); return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win); } -u8 RGFW_window_isMinimized(RGFW_window* win) { +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { RGFW_ASSERT(win != NULL); #ifndef __cplusplus @@ -6513,7 +6786,7 @@ u8 RGFW_window_isMinimized(RGFW_window* win) { return placement.showCmd == SW_SHOWMINIMIZED; } -u8 RGFW_window_isMaximized(RGFW_window* win) { +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { RGFW_ASSERT(win != NULL); #ifndef __cplusplus @@ -6532,10 +6805,10 @@ BOOL CALLBACK GetMonitorByHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcM RGFW_mInfo* info = (RGFW_mInfo*) dwData; if (info->hMonitor == hMonitor) - return FALSE; + return RGFW_FALSE; info->iIndex++; - return TRUE; + return RGFW_TRUE; } #ifndef RGFW_NO_MONITOR @@ -6552,25 +6825,36 @@ RGFW_monitor win32CreateMonitor(HMONITOR src) { info.hMonitor = src; /* get the monitor's index */ - if (EnumDisplayMonitors(NULL, NULL, GetMonitorByHandle, (LPARAM) &info)) { - DISPLAY_DEVICEA dd; - dd.cb = sizeof(dd); - - /* loop through the devices until you find a device with the monitor's index */ - size_t deviceIndex; - for (deviceIndex = 0; EnumDisplayDevicesA(0, (DWORD) deviceIndex, &dd, 0); deviceIndex++) { - char* deviceName = dd.DeviceName; - if (EnumDisplayDevicesA(deviceName, info.iIndex, &dd, 0)) { - RGFW_MEMCPY(monitor.name, dd.DeviceString, 128); /*!< copy the monitor's name */ - break; - } + DISPLAY_DEVICEA dd; + dd.cb = sizeof(dd); + + for (DWORD deviceNum = 0; EnumDisplayDevicesA(NULL, deviceNum, &dd, 0); deviceNum++) { + if (!(dd.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + DEVMODE dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (EnumDisplaySettingsA(dd.DeviceName, ENUM_CURRENT_SETTINGS, &dm)) { + monitor.mode.refreshRate = dm.dmDisplayFrequency; + RGFW_splitBPP(dm.dmBitsPerPel, &monitor.mode); } - } + + DISPLAY_DEVICEA mdd; + mdd.cb = sizeof(mdd); - monitor.rect.x = monitorInfo.rcWork.left; - monitor.rect.y = monitorInfo.rcWork.top; - monitor.rect.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left; - monitor.rect.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top; + if (EnumDisplayDevicesA(dd.DeviceName, info.iIndex, &mdd, 0)) { + RGFW_MEMCPY(monitor.name, mdd.DeviceString, 128); + break; + } + } + + + monitor.x = monitorInfo.rcWork.left; + monitor.y = monitorInfo.rcWork.top; + monitor.mode.area.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left; + monitor.mode.area.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top; HDC hdc = CreateDC(monitorInfo.szDevice, NULL, NULL, NULL); /* get pixels per inch */ @@ -6579,23 +6863,27 @@ RGFW_monitor win32CreateMonitor(HMONITOR src) { monitor.scaleX = dpiX / 96.0f; monitor.scaleY = dpiY / 96.0f; + monitor.pixelRatio = dpiX >= 192.0f ? 2 : 1; monitor.physW = GetDeviceCaps(hdc, HORZSIZE) / 25.4; monitor.physH = GetDeviceCaps(hdc, VERTSIZE) / 25.4; DeleteDC(hdc); #ifndef RGFW_NO_DPI + RGFW_LOAD_LIBRARY(RGFW_Shcore_dll, "shcore.dll"); + RGFW_PROC_DEF(RGFW_Shcore_dll, GetDpiForMonitor); + if (GetDpiForMonitor != NULL) { u32 x, y; GetDpiForMonitor(src, MDT_EFFECTIVE_DPI, &x, &y); - - monitor.pixelRatio = (float) (x) / (float) dpiX; - monitor.pixelRatio = (float) (y) / (float) dpiY; + monitor.scaleX = (float) (x) / (float) 96.0f; + monitor.scaleY = (float) (y) / (float) 96.0f; + monitor.pixelRatio = dpiX >= 192.0f ? 2 : 1; } #endif #ifdef RGFW_DEBUG - printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio); + printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n refreshRate: %i\n depth: %i\n", monitor.name, monitor.x, monitor.y, monitor.mode.area.w, monitor.mode.area.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio, monitor.mode.refreshRate, monitor.mode.red + monitor.mode.green + monitor.mode.blue); #endif return monitor; @@ -6641,18 +6929,57 @@ RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { return win32CreateMonitor(src); } +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor mon, RGFW_monitorMode mode, RGFW_modeRequest request) { + HMONITOR src = MonitorFromPoint((POINT) { mon.x, mon.y }, MONITOR_DEFAULTTOPRIMARY); + + MONITORINFOEX monitorInfo; + monitorInfo.cbSize = sizeof(MONITORINFOEX); + GetMonitorInfoA(src, (LPMONITORINFO)&monitorInfo); + + DISPLAY_DEVICE dd; + dd.cb = sizeof(dd); + + // Enumerate display devices + for (DWORD deviceNum = 0; EnumDisplayDevicesA(NULL, deviceNum, &dd, 0); deviceNum++) { + if (!(dd.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + DEVMODE dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (EnumDisplaySettingsA(dd.DeviceName, ENUM_CURRENT_SETTINGS, &dm)) { + if (request & RGFW_monitorScale) { + dm.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT; + dm.dmPelsWidth = mode.area.w; + dm.dmPelsHeight = mode.area.h; + } + + if (request & RGFW_monitorRefresh) { + dm.dmFields |= DM_DISPLAYFREQUENCY; + dm.dmDisplayFrequency = mode.refreshRate; + } + + if (request & RGFW_monitorRGB) { + dm.dmFields |= DM_BITSPERPEL; + dm.dmBitsPerPel = mode.red + mode.green + mode.blue; + } + + if (ChangeDisplaySettingsEx(dd.DeviceName, &dm, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL) { + if (ChangeDisplaySettingsEx(dd.DeviceName, &dm, NULL, CDS_UPDATEREGISTRY, NULL) == DISP_CHANGE_SUCCESSFUL) + return RGFW_TRUE; + return RGFW_FALSE; + } else return RGFW_FALSE; + } + } + + return RGFW_FALSE; +} + #endif HICON RGFW_loadHandleImage(u8* src, RGFW_area a, BOOL icon) { - u32 i; - HDC dc; - HICON handle; - HBITMAP color, mask; BITMAPV5HEADER bi; - ICONINFO ii; - u8* target = NULL; - u8* source = src; - ZeroMemory(&bi, sizeof(bi)); bi.bV5Size = sizeof(bi); bi.bV5Width = a.w; @@ -6660,39 +6987,32 @@ HICON RGFW_loadHandleImage(u8* src, RGFW_area a, BOOL icon) { bi.bV5Planes = 1; bi.bV5BitCount = 32; bi.bV5Compression = BI_BITFIELDS; - bi.bV5RedMask = 0x00ff0000; + bi.bV5RedMask = 0x000000ff; bi.bV5GreenMask = 0x0000ff00; - bi.bV5BlueMask = 0x000000ff; + bi.bV5BlueMask = 0x00ff0000; bi.bV5AlphaMask = 0xff000000; - dc = GetDC(NULL); - color = CreateDIBSection(dc, - (BITMAPINFO*) &bi, - DIB_RGB_COLORS, - (void**) &target, - NULL, - (DWORD) 0); - ReleaseDC(NULL, dc); + HDC dc = GetDC(NULL); + u8* target = NULL; - mask = CreateBitmap(a.w, a.h, 1, 1, NULL); + HBITMAP color = CreateDIBSection(dc, + (BITMAPINFO*) &bi, DIB_RGB_COLORS, (void**) &target, + NULL, (DWORD) 0); + + memcpy(target, src, a.w * a.h * 4); + ReleaseDC(NULL, dc); - for (i = 0; i < a.w * a.h; i++) { - target[0] = source[2]; - target[1] = source[1]; - target[2] = source[0]; - target[3] = source[3]; - target += 4; - source += 4; - } + HBITMAP mask = CreateBitmap(a.w, a.h, 1, 1, NULL); + ICONINFO ii; ZeroMemory(&ii, sizeof(ii)); ii.fIcon = icon; - ii.xHotspot = 0; - ii.yHotspot = 0; + ii.xHotspot = a.w / 2; + ii.yHotspot = a.h / 2; ii.hbmMask = mask; ii.hbmColor = color; - handle = CreateIconIndirect(&ii); + HICON handle = CreateIconIndirect(&ii); DeleteObject(color); DeleteObject(mask); @@ -6718,21 +7038,22 @@ void RGFW_freeMouse(RGFW_mouse* mouse) { DestroyCursor((HCURSOR)mouse); } -b32 RGFW_window_setMouseDefault(RGFW_window* win) { +RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win) { return RGFW_window_setMouseStandard(win, RGFW_mouseArrow); } -b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { +RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { RGFW_ASSERT(win != NULL); - if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u32))) - return 0; + static const u32 mouseIconSrc[] = {OCR_NORMAL, OCR_NORMAL, OCR_IBEAM, OCR_CROSS, OCR_HAND, OCR_SIZEWE, OCR_SIZENS, OCR_SIZENWSE, OCR_SIZENESW, OCR_SIZEALL, OCR_NO}; + if (mouse > (sizeof(mouseIconSrc) / sizeof(u32))) + return RGFW_FALSE; - char* icon = MAKEINTRESOURCEA(RGFW_mouseIconSrc[mouse]); + char* icon = MAKEINTRESOURCEA(mouseIconSrc[mouse]); SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) LoadCursorA(NULL, icon)); SetCursor(LoadCursorA(NULL, icon)); - return 1; + return RGFW_TRUE; } void RGFW_window_hide(RGFW_window* win) { @@ -6747,18 +7068,11 @@ void RGFW_window_show(RGFW_window* win) { void RGFW_window_close(RGFW_window* win) { RGFW_ASSERT(win != NULL); - RGFW_windowsOpen--; #ifdef RGFW_EGL RGFW_closeEGL(win); #endif - #ifdef RGFW_DIRECTX - win->src.swapchain->lpVtbl->Release(win->src.swapchain); - win->src.renderTargetView->lpVtbl->Release(win->src.renderTargetView); - win->src.pDepthStencilView->lpVtbl->Release(win->src.pDepthStencilView); - #endif - #ifdef RGFW_BUFFER DeleteDC(win->src.hdcMem); DeleteObject(win->src.bitmap); @@ -6770,24 +7084,9 @@ void RGFW_window_close(RGFW_window* win) { ReleaseDC(win->src.window, win->src.hdc); /*!< delete device context */ DestroyWindow(win->src.window); /*!< delete window */ - #ifdef RGFW_ALLOC_DROPFILES - { - u32 i; - for (i = 0; i < RGFW_MAX_DROPS; i++) - win->_mem.free(win->_mem.userdata, win->event.droppedFiles[i]); - - win->_mem.free(win->_mem.userdata, win->event.droppedFiles); - } - #endif - - if (RGFW_windowsOpen <= 0) { - #ifdef RGFW_DIRECTX - RGFW_dxInfo.pDeviceContext->lpVtbl->Release(RGFW_dxInfo.pDeviceContext); - RGFW_dxInfo.pDevice->lpVtbl->Release(RGFW_dxInfo.pDevice); - RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter); - RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory); - #endif + if (win->src.hIcon) DestroyIcon(win->src.hIcon); + if (win == RGFW_root) { #ifndef RGFW_NO_XINPUT RGFW_FREE_LIBRARY(RGFW_XInput_dll); #endif @@ -6812,7 +7111,7 @@ void RGFW_window_close(RGFW_window* win) { RGFW_clipboard_switch(NULL); if ((win->_flags & RGFW_WINDOW_ALLOC)) - win->_mem.free(win->_mem.userdata, win); + RGFW_FREE(win); } void RGFW_window_move(RGFW_window* win, RGFW_point v) { @@ -6835,12 +7134,14 @@ void RGFW_window_resize(RGFW_window* win, RGFW_area a) { void RGFW_window_setName(RGFW_window* win, const char* name) { RGFW_ASSERT(win != NULL); - SetWindowTextA(win->src.window, name); + wchar_t wide_name[255]; + MultiByteToWideChar(CP_UTF8, 0, name, -1, wide_name, 255); + SetWindowTextW(win->src.window, wide_name); } #ifndef RGFW_NO_PASSTHROUGH -void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { RGFW_ASSERT(win != NULL); COLORREF key = 0; @@ -6866,22 +7167,20 @@ void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { } #endif -b32 RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) { +RGFW_bool RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) { RGFW_ASSERT(win != NULL); #ifndef RGFW_WIN95 RGFW_UNUSED(channels); - - HICON handle = RGFW_loadHandleImage(src, a, TRUE); - - SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) handle); - - DestroyIcon(handle); - return 1; + if (win->src.hIcon) DestroyIcon(win->src.hIcon); + + win->src.hIcon = RGFW_loadHandleImage(src, a, TRUE); + SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) win->src.hIcon); + return RGFW_TRUE; #else RGFW_UNUSED(src); RGFW_UNUSED(a); RGFW_UNUSED(channels); - return 0; + return RGFW_FALSE; #endif } @@ -6964,6 +7263,7 @@ void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { else wglMakeCurrent(win->src.hdc, (HGLRC) win->src.ctx); } +void* RGFW_getCurrent_OpenGL(void) { return wglGetCurrentContext(); } #endif #ifndef RGFW_EGL @@ -7006,6 +7306,9 @@ void RGFW_window_swapBuffers(RGFW_window* win) { if (!(win->_flags & RGFW_NO_CPU_RENDER)) { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) + if (win->buffer != win->src.bitmapBits) + memcpy(win->src.bitmapBits, win->buffer, win->bufferSize.w * win->bufferSize.h * 4); + HGDIOBJ oldbmp = SelectObject(win->src.hdcMem, win->src.bitmap); BitBlt(win->src.hdc, 0, 0, win->r.w, win->r.h, win->src.hdcMem, 0, 0, SRCCOPY); SelectObject(win->src.hdcMem, oldbmp); @@ -7018,10 +7321,6 @@ void RGFW_window_swapBuffers(RGFW_window* win) { #elif defined(RGFW_OPENGL) SwapBuffers(win->src.hdc); #endif - - #if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) - win->src.swapchain->lpVtbl->Present(win->src.swapchain, 0, 0); - #endif } } @@ -7076,6 +7375,16 @@ u64 RGFW_getTime(void) { return (u64) (counter.QuadPart / (double) frequency.QuadPart); } +u64 RGFW_getTimerFreq(void) { + return (u64)RGFW_win32_initTimer().QuadPart; +} + +u64 RGFW_getTimerValue(void) { + LARGE_INTEGER counter; + QueryPerformanceCounter(&counter); + return counter.QuadPart; +} + void RGFW_sleep(u64 ms) { Sleep(ms); } @@ -7114,6 +7423,7 @@ void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { SetThreadPriority #include #include #include +#include typedef CGRect NSRect; typedef CGPoint NSPoint; @@ -7258,6 +7568,16 @@ typedef RGFW_ENUM(NSInteger, NSOpenGLContextParameter) { NSOpenGLContextParametectxaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param. Surface volatile state */ }; +typedef RGFW_ENUM(NSInteger, NSWindowButton) { + NSWindowCloseButton = 0, + NSWindowMiniaturizeButton = 1, + NSWindowZoomButton = 2, + NSWindowToolbarButton = 3, + NSWindowDocumentIconButton = 4, + NSWindowDocumentVersionsButton = 6, + NSWindowFullScreenButton = 7, +}; + void NSOpenGLContext_setValues(id context, const int* vals, NSOpenGLContextParameter param) { SEL func = sel_registerName("setValues:forParameter:"); @@ -7401,8 +7721,6 @@ id NSWindow_contentView(id window) { End of cocoa wrapper */ -const char* RGFW_mouseIconSrc[] = {"arrowCursor", "arrowCursor", "IBeamCursor", "crosshairCursor", "pointingHandCursor", "resizeLeftRightCursor", "resizeUpDownCursor", "_windowResizeNorthWestSouthEastCursor", "_windowResizeNorthEastSouthWestCursor", "closedHandCursor", "operationNotAllowedCursor"}; - #ifdef RGFW_OPENGL CFBundleRef RGFWnsglFramework = NULL; @@ -7429,11 +7747,11 @@ u32 RGFW_OnClose(id self) { object_getInstanceVariable(self, (const char*)"RGFW_window", (void**)&win); if (win == NULL) return true; - + win->event.type = RGFW_quit; RGFW_windowQuitCallback(win); - return true; + return false; } /* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */ @@ -7458,7 +7776,7 @@ NSDragOperation draggingUpdated(id self, SEL sel, id sender) { } win->event.type = RGFW_DNDInit; - win->src.dndPassed = 0; + win->_flags &= ~RGFW_EVENT_PASSED; NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); @@ -7527,7 +7845,7 @@ bool performDragOperation(id self, SEL sel, id sender) { win->event.droppedFilesCount = count; win->event.type = RGFW_DND; - win->src.dndPassed = 0; + win->_flags &= ~RGFW_EVENT_PASSED; NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); @@ -7747,7 +8065,7 @@ void RGFW_osxInitIOKit(void) { } #endif -void NSMoveToResourceDir(void) { +void RGFW_moveToMacOSResourceDir(void) { char resourcesPath[255]; CFBundleRef bundle = CFBundleGetMainBundle(); @@ -7816,20 +8134,17 @@ void RGFW__osxUpdateLayer(id self, SEL sel) { RGFW_windowRefreshCallback(win); } -RGFWDEF void RGFW_init_buffer(RGFW_window* win); -void RGFW_init_buffer(RGFW_window* win) { +void RGFW_window_initBufferPtr(RGFW_window* win, u8* buffer, RGFW_area area) { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) - if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) - RGFW_bufferSize = RGFW_getScreenSize(); - - win->buffer = RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); + win->buffer = buffer; + win->bufferSize = area; win->_flags |= RGFW_BUFFER_ALLOC; #ifdef RGFW_OSMESA win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); #endif #else - RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ + RGFW_UNUSED(win); RGFW_UNUSED(buffer); RGFW_UNUSED(area); /*!< if buffer rendering is not being used */ #endif } @@ -7888,8 +8203,6 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF macArgs |= NSWindowStyleMaskResizable; if (!(flags & RGFW_windowNoBorder)) macArgs |= NSWindowStyleMaskTitled; - else - macArgs = NSWindowStyleMaskBorderless; { void* nsclass = objc_getClass("NSWindow"); SEL func = sel_registerName("initWithContentRect:styleMask:backing:defer:"); @@ -7961,30 +8274,12 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF } #endif - objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false); + objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false); - objc_msgSend_void_id((id)win->src.window, sel_registerName("setBackgroundColor:"), - NSColor_colorWithSRGB(0, 0, 0, 0)); + objc_msgSend_void_id((id)win->src.window, sel_registerName("setBackgroundColor:"), + NSColor_colorWithSRGB(0, 0, 0, 0)); } - RGFW_init_buffer(win); - - #ifndef RGFW_NO_MONITOR - if (flags & RGFW_windowScaleToMonitor) - RGFW_window_scaleToMonitor(win); - #endif - - if (flags & RGFW_windowCenter) { - RGFW_area screenR = RGFW_getScreenSize(); - RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2)); - } - - if (flags & RGFW_windowHideMouse) - RGFW_window_showMouse(win, 0); - - if (flags & RGFW_windowCocoaCHDirToRes) - NSMoveToResourceDir(); - Class delegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0); class_addIvar( @@ -8006,6 +8301,9 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF id delegate = objc_msgSend_id(NSAlloc(delegateClass), sel_registerName("init")); + if (RGFW_COCOA_FRAME_NAME) + objc_msgSend_ptr(win->src.view, sel_registerName("setFrameAutosaveName:"), RGFW_COCOA_FRAME_NAME); + object_setInstanceVariable(delegate, "RGFW_window", win); objc_msgSend_void_id((id)win->src.window, sel_registerName("setDelegate:"), delegate); @@ -8031,6 +8329,8 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF objc_msgSend_void(win->src.window, sel_registerName("makeKeyWindow")); objc_msgSend_void(NSApp, sel_registerName("finishLaunching")); + + RGFW_window_setFlags(win, flags); NSRetain(win->src.window); NSRetain(NSApp); @@ -8041,481 +8341,537 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF return win; } -void RGFW_window_setBorder(RGFW_window* win, u8 border) { - NSBackingStoreType storeType = NSWindowStyleMaskBorderless; - if (!border) { - storeType = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; - } - if (!(win->_flags & RGFW_windowNoResize)) { - storeType |= NSWindowStyleMaskResizable; - } - - ((void (*)(id, SEL, NSBackingStoreType))objc_msgSend)((id)win->src.window, sel_registerName("setStyleMask:"), storeType); - - objc_msgSend_void_bool(win->src.window, sel_registerName("setHasShadow:"), border); -} - -RGFW_area RGFW_getScreenSize(void) { - static CGDirectDisplayID display = 0; - - if (display == 0) - display = CGMainDisplayID(); - - return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display)); -} - -RGFW_point RGFW_getGlobalMousePoint(void) { - RGFW_ASSERT(RGFW_root != NULL); + void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("frame")); + NSRect content = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + float offset = 0; + + RGFW_setBit(&win->_flags, RGFW_windowNoBorder, !border); + NSBackingStoreType storeType = NSWindowStyleMaskBorderless | NSWindowStyleMaskFullSizeContentView; + if (border) + storeType = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable; + if (!(win->_flags & RGFW_windowNoResize)) { + storeType |= NSWindowStyleMaskResizable; + } - CGEventRef e = CGEventCreate(NULL); - CGPoint point = CGEventGetLocation(e); - CFRelease(e); + ((void (*)(id, SEL, NSBackingStoreType))objc_msgSend)((id)win->src.window, sel_registerName("setStyleMask:"), storeType); + + if (!border) { + id miniaturizeButton = objc_msgSend_int((id)win->src.window, sel_registerName("standardWindowButton:"), NSWindowMiniaturizeButton); + id titleBarView = objc_msgSend_id(miniaturizeButton, sel_registerName("superview")); + objc_msgSend_void_bool(titleBarView, sel_registerName("setHidden:"), true); + + offset = frame.size.height - content.size.height; + } + + RGFW_window_resize(win, RGFW_AREA(win->r.w, win->r.h + offset)); + win->r.h -= offset; + } + + RGFW_area RGFW_getScreenSize(void) { + static CGDirectDisplayID display = 0; + + if (display == 0) + display = CGMainDisplayID(); + + return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display)); + } + + RGFW_point RGFW_getGlobalMousePoint(void) { + RGFW_ASSERT(RGFW_root != NULL); + + CGEventRef e = CGEventCreate(NULL); + CGPoint point = CGEventGetLocation(e); + CFRelease(e); + + return RGFW_POINT((u32) point.x, (u32) point.y); /*!< the point is loaded during event checks */ + } + + typedef RGFW_ENUM(u32, NSEventType) { /* various types of events */ + NSEventTypeLeftMouseDown = 1, + NSEventTypeLeftMouseUp = 2, + NSEventTypeRightMouseDown = 3, + NSEventTypeRightMouseUp = 4, + NSEventTypeMouseMoved = 5, + NSEventTypeLeftMouseDragged = 6, + NSEventTypeRightMouseDragged = 7, + NSEventTypeMouseEntered = 8, + NSEventTypeMouseExited = 9, + NSEventTypeKeyDown = 10, + NSEventTypeKeyUp = 11, + NSEventTypeFlagsChanged = 12, + NSEventTypeAppKitDefined = 13, + NSEventTypeSystemDefined = 14, + NSEventTypeApplicationDefined = 15, + NSEventTypePeriodic = 16, + NSEventTypeCursorUpdate = 17, + NSEventTypeScrollWheel = 22, + NSEventTypeTabletPoint = 23, + NSEventTypeTabletProximity = 24, + NSEventTypeOtherMouseDown = 25, + NSEventTypeOtherMouseUp = 26, + NSEventTypeOtherMouseDragged = 27, + /* The following event types are available on some hardware on 10.5.2 and later */ + NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29, + NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30, + NSEventTypeSwipe API_AVAILABLE(macos(10.5)) = 31, + NSEventTypeRotate API_AVAILABLE(macos(10.5)) = 18, + NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19, + NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20, + + NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32, + NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33, + + NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34, + NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37, + + NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38, + }; - return RGFW_POINT((u32) point.x, (u32) point.y); /*!< the point is loaded during event checks */ -} + typedef RGFW_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */ + NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown, + NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp, + NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown, + NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp, + NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved, + NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged, + NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged, + NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered, + NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited, + NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown, + NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp, + NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged, + NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined, + NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined, + NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined, + NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic, + NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate, + NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel, + NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint, + NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity, + NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown, + NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp, + NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged, + /* The following event masks are available on some hardware on 10.5.2 and later */ + NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture, + NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify, + NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe, + NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate, + NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture, + NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture, + + /* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit. + */ + NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify, + NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure, + NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch, + + NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode, + + NSEventMaskAny = ULONG_MAX, -RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { - NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)((id)win->src.window, sel_registerName("mouseLocationOutsideOfEventStream")); - - return RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); -} - -u32 RGFW_keysPressed[10]; /*10 keys at a time*/ -typedef RGFW_ENUM(u32, NSEventType) { /* various types of events */ - NSEventTypeLeftMouseDown = 1, - NSEventTypeLeftMouseUp = 2, - NSEventTypeRightMouseDown = 3, - NSEventTypeRightMouseUp = 4, - NSEventTypeMouseMoved = 5, - NSEventTypeLeftMouseDragged = 6, - NSEventTypeRightMouseDragged = 7, - NSEventTypeMouseEntered = 8, - NSEventTypeMouseExited = 9, - NSEventTypeKeyDown = 10, - NSEventTypeKeyUp = 11, - NSEventTypeFlagsChanged = 12, - NSEventTypeAppKitDefined = 13, - NSEventTypeSystemDefined = 14, - NSEventTypeApplicationDefined = 15, - NSEventTypePeriodic = 16, - NSEventTypeCursorUpdate = 17, - NSEventTypeScrollWheel = 22, - NSEventTypeTabletPoint = 23, - NSEventTypeTabletProximity = 24, - NSEventTypeOtherMouseDown = 25, - NSEventTypeOtherMouseUp = 26, - NSEventTypeOtherMouseDragged = 27, - /* The following event types are available on some hardware on 10.5.2 and later */ - NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29, - NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30, - NSEventTypeSwipe API_AVAILABLE(macos(10.5)) = 31, - NSEventTypeRotate API_AVAILABLE(macos(10.5)) = 18, - NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19, - NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20, - - NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32, - NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33, - - NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34, - NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37, - - NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38, -}; - -typedef RGFW_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */ - NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown, - NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp, - NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown, - NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp, - NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved, - NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged, - NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged, - NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered, - NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited, - NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown, - NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp, - NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged, - NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined, - NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined, - NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined, - NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic, - NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate, - NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel, - NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint, - NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity, - NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown, - NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp, - NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged, - /* The following event masks are available on some hardware on 10.5.2 and later */ - NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture, - NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify, - NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe, - NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate, - NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture, - NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture, - - /* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit. - */ - NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify, - NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure, - NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch, - - NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode, - - NSEventMaskAny = ULONG_MAX, + }; -}; + typedef enum NSEventModifierFlags { + NSEventModifierFlagCapsLock = 1 << 16, + NSEventModifierFlagShift = 1 << 17, + NSEventModifierFlagControl = 1 << 18, + NSEventModifierFlagOption = 1 << 19, + NSEventModifierFlagCommand = 1 << 20, + NSEventModifierFlagNumericPad = 1 << 21 + } NSEventModifierFlags; -typedef enum NSEventModifierFlags { - NSEventModifierFlagCapsLock = 1 << 16, - NSEventModifierFlagShift = 1 << 17, - NSEventModifierFlagControl = 1 << 18, - NSEventModifierFlagOption = 1 << 19, - NSEventModifierFlagCommand = 1 << 20, - NSEventModifierFlagNumericPad = 1 << 21 -} NSEventModifierFlags; + void RGFW_stopCheckEvents(void) { + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); -void RGFW_stopCheckEvents(void) { - id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); - eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + id e = (id) ((id(*)(id, SEL, NSEventType, NSPoint, NSEventModifierFlags, void*, NSInteger, void**, short, NSInteger, NSInteger))objc_msgSend) + (NSApp, sel_registerName("otherEventWithType:location:modifierFlags:timestamp:windowNumber:context:subtype:data1:data2:"), + NSEventTypeApplicationDefined, (NSPoint){0, 0}, (NSEventModifierFlags)0, NULL, (NSInteger)0, NULL, 0, 0, 0); - id e = (id) ((id(*)(id, SEL, NSEventType, NSPoint, NSEventModifierFlags, void*, NSInteger, void**, short, NSInteger, NSInteger))objc_msgSend) - (NSApp, sel_registerName("otherEventWithType:location:modifierFlags:timestamp:windowNumber:context:subtype:data1:data2:"), - NSEventTypeApplicationDefined, (NSPoint){0, 0}, (NSEventModifierFlags)0, NULL, (NSInteger)0, NULL, 0, 0, 0); + ((void (*)(id, SEL, id, bool))objc_msgSend) + (NSApp, sel_registerName("postEvent:atStart:"), e, 1); - ((void (*)(id, SEL, id, bool))objc_msgSend) - (NSApp, sel_registerName("postEvent:atStart:"), e, 1); + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + } - objc_msgSend_bool_void(eventPool, sel_registerName("drain")); -} + void RGFW_window_eventWait(RGFW_window* win, u32 waitMS) { + RGFW_UNUSED(win); -void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { - RGFW_UNUSED(win); + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); - id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); - eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + void* date = (void*) ((id(*)(Class, SEL, double))objc_msgSend) + (objc_getClass("NSDate"), sel_registerName("dateWithTimeIntervalSinceNow:"), waitMS); - void* date = (void*) ((id(*)(Class, SEL, double))objc_msgSend) - (objc_getClass("NSDate"), sel_registerName("dateWithTimeIntervalSinceNow:"), waitMS); + id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend) + (NSApp, sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"), + ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); - id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend) - (NSApp, sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"), - ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + if (e) { + ((void (*)(id, SEL, id, bool))objc_msgSend) + (NSApp, sel_registerName("postEvent:atStart:"), e, 1); + } - if (e) { - ((void (*)(id, SEL, id, bool))objc_msgSend) - (NSApp, sel_registerName("postEvent:atStart:"), e, 1); + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); } - objc_msgSend_bool_void(eventPool, sel_registerName("drain")); -} + RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { + RGFW_ASSERT(win != NULL); -RGFW_event* RGFW_window_checkEvent(RGFW_window* win) { - RGFW_ASSERT(win != NULL); + if (win->event.type == RGFW_quit) return &win->event; - if (win->event.type == RGFW_quit) - return NULL; - - if ((win->event.type == RGFW_DND || win->event.type == RGFW_DNDInit) && win->src.dndPassed == 0) { - win->src.dndPassed = 1; - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - return &win->event; - } + if ((win->event.type == RGFW_DND || win->event.type == RGFW_DNDInit) && !(win->_flags & RGFW_EVENT_PASSED)) { + win->_flags |= RGFW_EVENT_PASSED; + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + return &win->event; + } - #ifndef RGFW_NO_IOKIT - if (RGFW_gamepadEventQueueCount && win == RGFW_root) { - static u8 index = 0; + #ifndef RGFW_NO_IOKIT + if (RGFW_gamepadEventQueueCount && win == RGFW_root) { + static u8 index = 0; - /* check queued events */ - RGFW_gamepadEventQueueCount--; + /* check queued events */ + RGFW_gamepadEventQueueCount--; - RGFW_event ev = RGFW_gamepadEventQueue[index]; - win->event.type = ev.type; - win->event.gamepad = ev.gamepad; - win->event.button = ev.button; - win->event.whichAxis = ev.whichAxis; - for (size_t i = 0; i < 4; i++) - win->event.axis[i] = ev.axis[i]; + RGFW_event ev = RGFW_gamepadEventQueue[index]; + win->event.type = ev.type; + win->event.gamepad = ev.gamepad; + win->event.button = ev.button; + win->event.whichAxis = ev.whichAxis; + for (size_t i = 0; i < 4; i++) + win->event.axis[i] = ev.axis[i]; - if (RGFW_gamepadEventQueueCount) index++; - else index = 0; + if (RGFW_gamepadEventQueueCount) index++; + else index = 0; - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - return &win->event; - } - #endif + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + return &win->event; + } + #endif - id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); - eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); - static SEL eventFunc = (SEL)NULL; - if (eventFunc == NULL) - eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"); + static SEL eventFunc = (SEL)NULL; + if (eventFunc == NULL) + eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"); - if ((win->event.type == RGFW_windowMoved || win->event.type == RGFW_windowResized || win->event.type == RGFW_windowRefresh) && win->event.key != 120) { - win->event.key = 120; - objc_msgSend_bool_void(eventPool, sel_registerName("drain")); - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - return &win->event; - } + if ((win->event.type == RGFW_windowMoved || win->event.type == RGFW_windowResized || win->event.type == RGFW_windowRefresh) && win->event.key != 120) { + win->event.key = 120; + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + return &win->event; + } - void* date = NULL; + void* date = NULL; - id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend) - (NSApp, eventFunc, ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend) + (NSApp, eventFunc, ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); - if (e == NULL) { - objc_msgSend_bool_void(eventPool, sel_registerName("drain")); - objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - return NULL; - } + if (e == NULL) { + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + return NULL; + } - if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) { - ((void (*)(id, SEL, id, bool))objc_msgSend) - (NSApp, sel_registerName("postEvent:atStart:"), e, 0); + if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) { + ((void (*)(id, SEL, id, bool))objc_msgSend) + (NSApp, sel_registerName("postEvent:atStart:"), e, 0); - objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); - objc_msgSend_bool_void(eventPool, sel_registerName("drain")); - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - return NULL; - } + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + return NULL; + } - if (win->event.droppedFilesCount) { - u32 i; - for (i = 0; i < win->event.droppedFilesCount; i++) - win->event.droppedFiles[i][0] = '\0'; - } + if (win->event.droppedFilesCount) { + u32 i; + for (i = 0; i < win->event.droppedFilesCount; i++) + win->event.droppedFiles[i][0] = '\0'; + } - win->event.droppedFilesCount = 0; - win->event.type = 0; + win->event.droppedFilesCount = 0; + win->event.type = 0; - switch (objc_msgSend_uint(e, sel_registerName("type"))) { - case NSEventTypeMouseEntered: { - win->event.type = RGFW_mouseEnter; - NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); + u32 type = objc_msgSend_uint(e, sel_registerName("type")); + switch (type) { + case NSEventTypeMouseEntered: { + win->event.type = RGFW_mouseEnter; + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); - win->event.point = RGFW_POINT((i32) p.x, (i32) (win->r.h - p.y)); - RGFW_mouseNotifyCallBack(win, win->event.point, 1); - break; - } + win->event.point = RGFW_POINT((i32) p.x, (i32) (win->r.h - p.y)); + RGFW_mouseNotifyCallBack(win, win->event.point, 1); + break; + } - case NSEventTypeMouseExited: - win->event.type = RGFW_mouseLeave; - RGFW_mouseNotifyCallBack(win, win->event.point, 0); - break; + case NSEventTypeMouseExited: + win->event.type = RGFW_mouseLeave; + RGFW_mouseNotifyCallBack(win, win->event.point, 0); + break; - case NSEventTypeKeyDown: { - u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); + case NSEventTypeKeyDown: { + u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); - u32 mappedKey = *((u32*)((char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("charactersIgnoringModifiers"))))); - if (((u8)mappedKey) == 239) - mappedKey = 0; + u32 mappedKey = *((u32*)((char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("charactersIgnoringModifiers"))))); + if (((u8)mappedKey) == 239) + mappedKey = 0; - win->event.keyChar = (u8)mappedKey; + win->event.keyChar = (u8)mappedKey; - win->event.key = RGFW_apiKeyToRGFW(key); - RGFW_keyboard[win->event.key].prev = RGFW_keyboard[win->event.key].current; + win->event.key = RGFW_apiKeyToRGFW(key); + RGFW_keyboard[win->event.key].prev = RGFW_keyboard[win->event.key].current; - win->event.type = RGFW_keyPressed; - win->event.repeat = RGFW_isPressed(win, win->event.key); - RGFW_keyboard[win->event.key].current = 1; + win->event.type = RGFW_keyPressed; + win->event.repeat = RGFW_isPressed(win, win->event.key); + RGFW_keyboard[win->event.key].current = 1; - RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 1); - break; - } + RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 1); + break; + } - case NSEventTypeKeyUp: { - u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); + case NSEventTypeKeyUp: { + u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode")); - u32 mappedKey = *((u32*)((char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("charactersIgnoringModifiers"))))); - if (((u8)mappedKey) == 239) - mappedKey = 0; + u32 mappedKey = *((u32*)((char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("charactersIgnoringModifiers"))))); + if (((u8)mappedKey) == 239) + mappedKey = 0; - win->event.keyChar = (u8)mappedKey; + win->event.keyChar = (u8)mappedKey; - win->event.key = RGFW_apiKeyToRGFW(key); + win->event.key = RGFW_apiKeyToRGFW(key); - RGFW_keyboard[win->event.key].prev = RGFW_keyboard[win->event.key].current; + RGFW_keyboard[win->event.key].prev = RGFW_keyboard[win->event.key].current; - win->event.type = RGFW_keyReleased; + win->event.type = RGFW_keyReleased; - RGFW_keyboard[win->event.key].current = 0; - RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 0); - break; - } + RGFW_keyboard[win->event.key].current = 0; + RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 0); + break; + } - case NSEventTypeFlagsChanged: { - u32 flags = objc_msgSend_uint(e, sel_registerName("modifierFlags")); - RGFW_updateKeyModsPro(win, ((u32)(flags & NSEventModifierFlagCapsLock) % 255), ((flags & NSEventModifierFlagNumericPad) % 255), - ((flags & NSEventModifierFlagControl) % 255), ((flags & NSEventModifierFlagOption) % 255), - ((flags & NSEventModifierFlagShift) % 255), ((flags & NSEventModifierFlagCommand) % 255)); - u8 i; - for (i = 0; i < 9; i++) - RGFW_keyboard[i + RGFW_capsLock].prev = 0; + case NSEventTypeFlagsChanged: { + u32 flags = objc_msgSend_uint(e, sel_registerName("modifierFlags")); + RGFW_updateKeyModsPro(win, ((u32)(flags & NSEventModifierFlagCapsLock) % 255), ((flags & NSEventModifierFlagNumericPad) % 255), + ((flags & NSEventModifierFlagControl) % 255), ((flags & NSEventModifierFlagOption) % 255), + ((flags & NSEventModifierFlagShift) % 255), ((flags & NSEventModifierFlagCommand) % 255), 0); + u8 i; + for (i = 0; i < 9; i++) + RGFW_keyboard[i + RGFW_capsLock].prev = 0; - for (i = 0; i < 5; i++) { - u32 shift = (1 << (i + 16)); - u32 key = i + RGFW_capsLock; + for (i = 0; i < 5; i++) { + u32 shift = (1 << (i + 16)); + u32 key = i + RGFW_capsLock; - if ((flags & shift) && !RGFW_wasPressed(win, key)) { - RGFW_keyboard[key].current = 1; + if ((flags & shift) && !RGFW_wasPressed(win, key)) { + RGFW_keyboard[key].current = 1; - if (key != RGFW_capsLock) - RGFW_keyboard[key+ 4].current = 1; + if (key != RGFW_capsLock) + RGFW_keyboard[key+ 4].current = 1; - win->event.type = RGFW_keyPressed; - win->event.key = key; - break; - } + win->event.type = RGFW_keyPressed; + win->event.key = key; + break; + } - if (!(flags & shift) && RGFW_wasPressed(win, key)) { - RGFW_keyboard[key].current = 0; + if (!(flags & shift) && RGFW_wasPressed(win, key)) { + RGFW_keyboard[key].current = 0; - if (key != RGFW_capsLock) - RGFW_keyboard[key + 4].current = 0; + if (key != RGFW_capsLock) + RGFW_keyboard[key + 4].current = 0; - win->event.type = RGFW_keyReleased; - win->event.key = key; - break; + win->event.type = RGFW_keyReleased; + win->event.key = key; + break; + } } - } - RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, win->event.type == RGFW_keyPressed); + RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, win->event.type == RGFW_keyPressed); - break; - } - case NSEventTypeLeftMouseDragged: - case NSEventTypeOtherMouseDragged: - case NSEventTypeRightMouseDragged: - case NSEventTypeMouseMoved: { - win->event.type = RGFW_mousePosChanged; - NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); - win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); + break; + } + case NSEventTypeLeftMouseDragged: + case NSEventTypeOtherMouseDragged: + case NSEventTypeRightMouseDragged: + case NSEventTypeMouseMoved: { + win->event.type = RGFW_mousePosChanged; + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow")); + win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y)); - if ((win->_flags & RGFW_HOLD_MOUSE)) { p.x = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaX")); p.y = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY")); - - win->event.point = RGFW_POINT((i32)p.x, (i32)p.y); + win->event.vector = RGFW_POINT((i32)p.x, (i32)p.y); + + win->_lastMousePoint = win->event.point; + RGFW_mousePosCallback(win, win->event.point, win->event.vector); + break; } + case NSEventTypeLeftMouseDown: case NSEventTypeRightMouseDown: case NSEventTypeOtherMouseDown: { + u32 buttonNumber = objc_msgSend_uint(e, sel_registerName("buttonNumber")); + switch (buttonNumber) { + case 0: win->event.button = RGFW_mouseLeft; break; + case 1: win->event.button = RGFW_mouseRight; break; + case 2: win->event.button = RGFW_mouseMiddle; break; + default: win->event.button = buttonNumber; + } - RGFW_mousePosCallback(win, win->event.point); - break; - } - case NSEventTypeLeftMouseDown: - win->event.button = RGFW_mouseLeft; - win->event.type = RGFW_mouseButtonPressed; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 1; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); - break; - - case NSEventTypeOtherMouseDown: - win->event.button = RGFW_mouseMiddle; - win->event.type = RGFW_mouseButtonPressed; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 1; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); - break; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + } + case NSEventTypeLeftMouseUp: case NSEventTypeRightMouseUp: case NSEventTypeOtherMouseUp: { + u32 buttonNumber = objc_msgSend_uint(e, sel_registerName("buttonNumber")); + switch (buttonNumber) { + case 0: win->event.button = RGFW_mouseLeft; break; + case 1: win->event.button = RGFW_mouseRight; break; + case 2: win->event.button = RGFW_mouseMiddle; break; + default: win->event.button = buttonNumber; + } + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 0; + win->event.type = RGFW_mouseButtonReleased; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); + break; + } + case NSEventTypeScrollWheel: { + double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY")); - case NSEventTypeRightMouseDown: - win->event.button = RGFW_mouseRight; - win->event.type = RGFW_mouseButtonPressed; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 1; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); - break; + if (deltaY > 0) { + win->event.button = RGFW_mouseScrollUp; + } + else if (deltaY < 0) { + win->event.button = RGFW_mouseScrollDown; + } - case NSEventTypeLeftMouseUp: - win->event.button = RGFW_mouseLeft; - win->event.type = RGFW_mouseButtonReleased; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 0; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); - break; + RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; + RGFW_mouseButtons[win->event.button].current = 1; - case NSEventTypeOtherMouseUp: - win->event.button = RGFW_mouseMiddle; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 0; - win->event.type = RGFW_mouseButtonReleased; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); - break; + win->event.scroll = deltaY; - case NSEventTypeRightMouseUp: - win->event.button = RGFW_mouseRight; - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 0; - win->event.type = RGFW_mouseButtonReleased; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0); - break; + win->event.type = RGFW_mouseButtonPressed; + RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); + break; + } - case NSEventTypeScrollWheel: { - double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY")); + default: + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + return RGFW_window_checkEvent(win); + } - if (deltaY > 0) { - win->event.button = RGFW_mouseScrollUp; - } - else if (deltaY < 0) { - win->event.button = RGFW_mouseScrollDown; - } + objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); + ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current; - RGFW_mouseButtons[win->event.button].current = 1; + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); + return &win->event; + } - win->event.scroll = deltaY; - win->event.type = RGFW_mouseButtonPressed; - RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1); - break; - } + void RGFW_window_move(RGFW_window* win, RGFW_point v) { + RGFW_ASSERT(win != NULL); - default: - objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); - return RGFW_window_checkEvent(win); + win->r.x = v.x; + win->r.y = v.y; + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + ((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true); } - objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e); - ((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows")); + void RGFW_window_resize(RGFW_window* win, RGFW_area a) { + RGFW_ASSERT(win != NULL); + + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("frame")); + NSRect content = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + float offset = frame.size.height - content.size.height; - objc_msgSend_bool_void(eventPool, sel_registerName("drain")); - return &win->event; + win->r.w = a.w; + win->r.h = a.h; + + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + ((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h + offset}}, true, true); } +void RGFW_window_focus(RGFW_window* win) { + RGFW_ASSERT(win); + objc_msgSend_void_bool(NSApp, sel_registerName("activateIgnoringOtherApps:"), true); + ((void (*)(id, SEL))objc_msgSend)((id)win->src.window, sel_registerName("makeKeyWindow")); +} -void RGFW_window_move(RGFW_window* win, RGFW_point v) { +void RGFW_window_raise(RGFW_window* win) { RGFW_ASSERT(win != NULL); - - win->r.x = v.x; - win->r.y = v.y; - ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) - ((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true); + ((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("orderFront:"), (SEL)NULL); + objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), kCGNormalWindowLevelKey); } -void RGFW_window_resize(RGFW_window* win, RGFW_area a) { +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { RGFW_ASSERT(win != NULL); + if (fullscreen && (win->_flags & RGFW_windowFullscreen)) return; + if (!fullscreen && !(win->_flags & RGFW_windowFullscreen)) return; + + if (fullscreen) { + win->_oldRect = win->r; + RGFW_monitor mon = RGFW_window_getMonitor(win); + win->r = RGFW_RECT(0, 0, mon.x, mon.y); + win->_flags |= RGFW_windowFullscreen; + RGFW_window_resize(win, RGFW_AREA(mon.mode.area.w, mon.mode.area.h)); + RGFW_window_move(win, RGFW_POINT(0, 0)); + } + objc_msgSend_void_SEL(win->src.window, sel_registerName("toggleFullScreen:"), NULL); + + if (!fullscreen) { + win->r = win->_oldRect; + win->_flags &= ~RGFW_windowFullscreen; + + RGFW_window_resize(win, RGFW_AREA(win->r.w, win->r.h)); + RGFW_window_move(win, RGFW_POINT(win->r.x, win->r.y)); + } +} - win->r.w = a.w; - win->r.h = a.h; - ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) - ((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true); +void RGFW_window_maximize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + if (RGFW_window_isMaximized(win)) return; + + win->_flags |= RGFW_windowMaximize; + objc_msgSend_void_SEL(win->src.window, sel_registerName("zoom:"), NULL); } void RGFW_window_minimize(RGFW_window* win) { RGFW_ASSERT(win != NULL); - objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL); } +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + if (floating) objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), kCGFloatingWindowLevelKey); + else objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), kCGNormalWindowLevelKey); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + objc_msgSend_int(win->src.window, sel_registerName("setAlphaValue:"), opacity); + objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), (opacity < (u8)255)); + + if (opacity) + objc_msgSend_void_id((id)win->src.window, sel_registerName("setBackgroundColor:"), NSColor_colorWithSRGB(0, 0, 0, opacity)); + +} + void RGFW_window_restore(RGFW_window* win) { RGFW_ASSERT(win != NULL); + if (RGFW_window_isMaximized(win)) + objc_msgSend_void_SEL(win->src.window, sel_registerName("zoom:"), NULL); objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL); } +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + int level = ((int (*)(id, SEL))objc_msgSend) ((id)(win->src.window), (SEL)sel_registerName("level")); + return level > kCGNormalWindowLevelKey; +} + void RGFW_window_setName(RGFW_window* win, const char* name) { RGFW_ASSERT(win != NULL); @@ -8524,28 +8880,33 @@ void RGFW_window_setName(RGFW_window* win, const char* name) { } #ifndef RGFW_NO_PASSTHROUGH -void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { objc_msgSend_void_bool(win->src.window, sel_registerName("setIgnoresMouseEvents:"), passthrough); } #endif -void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { - if (a.w == 0 && a.h == 0) - return; +void RGFW_window_setAspectRatio(RGFW_window* win, RGFW_area a) { + if (a.w == 0 && a.h == 0) a = RGFW_AREA(1, 1); + + ((void (*)(id, SEL, NSSize))objc_msgSend) + ((id)win->src.window, sel_registerName("setContentAspectRatio:"), (NSSize){a.w, a.h}); +} +void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { ((void (*)(id, SEL, NSSize))objc_msgSend) ((id)win->src.window, sel_registerName("setMinSize:"), (NSSize){a.w, a.h}); } void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { - if (a.w == 0 && a.h == 0) - return; + if (a.w == 0 && a.h == 0) { + a = RGFW_getScreenSize(); + } ((void (*)(id, SEL, NSSize))objc_msgSend) ((id)win->src.window, sel_registerName("setMaxSize:"), (NSSize){a.w, a.h}); } -b32 RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) { +RGFW_bool RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) { RGFW_ASSERT(win != NULL); /* code by EimaMei */ @@ -8563,7 +8924,7 @@ b32 RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels NSRelease(dock_image); NSRelease(representation); - return 1; + return RGFW_TRUE; } id NSCursor_arrowStr(const char* str) { @@ -8598,7 +8959,7 @@ RGFW_mouse* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels) { } void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) { - RGFW_ASSERT(win); RGFW_ASSERT(mouse); + RGFW_ASSERT(win != NULL); RGFW_ASSERT(mouse); objc_msgSend_void((id)mouse, sel_registerName("set")); } @@ -8607,36 +8968,32 @@ void RGFW_freeMouse(RGFW_mouse* mouse) { NSRelease((id)mouse); } -b32 RGFW_window_setMouseDefault(RGFW_window* win) { +RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win) { return RGFW_window_setMouseStandard(win, RGFW_mouseArrow); } -void RGFW_window_showMouse(RGFW_window* win, i8 show) { - RGFW_UNUSED(win); - - if (show) { - CGDisplayShowCursor(kCGDirectMainDisplay); - } - else { - CGDisplayHideCursor(kCGDirectMainDisplay); - } +void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show) { + RGFW_window_showMouseFlags(win, show); + if (show) CGDisplayShowCursor(kCGDirectMainDisplay); + else CGDisplayHideCursor(kCGDirectMainDisplay); } -b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 stdMouses) { - if (stdMouses > ((sizeof(RGFW_mouseIconSrc)) / (sizeof(char*)))) - return 0; +RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, u8 stdMouses) { + static const char* mouseIconSrc[] = {"arrowCursor", "arrowCursor", "IBeamCursor", "crosshairCursor", "pointingHandCursor", "resizeLeftRightCursor", "resizeUpDownCursor", "_windowResizeNorthWestSouthEastCursor", "_windowResizeNorthEastSouthWestCursor", "closedHandCursor", "operationNotAllowedCursor"}; + if (stdMouses > ((sizeof(mouseIconSrc)) / (sizeof(char*)))) + return RGFW_FALSE; - const char* mouseStr = RGFW_mouseIconSrc[stdMouses]; + const char* mouseStr = mouseIconSrc[stdMouses]; id mouse = NSCursor_arrowStr(mouseStr); if (mouse == NULL) - return 0; + return RGFW_FALSE; RGFW_UNUSED(win); CGDisplayShowCursor(kCGDirectMainDisplay); objc_msgSend_void(mouse, sel_registerName("set")); - return 1; + return RGFW_TRUE; } void RGFW_releaseCursor(RGFW_window* win) { @@ -8668,30 +9025,23 @@ void RGFW_window_show(RGFW_window* win) { objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true); } -u8 RGFW_window_isFullscreen(RGFW_window* win) { - RGFW_ASSERT(win != NULL); - - NSWindowStyleMask mask = (NSWindowStyleMask) objc_msgSend_uint(win->src.window, sel_registerName("styleMask")); - return (mask & NSWindowStyleMaskFullScreen) == NSWindowStyleMaskFullScreen; -} - -u8 RGFW_window_isHidden(RGFW_window* win) { +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { RGFW_ASSERT(win != NULL); bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible")); return visible == NO && !RGFW_window_isMinimized(win); } -u8 RGFW_window_isMinimized(RGFW_window* win) { +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { RGFW_ASSERT(win != NULL); return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES; } -u8 RGFW_window_isMaximized(RGFW_window* win) { +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { RGFW_ASSERT(win != NULL); - - return objc_msgSend_bool(win->src.window, sel_registerName("isZoomed")); + RGFW_bool b = objc_msgSend_bool(win->src.window, sel_registerName("isZoomed")); + return b; } id RGFW_getNSScreenForDisplayID(CGDirectDisplayID display) { @@ -8715,6 +9065,22 @@ id RGFW_getNSScreenForDisplayID(CGDirectDisplayID display) { return NULL; } + +u32 RGFW_osx_getRefreshRate(CGDirectDisplayID display, CGDisplayModeRef mode) { + if (mode) { + u32 refreshRate = (int)CGDisplayModeGetRefreshRate(mode); + if (refreshRate != 0) return refreshRate; + } + + CVDisplayLinkRef link; + CVDisplayLinkCreateWithCGDisplay(display, &link); + const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); + if (!(time.flags & kCVTimeIsIndefinite)) + return (int) (time.timeScale / (double) time.timeValue); + + return 0; +} + RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display, id screen) { RGFW_monitor monitor; @@ -8722,14 +9088,22 @@ RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display, id screen) { RGFW_MEMCPY(monitor.name, name, 6); CGRect bounds = CGDisplayBounds(display); - monitor.rect = RGFW_RECT((int) bounds.origin.x, (int) bounds.origin.y, (int) bounds.size.width, (int) bounds.size.height); + monitor.x = bounds.origin.x; + monitor.y = bounds.origin.y; + monitor.mode.area = RGFW_AREA((int) bounds.size.width, (int) bounds.size.height); + + monitor.mode.red = 8; monitor.mode.green = 8; monitor.mode.blue = 8; + + CGDisplayModeRef mode = CGDisplayCopyDisplayMode(display); + monitor.mode.refreshRate = RGFW_osx_getRefreshRate(display, mode); + CFRelease(mode); CGSize screenSizeMM = CGDisplayScreenSize(display); monitor.physW = (float)screenSizeMM.width / 25.4f; monitor.physH = (float)screenSizeMM.height / 25.4f; - float ppi_width = (monitor.rect.w/monitor.physW); - float ppi_height = (monitor.rect.h/monitor.physH); + float ppi_width = (monitor.mode.area.w/monitor.physW); + float ppi_height = (monitor.mode.area.h/monitor.physH); monitor.pixelRatio = ((CGFloat (*)(id, SEL))abi_objc_msgSend_fpret) (screen, sel_registerName("backingScaleFactor")); float dpi = 96.0f * monitor.pixelRatio; @@ -8738,15 +9112,13 @@ RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display, id screen) { monitor.scaleY = ((i32)(((float) (ppi_height) / dpi) * 10.0f)) / 10.0f; #ifdef RGFW_DEBUG - printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio); + printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n refreshRate: %i\n depth: %i\n", monitor.name, monitor.x, monitor.y, monitor.mode.area.w, monitor.mode.area.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio, monitor.mode.refreshRate, monitor.mode.red + monitor.mode.green + monitor.mode.blue); #endif return monitor; } -RGFW_monitor RGFW_monitors[7]; - RGFW_monitor* RGFW_getMonitors(void) { static CGDirectDisplayID displays[7]; u32 count; @@ -8754,10 +9126,49 @@ RGFW_monitor* RGFW_getMonitors(void) { if (CGGetActiveDisplayList(6, displays, &count) != kCGErrorSuccess) return NULL; + static RGFW_monitor monitors[7]; + for (u32 i = 0; i < count; i++) - RGFW_monitors[i] = RGFW_NSCreateMonitor(displays[i], RGFW_getNSScreenForDisplayID(displays[i])); + monitors[i] = RGFW_NSCreateMonitor(displays[i], RGFW_getNSScreenForDisplayID(displays[i])); - return RGFW_monitors; + return monitors; +} + +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor mon, RGFW_monitorMode mode, RGFW_modeRequest request) { + CGPoint point = { mon.x, mon.y }; + + CGDirectDisplayID display; + uint32_t displayCount = 0; + CGError err = CGGetDisplaysWithPoint(point, 1, &display, &displayCount); + if (err != kCGErrorSuccess || displayCount != 1) + return RGFW_FALSE; + + CFArrayRef allModes = CGDisplayCopyAllDisplayModes(display, NULL); + + if (allModes == NULL) + return RGFW_FALSE; + + for (CFIndex i = 0; i < CFArrayGetCount(allModes); i++) { + CGDisplayModeRef cmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i); + + RGFW_monitorMode foundMode; + foundMode.area = RGFW_AREA(CGDisplayModeGetWidth(cmode), CGDisplayModeGetHeight(cmode)); + foundMode.refreshRate = RGFW_osx_getRefreshRate(display, cmode); + foundMode.red = 8; foundMode.green = 8; foundMode.blue = 8; + + if (RGFW_monitorModeCompare(mode, foundMode, request)) { + CGError err = CGDisplaySetDisplayMode(display, cmode, NULL); + if (err == kCGErrorSuccess) { + CFRelease(allModes); + return RGFW_TRUE; + } + break; + } + } + + CFRelease(allModes); + + return RGFW_FALSE; } RGFW_monitor RGFW_getPrimaryMonitor(void) { @@ -8780,7 +9191,7 @@ RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) { size_t clip_len; char* clip = (char*)NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString, &clip_len); if (clip == NULL) return -1; - + if (str != NULL) { if (strCapacity < clip_len) return 0; @@ -8807,6 +9218,9 @@ void RGFW_writeClipboard(const char* text, u32 textLen) { RGFW_ASSERT(win != NULL); objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext")); } + void* RGFW_getCurrent_OpenGL(void) { + return objc_msgSend_id(objc_getClass("NSOpenGLContext"), sel_registerName("currentContext")); + } #endif #if !defined(RGFW_EGL) @@ -8833,7 +9247,7 @@ CGImageRef createImageFromBytes(unsigned char *buffer, int width, int height) buffer, width, height, 8, - RGFW_bufferSize.w * 4, + width * 4, colorSpace, kCGImageAlphaPremultipliedLast); // Create image from bitmap context @@ -8889,28 +9303,17 @@ void RGFW_window_close(RGFW_window* win) { RGFW_ASSERT(win != NULL); NSRelease(win->src.view); - #ifdef RGFW_ALLOC_DROPFILES - { - u32 i; - for (i = 0; i < RGFW_MAX_DROPS; i++) - win->_mem.free(win->_mem.userdata, win->event.droppedFiles[i]); - - - win->_mem.free(win->_mem.userdata, win->event.droppedFiles); - } - #endif - #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) NSRelease(win->src.bitmap); NSRelease(win->src.image); if ((win->_flags & RGFW_BUFFER_ALLOC)) - win->_mem.free(win->_mem.userdata, win->buffer); + RGFW_FREE(win->buffer); #endif RGFW_clipboard_switch(NULL); if ((win->_flags & RGFW_WINDOW_ALLOC)) - win->_mem.free(win->_mem.userdata, win); + RGFW_FREE(win); } u64 RGFW_getTimeNS(void) { @@ -8921,13 +9324,21 @@ u64 RGFW_getTimeNS(void) { return mach_absolute_time() * timebase_info.numer / timebase_info.denom; } -u64 RGFW_getTime(void) { - static mach_timebase_info_data_t timebase_info; - if (timebase_info.denom == 0) { - mach_timebase_info(&timebase_info); +u64 RGFW_osx_initTimer(void) { + static u64 freq = 0; + if (freq == 0) { + mach_timebase_info_data_t info; + mach_timebase_info(&info); + freq = (info.denom * 1e9) / info.numer; } - return (double) mach_absolute_time() * (double) timebase_info.numer / ((double) timebase_info.denom * 1e9); + + return freq; } + +u64 RGFW_getTime(void) { return (double)RGFW_getTimerValue() * RGFW_getTimerFreq(); } +u64 RGFW_getTimerFreq(void) { return (u64)RGFW_osx_initTimer(); } +u64 RGFW_getTimerValue(void) { return (u64)mach_absolute_time(); } + #endif /* RGFW_MACOS */ /* @@ -8935,10 +9346,10 @@ u64 RGFW_getTime(void) { */ /* - WEBASM defines + WASM defines */ -#ifdef RGFW_WEBASM +#ifdef RGFW_WASM RGFW_event RGFW_events[20]; size_t RGFW_eventLen = 0; @@ -9021,15 +9432,13 @@ EM_BOOL Emscripten_on_mousemove(int eventType, const EmscriptenMouseEvent* e, vo RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged; - if ((RGFW_root->_flags & RGFW_HOLD_MOUSE)) { - RGFW_point p = RGFW_POINT(e->movementX, e->movementY); - RGFW_events[RGFW_eventLen].point = p; - } - else - RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); + RGFW_point p = RGFW_POINT(e->movementX, e->movementY); + RGFW_events[RGFW_eventLen].vector = p; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); RGFW_eventLen++; - RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point); + RGFW_root->_lastMousePoint = RGFW_events[RGFW_eventLen].point; + RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point, RGFW_events[RGFW_eventLen].vector); return EM_TRUE; } @@ -9038,8 +9447,10 @@ EM_BOOL Emscripten_on_mousedown(int eventType, const EmscriptenMouseEvent* e, vo RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed; RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); - RGFW_events[RGFW_eventLen].button = e->button + 1; + RGFW_events[RGFW_eventLen].button = e->button; RGFW_events[RGFW_eventLen].scroll = 0; + if (RGFW_events[RGFW_eventLen].button > 2) + RGFW_events[RGFW_eventLen].button += 2; RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1; @@ -9052,11 +9463,13 @@ EM_BOOL Emscripten_on_mousedown(int eventType, const EmscriptenMouseEvent* e, vo EM_BOOL Emscripten_on_mouseup(int eventType, const EmscriptenMouseEvent* e, void* userData) { RGFW_UNUSED(eventType); RGFW_UNUSED(userData); - + RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased; - RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); - RGFW_events[RGFW_eventLen].button = e->button + 1; + RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY); + RGFW_events[RGFW_eventLen].button = e->button; RGFW_events[RGFW_eventLen].scroll = 0; + if (RGFW_events[RGFW_eventLen].button > 2) + RGFW_events[RGFW_eventLen].button += 2; RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0; @@ -9097,7 +9510,8 @@ EM_BOOL Emscripten_on_touchstart(int eventType, const EmscriptenTouchEvent* e, v RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current; RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1; - RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point); + RGFW_root->_lastMousePoint = RGFW_events[RGFW_eventLen].point; + RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point, RGFW_events[RGFW_eventLen].vector); RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1); RGFW_eventLen++; @@ -9113,7 +9527,8 @@ EM_BOOL Emscripten_on_touchmove(int eventType, const EmscriptenTouchEvent* e, vo RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged; RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY); - RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point); + RGFW_root->_lastMousePoint = RGFW_events[RGFW_eventLen].point; + RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point, RGFW_events[RGFW_eventLen].vector); RGFW_eventLen++; } return EM_TRUE; @@ -9176,7 +9591,7 @@ EM_BOOL Emscripten_on_gamepad(int eventType, const EmscriptenGamepadEvent *gamep return 1; // The event was consumed by the callback handler } -u32 RGFW_webasmPhysicalToRGFW(u32 hash) { +u32 RGFW_wASMPhysicalToRGFW(u32 hash) { switch(hash) { /* 0x0000 */ case 0x67243A2DU /* Escape */: return RGFW_escape; /* 0x0001 */ case 0x67251058U /* Digit0 */: return RGFW_0; /* 0x0002 */ @@ -9192,7 +9607,7 @@ u32 RGFW_webasmPhysicalToRGFW(u32 hash) { case 0x92E14DD3U /* Minus */: return RGFW_minus; /* 0x000C */ case 0x92E1FBACU /* Equal */: return RGFW_equals; /* 0x000D */ case 0x36BF1CB5U /* Backspace */: return RGFW_backSpace; /* 0x000E */ - case 0x7B8E51E2U /* Tab */: return RGFW_tab; /* 0x000F */ + case 0x7B8E51E2U /* Tab */: return RGFW_tab; /* 0x000F */ case 0x2C595B51U /* KeyQ */: return RGFW_q; /* 0x0010 */ case 0x2C595B57U /* KeyW */: return RGFW_w; /* 0x0011 */ case 0x2C595B45U /* KeyE */: return RGFW_e; /* 0x0012 */ @@ -9234,7 +9649,7 @@ u32 RGFW_webasmPhysicalToRGFW(u32 hash) { case 0x5D64DA91U /* NumpadMultiply */: return RGFW_multiply; case 0xC914958CU /* AltLeft */: return RGFW_altL; /* 0x0038 */ case 0x92E09CB5U /* Space */: return RGFW_space; /* 0x0039 */ - case 0xB8FAE73BU /* CapsLock */: return RGFW_capsLock; /* 0x003A */ + case 0xB8FAE73BU /* CapsLock */: return RGFW_capsLock; /* 0x003A */ case 0x7174B789U /* F1 */: return RGFW_F1; /* 0x003B */ case 0x7174B78AU /* F2 */: return RGFW_F2; /* 0x003C */ case 0x7174B78BU /* F3 */: return RGFW_F3; /* 0x003D */ @@ -9244,7 +9659,7 @@ u32 RGFW_webasmPhysicalToRGFW(u32 hash) { case 0x7174B78FU /* F7 */: return RGFW_F7; /* 0x0041 */ case 0x7174B780U /* F8 */: return RGFW_F8; /* 0x0042 */ case 0x7174B781U /* F9 */: return RGFW_F9; /* 0x0043 */ - case 0x7B8E57B0U /* F10 */: return RGFW_F10; /* 0x0044 */ + case 0x7B8E57B0U /* F10 */: return RGFW_F10; /* 0x0044 */ case 0xC925FCDFU /* Numpad7 */: return RGFW_multiply; /* 0x0047 */ case 0xC925FCD0U /* Numpad8 */: return RGFW_KP_8; /* 0x0048 */ case 0xC925FCD1U /* Numpad9 */: return RGFW_KP_9; /* 0x0049 */ @@ -9257,17 +9672,17 @@ u32 RGFW_webasmPhysicalToRGFW(u32 hash) { case 0xC925FCDBU /* Numpad3 */: return RGFW_KP_3; /* 0x0051 */ case 0xC925FCD8U /* Numpad0 */: return RGFW_KP_0; /* 0x0052 */ case 0x95852DACU /* NumpadDecimal */: return RGFW_period; /* 0x0053 */ - case 0x7B8E57B1U /* F11 */: return RGFW_F11; /* 0x0057 */ - case 0x7B8E57B2U /* F12 */: return RGFW_F12; /* 0x0058 */ + case 0x7B8E57B1U /* F11 */: return RGFW_F11; /* 0x0057 */ + case 0x7B8E57B2U /* F12 */: return RGFW_F12; /* 0x0058 */ case 0x7393FBACU /* NumpadEqual */: return RGFW_KP_Return; - case 0xB88EBF7CU /* AltRight */: return RGFW_altR; /* 0xE038 */ + case 0xB88EBF7CU /* AltRight */: return RGFW_altR; /* 0xE038 */ case 0xC925873BU /* NumLock */: return RGFW_numLock; /* 0xE045 */ case 0x2C595F45U /* Home */: return RGFW_home; /* 0xE047 */ case 0xC91BB690U /* ArrowUp */: return RGFW_up; /* 0xE048 */ case 0x672F9210U /* PageUp */: return RGFW_pageUp; /* 0xE049 */ case 0x3799258CU /* ArrowLeft */: return RGFW_left; /* 0xE04B */ case 0x4CE33F7CU /* ArrowRight */: return RGFW_right; /* 0xE04D */ - case 0x7B8E55DCU /* End */: return RGFW_end; /* 0xE04F */ + case 0x7B8E55DCU /* End */: return RGFW_end; /* 0xE04F */ case 0x3799379EU /* ArrowDown */: return RGFW_down; /* 0xE050 */ case 0xBA90179EU /* PageDown */: return RGFW_pageDown; /* 0xE051 */ case 0x6723CB2CU /* Insert */: return RGFW_insert; /* 0xE052 */ @@ -9279,13 +9694,13 @@ u32 RGFW_webasmPhysicalToRGFW(u32 hash) { return 0; } -void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyEvent(char* key, char* code, b8 press) { +void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyEvent(char* key, char* code, RGFW_bool press) { const char* iCode = code; u32 hash = 0; while(*iCode) hash = ((hash ^ 0x7E057D79U) << 3) ^ (unsigned int)*iCode++; - u32 physicalKey = RGFW_webasmPhysicalToRGFW(hash); + u32 physicalKey = RGFW_wASMPhysicalToRGFW(hash); u8 mappedKey = (u8)(*((u32*)key)); @@ -9304,13 +9719,10 @@ void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyEvent(char* key, char* code, b8 press) { RGFW_keyboard[physicalKey].current = press; RGFW_keyCallback(RGFW_root, physicalKey, mappedKey, RGFW_root->event.keyMod, press); - - RGFW_free(key); - RGFW_free(code); } -void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyMods(b8 capital, b8 numlock, b8 control, b8 alt, b8 shift, b8 super) { - RGFW_updateKeyModsPro(RGFW_root, capital, numlock, control, alt, shift, super); +void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyMods(RGFW_bool capital, RGFW_bool numlock, RGFW_bool control, RGFW_bool alt, RGFW_bool shift, RGFW_bool super, RGFW_bool scroll) { + RGFW_updateKeyModsPro(RGFW_root, capital, numlock, control, alt, shift, super, scroll); } void EMSCRIPTEN_KEEPALIVE Emscripten_onDrop(size_t count) { @@ -9322,21 +9734,19 @@ void EMSCRIPTEN_KEEPALIVE Emscripten_onDrop(size_t count) { RGFW_eventLen++; } -b8 RGFW_stopCheckEvents_bool = RGFW_FALSE; +RGFW_bool RGFW_stopCheckEvents_bool = RGFW_FALSE; void RGFW_stopCheckEvents(void) { RGFW_stopCheckEvents_bool = RGFW_TRUE; } -void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { +void RGFW_window_eventWait(RGFW_window* win, u32 waitMS) { RGFW_UNUSED(win); - - if (waitMS == 0) - return; + if (waitMS == 0) return; u32 start = (u32)(((u64)RGFW_getTimeNS()) / 1e+6); while ((RGFW_eventLen == 0) && RGFW_stopCheckEvents_bool == RGFW_FALSE && - (waitMS < 0 || (RGFW_getTimeNS() / 1e+6) - start < waitMS) + (waitMS != RGFW_eventWaitNext || (RGFW_getTimeNS() / 1e+6) - start < waitMS) ) { emscripten_sleep(0); } @@ -9344,20 +9754,16 @@ void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) { RGFW_stopCheckEvents_bool = RGFW_FALSE; } -RGFWDEF void RGFW_init_buffer(RGFW_window* win); -void RGFW_init_buffer(RGFW_window* win) { +void RGFW_window_initBufferPtr(RGFW_window* win, u8* buffer, RGFW_area area){ #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) - if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0) - RGFW_bufferSize = RGFW_getScreenSize(); - - win->buffer = RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4); - win->_flags |= RGFW_BUFFER_ALLOC; + win->buffer = buffer; + win->bufferSize = area; #ifdef RGFW_OSMESA win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h); #endif #else - RGFW_UNUSED(win); /*!< if buffer rendering is not being used */ + RGFW_UNUSED(win); RGFW_UNUSED(buffer); RGFW_UNUSED(area); /*!< if buffer rendering is not being used */ #endif } @@ -9393,22 +9799,21 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF #ifndef RGFW_WEBGPU EmscriptenWebGLContextAttributes attrs; - attrs.alpha = EM_TRUE; - attrs.depth = EM_TRUE; - attrs.alpha = EM_TRUE; - attrs.stencil = RGFW_STENCIL; - attrs.antialias = RGFW_SAMPLES; + attrs.alpha = RGFW_GL_HINTS[RGFW_glDepth]; + attrs.depth = RGFW_GL_HINTS[RGFW_glAlpha]; + attrs.stencil = RGFW_GL_HINTS[RGFW_glStencil]; + attrs.antialias = RGFW_GL_HINTS[RGFW_glSamples]; attrs.premultipliedAlpha = EM_TRUE; attrs.preserveDrawingBuffer = EM_FALSE; - if (RGFW_DOUBLE_BUFFER == 0) + if (RGFW_GL_HINTS[RGFW_glDoubleBuffer] == 0) attrs.renderViaOffscreenBackBuffer = 0; else - attrs.renderViaOffscreenBackBuffer = RGFW_AUX_BUFFERS; + attrs.renderViaOffscreenBackBuffer = RGFW_GL_HINTS[RGFW_glAuxBuffers]; attrs.failIfMajorPerformanceCaveat = EM_FALSE; - attrs.majorVersion = (RGFW_majorVersion == 0) ? 1 : RGFW_majorVersion; - attrs.minorVersion = RGFW_minorVersion; + attrs.majorVersion = (RGFW_GL_HINTS[RGFW_glMinor] == 0) ? 1 : RGFW_GL_HINTS[RGFW_glMinor]; + attrs.minorVersion = RGFW_GL_HINTS[RGFW_glMajor]; attrs.enableExtensionsByDefault = EM_TRUE; attrs.explicitSwapControl = EM_TRUE; @@ -9452,14 +9857,18 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF EM_ASM({ window.addEventListener("keydown", (event) => { - Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta")); - Module._RGFW_handleKeyEvent(stringToNewUTF8(event.key), stringToNewUTF8(event.code), 1); + var key = stringToNewUTF8(event.key); var code = stringToNewUTF8(event.code); + Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta"), event.getModifierState("ScrollLock")); + Module._RGFW_handleKeyEvent(key, code, 1); + _free(key); _free(code); }, true); window.addEventListener("keyup", (event) => { - Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta")); - Module._RGFW_handleKeyEvent(stringToNewUTF8(event.key), stringToNewUTF8(event.code), 0); + var key = stringToNewUTF8(event.key); var code = stringToNewUTF8(event.code); + Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta"), event.getModifierState("ScrollLock")); + Module._RGFW_handleKeyEvent(key, code, 0); + _free(key); _free(code); }, true); }); @@ -9514,16 +9923,9 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF canvas.addEventListener('dragover', function(e) { e.preventDefault(); return false; }, true); }); - RGFW_init_buffer(win); glViewport(0, 0, rect.w, rect.h); - if (flags & RGFW_windowHideMouse) { - RGFW_window_showMouse(win, 0); - } - - if (flags & RGFW_windowFullscreen) { - RGFW_window_resize(win, RGFW_getScreenSize()); - } + RGFW_window_setFlags(win, flags); #ifdef RGFW_DEBUG printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h); @@ -9634,31 +10036,24 @@ RGFW_mouse* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(ch void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) { RGFW_UNUSED(win); RGFW_UNUSED(mouse); } void RGFW_freeMouse(RGFW_mouse* mouse) { RGFW_UNUSED(mouse); } -const char RGFW_CURSORS[11][12] = { - "default", - "default", - "text", - "crosshair", - "pointer", - "ew-resize", - "ns-resize", - "nwse-resize", - "nesw-resize", - "move", - "not-allowed" -}; +RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { + static const char cursors[11][12] = { + "default", "default", "text", "crosshair", + "pointer", "ew-resize", "ns-resize", "nwse-resize", "nesw-resize", + "move", "not-allowed" + }; -b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) { RGFW_UNUSED(win); - EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, RGFW_CURSORS[mouse]); - return 1; + EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, cursors[mouse]); + return RGFW_TRUE; } -b32 RGFW_window_setMouseDefault(RGFW_window* win) { +RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win) { return RGFW_window_setMouseStandard(win, RGFW_mouseNormal); } -void RGFW_window_showMouse(RGFW_window* win, i8 show) { +void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show) { + RGFW_window_showMouseFlags(win, show); if (show) RGFW_window_setMouseDefault(win); else @@ -9676,15 +10071,7 @@ RGFW_point RGFW_getGlobalMousePoint(void) { return point; } -RGFW_point RGFW_window_getMousePoint(RGFW_window* win) { - RGFW_UNUSED(win); - - EmscriptenMouseEvent mouseEvent; - emscripten_get_mouse_status(&mouseEvent); - return RGFW_POINT( mouseEvent.targetX, mouseEvent.targetY); -} - -void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) { +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { RGFW_UNUSED(win); EM_ASM_({ @@ -9729,10 +10116,10 @@ void RGFW_window_swapBuffers(RGFW_window* win) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RGFW_bufferSize.w, RGFW_bufferSize.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, win->buffer); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, win->bufferSize.w, win->bufferSize.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, win->buffer); - float ratioX = ((float)win->r.w / (float)RGFW_bufferSize.w); - float ratioY = ((float)win->r.h / (float)RGFW_bufferSize.h); + float ratioX = ((float)win->r.w / (float)win->bufferSize.w); + float ratioY = ((float)win->r.h / (float)win->bufferSize.h); // Set up the viewport glClear(GL_COLOR_BUFFER_BIT); @@ -9767,6 +10154,10 @@ void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) { #endif } +#ifndef RGFW_WEBGPU +void* RGFW_getCurrent_OpenGL(void) { return (void*)emscripten_webgl_get_current_context(); } +#endif + #ifndef RGFW_EGL void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); } #endif @@ -9778,13 +10169,13 @@ void RGFW_window_close(RGFW_window* win) { #if defined(RGFW_OSMESA) || defined(RGFW_BUFFER) if ((win->_flags & RGFW_BUFFER_ALLOC)) - win->_mem.free(win->_mem.userdata, win->buffer); + RGFW_FREE(win->buffer); #endif RGFW_clipboard_switch(NULL); if ((win->_flags & RGFW_WINDOW_ALLOC)) - win->_mem.free(win->_mem.userdata, win); + RGFW_FREE(win); } int RGFW_innerWidth(void) { return EM_ASM_INT({ return window.innerWidth; }); } @@ -9802,14 +10193,15 @@ void RGFW_sleep(u64 milisecond) { emscripten_sleep(milisecond); } -u64 RGFW_getTimeNS(void) { - return emscripten_get_now() * 1e+6; -} +u64 RGFW_getTimeNS(void) { return RGFW_getTimerValue(); } u64 RGFW_getTime(void) { return emscripten_get_now() * 1000; } +u64 RGFW_getTimerFreq(void) { return (u64)1000000000LLU; } +u64 RGFW_getTimerValue(void) { return emscripten_get_now() * 1e+6; } + void RGFW_releaseCursor(RGFW_window* win) { RGFW_UNUSED(win); emscripten_exit_pointerlock(); @@ -9827,30 +10219,62 @@ void RGFW_window_setName(RGFW_window* win, const char* name) { emscripten_set_window_title(name); } +void RGFW_window_maximize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + RGFW_area screen = RGFW_getScreenSize(); + RGFW_window_move(win, RGFW_POINT(0, 0)); + RGFW_window_resize(win, screen); +} + +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + if (fullscreen) { + win->_flags |= RGFW_windowFullscreen; + EM_ASM( Module.requestFullscreen(false, true); ); + return; + } + win->_flags &= ~RGFW_windowFullscreen; + EM_ASM( Module.exitFullscreen(false, true); ); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + RGFW_UNUSED(win); + EM_ASM({ + var element = document.getElementById("canvas"); + if (element) + element.style.opacity = $1; + }, "elementId", opacity); +} + /* unsupported functions */ +void RGFW_window_focus(RGFW_window* win) { RGFW_UNUSED(win); } +void RGFW_window_raise(RGFW_window* win) { RGFW_UNUSED(win); } +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor mon, RGFW_monitorMode mode, RGFW_modeRequest request) { RGFW_UNUSED(mon); RGFW_UNUSED(mode); RGFW_UNUSED(request); return RGFW_FALSE; } RGFW_monitor* RGFW_getMonitors(void) { return NULL; } RGFW_monitor RGFW_getPrimaryMonitor(void) { return (RGFW_monitor){}; } void RGFW_window_move(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win); RGFW_UNUSED(v); } +void RGFW_window_setAspectRatio(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win); RGFW_UNUSED(a); } void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win); RGFW_UNUSED(a); } void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win); RGFW_UNUSED(a); } void RGFW_window_minimize(RGFW_window* win) { RGFW_UNUSED(win); } void RGFW_window_restore(RGFW_window* win) { RGFW_UNUSED(win); } -void RGFW_window_setBorder(RGFW_window* win, b8 border) { RGFW_UNUSED(win); RGFW_UNUSED(border); } -b32 RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(win); RGFW_UNUSED(icon); RGFW_UNUSED(a); RGFW_UNUSED(channels); return 0; } +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { RGFW_UNUSED(win); RGFW_UNUSED(floating); } +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { RGFW_UNUSED(win); RGFW_UNUSED(border); } +RGFW_bool RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(win); RGFW_UNUSED(icon); RGFW_UNUSED(a); RGFW_UNUSED(channels); return RGFW_FALSE; } void RGFW_window_hide(RGFW_window* win) { RGFW_UNUSED(win); } void RGFW_window_show(RGFW_window* win) {RGFW_UNUSED(win); } -b8 RGFW_window_isHidden(RGFW_window* win) { RGFW_UNUSED(win); return 0; } -b8 RGFW_window_isMinimized(RGFW_window* win) { RGFW_UNUSED(win); return 0; } -b8 RGFW_window_isMaximized(RGFW_window* win) { RGFW_UNUSED(win); return 0; } +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { RGFW_UNUSED(win); return (RGFW_monitor){}; } #endif /* end of web asm defines */ /* unix (macOS, linux, web asm) only stuff */ -#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND) - -/* unix threading */ +#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WASM) || defined(RGFW_WAYLAND) #ifndef RGFW_NO_THREADS #include @@ -9871,9 +10295,7 @@ void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { RGFW_UNUSED(threa #endif #endif -#ifndef RGFW_WEBASM - -/* unix sleep */ +#ifndef RGFW_WASM void RGFW_sleep(u64 ms) { struct timespec time; time.tv_sec = 0; @@ -9883,7 +10305,6 @@ void RGFW_sleep(u64 ms) { nanosleep(&time, NULL); #endif } - #endif #endif /* end of unix / mac stuff*/ diff --git a/src/platforms/rcore_desktop_rgfw.c b/src/platforms/rcore_desktop_rgfw.c index 710b05f39..ea9980c54 100644 --- a/src/platforms/rcore_desktop_rgfw.c +++ b/src/platforms/rcore_desktop_rgfw.c @@ -48,6 +48,11 @@ * **********************************************************************************************/ +#ifndef RAYLIB_H /* this should never actually happen, it's only here for IDEs */ +#include "raylib.h" +#include "../rcore.c" +#endif + #if defined(PLATFORM_WEB_RGFW) #define RGFW_NO_GL_HEADER #endif @@ -86,8 +91,8 @@ void CloseWindow(void); #define Size NSSIZE #endif -#define RGFW_ALLOC(ptr, size) (RGFW_UNUSED(ptr),RL_MALLOC(size)) -#define RGFW_FREE(ptr, size) (RGFW_UNUSED(ptr),RL_FREE(size)) +#define RGFW_ALLOC RL_MALLOC +#define RGFW_FREE RL_FREE #define RGFW_CALLOC RL_CALLOC #include "../external/RGFW.h" @@ -115,6 +120,7 @@ void CloseWindow(void); //---------------------------------------------------------------------------------- typedef struct { RGFW_window *window; // Native display device (physical screen connection) + RGFW_monitor mon; } PlatformData; //---------------------------------------------------------------------------------- @@ -228,7 +234,8 @@ static const unsigned short keyMappingRGFW[] = { [RGFW_KP_8] = KEY_KP_8, [RGFW_KP_9] = KEY_KP_9, [RGFW_KP_0] = KEY_KP_0, - [RGFW_KP_Period] = KEY_KP_DECIMAL + [RGFW_KP_Period] = KEY_KP_DECIMAL, + [RGFW_scrollLock] = KEY_SCROLL_LOCK, }; //---------------------------------------------------------------------------------- @@ -258,17 +265,64 @@ bool WindowShouldClose(void) // Toggle fullscreen mode void ToggleFullscreen(void) { - RGFW_window_maximize(platform.window); - ToggleBorderlessWindowed(); + if (!CORE.Window.fullscreen) + { + // Store previous window position (in case we exit fullscreen) + CORE.Window.previousPosition = CORE.Window.position; + + platform.mon = RGFW_window_getMonitor(platform.window); + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + RGFW_monitor_scaleToWindow(platform.mon, platform.window); + RGFW_window_fullscreen(platform.window); + } + else + { + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + + if (platform.mon.mode.area.w) + { + RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); + + RGFW_monitor_scale(monitor, platform.mon.mode.area); + platform.mon.mode.area.w = 0; + } + + // we update the window position right away + CORE.Window.position = CORE.Window.previousPosition; + RGFW_window_move(platform.window, RGFW_POINT(CORE.Window.position.x, CORE.Window.position.y)); + } + + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) + // NOTE: V-Sync can be enabled by graphic driver configuration + if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); } // Toggle borderless windowed mode void ToggleBorderlessWindowed(void) { - if (platform.window != NULL) + if (platform.window == NULL) + return; + + if (CORE.Window.fullscreen) { - RGFW_window_setBorder(platform.window, CORE.Window.flags & FLAG_WINDOW_UNDECORATED); + CORE.Window.previousPosition = CORE.Window.position; + CORE.Window.previousScreen = CORE.Window.screen; + + RGFW_window_setBorder(platform.window, 0); + + RGFW_monitor mon = RGFW_window_getMonitor(platform.window); + RGFW_window_resize(platform.window, mon.mode.area); + } else { + RGFW_window_setBorder(platform.window, 1); + + CORE.Window.position = CORE.Window.previousPosition; + RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height)); } + + CORE.Window.fullscreen = !CORE.Window.fullscreen; } // Set window state: maximized, if resizable @@ -286,6 +340,9 @@ void MinimizeWindow(void) // Set window state: not minimized/maximized void RestoreWindow(void) { + if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) + RGFW_window_focus(platform.window); + RGFW_window_restore(platform.window); } @@ -300,17 +357,17 @@ void SetWindowState(unsigned int flags) } if (flags & FLAG_FULLSCREEN_MODE) { - RGFW_window_maximize(platform.window); - ToggleBorderlessWindowed(); + if (!CORE.Window.fullscreen) + ToggleFullscreen(); } if (flags & FLAG_WINDOW_RESIZABLE) { - RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); - RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); + RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0)); + RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0)); } if (flags & FLAG_WINDOW_UNDECORATED) { - ToggleBorderlessWindowed(); + RGFW_window_setBorder(platform.window, 0); } if (flags & FLAG_WINDOW_HIDDEN) { @@ -326,27 +383,27 @@ void SetWindowState(unsigned int flags) } if (flags & FLAG_WINDOW_UNFOCUSED) { - TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW"); + CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; } if (flags & FLAG_WINDOW_TOPMOST) { - TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW"); + RGFW_window_setFloating(platform.window, RGFW_TRUE); } if (flags & FLAG_WINDOW_ALWAYS_RUN) { - TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW"); + CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; } if (flags & FLAG_WINDOW_TRANSPARENT) { - TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT post window creation post window creation is not supported on PLATFORM_DESKTOP_RGFW"); + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); } if (flags & FLAG_WINDOW_HIGHDPI) { - TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW"); + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); } if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) { - RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH); + RGFW_window_setMousePassthrough(platform.window, 1); } if (flags & FLAG_BORDERLESS_WINDOWED_MODE) { @@ -358,7 +415,7 @@ void SetWindowState(unsigned int flags) } if (flags & FLAG_INTERLACED_HINT) { - TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW"); + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); } } @@ -373,60 +430,65 @@ void ClearWindowState(unsigned int flags) } if (flags & FLAG_FULLSCREEN_MODE) { - ToggleBorderlessWindowed(); - RGFW_window_restore(platform.window); - CORE.Window.fullscreen = false; + if (CORE.Window.fullscreen) + ToggleFullscreen(); } if (flags & FLAG_WINDOW_RESIZABLE) { - RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0)); - RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0)); + RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); + RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h)); } if (flags & FLAG_WINDOW_UNDECORATED) { - ToggleBorderlessWindowed(); + RGFW_window_setBorder(platform.window, 1); } if (flags & FLAG_WINDOW_HIDDEN) { + if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) + RGFW_window_focus(platform.window); RGFW_window_show(platform.window); } if (flags & FLAG_WINDOW_MINIMIZED) { + if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) + RGFW_window_focus(platform.window); + RGFW_window_restore(platform.window); } if (flags & FLAG_WINDOW_MAXIMIZED) { + if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) + RGFW_window_focus(platform.window); RGFW_window_restore(platform.window); } if (flags & FLAG_WINDOW_UNFOCUSED) { - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW"); + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; } if (flags & FLAG_WINDOW_TOPMOST) { - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW"); + RGFW_window_setFloating(platform.window, RGFW_FALSE); } if (flags & FLAG_WINDOW_ALWAYS_RUN) { - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW"); + CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; } if (flags & FLAG_WINDOW_TRANSPARENT) { - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW"); + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); } if (flags & FLAG_WINDOW_HIGHDPI) { - // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW"); + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); } if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) { - RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH); - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW"); + RGFW_window_setMousePassthrough(platform.window, 0); } if (flags & FLAG_BORDERLESS_WINDOWED_MODE) { - ToggleFullscreen(); + if (CORE.Window.fullscreen) + ToggleBorderlessWindowed(); } if (flags & FLAG_MSAA_4X_HINT) { @@ -434,7 +496,7 @@ void ClearWindowState(unsigned int flags) } if (flags & FLAG_INTERLACED_HINT) { - TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW"); + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); } } @@ -490,7 +552,7 @@ void SetWindowIcon(Image image) // Set icon for window void SetWindowIcons(Image *images, int count) { - TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); + TRACELOG(LOG_WARNING, "SetWindowIcons() unsupported on target platform"); } // Set title for window @@ -540,13 +602,13 @@ void SetWindowSize(int width, int height) // Set window opacity, value opacity is between 0.0 and 1.0 void SetWindowOpacity(float opacity) { - TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); + RGFW_window_setOpacity(win, opacity); } // Set window focused void SetWindowFocused(void) { - RGFW_window_show(platform.window); + RGFW_window_focus(platform.window); } // Get native window handle @@ -569,7 +631,7 @@ int GetMonitorCount(void) for (int i = 0; i < 6; i++) { - if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h) + if (!mons[i].x && !mons[i].y && !mons[i].mode.area.w && mons[i].mode.area.h) { count = i; break; @@ -587,7 +649,7 @@ int GetCurrentMonitor(void) for (int i = 0; i < 6; i++) { - if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) return i; + if ((mons[i].x == mon.x) && (mons[i].y == mon.y)) return i; } return 0; @@ -598,7 +660,7 @@ Vector2 GetMonitorPosition(int monitor) { RGFW_monitor *mons = RGFW_getMonitors(); - return (Vector2){ (float)mons[monitor].rect.x, (float)mons[monitor].rect.y }; + return (Vector2){ (float)mons[monitor].x, (float)mons[monitor].y }; } // Get selected monitor width (currently used by monitor) @@ -606,7 +668,7 @@ int GetMonitorWidth(int monitor) { RGFW_monitor *mons = RGFW_getMonitors(); - return mons[monitor].rect.w; + return mons[monitor].mode.area.w; } // Get selected monitor height (currently used by monitor) @@ -614,7 +676,7 @@ int GetMonitorHeight(int monitor) { RGFW_monitor *mons = RGFW_getMonitors(); - return mons[monitor].rect.h; + return mons[monitor].mode.area.h; } // Get selected monitor physical width in millimetres @@ -636,8 +698,9 @@ int GetMonitorPhysicalHeight(int monitor) // Get selected monitor refresh rate int GetMonitorRefreshRate(int monitor) { - TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); - return 0; + RGFW_monitor *mons = RGFW_getMonitors(); + + return (int)mons[monitor].refreshRate; } // Get the human-readable, UTF-8 encoded name of the selected monitor @@ -785,14 +848,14 @@ void OpenURL(const char *url) // Set internal gamepad mappings int SetGamepadMappings(const char *mappings) { - TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); + TRACELOG(LOG_WARNING, "SetGamepadMappings() unsupported on target platform"); return 0; } // Set gamepad vibration void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) { - TRACELOG(LOG_WARNING, "SetGamepadVibration() not available on target platform"); + TRACELOG(LOG_WARNING, "SetGamepadVibration() unsupported on target platform"); } // Set mouse position XY @@ -812,7 +875,7 @@ void SetMouseCursor(int cursor) // Get physical key name. const char *GetKeyName(int key) { - TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); + TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform"); return ""; } @@ -925,7 +988,12 @@ void PollInputEvents(void) switch (event->type) { - case RGFW_quit: CORE.Window.shouldClose = true; break; + case RGFW_quit: + if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) + event->type = 0; + else + CORE.Window.shouldClose = true; + break; case RGFW_DND: // Dropped file { for (int i = 0; i < event->droppedFilesCount; i++) @@ -1047,8 +1115,8 @@ void PollInputEvents(void) { if (platform.window->_flags & RGFW_HOLD_MOUSE) { - CORE.Input.Mouse.currentPosition.x += (float)event->point.x; - CORE.Input.Mouse.currentPosition.y += (float)event->point.y; + CORE.Input.Mouse.currentPosition.x += (float)event->vector.x; + CORE.Input.Mouse.currentPosition.y += (float)event->vector.y; } else { @@ -1161,21 +1229,43 @@ int InitPlatform(void) flags |= RGFW_windowFullscreen; } + if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) + { + CORE.Window.fullscreen = true; + flags |= RGFW_windowedFullscreen; + } + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_windowNoBorder; if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_windowNoResize; if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_windowTransparent; if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_windowFullscreen; + if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide; + if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize; + // NOTE: Some OpenGL context attributes must be set before window creation // Check selection OpenGL version - if (rlGetVersion() == RL_OPENGL_21) RGFW_setGLVersion(RGFW_glCore, 2, 1); - else if (rlGetVersion() == RL_OPENGL_33) RGFW_setGLVersion(RGFW_glCore, 3, 3); - else if (rlGetVersion() == RL_OPENGL_43) RGFW_setGLVersion(RGFW_glCore, 4, 1); + if (rlGetVersion() == RL_OPENGL_21) + { + RGFW_setGLHint(RGFW_glMajor, 2); + RGFW_setGLHint(RGFW_glMinor, 1); + } + else if (rlGetVersion() == RL_OPENGL_33) + { + RGFW_setGLHint(RGFW_glCore, 3); + RGFW_setGLHint(RGFW_glMinor, 3); + } + else if (rlGetVersion() == RL_OPENGL_43) + { + RGFW_setGLHint(RGFW_glCore, 3); + RGFW_setGLHint(RGFW_glMinor, 3); + } - if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLSamples(4); + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLHint(RGFW_glSamples, 4); platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags); + platform.mon.mode.area.w = 0; #ifndef PLATFORM_WEB_RGFW RGFW_area screenSize = RGFW_getScreenSize(); @@ -1229,14 +1319,6 @@ int InitPlatform(void) rlLoadExtensions((void *)RGFW_getProcAddress); //---------------------------------------------------------------------------- - // TODO: Initialize input events system - // It could imply keyboard, mouse, gamepad, touch... - // Depending on the platform libraries/SDK it could use a callback mechanism - // For system events and inputs evens polling on a per-frame basis, use PollInputEvents() - //---------------------------------------------------------------------------- - // ... - //---------------------------------------------------------------------------- - // Initialize timing system //---------------------------------------------------------------------------- InitTimer(); From 4522ecae1aeed80df9e88331583a44a0376a973d Mon Sep 17 00:00:00 2001 From: Ralph Caraveo Date: Fri, 21 Feb 2025 06:29:12 -0800 Subject: [PATCH 02/17] [raudio] Fixed memory leak on early-return of WaveFormat func (#4779) In the case of a failure within miniaudio on the function: ma_convert_frames, the dynamic memory allocated for the `data` variable will leak on the early return. --- src/raudio.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/raudio.c b/src/raudio.c index a143c5ff5..2b6628a24 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -1240,6 +1240,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate); if (frameCount == 0) { + RL_FREE(wave->data); TRACELOG(LOG_WARNING, "WAVE: Failed format conversion"); return; } From 99d2119dd6795205352cab41ca1ed7efd5d35c4e Mon Sep 17 00:00:00 2001 From: Peter0x44 Date: Fri, 21 Feb 2025 06:31:50 -0800 Subject: [PATCH 03/17] [build] Add CI for ARM64 with Visual Studio (#4781) * [build] Add ARM64 configuration to raylib.sln * [build] Add ARM64 to windows.yml --- .github/workflows/windows.yml | 26 +- .../examples/audio_mixed_processor.vcxproj | 957 ++- .../examples/audio_module_playing.vcxproj | 957 ++- .../examples/audio_music_stream.vcxproj | 957 ++- .../VS2022/examples/audio_raw_stream.vcxproj | 957 ++- .../examples/audio_sound_loading.vcxproj | 957 ++- .../VS2022/examples/audio_sound_multi.vcxproj | 957 ++- .../examples/audio_stream_effects.vcxproj | 957 ++- .../VS2022/examples/core_2d_camera.vcxproj | 957 ++- .../core_2d_camera_mouse_zoom.vcxproj | 957 ++- .../core_2d_camera_platformer.vcxproj | 957 ++- .../core_2d_camera_split_screen.vcxproj | 951 ++- .../core_3d_camera_first_person.vcxproj | 957 ++- .../examples/core_3d_camera_free.vcxproj | 957 ++- .../examples/core_3d_camera_mode.vcxproj | 957 ++- .../core_3d_camera_split_screen.vcxproj | 951 ++- .../VS2022/examples/core_3d_picking.vcxproj | 957 ++- .../examples/core_automation_events.vcxproj | 957 ++- .../core_basic_screen_manager.vcxproj | 957 ++- .../VS2022/examples/core_basic_window.vcxproj | 957 ++- .../core_custom_frame_control.vcxproj | 957 ++- .../examples/core_custom_logging.vcxproj | 957 ++- .../VS2022/examples/core_drop_files.vcxproj | 957 ++- .../examples/core_input_gamepad.vcxproj | 951 ++- .../examples/core_input_gestures.vcxproj | 951 ++- .../VS2022/examples/core_input_keys.vcxproj | 951 ++- .../VS2022/examples/core_input_mouse.vcxproj | 951 ++- .../examples/core_input_mouse_wheel.vcxproj | 957 ++- .../examples/core_input_multitouch.vcxproj | 951 ++- .../core_input_virtual_controls.vcxproj | 957 ++- .../examples/core_loading_thread.vcxproj | 951 ++- .../examples/core_random_sequence.vcxproj | 951 ++- .../examples/core_random_values.vcxproj | 951 ++- .../VS2022/examples/core_scissor_test.vcxproj | 951 ++- .../examples/core_smooth_pixelperfect.vcxproj | 957 ++- .../examples/core_storage_values.vcxproj | 951 ++- .../VS2022/examples/core_vr_simulator.vcxproj | 951 ++- .../VS2022/examples/core_window_flags.vcxproj | 951 ++- .../examples/core_window_letterbox.vcxproj | 951 ++- .../examples/core_window_should_close.vcxproj | 957 ++- .../VS2022/examples/core_world_screen.vcxproj | 951 ++- .../VS2022/examples/easings_testbed.vcxproj | 951 ++- .../examples/embedded_files_loading.vcxproj | 951 ++- .../VS2022/examples/models_animation.vcxproj | 951 ++- .../VS2022/examples/models_billboard.vcxproj | 951 ++- .../examples/models_bone_socket.vcxproj | 951 ++- .../examples/models_box_collisions.vcxproj | 951 ++- .../VS2022/examples/models_cubicmap.vcxproj | 951 ++- .../examples/models_draw_cube_texture.vcxproj | 957 ++- .../examples/models_first_person_maze.vcxproj | 951 ++- .../examples/models_geometric_shapes.vcxproj | 951 ++- .../examples/models_gpu_skinning.vcxproj | 951 ++- .../VS2022/examples/models_heightmap.vcxproj | 951 ++- .../VS2022/examples/models_loading.vcxproj | 951 ++- .../examples/models_loading_gltf.vcxproj | 957 ++- .../examples/models_loading_m3d.vcxproj | 951 ++- .../examples/models_loading_vox.vcxproj | 951 ++- .../examples/models_mesh_generation.vcxproj | 951 ++- .../examples/models_mesh_picking.vcxproj | 951 ++- .../models_orthographic_projection.vcxproj | 951 ++- .../examples/models_rlgl_solar_system.vcxproj | 951 ++- .../VS2022/examples/models_skybox.vcxproj | 951 ++- .../examples/models_waving_cubes.vcxproj | 951 ++- .../examples/models_yaw_pitch_roll.vcxproj | 951 ++- .../examples/rlgl_compute_shaders.vcxproj | 953 ++- .../VS2022/examples/rlgl_standalone.vcxproj | 963 ++- .../examples/shaders_basic_lighting.vcxproj | 951 ++- .../examples/shaders_custom_uniform.vcxproj | 951 ++- .../examples/shaders_deferred_render.vcxproj | 957 ++- .../examples/shaders_eratosthenes.vcxproj | 951 ++- projects/VS2022/examples/shaders_fog.vcxproj | 951 ++- .../examples/shaders_hot_reloading.vcxproj | 951 ++- .../examples/shaders_hybrid_render.vcxproj | 951 ++- .../VS2022/examples/shaders_julia_set.vcxproj | 951 ++- .../examples/shaders_mesh_instancing.vcxproj | 951 ++- .../examples/shaders_model_shader.vcxproj | 951 ++- .../examples/shaders_multi_sample2d.vcxproj | 951 ++- .../examples/shaders_palette_switch.vcxproj | 951 ++- .../examples/shaders_postprocessing.vcxproj | 951 ++- .../examples/shaders_raymarching.vcxproj | 951 ++- .../shaders_rounded_rectangle.vcxproj | 951 ++- .../VS2022/examples/shaders_shadowmap.vcxproj | 951 ++- .../examples/shaders_shapes_textures.vcxproj | 951 ++- .../examples/shaders_simple_mask.vcxproj | 951 ++- .../VS2022/examples/shaders_spotlight.vcxproj | 951 ++- .../examples/shaders_texture_drawing.vcxproj | 951 ++- .../examples/shaders_texture_outline.vcxproj | 957 ++- .../examples/shaders_texture_tiling.vcxproj | 957 ++- .../examples/shaders_texture_waves.vcxproj | 951 ++- .../shaders_vertex_displacement.vcxproj | 951 ++- .../examples/shaders_write_depth.vcxproj | 951 ++- .../examples/shapes_basic_shapes.vcxproj | 951 ++- .../examples/shapes_bouncing_ball.vcxproj | 951 ++- .../examples/shapes_collision_area.vcxproj | 951 ++- .../examples/shapes_colors_palette.vcxproj | 951 ++- .../shapes_draw_circle_sector.vcxproj | 951 ++- .../shapes_draw_rectangle_rounded.vcxproj | 951 ++- .../VS2022/examples/shapes_draw_ring.vcxproj | 951 ++- .../examples/shapes_easings_ball_anim.vcxproj | 951 ++- .../examples/shapes_easings_box_anim.vcxproj | 951 ++- .../shapes_easings_rectangle_array.vcxproj | 951 ++- .../examples/shapes_following_eyes.vcxproj | 951 ++- .../examples/shapes_lines_bezier.vcxproj | 951 ++- .../examples/shapes_logo_raylib.vcxproj | 951 ++- .../examples/shapes_logo_raylib_anim.vcxproj | 951 ++- .../shapes_rectangle_advanced.vcxproj | 957 ++- .../examples/shapes_rectangle_scaling.vcxproj | 951 ++- .../examples/shapes_splines_drawing.vcxproj | 957 ++- .../examples/shapes_top_down_lights.vcxproj | 957 ++- .../examples/text_codepoints_loading.vcxproj | 951 ++- projects/VS2022/examples/text_draw_3d.vcxproj | 951 ++- .../VS2022/examples/text_font_filters.vcxproj | 951 ++- .../VS2022/examples/text_font_loading.vcxproj | 951 ++- .../VS2022/examples/text_font_sdf.vcxproj | 951 ++- .../examples/text_font_spritefont.vcxproj | 951 ++- .../VS2022/examples/text_format_text.vcxproj | 951 ++- .../VS2022/examples/text_input_box.vcxproj | 951 ++- .../VS2022/examples/text_raylib_fonts.vcxproj | 951 ++- .../examples/text_rectangle_bounds.vcxproj | 951 ++- projects/VS2022/examples/text_unicode.vcxproj | 951 ++- .../VS2022/examples/text_writing_anim.vcxproj | 951 ++- .../textures_background_scrolling.vcxproj | 951 ++- .../examples/textures_blend_modes.vcxproj | 951 ++- .../examples/textures_bunnymark.vcxproj | 951 ++- .../examples/textures_draw_tiled.vcxproj | 951 ++- .../examples/textures_fog_of_war.vcxproj | 951 ++- .../examples/textures_gif_player.vcxproj | 951 ++- .../examples/textures_image_drawing.vcxproj | 951 ++- .../textures_image_generation.vcxproj | 951 ++- .../examples/textures_image_loading.vcxproj | 951 ++- .../textures_image_processing.vcxproj | 951 ++- .../examples/textures_image_text.vcxproj | 951 ++- .../examples/textures_logo_raylib.vcxproj | 951 ++- .../examples/textures_mouse_painting.vcxproj | 951 ++- .../examples/textures_npatch_drawing.vcxproj | 951 ++- .../textures_particles_blending.vcxproj | 951 ++- .../VS2022/examples/textures_polygon.vcxproj | 951 ++- .../VS2022/examples/textures_raw_data.vcxproj | 951 ++- .../examples/textures_sprite_anim.vcxproj | 951 ++- .../examples/textures_sprite_button.vcxproj | 951 ++- .../textures_sprite_explosion.vcxproj | 951 ++- .../examples/textures_srcrec_dstrec.vcxproj | 951 ++- .../examples/textures_textured_curve.vcxproj | 951 ++- .../VS2022/examples/textures_to_image.vcxproj | 951 ++- projects/VS2022/raylib.sln | 6729 ++++++++++------- projects/VS2022/raylib/raylib.vcxproj | 992 ++- 146 files changed, 85432 insertions(+), 58514 deletions(-) diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml index f8e19f0fc..2f0fbdbd0 100644 --- a/.github/workflows/windows.yml +++ b/.github/workflows/windows.yml @@ -28,27 +28,35 @@ jobs: max-parallel: 1 matrix: compiler: [mingw-w64, msvc16] - bits: [32, 64] + ziptarget: [ win32, win64, winarm64 ] include: - compiler: mingw-w64 - bits: 32 ARCH: "i686" WINDRES_ARCH: pe-i386 + ziptarget: "win32" - compiler: mingw-w64 - bits: 64 ARCH: "x86_64" WINDRES_ARCH: pe-x86-64 + ziptarget: "win64" - compiler: msvc16 - bits: 32 ARCH: "x86" VSARCHPATH: "Win32" + ziptarget: "win32" - compiler: msvc16 - bits: 64 ARCH: "x64" VSARCHPATH: "x64" + ziptarget: "win64" + - compiler: msvc16 + ARCH: "ARM64" + VSARCHPATH: "ARM64" + ziptarget: "winarm64" + exclude: + - compiler: mingw-w64 + ziptarget: winarm64 # We don't build arm64 with mingw-w64 yet + env: - RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }} + RELEASE_NAME: raylib-dev_${{ matrix.ziptarget }}_${{ matrix.compiler }} GNUTARGET: default steps: @@ -57,7 +65,7 @@ jobs: - name: Setup Release Version run: | - echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV + echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_${{ matrix.ziptarget }}_${{ matrix.compiler }}" >> $GITHUB_ENV shell: bash if: github.event_name == 'release' && github.event.action == 'published' @@ -90,7 +98,7 @@ jobs: shell: cmd if: | matrix.compiler == 'mingw-w64' && - matrix.bits == 32 + matrix.arch == 'i686' - name: Build Library (MinGW-w64 64bit) run: | @@ -105,7 +113,7 @@ jobs: shell: cmd if: | matrix.compiler == 'mingw-w64' && - matrix.bits == 64 + matrix.arch == 'x86_64' - name: Build Library (MSVC16) run: | diff --git a/projects/VS2022/examples/audio_mixed_processor.vcxproj b/projects/VS2022/examples/audio_mixed_processor.vcxproj index 26eb50473..9adf33344 100644 --- a/projects/VS2022/examples/audio_mixed_processor.vcxproj +++ b/projects/VS2022/examples/audio_mixed_processor.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {A4B0D971-3CD6-41C9-8AB2-055D25A33373} - Win32Proj - audio_mixed_processor - 10.0 - audio_mixed_processor - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - Unicode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - /FS %(AdditionalOptions) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/audio_sound_multi.vcxproj b/projects/VS2022/examples/audio_sound_multi.vcxproj index 5bfed78fb..ca4eb2b38 100644 --- a/projects/VS2022/examples/audio_sound_multi.vcxproj +++ b/projects/VS2022/examples/audio_sound_multi.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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Release + x64 + + + + {F81C5819-85B4-4D2E-B6DC-104A7634461B} + Win32Proj + audio_sound_multi + 10.0 + audio_sound_multi + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/audio_stream_effects.vcxproj b/projects/VS2022/examples/audio_stream_effects.vcxproj index 7374303f1..b9ac9c4df 100644 --- a/projects/VS2022/examples/audio_stream_effects.vcxproj +++ b/projects/VS2022/examples/audio_stream_effects.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} - Win32Proj - audio_stream_effects - 10.0 - audio_stream_effects - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_3d_camera_first_person.vcxproj b/projects/VS2022/examples/core_3d_camera_first_person.vcxproj index 5b42fd671..9831a3f6d 100644 --- a/projects/VS2022/examples/core_3d_camera_first_person.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_first_person.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 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Release + x64 + + + + {557138B0-7BE2-4392-B2E2-B45734031A62} + Win32Proj + core_3d_camera_first_person + 10.0 + core_3d_camera_first_person + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_3d_camera_free.vcxproj b/projects/VS2022/examples/core_3d_camera_free.vcxproj index f47e26c74..d2640f751 100644 --- a/projects/VS2022/examples/core_3d_camera_free.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_free.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {9EED87BB-527F-4D05-9384-6D16CFD627A8} - Win32Proj - core_3d_camera_free - 10.0 - core_3d_camera_free - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_automation_events.vcxproj b/projects/VS2022/examples/core_automation_events.vcxproj index e70a6b1ea..275d39c98 100644 --- a/projects/VS2022/examples/core_automation_events.vcxproj +++ b/projects/VS2022/examples/core_automation_events.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} - Win32Proj - core_automation_events - 10.0 - core_automation_events - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_basic_screen_manager.vcxproj b/projects/VS2022/examples/core_basic_screen_manager.vcxproj index 1fe1824fe..8794ef92f 100644 --- a/projects/VS2022/examples/core_basic_screen_manager.vcxproj +++ b/projects/VS2022/examples/core_basic_screen_manager.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - /FS %(AdditionalOptions) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {8B1AF423-00F1-4924-AC54-F77D402D2AC9} + Win32Proj + core_basic_screen_manager + 10.0 + core_basic_screen_manager + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_basic_window.vcxproj b/projects/VS2022/examples/core_basic_window.vcxproj index f1c88bf03..baec0bf2b 100644 --- a/projects/VS2022/examples/core_basic_window.vcxproj +++ b/projects/VS2022/examples/core_basic_window.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {0981CA98-E4A5-4DF1-987F-A41D09131EFC} - Win32Proj - core_basic_window - 10.0 - core_basic_window - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_input_gestures.vcxproj b/projects/VS2022/examples/core_input_gestures.vcxproj index 5603c802a..f150195ba 100644 --- a/projects/VS2022/examples/core_input_gestures.vcxproj +++ b/projects/VS2022/examples/core_input_gestures.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + 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_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_input_keys.vcxproj b/projects/VS2022/examples/core_input_keys.vcxproj index 76ceec8ba..264ee22f2 100644 --- a/projects/VS2022/examples/core_input_keys.vcxproj +++ b/projects/VS2022/examples/core_input_keys.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {92B64AE7-D773-4F05-89F1-CE59BBF4F053} - Win32Proj - core_input_keys - 10.0 - core_input_keys - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_loading_thread.vcxproj b/projects/VS2022/examples/core_loading_thread.vcxproj index f738d75ec..06fe7837c 100644 --- a/projects/VS2022/examples/core_loading_thread.vcxproj +++ b/projects/VS2022/examples/core_loading_thread.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - 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x64 + + + + {F026020F-7B00-40C8-91C3-5DE85EC45A95} + Win32Proj + core_loading_thread + 10.0 + core_loading_thread + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_random_sequence.vcxproj b/projects/VS2022/examples/core_random_sequence.vcxproj index 59e1bfc1a..235aeb6ee 100644 --- a/projects/VS2022/examples/core_random_sequence.vcxproj +++ b/projects/VS2022/examples/core_random_sequence.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} - Win32Proj - core_random_sequence - 10.0 - core_random_sequence - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_vr_simulator.vcxproj b/projects/VS2022/examples/core_vr_simulator.vcxproj index 4bf004d01..060631239 100644 --- a/projects/VS2022/examples/core_vr_simulator.vcxproj +++ b/projects/VS2022/examples/core_vr_simulator.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {83F586FA-C801-4979-ACCA-006BD628CC88} - Win32Proj - core_vr_simulator - 10.0 - core_vr_simulator - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {83F586FA-C801-4979-ACCA-006BD628CC88} + Win32Proj + core_vr_simulator + 10.0 + core_vr_simulator + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/core_window_flags.vcxproj b/projects/VS2022/examples/core_window_flags.vcxproj index a4a1f597d..1cc9a1bf1 100644 --- a/projects/VS2022/examples/core_window_flags.vcxproj +++ b/projects/VS2022/examples/core_window_flags.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22} - Win32Proj - core_window_flags - 10.0 - core_window_flags - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_animation.vcxproj b/projects/VS2022/examples/models_animation.vcxproj index 52b4f18b1..3b310ceda 100644 --- a/projects/VS2022/examples/models_animation.vcxproj +++ b/projects/VS2022/examples/models_animation.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_draw_cube_texture.vcxproj b/projects/VS2022/examples/models_draw_cube_texture.vcxproj index d5e0e8bee..d44ddabc9 100644 --- a/projects/VS2022/examples/models_draw_cube_texture.vcxproj +++ b/projects/VS2022/examples/models_draw_cube_texture.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} - Win32Proj - models_draw_cube_texture - 10.0 - models_draw_cube_texture - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_first_person_maze.vcxproj b/projects/VS2022/examples/models_first_person_maze.vcxproj index 74e53cfaf..d5ffff4aa 100644 --- a/projects/VS2022/examples/models_first_person_maze.vcxproj +++ b/projects/VS2022/examples/models_first_person_maze.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_loading_gltf.vcxproj b/projects/VS2022/examples/models_loading_gltf.vcxproj index aba2e6843..29b14abcd 100644 --- a/projects/VS2022/examples/models_loading_gltf.vcxproj +++ b/projects/VS2022/examples/models_loading_gltf.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} - Win32Proj - models_loading_gltf - 10.0 - models_loading_gltf - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_loading_m3d.vcxproj b/projects/VS2022/examples/models_loading_m3d.vcxproj index f08b1ebb2..a75a8645d 100644 --- a/projects/VS2022/examples/models_loading_m3d.vcxproj +++ b/projects/VS2022/examples/models_loading_m3d.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_rlgl_solar_system.vcxproj b/projects/VS2022/examples/models_rlgl_solar_system.vcxproj index e260b2dbe..79adc7373 100644 --- a/projects/VS2022/examples/models_rlgl_solar_system.vcxproj +++ b/projects/VS2022/examples/models_rlgl_solar_system.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {A53CCF42-A972-478F-9336-0F618B3EC06A} - Win32Proj - models_rlgl_solar_system - 10.0 - models_rlgl_solar_system - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/models_skybox.vcxproj b/projects/VS2022/examples/models_skybox.vcxproj index bcb901485..8f04fc59c 100644 --- a/projects/VS2022/examples/models_skybox.vcxproj +++ b/projects/VS2022/examples/models_skybox.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_custom_uniform.vcxproj b/projects/VS2022/examples/shaders_custom_uniform.vcxproj index 890aedbd2..76eedca85 100644 --- a/projects/VS2022/examples/shaders_custom_uniform.vcxproj +++ b/projects/VS2022/examples/shaders_custom_uniform.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} - Win32Proj - shaders_custom_uniform - 10.0 - shaders_custom_uniform - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) 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+ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_hybrid_render.vcxproj b/projects/VS2022/examples/shaders_hybrid_render.vcxproj index ba8cdc58b..f2fd373d5 100644 --- a/projects/VS2022/examples/shaders_hybrid_render.vcxproj +++ b/projects/VS2022/examples/shaders_hybrid_render.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} - Win32Proj - shaders_hybrid_render - 10.0 - shaders_hybrid_render - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} + Win32Proj + shaders_hybrid_render + 10.0 + shaders_hybrid_render + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_julia_set.vcxproj b/projects/VS2022/examples/shaders_julia_set.vcxproj index 72ee38444..bf224f81f 100644 --- a/projects/VS2022/examples/shaders_julia_set.vcxproj +++ b/projects/VS2022/examples/shaders_julia_set.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - 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x64 + + + + {D34939FE-8873-4C53-8D6C-74DED78EA3C4} + Win32Proj + shaders_julia_set + 10.0 + shaders_julia_set + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_mesh_instancing.vcxproj b/projects/VS2022/examples/shaders_mesh_instancing.vcxproj index 8a5f1435c..42a43ac85 100644 --- a/projects/VS2022/examples/shaders_mesh_instancing.vcxproj +++ b/projects/VS2022/examples/shaders_mesh_instancing.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {274C0319-7E1E-4188-936B-8DF3331230B3} - Win32Proj - shaders_mesh_instancing - 10.0 - shaders_mesh_instancing - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_postprocessing.vcxproj b/projects/VS2022/examples/shaders_postprocessing.vcxproj index 31304856a..d8a6aac56 100644 --- a/projects/VS2022/examples/shaders_postprocessing.vcxproj +++ b/projects/VS2022/examples/shaders_postprocessing.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {7381D91E-5C72-48F0-AAB4-95C9B10D7484} - Win32Proj - shaders_postprocessing - 10.0 - shaders_postprocessing - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_raymarching.vcxproj b/projects/VS2022/examples/shaders_raymarching.vcxproj index 46e2efe6d..c7a8cdda6 100644 --- a/projects/VS2022/examples/shaders_raymarching.vcxproj +++ b/projects/VS2022/examples/shaders_raymarching.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - $(SolutionDir)..\..\examples\shaders - WindowsLocalDebugger - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - /FS %(AdditionalOptions) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {D36EC43E-B31F-4CF4-8285-93A7A9D90189} + Win32Proj + shaders_raymarching + 10.0 + shaders_raymarching + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj b/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj index fd6c9fcc5..28f0d9295 100644 --- a/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj +++ b/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4} - Win32Proj - shaders_rounded_rectangle - 10.0 - shaders_rounded_rectangle - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_spotlight.vcxproj b/projects/VS2022/examples/shaders_spotlight.vcxproj index 8351362d7..f1adf8d3d 100644 --- a/projects/VS2022/examples/shaders_spotlight.vcxproj +++ b/projects/VS2022/examples/shaders_spotlight.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {11F33A39-74B7-4018-B5F9-CC285A673A8F} - Win32Proj - shaders_spotlight - 10.0 - shaders_spotlight - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {11F33A39-74B7-4018-B5F9-CC285A673A8F} + Win32Proj + shaders_spotlight + 10.0 + shaders_spotlight + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_texture_drawing.vcxproj b/projects/VS2022/examples/shaders_texture_drawing.vcxproj index 621d9d6f9..fa342d570 100644 --- a/projects/VS2022/examples/shaders_texture_drawing.vcxproj +++ b/projects/VS2022/examples/shaders_texture_drawing.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - /FS %(AdditionalOptions) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - 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x64 + + + + {A6F5E35E-B4A7-41B3-853A-75558E6E0715} + Win32Proj + shaders_texture_drawing + 10.0 + shaders_texture_drawing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_texture_outline.vcxproj b/projects/VS2022/examples/shaders_texture_outline.vcxproj index dd90ef9fb..ceb3be8f8 100644 --- a/projects/VS2022/examples/shaders_texture_outline.vcxproj +++ b/projects/VS2022/examples/shaders_texture_outline.vcxproj @@ -1,390 +1,569 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {A546E75A-5242-46E6-9A9E-6C91554EAB84} - Win32Proj - shaders_texture_outline - 10.0 - shaders_texture_outline - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shaders_write_depth.vcxproj b/projects/VS2022/examples/shaders_write_depth.vcxproj index 18b1d8797..38dd4a8df 100644 --- a/projects/VS2022/examples/shaders_write_depth.vcxproj +++ b/projects/VS2022/examples/shaders_write_depth.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {70B35F59-AFC2-4D8F-8833-5314D2047A81} - Win32Proj - shaders_write_depth - 10.0 - shaders_write_depth - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_basic_shapes.vcxproj b/projects/VS2022/examples/shapes_basic_shapes.vcxproj index 198fbdae8..b29481534 100644 --- a/projects/VS2022/examples/shapes_basic_shapes.vcxproj +++ b/projects/VS2022/examples/shapes_basic_shapes.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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x64 + + + + {C27794B5-1293-4EA7-BC0E-0F18E6325539} + Win32Proj + shapes_basic_shapes + 10.0 + shapes_basic_shapes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_bouncing_ball.vcxproj b/projects/VS2022/examples/shapes_bouncing_ball.vcxproj index bc2196922..e80a65924 100644 --- a/projects/VS2022/examples/shapes_bouncing_ball.vcxproj +++ b/projects/VS2022/examples/shapes_bouncing_ball.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {02F41059-12A2-4A96-8D77-07EFE4B108FD} - Win32Proj - shapes_bouncing_ball - 10.0 - shapes_bouncing_ball - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + 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+ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj b/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj index 74f55c6b8..c960f322c 100644 --- a/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj +++ b/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {1C49E35A-2838-49D9-9D5F-4B8134960EF6} - Win32Proj - shapes_easings_ball_anim - 10.0 - shapes_easings_ball_anim - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - false - 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_logo_raylib.vcxproj b/projects/VS2022/examples/shapes_logo_raylib.vcxproj index 7a796e9dc..4c0863372 100644 --- a/projects/VS2022/examples/shapes_logo_raylib.vcxproj +++ b/projects/VS2022/examples/shapes_logo_raylib.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - /FS %(AdditionalOptions) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {56E68E37-B3FC-4799-91AF-0CA10B6D55A5} + Win32Proj + shapes_logo_raylib + 10.0 + shapes_logo_raylib + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj b/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj index 954bf8a0d..a9f3f5f09 100644 --- a/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj +++ b/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79} - Win32Proj - shapes_logo_raylib_anim - 10.0 - shapes_logo_raylib_anim - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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"$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/text_codepoints_loading.vcxproj b/projects/VS2022/examples/text_codepoints_loading.vcxproj index fa3e4487a..1422b3c0d 100644 --- a/projects/VS2022/examples/text_codepoints_loading.vcxproj +++ b/projects/VS2022/examples/text_codepoints_loading.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/text_draw_3d.vcxproj b/projects/VS2022/examples/text_draw_3d.vcxproj index 0ea41840c..5ce6c5c9e 100644 --- a/projects/VS2022/examples/text_draw_3d.vcxproj +++ b/projects/VS2022/examples/text_draw_3d.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {27B110CC-43C0-400A-89D9-245E681647D7} - Win32Proj - text_draw_3d - 10.0 - text_draw_3d - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + 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+ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/text_font_filters.vcxproj b/projects/VS2022/examples/text_font_filters.vcxproj index 28a60766e..bb5ee591d 100644 --- a/projects/VS2022/examples/text_font_filters.vcxproj +++ b/projects/VS2022/examples/text_font_filters.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A} - Win32Proj - text_font_filters - 10.0 - text_font_filters - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - Unicode - - - Application - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/text_input_box.vcxproj b/projects/VS2022/examples/text_input_box.vcxproj index b676c68ee..31564485e 100644 --- a/projects/VS2022/examples/text_input_box.vcxproj +++ b/projects/VS2022/examples/text_input_box.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {2BB0C1D4-9298-45AC-B244-67A99769A292} - Win32Proj - text_input_box - 10.0 - text_input_box - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - Copy Debug DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {2BB0C1D4-9298-45AC-B244-67A99769A292} + Win32Proj + text_input_box + 10.0 + text_input_box + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/text_raylib_fonts.vcxproj b/projects/VS2022/examples/text_raylib_fonts.vcxproj index d6eba6b18..7b96f2cc1 100644 --- a/projects/VS2022/examples/text_raylib_fonts.vcxproj +++ b/projects/VS2022/examples/text_raylib_fonts.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {56FB0A45-145F-4EAE-B2C8-E5833E682D8F} - Win32Proj - text_raylib_fonts - 10.0 - text_raylib_fonts - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_blend_modes.vcxproj b/projects/VS2022/examples/textures_blend_modes.vcxproj index 783e82580..65e84834b 100644 --- a/projects/VS2022/examples/textures_blend_modes.vcxproj +++ b/projects/VS2022/examples/textures_blend_modes.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - /FS %(AdditionalOptions) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - - - Level3 - Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) - CompileAsC - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - - - Console - true - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {6D75CD88-1A03-4955-B8C7-ACFC3742154F} + Win32Proj + textures_blend_modes + 10.0 + textures_blend_modes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_bunnymark.vcxproj b/projects/VS2022/examples/textures_bunnymark.vcxproj index c5640c67b..d0dcc8d2c 100644 --- a/projects/VS2022/examples/textures_bunnymark.vcxproj +++ b/projects/VS2022/examples/textures_bunnymark.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC} - Win32Proj - textures_bunnymark - 10.0 - textures_bunnymark - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_image_generation.vcxproj b/projects/VS2022/examples/textures_image_generation.vcxproj index 754bb6e32..179b92088 100644 --- a/projects/VS2022/examples/textures_image_generation.vcxproj +++ b/projects/VS2022/examples/textures_image_generation.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {B19DD336-538E-4091-A559-EAA717FEC899} - Win32Proj - textures_image_generation - 10.0 - textures_image_generation - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_image_loading.vcxproj b/projects/VS2022/examples/textures_image_loading.vcxproj index 95f8fa93f..a0615dcaa 100644 --- a/projects/VS2022/examples/textures_image_loading.vcxproj +++ b/projects/VS2022/examples/textures_image_loading.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_particles_blending.vcxproj b/projects/VS2022/examples/textures_particles_blending.vcxproj index 81ce6e234..ea13ef74b 100644 --- a/projects/VS2022/examples/textures_particles_blending.vcxproj +++ b/projects/VS2022/examples/textures_particles_blending.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj b/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj index 102adf4cc..9ec465159 100644 --- a/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj +++ b/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {103B292B-049B-4B15-85A1-9F902840DB2C} - Win32Proj - textures_srcrec_dstrec - 10.0 - textures_srcrec_dstrec - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/textures_textured_curve.vcxproj b/projects/VS2022/examples/textures_textured_curve.vcxproj index 9b989f72c..9d4525967 100644 --- a/projects/VS2022/examples/textures_textured_curve.vcxproj +++ b/projects/VS2022/examples/textures_textured_curve.vcxproj @@ -1,387 +1,566 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - 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true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 8f3323bc8..3859c15b0 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -1,2797 +1,3932 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 17 -VisualStudioVersion = 17.0.31912.275 -MinimumVisualStudioVersion = 10.0.40219.1 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-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_module_playing", "examples\audio_module_playing.vcxproj", "{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_music_stream", "examples\audio_music_stream.vcxproj", "{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_raw_stream", "examples\audio_raw_stream.vcxproj", "{93A1F656-0D29-4C5E-B140-11F23FF5D6AB}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_loading", "examples\audio_sound_loading.vcxproj", "{F81C5819-85B6-4D2E-B6DC-104A7634461B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera", "examples\core_2d_camera.vcxproj", "{66CC5B13-881A-412F-8C51-746622A91C5A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_platformer", "examples\core_2d_camera_platformer.vcxproj", "{CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B}" 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"{20AD0AC9-9159-4744-99CC-6AC5779D6B87}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_drop_files", "examples\core_drop_files.vcxproj", "{0199E349-0701-40BC-8A7F-06A54FFA3E7C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad", "examples\core_input_gamepad.vcxproj", "{8F19E3DA-8929-4000-87B5-3CA6929636CC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gestures", "examples\core_input_gestures.vcxproj", "{51A00565-5787-4911-9CC0-28403AA4909D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_keys", "examples\core_input_keys.vcxproj", "{92B64AE7-D773-4F05-89F1-CE59BBF4F053}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse", "examples\core_input_mouse.vcxproj", "{A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "examples\core_input_multitouch.vcxproj", "{A643BB06-735D-47F3-BFE7-B6D3C36F7097}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_sequence", "examples\core_random_sequence.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{B332DCA8-3599-4A99-917A-82261BDC27AC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_scissor_test", "examples\core_scissor_test.vcxproj", "{59089B0C-AAB4-4532-B294-44DEAE7178B7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_storage_values", "examples\core_storage_values.vcxproj", "{C298876B-6C12-4EA4-903B-33450BCD9884}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_vr_simulator", "examples\core_vr_simulator.vcxproj", "{83F586FA-C801-4979-ACCA-006BD628CC88}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_flags", "examples\core_window_flags.vcxproj", "{86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_letterbox", "examples\core_window_letterbox.vcxproj", "{FF2970AE-E2E9-405F-B321-D523A1BD44A0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "examples\core_world_screen.vcxproj", "{79417CE2-FEEB-42F0-BC53-62D5267B19B1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard", "examples\models_billboard.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_cubicmap", "examples\models_cubicmap.vcxproj", "{82F3D34B-8DB2-4C6A-98B1-132245DD9D99}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "core", "core", "{6C82BAAE-BDDF-457D-8FA8-7E2490B07035}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "audio", "audio", "{CC132A4D-D081-4C26-BFB9-AB11984054F8}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "models", "models", "{AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "textures", "textures", "{DA049009-21FF-4AC0-84E4-830DD1BCD0CE}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shapes", "shapes", "{278D8859-20B1-428F-8448-064F46E1F021}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shaders", "shaders", "{5317807F-61D4-4E0F-B6DC-2D9F12621ED9}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_first_person_maze", "examples\models_first_person_maze.vcxproj", "{CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometric_shapes", "examples\models_geometric_shapes.vcxproj", "{14BA7F98-02CC-4648-9236-676BFF9458AF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_heightmap", "examples\models_heightmap.vcxproj", "{0859A973-E4FE-4688-8D16-0253163FDE24}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading", "examples\models_loading.vcxproj", "{F3412853-2B6A-4334-8CF2-B796CDAE0850}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_generation", "examples\models_mesh_generation.vcxproj", "{BE097E8F-B6F3-45DC-8A27-E0EBC31AB912}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_picking", "examples\models_mesh_picking.vcxproj", "{D03F2C82-9553-4AFA-8F49-9234009122B6}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_orthographic_projection", "examples\models_orthographic_projection.vcxproj", "{FE232CA5-6C0D-4ADF-9A21-775D4DC048D3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rlgl_solar_system", "examples\models_rlgl_solar_system.vcxproj", "{A53CCF42-A972-478F-9336-0F618B3EC06A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_skybox", "examples\models_skybox.vcxproj", "{0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_waving_cubes", "examples\models_waving_cubes.vcxproj", "{870723DD-945A-4136-B65B-4AF3BF85369C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_yaw_pitch_roll", "examples\models_yaw_pitch_roll.vcxproj", "{EA6488AD-445B-4835-87FB-EBC9E2EDAF97}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_to_image", "examples\textures_to_image.vcxproj", "{E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_explosion", "examples\textures_sprite_explosion.vcxproj", "{472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_button", "examples\textures_sprite_button.vcxproj", "{589C8E9B-0BB3-4D6D-A70C-0A28E469F20E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_raw_data", "examples\textures_raw_data.vcxproj", "{3AD868E6-8355-4F29-B5ED-7DE94AD786E7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_particles_blending", "examples\textures_particles_blending.vcxproj", "{2B78CF0A-5403-45E2-99BD-493F1679BCDB}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_npatch_drawing", "examples\textures_npatch_drawing.vcxproj", "{0AB968E0-E993-45CE-8875-7453C96DF583}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_mouse_painting", "examples\textures_mouse_painting.vcxproj", "{25923141-9859-4AFE-8168-0DF78322FC63}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_logo_raylib", "examples\textures_logo_raylib.vcxproj", "{7E855020-7FA4-482D-B510-2E709354FE8B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_text", "examples\textures_image_text.vcxproj", "{9782E0C8-2BD3-4F67-B420-21CF19CA2435}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_processing", "examples\textures_image_processing.vcxproj", "{9F4135E3-9814-452C-9B35-0EFBCD792B49}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "examples\textures_image_loading.vcxproj", "{C45343E6-DAB6-4F3A-A00A-8BED71A098BE}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_draw_tiled", "examples\textures_draw_tiled.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_blend_modes", "examples\textures_blend_modes.vcxproj", "{6D75CD88-1A03-4955-B8C7-ACFC3742154F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolling", "examples\textures_background_scrolling.vcxproj", "{8DD0EB7E-668E-452D-91D7-906C64A9C8AC}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "text", "text", "{8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "other", "other", "{E9D708A5-9C1F-4B84-A795-C5F191801762}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_writing_anim", "examples\text_writing_anim.vcxproj", "{F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode", "examples\text_unicode.vcxproj", "{1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_raylib_fonts", "examples\text_raylib_fonts.vcxproj", "{56FB0A45-145F-4EAE-B2C8-E5833E682D8F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_input_box", "examples\text_input_box.vcxproj", "{2BB0C1D4-9298-45AC-B244-67A99769A292}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_format_text", "examples\text_format_text.vcxproj", "{99A40FC5-9DB0-4B80-8D97-867EF00FA2CB}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_spritefont", "examples\text_font_spritefont.vcxproj", "{81064BCE-EEC1-43B0-9912-F05F2B54B11A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_sdf", "examples\text_font_sdf.vcxproj", "{31B41997-3890-45E3-93FE-C57B363E9C0D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_loading", "examples\text_font_loading.vcxproj", "{D550AB93-DF31-4B76-873F-F075018352F4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_filters", "examples\text_font_filters.vcxproj", "{8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_scaling", "examples\shapes_rectangle_scaling.vcxproj", "{F90FCDC5-EE14-4B89-96DB-4392E28F34AF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib_anim", "examples\shapes_logo_raylib_anim.vcxproj", "{93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib", "examples\shapes_logo_raylib.vcxproj", "{56E68E37-B3FC-4799-91AF-0CA10B6D55A5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_lines_bezier", "examples\shapes_lines_bezier.vcxproj", "{03E7018C-44A2-4C46-9CE7-F2A135A2692B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_following_eyes", "examples\shapes_following_eyes.vcxproj", "{F3F6FE4D-9D9E-451A-B0BA-81456104B672}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_basic_shapes", "examples\shapes_basic_shapes.vcxproj", "{C27794B5-1293-4EA7-BC0E-0F18E6325539}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_bouncing_ball", "examples\shapes_bouncing_ball.vcxproj", "{02F41059-12A2-4A96-8D77-07EFE4B108FD}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_collision_area", "examples\shapes_collision_area.vcxproj", "{B774E0B9-9514-4E88-975F-4EB6C3B8D519}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_colors_palette", "examples\shapes_colors_palette.vcxproj", "{D91367C2-2189-4859-A7FE-D2CAB84FA15C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_circle_sector", "examples\shapes_draw_circle_sector.vcxproj", "{33459B4E-1839-4856-BF6B-22480D11FE31}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_rectangle_rounded", "examples\shapes_draw_rectangle_rounded.vcxproj", "{48871156-181A-475A-BD8D-200086A09675}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_ring", "examples\shapes_draw_ring.vcxproj", "{C4416DA1-9E62-46BA-9CD3-F8963C79E1A1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_ball_anim", "examples\shapes_easings_ball_anim.vcxproj", "{1C49E35A-2838-49D9-9D5F-4B8134960EF6}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", "examples\shapes_easings_box_anim.vcxproj", "{F91142E2-A999-47F0-9E74-38C1E2930EBE}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_lighting", "examples\shaders_basic_lighting.vcxproj", "{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "examples\shaders_custom_uniform.vcxproj", "{B176BB4A-CA31-4E2A-B790-3EA0ED2EE870}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_eratosthenes", "examples\shaders_eratosthenes.vcxproj", "{D08AA2A0-2F94-4BF5-B42D-E92450F03FD1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_fog", "examples\shaders_fog.vcxproj", "{4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hot_reloading", "examples\shaders_hot_reloading.vcxproj", "{CF3755C4-937D-4ABF-B7B3-95140808717F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_julia_set", "examples\shaders_julia_set.vcxproj", "{D34939FE-8873-4C53-8D6C-74DED78EA3C4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_model_shader", "examples\shaders_model_shader.vcxproj", "{D408A730-363A-4ABF-BCEF-5D63DCC66042}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_multi_sample2d", "examples\shaders_multi_sample2d.vcxproj", "{F532AFBC-9E62-4A89-BB99-1044E4B2D8ED}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "examples\shaders_palette_switch.vcxproj", "{52FB7463-C128-42AF-A02F-78F48473EA9A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shapes_textures", "examples\shaders_shapes_textures.vcxproj", "{41BBCC10-CFDE-48A1-B2E0-A0EC6A668629}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_simple_mask", "examples\shaders_simple_mask.vcxproj", "{600C3D4F-0670-4DB4-B30F-520A729053B5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_spotlight", "examples\shaders_spotlight.vcxproj", "{11F33A39-74B7-4018-B5F9-CC285A673A8F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_drawing", "examples\shaders_texture_drawing.vcxproj", "{A6F5E35E-B4A7-41B3-853A-75558E6E0715}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_waves", "examples\shaders_texture_waves.vcxproj", "{291B4975-8EFF-4C7C-8AF3-44A77B8491B8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "examples\embedded_files_loading.vcxproj", "{FDE6080B-E203-4066-910D-AD0302566008}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_should_close", "examples\core_window_should_close.vcxproj", "{3FE7E9B6-49AC-4246-A789-28DB4644567B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_fog_of_war", "examples\textures_fog_of_war.vcxproj", "{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_gif_player", "examples\textures_gif_player.vcxproj", "{191A5289-BA65-4638-A215-C521F0187313}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_mouse_zoom", 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= "audio_stream_effects", "examples\audio_stream_effects.vcxproj", "{4A87569C-4BD3-4113-B4B9-573D65B3D3F8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_textured_curve", "examples\textures_textured_curve.vcxproj", "{769FF0C1-4424-4FA3-BC44-D7A7DA312A06}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_m3d", "examples\models_loading_m3d.vcxproj", "{6D9E00D8-2893-45E4-9363-3F7F61D416BD}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "examples\shaders_write_depth.vcxproj", "{70B35F59-AFC2-4D8F-8833-5314D2047A81}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}" -EndProject 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{D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Debug|x86.ActiveCfg = Debug|Win32 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Debug|x86.Build.0 = Debug|Win32 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release|x64.ActiveCfg = Release|x64 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release|x64.Build.0 = Release|x64 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release|x86.ActiveCfg = Release|Win32 - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4}.Release|x86.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(NestedProjects) = preSolution - {0981CA98-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {103B292B-049B-4B15-85A1-9F902840DB2C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {0C2D2F82-AE67-400C-B19C-8C9B957B132A} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {E6784F91-4E4E-4956-A079-73FAB1AC7BE6} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {93A1F656-0D29-4C5E-B140-11F23FF5D6AB} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {F81C5819-85B6-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {66CC5B13-881A-412F-8C51-746622A91C5A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {557138B0-7BE2-4392-B2E2-B45734031A62} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {9EED87BB-527F-4D05-9384-6D16CFD627A8} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6D1CA2F1-7FCA-4249-9220-075C2DF4F965} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {8F19E3DA-8929-4000-87B5-3CA6929636CC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {51A00565-5787-4911-9CC0-28403AA4909D} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {92B64AE7-D773-4F05-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {B332DCA8-3599-4A99-917A-82261BDC27AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {FF2970AE-E2E9-405F-B321-D523A1BD44A0} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {79417CE2-FEEB-42F0-BC53-62D5267B19B1} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {AFDDE100-2D36-4749-817D-12E54C56312F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {B7812167-50FB-4934-996F-DF6FE4CBBFDF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {39DB56C7-05F8-492C-A8D4-F19E40FECB59} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {82F3D34B-8DB2-4C6A-98B1-132245DD9D99} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {CC132A4D-D081-4C26-BFB9-AB11984054F8} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {14BA7F98-02CC-4648-9236-676BFF9458AF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {0859A973-E4FE-4688-8D16-0253163FDE24} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {F3412853-2B6A-4334-8CF2-B796CDAE0850} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {BE097E8F-B6F3-45DC-8A27-E0EBC31AB912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {D03F2C82-9553-4AFA-8F49-9234009122B6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {FE232CA5-6C0D-4ADF-9A21-775D4DC048D3} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {A53CCF42-A972-478F-9336-0F618B3EC06A} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {870723DD-945A-4136-B65B-4AF3BF85369C} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {EA6488AD-445B-4835-87FB-EBC9E2EDAF97} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {589C8E9B-0BB3-4D6D-A70C-0A28E469F20E} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {3AD868E6-8355-4F29-B5ED-7DE94AD786E7} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {2B78CF0A-5403-45E2-99BD-493F1679BCDB} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {0AB968E0-E993-45CE-8875-7453C96DF583} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {25923141-9859-4AFE-8168-0DF78322FC63} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {7E855020-7FA4-482D-B510-2E709354FE8B} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {9782E0C8-2BD3-4F67-B420-21CF19CA2435} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {9F4135E3-9814-452C-9B35-0EFBCD792B49} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {C45343E6-DAB6-4F3A-A00A-8BED71A098BE} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {B19DD336-538E-4091-A559-EAA717FEC899} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {0BF60202-43F7-48E9-8717-D31E56FA5BE0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {6D75CD88-1A03-4955-B8C7-ACFC3742154F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {8DD0EB7E-668E-452D-91D7-906C64A9C8AC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {E9D708A5-9C1F-4B84-A795-C5F191801762} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {25BCB876-B60A-499B-9046-E9801CFD7780} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {56FB0A45-145F-4EAE-B2C8-E5833E682D8F} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {2BB0C1D4-9298-45AC-B244-67A99769A292} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {99A40FC5-9DB0-4B80-8D97-867EF00FA2CB} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {81064BCE-EEC1-43B0-9912-F05F2B54B11A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {31B41997-3890-45E3-93FE-C57B363E9C0D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {D550AB93-DF31-4B76-873F-F075018352F4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {F90FCDC5-EE14-4B89-96DB-4392E28F34AF} = {278D8859-20B1-428F-8448-064F46E1F021} - {93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79} = {278D8859-20B1-428F-8448-064F46E1F021} - {56E68E37-B3FC-4799-91AF-0CA10B6D55A5} = {278D8859-20B1-428F-8448-064F46E1F021} - {03E7018C-44A2-4C46-9CE7-F2A135A2692B} = {278D8859-20B1-428F-8448-064F46E1F021} - {F3F6FE4D-9D9E-451A-B0BA-81456104B672} = {278D8859-20B1-428F-8448-064F46E1F021} - {C27794B5-1293-4EA7-BC0E-0F18E6325539} = {278D8859-20B1-428F-8448-064F46E1F021} - {02F41059-12A2-4A96-8D77-07EFE4B108FD} = {278D8859-20B1-428F-8448-064F46E1F021} - {B774E0B9-9514-4E88-975F-4EB6C3B8D519} = {278D8859-20B1-428F-8448-064F46E1F021} - {D91367C2-2189-4859-A7FE-D2CAB84FA15C} = {278D8859-20B1-428F-8448-064F46E1F021} - {33459B4E-1839-4856-BF6B-22480D11FE31} = {278D8859-20B1-428F-8448-064F46E1F021} - {48871156-181A-475A-BD8D-200086A09675} = {278D8859-20B1-428F-8448-064F46E1F021} - {C4416DA1-9E62-46BA-9CD3-F8963C79E1A1} = {278D8859-20B1-428F-8448-064F46E1F021} - {1C49E35A-2838-49D9-9D5F-4B8134960EF6} = {278D8859-20B1-428F-8448-064F46E1F021} - {F91142E2-A999-47F0-9E74-38C1E2930EBE} = {278D8859-20B1-428F-8448-064F46E1F021} - {1EDD4BCF-345C-4065-8CBD-7285224293C3} = {278D8859-20B1-428F-8448-064F46E1F021} - {A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D08AA2A0-2F94-4BF5-B42D-E92450F03FD1} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {CF3755C4-937D-4ABF-B7B3-95140808717F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D34939FE-8873-4C53-8D6C-74DED78EA3C4} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D408A730-363A-4ABF-BCEF-5D63DCC66042} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {F532AFBC-9E62-4A89-BB99-1044E4B2D8ED} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {52FB7463-C128-42AF-A02F-78F48473EA9A} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {7381D91E-5C72-48F0-AAB4-95C9B10D7484} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D36EC43E-B31F-4CF4-8285-93A7A9D90189} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {274C0319-7E1E-4188-936B-8DF3331230B3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {41BBCC10-CFDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {600C3D4F-0670-4DB4-B30F-520A729053B5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {11F33A39-74B7-4018-B5F9-CC285A673A8F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {A6F5E35E-B4A7-41B3-853A-75558E6E0715} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {3FE7E9B6-49AC-4246-A789-28DB4644567B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {191A5289-BA65-4638-A215-C521F0187313} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {8B1AF423-00F1-4924-AC54-F77D402D2AC9} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {658A1B85-554E-4A5D-973A-FFE592CDD5F2} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {07CA51AD-72AE-46A2-AAED-DC3E3F807976} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {27B110CC-43C0-400A-89D9-245E681647D7} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {1DE84812-E143-4C4B-A61D-9267AAD55401} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {A4B0D971-3CD6-41C9-8AB2-055D25A33373} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {27AA7BDA-0C34-4733-9009-73D3E64234FB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {15CDD310-6980-42A6-8082-3A6B7730D13F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {88DE5AD6-0074-4A5A-BE22-C840153E35D5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {A546E75A-5242-46E6-9A9E-6C91554EAB84} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021} - {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021} - {FAFEE2F9-24B0-4AF1-B512-433E9590033F} = {278D8859-20B1-428F-8448-064F46E1F021} - {8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {3A7FE53D-35F7-49DC-9C9A-A5204A53523F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {CCA63A76-D9FC-4130-9F67-4D97F9770D53} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31912.275 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib", "raylib\raylib.vcxproj", "{E89D61AC-55DE-4482-AFD4-DF7242EBC859}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_anim", "examples\textures_sprite_anim.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_srcrec_dstrec", "examples\textures_srcrec_dstrec.vcxproj", "{103B292B-049B-4B15-85A1-9F902840DB2C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_drawing", "examples\textures_image_drawing.vcxproj", "{0C2D2F82-AE67-400C-B19C-8C9B957B132A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_module_playing", "examples\audio_module_playing.vcxproj", "{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_music_stream", "examples\audio_music_stream.vcxproj", "{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_raw_stream", "examples\audio_raw_stream.vcxproj", "{93A1F656-0D29-4C5E-B140-11F23FF5D6AB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_loading", "examples\audio_sound_loading.vcxproj", "{F81C5819-85B6-4D2E-B6DC-104A7634461B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera", "examples\core_2d_camera.vcxproj", "{66CC5B13-881A-412F-8C51-746622A91C5A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_platformer", "examples\core_2d_camera_platformer.vcxproj", "{CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_first_person", "examples\core_3d_camera_first_person.vcxproj", "{557138B0-7BE2-4392-B2E2-B45734031A62}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_free", "examples\core_3d_camera_free.vcxproj", "{9EED87BB-527F-4D05-9384-6D16CFD627A8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_mode", "examples\core_3d_camera_mode.vcxproj", "{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_split_screen", "examples\core_3d_camera_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_picking", "examples\core_3d_picking.vcxproj", "{FD193822-3D5C-4161-A147-884C2ABDE483}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_logging", "examples\core_custom_logging.vcxproj", "{20AD0AC9-9159-4744-99CC-6AC5779D6B87}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_drop_files", "examples\core_drop_files.vcxproj", "{0199E349-0701-40BC-8A7F-06A54FFA3E7C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad", "examples\core_input_gamepad.vcxproj", "{8F19E3DA-8929-4000-87B5-3CA6929636CC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gestures", "examples\core_input_gestures.vcxproj", "{51A00565-5787-4911-9CC0-28403AA4909D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_keys", "examples\core_input_keys.vcxproj", "{92B64AE7-D773-4F05-89F1-CE59BBF4F053}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse", "examples\core_input_mouse.vcxproj", "{A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "examples\core_input_multitouch.vcxproj", "{A643BB06-735D-47F3-BFE7-B6D3C36F7097}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_sequence", "examples\core_random_sequence.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{B332DCA8-3599-4A99-917A-82261BDC27AC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_scissor_test", "examples\core_scissor_test.vcxproj", "{59089B0C-AAB4-4532-B294-44DEAE7178B7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_storage_values", "examples\core_storage_values.vcxproj", "{C298876B-6C12-4EA4-903B-33450BCD9884}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_vr_simulator", "examples\core_vr_simulator.vcxproj", "{83F586FA-C801-4979-ACCA-006BD628CC88}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_flags", "examples\core_window_flags.vcxproj", "{86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_letterbox", "examples\core_window_letterbox.vcxproj", "{FF2970AE-E2E9-405F-B321-D523A1BD44A0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "examples\core_world_screen.vcxproj", "{79417CE2-FEEB-42F0-BC53-62D5267B19B1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard", "examples\models_billboard.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_cubicmap", "examples\models_cubicmap.vcxproj", "{82F3D34B-8DB2-4C6A-98B1-132245DD9D99}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "core", "core", "{6C82BAAE-BDDF-457D-8FA8-7E2490B07035}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "audio", "audio", "{CC132A4D-D081-4C26-BFB9-AB11984054F8}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "models", "models", "{AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "textures", "textures", "{DA049009-21FF-4AC0-84E4-830DD1BCD0CE}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shapes", "shapes", "{278D8859-20B1-428F-8448-064F46E1F021}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shaders", "shaders", "{5317807F-61D4-4E0F-B6DC-2D9F12621ED9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_first_person_maze", "examples\models_first_person_maze.vcxproj", "{CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometric_shapes", "examples\models_geometric_shapes.vcxproj", "{14BA7F98-02CC-4648-9236-676BFF9458AF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_heightmap", "examples\models_heightmap.vcxproj", "{0859A973-E4FE-4688-8D16-0253163FDE24}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading", "examples\models_loading.vcxproj", "{F3412853-2B6A-4334-8CF2-B796CDAE0850}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_generation", "examples\models_mesh_generation.vcxproj", "{BE097E8F-B6F3-45DC-8A27-E0EBC31AB912}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_picking", "examples\models_mesh_picking.vcxproj", "{D03F2C82-9553-4AFA-8F49-9234009122B6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_orthographic_projection", "examples\models_orthographic_projection.vcxproj", "{FE232CA5-6C0D-4ADF-9A21-775D4DC048D3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rlgl_solar_system", "examples\models_rlgl_solar_system.vcxproj", "{A53CCF42-A972-478F-9336-0F618B3EC06A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_skybox", "examples\models_skybox.vcxproj", "{0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_waving_cubes", "examples\models_waving_cubes.vcxproj", "{870723DD-945A-4136-B65B-4AF3BF85369C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_yaw_pitch_roll", "examples\models_yaw_pitch_roll.vcxproj", "{EA6488AD-445B-4835-87FB-EBC9E2EDAF97}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_to_image", "examples\textures_to_image.vcxproj", "{E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_explosion", "examples\textures_sprite_explosion.vcxproj", "{472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_button", "examples\textures_sprite_button.vcxproj", "{589C8E9B-0BB3-4D6D-A70C-0A28E469F20E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_raw_data", "examples\textures_raw_data.vcxproj", "{3AD868E6-8355-4F29-B5ED-7DE94AD786E7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_particles_blending", "examples\textures_particles_blending.vcxproj", "{2B78CF0A-5403-45E2-99BD-493F1679BCDB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_npatch_drawing", "examples\textures_npatch_drawing.vcxproj", "{0AB968E0-E993-45CE-8875-7453C96DF583}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_mouse_painting", "examples\textures_mouse_painting.vcxproj", "{25923141-9859-4AFE-8168-0DF78322FC63}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_logo_raylib", "examples\textures_logo_raylib.vcxproj", "{7E855020-7FA4-482D-B510-2E709354FE8B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_text", "examples\textures_image_text.vcxproj", "{9782E0C8-2BD3-4F67-B420-21CF19CA2435}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_processing", "examples\textures_image_processing.vcxproj", "{9F4135E3-9814-452C-9B35-0EFBCD792B49}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "examples\textures_image_loading.vcxproj", "{C45343E6-DAB6-4F3A-A00A-8BED71A098BE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_draw_tiled", "examples\textures_draw_tiled.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_blend_modes", "examples\textures_blend_modes.vcxproj", "{6D75CD88-1A03-4955-B8C7-ACFC3742154F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolling", "examples\textures_background_scrolling.vcxproj", "{8DD0EB7E-668E-452D-91D7-906C64A9C8AC}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "text", "text", "{8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "other", "other", "{E9D708A5-9C1F-4B84-A795-C5F191801762}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_writing_anim", "examples\text_writing_anim.vcxproj", "{F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode", "examples\text_unicode.vcxproj", "{1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_raylib_fonts", "examples\text_raylib_fonts.vcxproj", "{56FB0A45-145F-4EAE-B2C8-E5833E682D8F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_input_box", "examples\text_input_box.vcxproj", "{2BB0C1D4-9298-45AC-B244-67A99769A292}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_format_text", "examples\text_format_text.vcxproj", "{99A40FC5-9DB0-4B80-8D97-867EF00FA2CB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_spritefont", "examples\text_font_spritefont.vcxproj", "{81064BCE-EEC1-43B0-9912-F05F2B54B11A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_sdf", "examples\text_font_sdf.vcxproj", "{31B41997-3890-45E3-93FE-C57B363E9C0D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_loading", "examples\text_font_loading.vcxproj", "{D550AB93-DF31-4B76-873F-F075018352F4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_filters", "examples\text_font_filters.vcxproj", "{8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_scaling", "examples\shapes_rectangle_scaling.vcxproj", "{F90FCDC5-EE14-4B89-96DB-4392E28F34AF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib_anim", "examples\shapes_logo_raylib_anim.vcxproj", "{93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib", "examples\shapes_logo_raylib.vcxproj", "{56E68E37-B3FC-4799-91AF-0CA10B6D55A5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_lines_bezier", "examples\shapes_lines_bezier.vcxproj", "{03E7018C-44A2-4C46-9CE7-F2A135A2692B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_following_eyes", "examples\shapes_following_eyes.vcxproj", "{F3F6FE4D-9D9E-451A-B0BA-81456104B672}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_basic_shapes", "examples\shapes_basic_shapes.vcxproj", "{C27794B5-1293-4EA7-BC0E-0F18E6325539}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_bouncing_ball", "examples\shapes_bouncing_ball.vcxproj", "{02F41059-12A2-4A96-8D77-07EFE4B108FD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_collision_area", "examples\shapes_collision_area.vcxproj", "{B774E0B9-9514-4E88-975F-4EB6C3B8D519}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_colors_palette", "examples\shapes_colors_palette.vcxproj", "{D91367C2-2189-4859-A7FE-D2CAB84FA15C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_circle_sector", "examples\shapes_draw_circle_sector.vcxproj", "{33459B4E-1839-4856-BF6B-22480D11FE31}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_rectangle_rounded", "examples\shapes_draw_rectangle_rounded.vcxproj", "{48871156-181A-475A-BD8D-200086A09675}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_ring", "examples\shapes_draw_ring.vcxproj", "{C4416DA1-9E62-46BA-9CD3-F8963C79E1A1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_ball_anim", "examples\shapes_easings_ball_anim.vcxproj", "{1C49E35A-2838-49D9-9D5F-4B8134960EF6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", "examples\shapes_easings_box_anim.vcxproj", "{F91142E2-A999-47F0-9E74-38C1E2930EBE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_lighting", "examples\shaders_basic_lighting.vcxproj", "{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "examples\shaders_custom_uniform.vcxproj", "{B176BB4A-CA31-4E2A-B790-3EA0ED2EE870}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_eratosthenes", "examples\shaders_eratosthenes.vcxproj", "{D08AA2A0-2F94-4BF5-B42D-E92450F03FD1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_fog", "examples\shaders_fog.vcxproj", "{4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hot_reloading", "examples\shaders_hot_reloading.vcxproj", "{CF3755C4-937D-4ABF-B7B3-95140808717F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_julia_set", "examples\shaders_julia_set.vcxproj", "{D34939FE-8873-4C53-8D6C-74DED78EA3C4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_model_shader", "examples\shaders_model_shader.vcxproj", "{D408A730-363A-4ABF-BCEF-5D63DCC66042}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_multi_sample2d", "examples\shaders_multi_sample2d.vcxproj", "{F532AFBC-9E62-4A89-BB99-1044E4B2D8ED}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "examples\shaders_palette_switch.vcxproj", "{52FB7463-C128-42AF-A02F-78F48473EA9A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shapes_textures", "examples\shaders_shapes_textures.vcxproj", "{41BBCC10-CFDE-48A1-B2E0-A0EC6A668629}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_simple_mask", "examples\shaders_simple_mask.vcxproj", "{600C3D4F-0670-4DB4-B30F-520A729053B5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_spotlight", "examples\shaders_spotlight.vcxproj", "{11F33A39-74B7-4018-B5F9-CC285A673A8F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_drawing", "examples\shaders_texture_drawing.vcxproj", "{A6F5E35E-B4A7-41B3-853A-75558E6E0715}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_waves", "examples\shaders_texture_waves.vcxproj", "{291B4975-8EFF-4C7C-8AF3-44A77B8491B8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "examples\embedded_files_loading.vcxproj", "{FDE6080B-E203-4066-910D-AD0302566008}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_should_close", "examples\core_window_should_close.vcxproj", "{3FE7E9B6-49AC-4246-A789-28DB4644567B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_fog_of_war", "examples\textures_fog_of_war.vcxproj", "{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_gif_player", "examples\textures_gif_player.vcxproj", "{191A5289-BA65-4638-A215-C521F0187313}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_mouse_zoom", "examples\core_2d_camera_mouse_zoom.vcxproj", "{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_screen_manager", "examples\core_basic_screen_manager.vcxproj", "{8B1AF423-00F1-4924-AC54-F77D402D2AC9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_frame_control", "examples\core_custom_frame_control.vcxproj", "{658A1B85-554E-4A5D-973A-FFE592CDD5F2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shaders", "examples\rlgl_compute_shaders.vcxproj", "{07CA51AD-72AE-46A2-AAED-DC3E3F807976}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_draw_3d", "examples\text_draw_3d.vcxproj", "{27B110CC-43C0-400A-89D9-245E681647D7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_polygon", "examples\textures_polygon.vcxproj", "{1DE84812-E143-4C4B-A61D-9267AAD55401}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_stream_effects", "examples\audio_stream_effects.vcxproj", "{4A87569C-4BD3-4113-B4B9-573D65B3D3F8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_textured_curve", "examples\textures_textured_curve.vcxproj", "{769FF0C1-4424-4FA3-BC44-D7A7DA312A06}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_m3d", "examples\models_loading_m3d.vcxproj", "{6D9E00D8-2893-45E4-9363-3F7F61D416BD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "examples\shaders_write_depth.vcxproj", "{70B35F59-AFC2-4D8F-8833-5314D2047A81}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_automation_events", "examples\core_automation_events.vcxproj", "{7AF97D44-707E-48DC-81CB-C9D8D7C9ED26}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_mixed_processor", "examples\audio_mixed_processor.vcxproj", "{A4B0D971-3CD6-41C9-8AB2-055D25A33373}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse_wheel", "examples\core_input_mouse_wheel.vcxproj", "{15CDD310-6980-42A6-8082-3A6B7730D13F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_smooth_pixelperfect", "examples\core_smooth_pixelperfect.vcxproj", "{71DB4284-5B1C-4E86-9AF5-B91542D44A6F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_draw_cube_texture", "examples\models_draw_cube_texture.vcxproj", "{4B39E5FC-0A96-4057-9AA5-8D5A52880DA7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_deferred_render", "examples\shaders_deferred_render.vcxproj", "{88DE5AD6-0074-4A5A-BE22-C840153E35D5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_outline", "examples\shaders_texture_outline.vcxproj", "{A546E75A-5242-46E6-9A9E-6C91554EAB84}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_tiling", "examples\shaders_texture_tiling.vcxproj", "{EFA150D4-F93B-4D7D-A69C-9E8B4663BECD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "examples\shapes_splines_drawing.vcxproj", "{DF25E545-00FF-4E64-844C-7DF98991F901}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{FAFEE2F9-24B0-4AF1-B512-433E9590033F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap", "examples\shaders_shadowmap.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls", "examples\core_input_virtual_controls.vcxproj", "{0981CA28-E4A5-4DF1-987F-A41D09131EFC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_bone_socket", "examples\models_bone_socket.vcxproj", "{3A7FE53D-35F7-49DC-9C9A-A5204A53523F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_vertex_displacement", "examples\shaders_vertex_displacement.vcxproj", 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{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {103B292B-049B-4B15-85A1-9F902840DB2C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0C2D2F82-AE67-400C-B19C-8C9B957B132A} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {E6784F91-4E4E-4956-A079-73FAB1AC7BE6} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {93A1F656-0D29-4C5E-B140-11F23FF5D6AB} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {F81C5819-85B6-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {66CC5B13-881A-412F-8C51-746622A91C5A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {557138B0-7BE2-4392-B2E2-B45734031A62} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {9EED87BB-527F-4D05-9384-6D16CFD627A8} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6D1CA2F1-7FCA-4249-9220-075C2DF4F965} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {8F19E3DA-8929-4000-87B5-3CA6929636CC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {51A00565-5787-4911-9CC0-28403AA4909D} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {92B64AE7-D773-4F05-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {B332DCA8-3599-4A99-917A-82261BDC27AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {FF2970AE-E2E9-405F-B321-D523A1BD44A0} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {79417CE2-FEEB-42F0-BC53-62D5267B19B1} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {AFDDE100-2D36-4749-817D-12E54C56312F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {B7812167-50FB-4934-996F-DF6FE4CBBFDF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {39DB56C7-05F8-492C-A8D4-F19E40FECB59} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {82F3D34B-8DB2-4C6A-98B1-132245DD9D99} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {CC132A4D-D081-4C26-BFB9-AB11984054F8} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {14BA7F98-02CC-4648-9236-676BFF9458AF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {0859A973-E4FE-4688-8D16-0253163FDE24} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F3412853-2B6A-4334-8CF2-B796CDAE0850} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {BE097E8F-B6F3-45DC-8A27-E0EBC31AB912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {D03F2C82-9553-4AFA-8F49-9234009122B6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {FE232CA5-6C0D-4ADF-9A21-775D4DC048D3} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {A53CCF42-A972-478F-9336-0F618B3EC06A} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {870723DD-945A-4136-B65B-4AF3BF85369C} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {EA6488AD-445B-4835-87FB-EBC9E2EDAF97} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {589C8E9B-0BB3-4D6D-A70C-0A28E469F20E} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {3AD868E6-8355-4F29-B5ED-7DE94AD786E7} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {2B78CF0A-5403-45E2-99BD-493F1679BCDB} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0AB968E0-E993-45CE-8875-7453C96DF583} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {25923141-9859-4AFE-8168-0DF78322FC63} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {7E855020-7FA4-482D-B510-2E709354FE8B} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {9782E0C8-2BD3-4F67-B420-21CF19CA2435} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {9F4135E3-9814-452C-9B35-0EFBCD792B49} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {C45343E6-DAB6-4F3A-A00A-8BED71A098BE} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {B19DD336-538E-4091-A559-EAA717FEC899} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0BF60202-43F7-48E9-8717-D31E56FA5BE0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {6D75CD88-1A03-4955-B8C7-ACFC3742154F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {8DD0EB7E-668E-452D-91D7-906C64A9C8AC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {E9D708A5-9C1F-4B84-A795-C5F191801762} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {25BCB876-B60A-499B-9046-E9801CFD7780} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {56FB0A45-145F-4EAE-B2C8-E5833E682D8F} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {2BB0C1D4-9298-45AC-B244-67A99769A292} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {99A40FC5-9DB0-4B80-8D97-867EF00FA2CB} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {81064BCE-EEC1-43B0-9912-F05F2B54B11A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {31B41997-3890-45E3-93FE-C57B363E9C0D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {D550AB93-DF31-4B76-873F-F075018352F4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {F90FCDC5-EE14-4B89-96DB-4392E28F34AF} = {278D8859-20B1-428F-8448-064F46E1F021} + {93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79} = {278D8859-20B1-428F-8448-064F46E1F021} + {56E68E37-B3FC-4799-91AF-0CA10B6D55A5} = {278D8859-20B1-428F-8448-064F46E1F021} + {03E7018C-44A2-4C46-9CE7-F2A135A2692B} = {278D8859-20B1-428F-8448-064F46E1F021} + {F3F6FE4D-9D9E-451A-B0BA-81456104B672} = {278D8859-20B1-428F-8448-064F46E1F021} + {C27794B5-1293-4EA7-BC0E-0F18E6325539} = {278D8859-20B1-428F-8448-064F46E1F021} + {02F41059-12A2-4A96-8D77-07EFE4B108FD} = {278D8859-20B1-428F-8448-064F46E1F021} + {B774E0B9-9514-4E88-975F-4EB6C3B8D519} = {278D8859-20B1-428F-8448-064F46E1F021} + {D91367C2-2189-4859-A7FE-D2CAB84FA15C} = {278D8859-20B1-428F-8448-064F46E1F021} + {33459B4E-1839-4856-BF6B-22480D11FE31} = {278D8859-20B1-428F-8448-064F46E1F021} + {48871156-181A-475A-BD8D-200086A09675} = {278D8859-20B1-428F-8448-064F46E1F021} + {C4416DA1-9E62-46BA-9CD3-F8963C79E1A1} = {278D8859-20B1-428F-8448-064F46E1F021} + {1C49E35A-2838-49D9-9D5F-4B8134960EF6} = {278D8859-20B1-428F-8448-064F46E1F021} + {F91142E2-A999-47F0-9E74-38C1E2930EBE} = {278D8859-20B1-428F-8448-064F46E1F021} + {1EDD4BCF-345C-4065-8CBD-7285224293C3} = {278D8859-20B1-428F-8448-064F46E1F021} + {A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D08AA2A0-2F94-4BF5-B42D-E92450F03FD1} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {CF3755C4-937D-4ABF-B7B3-95140808717F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D34939FE-8873-4C53-8D6C-74DED78EA3C4} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D408A730-363A-4ABF-BCEF-5D63DCC66042} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {F532AFBC-9E62-4A89-BB99-1044E4B2D8ED} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {52FB7463-C128-42AF-A02F-78F48473EA9A} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {7381D91E-5C72-48F0-AAB4-95C9B10D7484} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D36EC43E-B31F-4CF4-8285-93A7A9D90189} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {274C0319-7E1E-4188-936B-8DF3331230B3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {41BBCC10-CFDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {600C3D4F-0670-4DB4-B30F-520A729053B5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {11F33A39-74B7-4018-B5F9-CC285A673A8F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {A6F5E35E-B4A7-41B3-853A-75558E6E0715} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {3FE7E9B6-49AC-4246-A789-28DB4644567B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {191A5289-BA65-4638-A215-C521F0187313} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {8B1AF423-00F1-4924-AC54-F77D402D2AC9} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {658A1B85-554E-4A5D-973A-FFE592CDD5F2} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {07CA51AD-72AE-46A2-AAED-DC3E3F807976} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {27B110CC-43C0-400A-89D9-245E681647D7} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {1DE84812-E143-4C4B-A61D-9267AAD55401} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A4B0D971-3CD6-41C9-8AB2-055D25A33373} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {15CDD310-6980-42A6-8082-3A6B7730D13F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {88DE5AD6-0074-4A5A-BE22-C840153E35D5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {A546E75A-5242-46E6-9A9E-6C91554EAB84} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021} + {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021} + {FAFEE2F9-24B0-4AF1-B512-433E9590033F} = {278D8859-20B1-428F-8448-064F46E1F021} + {8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {3A7FE53D-35F7-49DC-9C9A-A5204A53523F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {CCA63A76-D9FC-4130-9F67-4D97F9770D53} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D3493FFE-8873-4C53-8F6C-74DEF78EA3C4} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} + EndGlobalSection +EndGlobal diff --git a/projects/VS2022/raylib/raylib.vcxproj b/projects/VS2022/raylib/raylib.vcxproj index 347ff5d11..64695d4de 100644 --- a/projects/VS2022/raylib/raylib.vcxproj +++ b/projects/VS2022/raylib/raylib.vcxproj @@ -1,410 +1,584 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {E89D61AC-55DE-4482-AFD4-DF7242EBC859} - Win32Proj - raylib - 10.0 - - - - StaticLibrary - true - $(DefaultPlatformToolset) - Unicode - - - StaticLibrary - true - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - true - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - true - $(DefaultPlatformToolset) - Unicode - - - StaticLibrary - false - $(DefaultPlatformToolset) - Unicode - - - StaticLibrary - false - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - false - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - false - $(DefaultPlatformToolset) - Unicode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - - - - - - Level3 - Disabled - _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP - CompileAsC - $(ProjectDir)..\..\..\src\external\glfw\include - - - Windows - - - %(AdditionalLibraryDirectories) - - - - - - - Level3 - Disabled - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP - CompileAsC - $(ProjectDir)..\..\..\src\external\glfw\include - - - Windows - - - %(AdditionalLibraryDirectories) - - - - - - - Level3 - Disabled - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED - CompileAsC - $(ProjectDir)..\..\..\src\external\glfw\include - MultiThreadedDebug - - - Windows - 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Windows - true - true - - - - - Level3 - - - MaxSpeed - true - true - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP - $(ProjectDir)..\..\..\src\external\glfw\include - CompileAsC - - - - Windows - true - true - - - - - Level3 - - - MaxSpeed - true - true - _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED - $(ProjectDir)..\..\..\src\external\glfw\include - CompileAsC - MultiThreaded - - - Windows - true - true - kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - - - - - Level3 - - - MaxSpeed - true - true - 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_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + MultiThreadedDebug + + + Windows + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + %(AdditionalLibraryDirectories) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + MultiThreadedDebug + + + Windows + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + %(AdditionalLibraryDirectories) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + MultiThreadedDebug + + + Windows + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + %(AdditionalLibraryDirectories) + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + + + Windows + true + true + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + + + + Windows + true + true + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + + + + + Windows + true + true + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + MultiThreaded + + + Windows + true + true + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + MultiThreaded + + + + Windows + true + true + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + MultiThreaded + + + + + Windows + true + true + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + true + true + true + true + true + true + true + true + true + true + true + true + + + true + true + true + true + true + true + true + true + true + true + true + true + + + true + true + true + true + true + true + true + true + true + true + true + true + + + true + true + true + true + true + true + true + true + true + true + true + true + + + true + true + true + true + true + true + true + true + true + true + true + true + + + true + true + true + true + true + true + true + true + true + true + true + true + + + true + true + true + true + true + true + true + true + true + true + true + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file From 015ab9df18efc1a8f3751669cc07fd005f78be1b Mon Sep 17 00:00:00 2001 From: Jay Rhoden Date: Mon, 24 Feb 2025 01:19:10 +0800 Subject: [PATCH 04/17] Amend comment to explain what LoadCodepoints is doing. (#4787) As a beginner, it was not clear to me what the purpose of the LoadCodepoints function is. I am trying to help past me. --- examples/text/text_codepoints_loading.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/examples/text/text_codepoints_loading.c b/examples/text/text_codepoints_loading.c index a4cd5ca79..aa9f7bb76 100644 --- a/examples/text/text_codepoints_loading.c +++ b/examples/text/text_codepoints_loading.c @@ -38,7 +38,8 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading"); - // Get codepoints from text + // Convert each utf-8 character into its + // corresponding codepoint in the font file. int codepointCount = 0; int *codepoints = LoadCodepoints(text, &codepointCount); @@ -155,4 +156,4 @@ static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int * *codepointsResultCount = codepointsNoDupsCount; return codepointsNoDups; -} \ No newline at end of file +} From 85a87baf699745d425a42e029fa03bf2e241118b Mon Sep 17 00:00:00 2001 From: Mario Nachbaur Date: Sun, 23 Feb 2025 18:19:42 +0100 Subject: [PATCH 05/17] Support `IsWindowHidden()` on web. (#4789) --- src/platforms/rcore_web.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 0341bec31..b8a1f6bf8 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -134,6 +134,7 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte // static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData); +static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData); // Emscripten input callback events static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); @@ -1383,6 +1384,10 @@ int InitPlatform(void) // Support focus events emscripten_set_blur_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback); emscripten_set_focus_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback); + + // Support visibility events + emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback); + //---------------------------------------------------------------------------- // Initialize timing system @@ -1758,6 +1763,13 @@ static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent return consumed; } +static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData) +{ + if (visibilityChangeEvent->hidden) CORE.Window.flags |= FLAG_WINDOW_HIDDEN; // The window was hidden + else CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // The window was restored + return 1; // The event was consumed by the callback handler +} + // Register touch input events static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) { From a5907bfdcac082d4cddd238223f2bf18f9721947 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 23 Feb 2025 23:04:52 +0100 Subject: [PATCH 06/17] REVIEWED: `MatrixDeterminant()` #4780 --- src/raymath.h | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/src/raymath.h b/src/raymath.h index bee21b4f6..be7da004a 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -1468,19 +1468,35 @@ RMAPI int Vector4Equals(Vector4 p, Vector4 q) RMAPI float MatrixDeterminant(Matrix mat) { float result = 0.0f; - +/* // Cache the matrix values (speed optimization) float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + // NOTE: It takes 72 multiplication to calculate 4x4 matrix determinant result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; +*/ + // Using Laplace expansion (https://en.wikipedia.org/wiki/Laplace_expansion), + // previous operation can be simplified to 40 multiplications, decreasing matrix + // size from 4x4 to 2x2 using minors + + // Cache the matrix values (speed optimization) + float m0 = mat.m0, m1 = mat.m1, m2 = mat.m2, m3 = mat.m3; + float m4 = mat.m4, m5 = mat.m5, m6 = mat.m6, m7 = mat.m7; + float m8 = mat.m8, m9 = mat.m9, m10 = mat.m10, m11 = mat.m11; + float m12 = mat.m12, m13 = mat.m13, m14 = mat.m14, m15 = mat.m15; + + result = (m0*((m5*(m10*m15 - m11*m14) - m9*(m6*m15 - m7*m14) + m13*(m6*m11 - m7*m10))) - + m4*((m1*(m10*m15 - m11*m14) - m9*(m2*m15 - m3*m14) + m13*(m2*m11 - m3*m10))) + + m8*((m1*(m6*m15 - m7*m14) - m5*(m2*m15 - m3*m14) + m13*(m2*m7 - m3*m6))) - + m12*((m1*(m6*m11 - m7*m10) - m5*(m2*m11 - m3*m10) + m9*(m2*m7 - m3*m6)))) return result; } From fc5ff8db5c50de1da845437e3e89d5abb358b6f7 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 23 Feb 2025 23:06:31 +0100 Subject: [PATCH 07/17] Update raymath.h --- src/raymath.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/raymath.h b/src/raymath.h index be7da004a..c1138aeaa 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -1493,10 +1493,10 @@ RMAPI float MatrixDeterminant(Matrix mat) float m8 = mat.m8, m9 = mat.m9, m10 = mat.m10, m11 = mat.m11; float m12 = mat.m12, m13 = mat.m13, m14 = mat.m14, m15 = mat.m15; - result = (m0*((m5*(m10*m15 - m11*m14) - m9*(m6*m15 - m7*m14) + m13*(m6*m11 - m7*m10))) - - m4*((m1*(m10*m15 - m11*m14) - m9*(m2*m15 - m3*m14) + m13*(m2*m11 - m3*m10))) + - m8*((m1*(m6*m15 - m7*m14) - m5*(m2*m15 - m3*m14) + m13*(m2*m7 - m3*m6))) - - m12*((m1*(m6*m11 - m7*m10) - m5*(m2*m11 - m3*m10) + m9*(m2*m7 - m3*m6)))) + result = (m0*((m5*(m10*m15 - m11*m14) - m9*(m6*m15 - m7*m14) + m13*(m6*m11 - m7*m10))) - + m4*((m1*(m10*m15 - m11*m14) - m9*(m2*m15 - m3*m14) + m13*(m2*m11 - m3*m10))) + + m8*((m1*(m6*m15 - m7*m14) - m5*(m2*m15 - m3*m14) + m13*(m2*m7 - m3*m6))) - + m12*((m1*(m6*m11 - m7*m10) - m5*(m2*m11 - m3*m10) + m9*(m2*m7 - m3*m6)))); return result; } From 294da26042eaee063aa8fd1c8481c5d217ffe277 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 23 Feb 2025 23:07:12 +0100 Subject: [PATCH 08/17] Update raymath.h --- src/raymath.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/raymath.h b/src/raymath.h index c1138aeaa..a531b3a14 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -1487,11 +1487,11 @@ RMAPI float MatrixDeterminant(Matrix mat) // previous operation can be simplified to 40 multiplications, decreasing matrix // size from 4x4 to 2x2 using minors - // Cache the matrix values (speed optimization) - float m0 = mat.m0, m1 = mat.m1, m2 = mat.m2, m3 = mat.m3; - float m4 = mat.m4, m5 = mat.m5, m6 = mat.m6, m7 = mat.m7; - float m8 = mat.m8, m9 = mat.m9, m10 = mat.m10, m11 = mat.m11; - float m12 = mat.m12, m13 = mat.m13, m14 = mat.m14, m15 = mat.m15; + // Cache the matrix values (speed optimization) + float m0 = mat.m0, m1 = mat.m1, m2 = mat.m2, m3 = mat.m3; + float m4 = mat.m4, m5 = mat.m5, m6 = mat.m6, m7 = mat.m7; + float m8 = mat.m8, m9 = mat.m9, m10 = mat.m10, m11 = mat.m11; + float m12 = mat.m12, m13 = mat.m13, m14 = mat.m14, m15 = mat.m15; result = (m0*((m5*(m10*m15 - m11*m14) - m9*(m6*m15 - m7*m14) + m13*(m6*m11 - m7*m10))) - m4*((m1*(m10*m15 - m11*m14) - m9*(m2*m15 - m3*m14) + m13*(m2*m11 - m3*m10))) + From 8edbd07b5eda28d7e5e83aff152dc7ce2a103690 Mon Sep 17 00:00:00 2001 From: Slendi Date: Mon, 24 Feb 2025 14:53:30 +0200 Subject: [PATCH 09/17] Do not check GUI libs for DRM (#4792) Signed-off-by: Slendi --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index af4444e07..5f9ee3268 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -37,7 +37,7 @@ include(CompilerFlags) # Registers build options that are exposed to cmake include(CMakeOptions.txt) -if (UNIX AND NOT APPLE) +if (UNIX AND NOT APPLE AND NOT "${PLATFORM}" MATCHES "DRM") if (NOT GLFW_BUILD_WAYLAND AND NOT GLFW_BUILD_X11) MESSAGE(FATAL_ERROR "Cannot disable both Wayland and X11") endif() From 1e2fd94209db46e23ffe7aec3faee609f5ceabae Mon Sep 17 00:00:00 2001 From: Rico P Date: Mon, 24 Feb 2025 13:54:17 +0100 Subject: [PATCH 10/17] fix linkage warnings under windows (#4766) --- src/rcore.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/rcore.c b/src/rcore.c index 165c6f1fb..f3c47ed48 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -165,9 +165,10 @@ #ifndef MAX_PATH #define MAX_PATH 1025 #endif -__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(void *hModule, void *lpFilename, unsigned long nSize); -__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(void *hModule, void *lpFilename, unsigned long nSize); -__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, void *widestr, int cchwide, void *str, int cbmb, void *defchar, int *used_default); +struct HINSTANCE__; +__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize); +__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize); +__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); __declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); #elif defined(__linux__) @@ -511,7 +512,7 @@ static void RecordAutomationEvent(void); // Record frame events (to internal eve #if defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW) // NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required) -void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime() +__declspec(dllimport) void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime() #endif #if !defined(SUPPORT_MODULE_RTEXT) From a979b10966082f07207eaad7b05c1e6b6f6706bc Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Feb 2025 11:43:22 +0100 Subject: [PATCH 11/17] Minor format tweak --- src/rlgl.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index 245fd059d..c428f1887 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2526,11 +2526,11 @@ void rlLoadExtensions(void *loader) // Check depth texture support if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; - if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format + if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; - if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL - if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL // Check texture compression support: DXT if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || From 256953957f10814757da2c2dbc227b88410d5b0a Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Feb 2025 11:43:25 +0100 Subject: [PATCH 12/17] Update Makefile --- examples/Makefile | 3 --- 1 file changed, 3 deletions(-) diff --git a/examples/Makefile b/examples/Makefile index 717486803..6a859eb5f 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -96,7 +96,6 @@ SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib SDL_LIBRARIES ?= -lSDL2 -lSDL2main - # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) # NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE @@ -549,7 +548,6 @@ SHAPES = \ shapes/shapes_splines_drawing \ shapes/shapes_top_down_lights - TEXTURES = \ textures/textures_background_scrolling \ textures/textures_blend_modes \ @@ -666,7 +664,6 @@ ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW) OTHERS += others/rlgl_standalone endif - CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) # Define processes to execute From e1ec59525149318757a5a6903ef174921d0f0835 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Feb 2025 12:06:34 +0100 Subject: [PATCH 13/17] ADDED: Resource file to example projects #4790 --- projects/VS2022/examples/core_2d_camera_split_screen.vcxproj | 3 +++ projects/VS2022/examples/core_3d_camera_split_screen.vcxproj | 3 +++ projects/VS2022/examples/core_input_gamepad.vcxproj | 3 +++ projects/VS2022/examples/core_input_gestures.vcxproj | 3 +++ projects/VS2022/examples/core_input_keys.vcxproj | 3 +++ projects/VS2022/examples/core_input_mouse.vcxproj | 3 +++ projects/VS2022/examples/core_input_multitouch.vcxproj | 3 +++ projects/VS2022/examples/core_loading_thread.vcxproj | 3 +++ projects/VS2022/examples/core_random_sequence.vcxproj | 3 +++ projects/VS2022/examples/core_random_values.vcxproj | 3 +++ projects/VS2022/examples/core_scissor_test.vcxproj | 3 +++ projects/VS2022/examples/core_storage_values.vcxproj | 3 +++ projects/VS2022/examples/core_vr_simulator.vcxproj | 3 +++ projects/VS2022/examples/core_window_flags.vcxproj | 3 +++ projects/VS2022/examples/core_window_letterbox.vcxproj | 3 +++ projects/VS2022/examples/core_world_screen.vcxproj | 3 +++ projects/VS2022/examples/easings_testbed.vcxproj | 3 +++ projects/VS2022/examples/embedded_files_loading.vcxproj | 3 +++ projects/VS2022/examples/models_animation.vcxproj | 3 +++ projects/VS2022/examples/models_billboard.vcxproj | 3 +++ projects/VS2022/examples/models_bone_socket.vcxproj | 3 +++ projects/VS2022/examples/models_box_collisions.vcxproj | 3 +++ projects/VS2022/examples/models_cubicmap.vcxproj | 3 +++ projects/VS2022/examples/models_first_person_maze.vcxproj | 3 +++ projects/VS2022/examples/models_geometric_shapes.vcxproj | 3 +++ projects/VS2022/examples/models_gpu_skinning.vcxproj | 3 +++ projects/VS2022/examples/models_heightmap.vcxproj | 3 +++ projects/VS2022/examples/models_loading.vcxproj | 3 +++ projects/VS2022/examples/models_loading_gltf.vcxproj | 3 +++ projects/VS2022/examples/models_loading_m3d.vcxproj | 3 +++ projects/VS2022/examples/models_loading_vox.vcxproj | 3 +++ projects/VS2022/examples/models_mesh_generation.vcxproj | 3 +++ projects/VS2022/examples/models_mesh_picking.vcxproj | 3 +++ .../VS2022/examples/models_orthographic_projection.vcxproj | 3 +++ projects/VS2022/examples/models_rlgl_solar_system.vcxproj | 3 +++ projects/VS2022/examples/models_skybox.vcxproj | 3 +++ projects/VS2022/examples/models_waving_cubes.vcxproj | 3 +++ projects/VS2022/examples/models_yaw_pitch_roll.vcxproj | 3 +++ projects/VS2022/examples/rlgl_compute_shaders.vcxproj | 3 +++ projects/VS2022/examples/shaders_basic_lighting.vcxproj | 3 +++ projects/VS2022/examples/shaders_custom_uniform.vcxproj | 3 +++ projects/VS2022/examples/shaders_eratosthenes.vcxproj | 3 +++ projects/VS2022/examples/shaders_fog.vcxproj | 3 +++ projects/VS2022/examples/shaders_hot_reloading.vcxproj | 3 +++ projects/VS2022/examples/shaders_hybrid_render.vcxproj | 3 +++ projects/VS2022/examples/shaders_julia_set.vcxproj | 3 +++ projects/VS2022/examples/shaders_mesh_instancing.vcxproj | 3 +++ projects/VS2022/examples/shaders_model_shader.vcxproj | 3 +++ projects/VS2022/examples/shaders_multi_sample2d.vcxproj | 3 +++ projects/VS2022/examples/shaders_palette_switch.vcxproj | 3 +++ projects/VS2022/examples/shaders_postprocessing.vcxproj | 3 +++ projects/VS2022/examples/shaders_raymarching.vcxproj | 3 +++ projects/VS2022/examples/shaders_rounded_rectangle.vcxproj | 3 +++ projects/VS2022/examples/shaders_shadowmap.vcxproj | 3 +++ projects/VS2022/examples/shaders_shapes_textures.vcxproj | 3 +++ projects/VS2022/examples/shaders_simple_mask.vcxproj | 3 +++ projects/VS2022/examples/shaders_spotlight.vcxproj | 3 +++ projects/VS2022/examples/shaders_texture_drawing.vcxproj | 3 +++ projects/VS2022/examples/shaders_texture_waves.vcxproj | 3 +++ projects/VS2022/examples/shaders_vertex_displacement.vcxproj | 3 +++ projects/VS2022/examples/shaders_write_depth.vcxproj | 3 +++ projects/VS2022/examples/shapes_basic_shapes.vcxproj | 3 +++ projects/VS2022/examples/shapes_bouncing_ball.vcxproj | 3 +++ projects/VS2022/examples/shapes_collision_area.vcxproj | 3 +++ projects/VS2022/examples/shapes_colors_palette.vcxproj | 3 +++ projects/VS2022/examples/shapes_draw_circle_sector.vcxproj | 3 +++ projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj | 3 +++ projects/VS2022/examples/shapes_draw_ring.vcxproj | 3 +++ projects/VS2022/examples/shapes_easings_ball_anim.vcxproj | 3 +++ projects/VS2022/examples/shapes_easings_box_anim.vcxproj | 3 +++ .../VS2022/examples/shapes_easings_rectangle_array.vcxproj | 3 +++ projects/VS2022/examples/shapes_following_eyes.vcxproj | 3 +++ projects/VS2022/examples/shapes_lines_bezier.vcxproj | 3 +++ projects/VS2022/examples/shapes_logo_raylib.vcxproj | 3 +++ projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj | 3 +++ projects/VS2022/examples/shapes_rectangle_scaling.vcxproj | 3 +++ projects/VS2022/examples/text_codepoints_loading.vcxproj | 3 +++ projects/VS2022/examples/text_draw_3d.vcxproj | 3 +++ projects/VS2022/examples/text_font_filters.vcxproj | 3 +++ projects/VS2022/examples/text_font_loading.vcxproj | 3 +++ projects/VS2022/examples/text_font_sdf.vcxproj | 3 +++ projects/VS2022/examples/text_font_spritefont.vcxproj | 3 +++ projects/VS2022/examples/text_format_text.vcxproj | 3 +++ projects/VS2022/examples/text_input_box.vcxproj | 3 +++ projects/VS2022/examples/text_raylib_fonts.vcxproj | 3 +++ projects/VS2022/examples/text_rectangle_bounds.vcxproj | 3 +++ projects/VS2022/examples/text_unicode.vcxproj | 3 +++ projects/VS2022/examples/text_writing_anim.vcxproj | 3 +++ projects/VS2022/examples/textures_background_scrolling.vcxproj | 3 +++ projects/VS2022/examples/textures_blend_modes.vcxproj | 3 +++ projects/VS2022/examples/textures_bunnymark.vcxproj | 3 +++ projects/VS2022/examples/textures_draw_tiled.vcxproj | 3 +++ projects/VS2022/examples/textures_fog_of_war.vcxproj | 3 +++ projects/VS2022/examples/textures_gif_player.vcxproj | 3 +++ projects/VS2022/examples/textures_image_drawing.vcxproj | 3 +++ projects/VS2022/examples/textures_image_generation.vcxproj | 3 +++ projects/VS2022/examples/textures_image_loading.vcxproj | 3 +++ projects/VS2022/examples/textures_image_processing.vcxproj | 3 +++ projects/VS2022/examples/textures_image_text.vcxproj | 3 +++ projects/VS2022/examples/textures_logo_raylib.vcxproj | 3 +++ projects/VS2022/examples/textures_mouse_painting.vcxproj | 3 +++ projects/VS2022/examples/textures_npatch_drawing.vcxproj | 3 +++ projects/VS2022/examples/textures_particles_blending.vcxproj | 3 +++ projects/VS2022/examples/textures_polygon.vcxproj | 3 +++ projects/VS2022/examples/textures_raw_data.vcxproj | 3 +++ projects/VS2022/examples/textures_sprite_anim.vcxproj | 3 +++ projects/VS2022/examples/textures_sprite_button.vcxproj | 3 +++ projects/VS2022/examples/textures_sprite_explosion.vcxproj | 3 +++ projects/VS2022/examples/textures_srcrec_dstrec.vcxproj | 3 +++ projects/VS2022/examples/textures_textured_curve.vcxproj | 3 +++ projects/VS2022/examples/textures_to_image.vcxproj | 3 +++ 111 files changed, 333 insertions(+) diff --git a/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj index a1cb87453..7e63a4589 100644 --- a/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj +++ b/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj index e931edfb8..529aff1f1 100644 --- a/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj +++ b/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_input_gamepad.vcxproj b/projects/VS2022/examples/core_input_gamepad.vcxproj index 3ed6db1a8..8b5e0274e 100644 --- a/projects/VS2022/examples/core_input_gamepad.vcxproj +++ b/projects/VS2022/examples/core_input_gamepad.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_input_gestures.vcxproj b/projects/VS2022/examples/core_input_gestures.vcxproj index f150195ba..56485cea3 100644 --- a/projects/VS2022/examples/core_input_gestures.vcxproj +++ b/projects/VS2022/examples/core_input_gestures.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_input_keys.vcxproj b/projects/VS2022/examples/core_input_keys.vcxproj index 264ee22f2..efdf5e9cc 100644 --- a/projects/VS2022/examples/core_input_keys.vcxproj +++ b/projects/VS2022/examples/core_input_keys.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_input_mouse.vcxproj b/projects/VS2022/examples/core_input_mouse.vcxproj index dd5dbced2..ab8964094 100644 --- a/projects/VS2022/examples/core_input_mouse.vcxproj +++ b/projects/VS2022/examples/core_input_mouse.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_input_multitouch.vcxproj b/projects/VS2022/examples/core_input_multitouch.vcxproj index b882b20f1..b3b18a8bd 100644 --- a/projects/VS2022/examples/core_input_multitouch.vcxproj +++ b/projects/VS2022/examples/core_input_multitouch.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_loading_thread.vcxproj b/projects/VS2022/examples/core_loading_thread.vcxproj index 06fe7837c..57d68768c 100644 --- a/projects/VS2022/examples/core_loading_thread.vcxproj +++ b/projects/VS2022/examples/core_loading_thread.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_random_sequence.vcxproj b/projects/VS2022/examples/core_random_sequence.vcxproj index 235aeb6ee..de86d3f2b 100644 --- a/projects/VS2022/examples/core_random_sequence.vcxproj +++ b/projects/VS2022/examples/core_random_sequence.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_random_values.vcxproj b/projects/VS2022/examples/core_random_values.vcxproj index f631761f3..0567c4d7b 100644 --- a/projects/VS2022/examples/core_random_values.vcxproj +++ b/projects/VS2022/examples/core_random_values.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_scissor_test.vcxproj b/projects/VS2022/examples/core_scissor_test.vcxproj index 6cb8cb6f5..3f5a5a6e1 100644 --- a/projects/VS2022/examples/core_scissor_test.vcxproj +++ b/projects/VS2022/examples/core_scissor_test.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_storage_values.vcxproj b/projects/VS2022/examples/core_storage_values.vcxproj index ed0f0f32d..14c9e07e8 100644 --- a/projects/VS2022/examples/core_storage_values.vcxproj +++ b/projects/VS2022/examples/core_storage_values.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_vr_simulator.vcxproj b/projects/VS2022/examples/core_vr_simulator.vcxproj index 060631239..eaa45c83f 100644 --- a/projects/VS2022/examples/core_vr_simulator.vcxproj +++ b/projects/VS2022/examples/core_vr_simulator.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_window_flags.vcxproj b/projects/VS2022/examples/core_window_flags.vcxproj index 1cc9a1bf1..cd8fbbfea 100644 --- a/projects/VS2022/examples/core_window_flags.vcxproj +++ b/projects/VS2022/examples/core_window_flags.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_window_letterbox.vcxproj b/projects/VS2022/examples/core_window_letterbox.vcxproj index 761596100..f2678eed1 100644 --- a/projects/VS2022/examples/core_window_letterbox.vcxproj +++ b/projects/VS2022/examples/core_window_letterbox.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/core_world_screen.vcxproj b/projects/VS2022/examples/core_world_screen.vcxproj index d669cc98c..241e67008 100644 --- a/projects/VS2022/examples/core_world_screen.vcxproj +++ b/projects/VS2022/examples/core_world_screen.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/easings_testbed.vcxproj b/projects/VS2022/examples/easings_testbed.vcxproj index 61654bd17..38736ddd1 100644 --- a/projects/VS2022/examples/easings_testbed.vcxproj +++ b/projects/VS2022/examples/easings_testbed.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/embedded_files_loading.vcxproj b/projects/VS2022/examples/embedded_files_loading.vcxproj index 723b2ea85..8f717a619 100644 --- a/projects/VS2022/examples/embedded_files_loading.vcxproj +++ b/projects/VS2022/examples/embedded_files_loading.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_animation.vcxproj b/projects/VS2022/examples/models_animation.vcxproj index 3b310ceda..434dea9bf 100644 --- a/projects/VS2022/examples/models_animation.vcxproj +++ b/projects/VS2022/examples/models_animation.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_billboard.vcxproj b/projects/VS2022/examples/models_billboard.vcxproj index 07bb765e3..62eb6539c 100644 --- a/projects/VS2022/examples/models_billboard.vcxproj +++ b/projects/VS2022/examples/models_billboard.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_bone_socket.vcxproj b/projects/VS2022/examples/models_bone_socket.vcxproj index 9cf07e256..481b4efc3 100644 --- a/projects/VS2022/examples/models_bone_socket.vcxproj +++ b/projects/VS2022/examples/models_bone_socket.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_box_collisions.vcxproj b/projects/VS2022/examples/models_box_collisions.vcxproj index bff9cab2f..fc5176cd0 100644 --- a/projects/VS2022/examples/models_box_collisions.vcxproj +++ b/projects/VS2022/examples/models_box_collisions.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_cubicmap.vcxproj b/projects/VS2022/examples/models_cubicmap.vcxproj index fbe71f12f..cd92efc26 100644 --- a/projects/VS2022/examples/models_cubicmap.vcxproj +++ b/projects/VS2022/examples/models_cubicmap.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_first_person_maze.vcxproj b/projects/VS2022/examples/models_first_person_maze.vcxproj index d5ffff4aa..c963da561 100644 --- a/projects/VS2022/examples/models_first_person_maze.vcxproj +++ b/projects/VS2022/examples/models_first_person_maze.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_geometric_shapes.vcxproj b/projects/VS2022/examples/models_geometric_shapes.vcxproj index 00e698042..7c3784ac9 100644 --- a/projects/VS2022/examples/models_geometric_shapes.vcxproj +++ b/projects/VS2022/examples/models_geometric_shapes.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_gpu_skinning.vcxproj b/projects/VS2022/examples/models_gpu_skinning.vcxproj index 198a822c8..7d58012e0 100644 --- a/projects/VS2022/examples/models_gpu_skinning.vcxproj +++ b/projects/VS2022/examples/models_gpu_skinning.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_heightmap.vcxproj b/projects/VS2022/examples/models_heightmap.vcxproj index 5eba55ae2..5875f0ee3 100644 --- a/projects/VS2022/examples/models_heightmap.vcxproj +++ b/projects/VS2022/examples/models_heightmap.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_loading.vcxproj b/projects/VS2022/examples/models_loading.vcxproj index fe38f73a2..c0d83f258 100644 --- a/projects/VS2022/examples/models_loading.vcxproj +++ b/projects/VS2022/examples/models_loading.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_loading_gltf.vcxproj b/projects/VS2022/examples/models_loading_gltf.vcxproj index 29b14abcd..a9989ef3b 100644 --- a/projects/VS2022/examples/models_loading_gltf.vcxproj +++ b/projects/VS2022/examples/models_loading_gltf.vcxproj @@ -558,6 +558,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_loading_m3d.vcxproj b/projects/VS2022/examples/models_loading_m3d.vcxproj index a75a8645d..d6110af04 100644 --- a/projects/VS2022/examples/models_loading_m3d.vcxproj +++ b/projects/VS2022/examples/models_loading_m3d.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_loading_vox.vcxproj b/projects/VS2022/examples/models_loading_vox.vcxproj index be2203908..60b961c05 100644 --- a/projects/VS2022/examples/models_loading_vox.vcxproj +++ b/projects/VS2022/examples/models_loading_vox.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_mesh_generation.vcxproj b/projects/VS2022/examples/models_mesh_generation.vcxproj index f91283e09..42dbb3e6a 100644 --- a/projects/VS2022/examples/models_mesh_generation.vcxproj +++ b/projects/VS2022/examples/models_mesh_generation.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_mesh_picking.vcxproj b/projects/VS2022/examples/models_mesh_picking.vcxproj index afa9a0ddd..937d7756f 100644 --- a/projects/VS2022/examples/models_mesh_picking.vcxproj +++ b/projects/VS2022/examples/models_mesh_picking.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_orthographic_projection.vcxproj b/projects/VS2022/examples/models_orthographic_projection.vcxproj index d45dec2dc..0a001c1bf 100644 --- a/projects/VS2022/examples/models_orthographic_projection.vcxproj +++ b/projects/VS2022/examples/models_orthographic_projection.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_rlgl_solar_system.vcxproj b/projects/VS2022/examples/models_rlgl_solar_system.vcxproj index 79adc7373..0386214ba 100644 --- a/projects/VS2022/examples/models_rlgl_solar_system.vcxproj +++ b/projects/VS2022/examples/models_rlgl_solar_system.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_skybox.vcxproj b/projects/VS2022/examples/models_skybox.vcxproj index 8f04fc59c..55856ab2c 100644 --- a/projects/VS2022/examples/models_skybox.vcxproj +++ b/projects/VS2022/examples/models_skybox.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_waving_cubes.vcxproj b/projects/VS2022/examples/models_waving_cubes.vcxproj index 81e7eb877..f7b927290 100644 --- a/projects/VS2022/examples/models_waving_cubes.vcxproj +++ b/projects/VS2022/examples/models_waving_cubes.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj b/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj index f78b70483..d4f9f16a0 100644 --- a/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj +++ b/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/rlgl_compute_shaders.vcxproj b/projects/VS2022/examples/rlgl_compute_shaders.vcxproj index 7aab1ead7..0dc6301c7 100644 --- a/projects/VS2022/examples/rlgl_compute_shaders.vcxproj +++ b/projects/VS2022/examples/rlgl_compute_shaders.vcxproj @@ -556,6 +556,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_basic_lighting.vcxproj b/projects/VS2022/examples/shaders_basic_lighting.vcxproj index ce7927deb..febc38190 100644 --- a/projects/VS2022/examples/shaders_basic_lighting.vcxproj +++ b/projects/VS2022/examples/shaders_basic_lighting.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_custom_uniform.vcxproj b/projects/VS2022/examples/shaders_custom_uniform.vcxproj index 76eedca85..03b0a292f 100644 --- a/projects/VS2022/examples/shaders_custom_uniform.vcxproj +++ b/projects/VS2022/examples/shaders_custom_uniform.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_eratosthenes.vcxproj b/projects/VS2022/examples/shaders_eratosthenes.vcxproj index 72593bf89..1efb47922 100644 --- a/projects/VS2022/examples/shaders_eratosthenes.vcxproj +++ b/projects/VS2022/examples/shaders_eratosthenes.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_fog.vcxproj b/projects/VS2022/examples/shaders_fog.vcxproj index 17468d0e4..eddd00e7f 100644 --- a/projects/VS2022/examples/shaders_fog.vcxproj +++ b/projects/VS2022/examples/shaders_fog.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_hot_reloading.vcxproj b/projects/VS2022/examples/shaders_hot_reloading.vcxproj index 14802a350..29820341e 100644 --- a/projects/VS2022/examples/shaders_hot_reloading.vcxproj +++ b/projects/VS2022/examples/shaders_hot_reloading.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_hybrid_render.vcxproj b/projects/VS2022/examples/shaders_hybrid_render.vcxproj index f2fd373d5..799e4e40b 100644 --- a/projects/VS2022/examples/shaders_hybrid_render.vcxproj +++ b/projects/VS2022/examples/shaders_hybrid_render.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_julia_set.vcxproj b/projects/VS2022/examples/shaders_julia_set.vcxproj index bf224f81f..21ca5d36b 100644 --- a/projects/VS2022/examples/shaders_julia_set.vcxproj +++ b/projects/VS2022/examples/shaders_julia_set.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_mesh_instancing.vcxproj b/projects/VS2022/examples/shaders_mesh_instancing.vcxproj index 42a43ac85..00f3de055 100644 --- a/projects/VS2022/examples/shaders_mesh_instancing.vcxproj +++ b/projects/VS2022/examples/shaders_mesh_instancing.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_model_shader.vcxproj b/projects/VS2022/examples/shaders_model_shader.vcxproj index e9c99a897..a558602bc 100644 --- a/projects/VS2022/examples/shaders_model_shader.vcxproj +++ b/projects/VS2022/examples/shaders_model_shader.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_multi_sample2d.vcxproj b/projects/VS2022/examples/shaders_multi_sample2d.vcxproj index 0c3399def..0dd3046a5 100644 --- a/projects/VS2022/examples/shaders_multi_sample2d.vcxproj +++ b/projects/VS2022/examples/shaders_multi_sample2d.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_palette_switch.vcxproj b/projects/VS2022/examples/shaders_palette_switch.vcxproj index 85f23e6f8..c427b3c01 100644 --- a/projects/VS2022/examples/shaders_palette_switch.vcxproj +++ b/projects/VS2022/examples/shaders_palette_switch.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_postprocessing.vcxproj b/projects/VS2022/examples/shaders_postprocessing.vcxproj index d8a6aac56..edb3a8869 100644 --- a/projects/VS2022/examples/shaders_postprocessing.vcxproj +++ b/projects/VS2022/examples/shaders_postprocessing.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_raymarching.vcxproj b/projects/VS2022/examples/shaders_raymarching.vcxproj index c7a8cdda6..6845f7de4 100644 --- a/projects/VS2022/examples/shaders_raymarching.vcxproj +++ b/projects/VS2022/examples/shaders_raymarching.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj b/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj index 28f0d9295..6c1a215e2 100644 --- a/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj +++ b/projects/VS2022/examples/shaders_rounded_rectangle.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_shadowmap.vcxproj b/projects/VS2022/examples/shaders_shadowmap.vcxproj index 4e58ab13d..8c10615ed 100644 --- a/projects/VS2022/examples/shaders_shadowmap.vcxproj +++ b/projects/VS2022/examples/shaders_shadowmap.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_shapes_textures.vcxproj b/projects/VS2022/examples/shaders_shapes_textures.vcxproj index f6e6c5870..e27f2f944 100644 --- a/projects/VS2022/examples/shaders_shapes_textures.vcxproj +++ b/projects/VS2022/examples/shaders_shapes_textures.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_simple_mask.vcxproj b/projects/VS2022/examples/shaders_simple_mask.vcxproj index 9cf0ec8e7..bed9ea8de 100644 --- a/projects/VS2022/examples/shaders_simple_mask.vcxproj +++ b/projects/VS2022/examples/shaders_simple_mask.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_spotlight.vcxproj b/projects/VS2022/examples/shaders_spotlight.vcxproj index f1adf8d3d..c137e618e 100644 --- a/projects/VS2022/examples/shaders_spotlight.vcxproj +++ b/projects/VS2022/examples/shaders_spotlight.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_texture_drawing.vcxproj b/projects/VS2022/examples/shaders_texture_drawing.vcxproj index fa342d570..cebe69330 100644 --- a/projects/VS2022/examples/shaders_texture_drawing.vcxproj +++ b/projects/VS2022/examples/shaders_texture_drawing.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_texture_waves.vcxproj b/projects/VS2022/examples/shaders_texture_waves.vcxproj index 0ea52bcb4..b7510fcd2 100644 --- a/projects/VS2022/examples/shaders_texture_waves.vcxproj +++ b/projects/VS2022/examples/shaders_texture_waves.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_vertex_displacement.vcxproj b/projects/VS2022/examples/shaders_vertex_displacement.vcxproj index 610bdeb0e..44d6deeaa 100644 --- a/projects/VS2022/examples/shaders_vertex_displacement.vcxproj +++ b/projects/VS2022/examples/shaders_vertex_displacement.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shaders_write_depth.vcxproj b/projects/VS2022/examples/shaders_write_depth.vcxproj index 38dd4a8df..836ab1a5c 100644 --- a/projects/VS2022/examples/shaders_write_depth.vcxproj +++ b/projects/VS2022/examples/shaders_write_depth.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_basic_shapes.vcxproj b/projects/VS2022/examples/shapes_basic_shapes.vcxproj index b29481534..ba3805967 100644 --- a/projects/VS2022/examples/shapes_basic_shapes.vcxproj +++ b/projects/VS2022/examples/shapes_basic_shapes.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_bouncing_ball.vcxproj b/projects/VS2022/examples/shapes_bouncing_ball.vcxproj index e80a65924..542a62165 100644 --- a/projects/VS2022/examples/shapes_bouncing_ball.vcxproj +++ b/projects/VS2022/examples/shapes_bouncing_ball.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_collision_area.vcxproj b/projects/VS2022/examples/shapes_collision_area.vcxproj index 906781a66..45230ca39 100644 --- a/projects/VS2022/examples/shapes_collision_area.vcxproj +++ b/projects/VS2022/examples/shapes_collision_area.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_colors_palette.vcxproj b/projects/VS2022/examples/shapes_colors_palette.vcxproj index ece39618f..6f9234444 100644 --- a/projects/VS2022/examples/shapes_colors_palette.vcxproj +++ b/projects/VS2022/examples/shapes_colors_palette.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj b/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj index 849450090..6a2278000 100644 --- a/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj +++ b/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj b/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj index b37f804fc..9ad7fd3e1 100644 --- a/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj +++ b/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_draw_ring.vcxproj b/projects/VS2022/examples/shapes_draw_ring.vcxproj index ed7681b0c..526006f3d 100644 --- a/projects/VS2022/examples/shapes_draw_ring.vcxproj +++ b/projects/VS2022/examples/shapes_draw_ring.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj b/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj index c960f322c..c85bb7493 100644 --- a/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj +++ b/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_easings_box_anim.vcxproj b/projects/VS2022/examples/shapes_easings_box_anim.vcxproj index ce5abfa83..e9fbdbec3 100644 --- a/projects/VS2022/examples/shapes_easings_box_anim.vcxproj +++ b/projects/VS2022/examples/shapes_easings_box_anim.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj b/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj index 7429f6e1d..71ec5198e 100644 --- a/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj +++ b/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_following_eyes.vcxproj b/projects/VS2022/examples/shapes_following_eyes.vcxproj index 41af6e7e4..c4ff36235 100644 --- a/projects/VS2022/examples/shapes_following_eyes.vcxproj +++ b/projects/VS2022/examples/shapes_following_eyes.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_lines_bezier.vcxproj b/projects/VS2022/examples/shapes_lines_bezier.vcxproj index a1560bb31..b07622ac2 100644 --- a/projects/VS2022/examples/shapes_lines_bezier.vcxproj +++ b/projects/VS2022/examples/shapes_lines_bezier.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_logo_raylib.vcxproj b/projects/VS2022/examples/shapes_logo_raylib.vcxproj index 4c0863372..86f4d161f 100644 --- a/projects/VS2022/examples/shapes_logo_raylib.vcxproj +++ b/projects/VS2022/examples/shapes_logo_raylib.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj b/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj index a9f3f5f09..a1553a422 100644 --- a/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj +++ b/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj b/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj index e54aaa045..fadd78ae8 100644 --- a/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj +++ b/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_codepoints_loading.vcxproj b/projects/VS2022/examples/text_codepoints_loading.vcxproj index 1422b3c0d..f56507a90 100644 --- a/projects/VS2022/examples/text_codepoints_loading.vcxproj +++ b/projects/VS2022/examples/text_codepoints_loading.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_draw_3d.vcxproj b/projects/VS2022/examples/text_draw_3d.vcxproj index 5ce6c5c9e..f21549544 100644 --- a/projects/VS2022/examples/text_draw_3d.vcxproj +++ b/projects/VS2022/examples/text_draw_3d.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_font_filters.vcxproj b/projects/VS2022/examples/text_font_filters.vcxproj index bb5ee591d..80dc4a786 100644 --- a/projects/VS2022/examples/text_font_filters.vcxproj +++ b/projects/VS2022/examples/text_font_filters.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_font_loading.vcxproj b/projects/VS2022/examples/text_font_loading.vcxproj index ad19cad85..1cdd7413f 100644 --- a/projects/VS2022/examples/text_font_loading.vcxproj +++ b/projects/VS2022/examples/text_font_loading.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_font_sdf.vcxproj b/projects/VS2022/examples/text_font_sdf.vcxproj index 26a0aa112..967273ee7 100644 --- a/projects/VS2022/examples/text_font_sdf.vcxproj +++ b/projects/VS2022/examples/text_font_sdf.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_font_spritefont.vcxproj b/projects/VS2022/examples/text_font_spritefont.vcxproj index 89a83f468..4c73d87cd 100644 --- a/projects/VS2022/examples/text_font_spritefont.vcxproj +++ b/projects/VS2022/examples/text_font_spritefont.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_format_text.vcxproj b/projects/VS2022/examples/text_format_text.vcxproj index 74cc91800..5ca406ef8 100644 --- a/projects/VS2022/examples/text_format_text.vcxproj +++ b/projects/VS2022/examples/text_format_text.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_input_box.vcxproj b/projects/VS2022/examples/text_input_box.vcxproj index 31564485e..6655dff57 100644 --- a/projects/VS2022/examples/text_input_box.vcxproj +++ b/projects/VS2022/examples/text_input_box.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_raylib_fonts.vcxproj b/projects/VS2022/examples/text_raylib_fonts.vcxproj index 7b96f2cc1..29847ed58 100644 --- a/projects/VS2022/examples/text_raylib_fonts.vcxproj +++ b/projects/VS2022/examples/text_raylib_fonts.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_rectangle_bounds.vcxproj b/projects/VS2022/examples/text_rectangle_bounds.vcxproj index 209dc0d46..9c379294d 100644 --- a/projects/VS2022/examples/text_rectangle_bounds.vcxproj +++ b/projects/VS2022/examples/text_rectangle_bounds.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_unicode.vcxproj b/projects/VS2022/examples/text_unicode.vcxproj index 3b6409df3..4dbc45524 100644 --- a/projects/VS2022/examples/text_unicode.vcxproj +++ b/projects/VS2022/examples/text_unicode.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/text_writing_anim.vcxproj b/projects/VS2022/examples/text_writing_anim.vcxproj index f4fe23503..0b685a32b 100644 --- a/projects/VS2022/examples/text_writing_anim.vcxproj +++ b/projects/VS2022/examples/text_writing_anim.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_background_scrolling.vcxproj b/projects/VS2022/examples/textures_background_scrolling.vcxproj index f20f9925e..2004a1338 100644 --- a/projects/VS2022/examples/textures_background_scrolling.vcxproj +++ b/projects/VS2022/examples/textures_background_scrolling.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_blend_modes.vcxproj b/projects/VS2022/examples/textures_blend_modes.vcxproj index 65e84834b..c7aaeaa00 100644 --- a/projects/VS2022/examples/textures_blend_modes.vcxproj +++ b/projects/VS2022/examples/textures_blend_modes.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_bunnymark.vcxproj b/projects/VS2022/examples/textures_bunnymark.vcxproj index d0dcc8d2c..d3c1ee256 100644 --- a/projects/VS2022/examples/textures_bunnymark.vcxproj +++ b/projects/VS2022/examples/textures_bunnymark.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_draw_tiled.vcxproj b/projects/VS2022/examples/textures_draw_tiled.vcxproj index 2c3957428..2566985d7 100644 --- a/projects/VS2022/examples/textures_draw_tiled.vcxproj +++ b/projects/VS2022/examples/textures_draw_tiled.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_fog_of_war.vcxproj b/projects/VS2022/examples/textures_fog_of_war.vcxproj index 3519a6400..46377acc1 100644 --- a/projects/VS2022/examples/textures_fog_of_war.vcxproj +++ b/projects/VS2022/examples/textures_fog_of_war.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_gif_player.vcxproj b/projects/VS2022/examples/textures_gif_player.vcxproj index 87f59ab84..89c7a37f6 100644 --- a/projects/VS2022/examples/textures_gif_player.vcxproj +++ b/projects/VS2022/examples/textures_gif_player.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_image_drawing.vcxproj b/projects/VS2022/examples/textures_image_drawing.vcxproj index a5612837c..27bba85ef 100644 --- a/projects/VS2022/examples/textures_image_drawing.vcxproj +++ b/projects/VS2022/examples/textures_image_drawing.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_image_generation.vcxproj b/projects/VS2022/examples/textures_image_generation.vcxproj index 179b92088..a780b82de 100644 --- a/projects/VS2022/examples/textures_image_generation.vcxproj +++ b/projects/VS2022/examples/textures_image_generation.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_image_loading.vcxproj b/projects/VS2022/examples/textures_image_loading.vcxproj index a0615dcaa..c772c064e 100644 --- a/projects/VS2022/examples/textures_image_loading.vcxproj +++ b/projects/VS2022/examples/textures_image_loading.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_image_processing.vcxproj b/projects/VS2022/examples/textures_image_processing.vcxproj index 32029e2e8..604926e8b 100644 --- a/projects/VS2022/examples/textures_image_processing.vcxproj +++ b/projects/VS2022/examples/textures_image_processing.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_image_text.vcxproj b/projects/VS2022/examples/textures_image_text.vcxproj index 956942ef7..6c20b084c 100644 --- a/projects/VS2022/examples/textures_image_text.vcxproj +++ b/projects/VS2022/examples/textures_image_text.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_logo_raylib.vcxproj b/projects/VS2022/examples/textures_logo_raylib.vcxproj index 243b477ee..d68b61d23 100644 --- a/projects/VS2022/examples/textures_logo_raylib.vcxproj +++ b/projects/VS2022/examples/textures_logo_raylib.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_mouse_painting.vcxproj b/projects/VS2022/examples/textures_mouse_painting.vcxproj index e7ce77719..dc9546e62 100644 --- a/projects/VS2022/examples/textures_mouse_painting.vcxproj +++ b/projects/VS2022/examples/textures_mouse_painting.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_npatch_drawing.vcxproj b/projects/VS2022/examples/textures_npatch_drawing.vcxproj index 23112de30..e7482f90c 100644 --- a/projects/VS2022/examples/textures_npatch_drawing.vcxproj +++ b/projects/VS2022/examples/textures_npatch_drawing.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_particles_blending.vcxproj b/projects/VS2022/examples/textures_particles_blending.vcxproj index ea13ef74b..8b3d96fe9 100644 --- a/projects/VS2022/examples/textures_particles_blending.vcxproj +++ b/projects/VS2022/examples/textures_particles_blending.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_polygon.vcxproj b/projects/VS2022/examples/textures_polygon.vcxproj index 97b2f5b95..f655da8c0 100644 --- a/projects/VS2022/examples/textures_polygon.vcxproj +++ b/projects/VS2022/examples/textures_polygon.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_raw_data.vcxproj b/projects/VS2022/examples/textures_raw_data.vcxproj index 6b0c2094c..705cdd93f 100644 --- a/projects/VS2022/examples/textures_raw_data.vcxproj +++ b/projects/VS2022/examples/textures_raw_data.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_sprite_anim.vcxproj b/projects/VS2022/examples/textures_sprite_anim.vcxproj index fdaa092dd..ef69ed173 100644 --- a/projects/VS2022/examples/textures_sprite_anim.vcxproj +++ b/projects/VS2022/examples/textures_sprite_anim.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_sprite_button.vcxproj b/projects/VS2022/examples/textures_sprite_button.vcxproj index a10388827..058bad757 100644 --- a/projects/VS2022/examples/textures_sprite_button.vcxproj +++ b/projects/VS2022/examples/textures_sprite_button.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_sprite_explosion.vcxproj b/projects/VS2022/examples/textures_sprite_explosion.vcxproj index 5e22ede30..066965dc5 100644 --- a/projects/VS2022/examples/textures_sprite_explosion.vcxproj +++ b/projects/VS2022/examples/textures_sprite_explosion.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj b/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj index 9ec465159..f3150aea7 100644 --- a/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj +++ b/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_textured_curve.vcxproj b/projects/VS2022/examples/textures_textured_curve.vcxproj index 9d4525967..f8b720335 100644 --- a/projects/VS2022/examples/textures_textured_curve.vcxproj +++ b/projects/VS2022/examples/textures_textured_curve.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} diff --git a/projects/VS2022/examples/textures_to_image.vcxproj b/projects/VS2022/examples/textures_to_image.vcxproj index 334e9b488..41e7faf71 100644 --- a/projects/VS2022/examples/textures_to_image.vcxproj +++ b/projects/VS2022/examples/textures_to_image.vcxproj @@ -555,6 +555,9 @@ + + + {e89d61ac-55de-4482-afd4-df7242ebc859} From 27af359d1c8908d91abe32ed9986d9b0c3a97e54 Mon Sep 17 00:00:00 2001 From: Destructor17 <60874647+Destructor17@users.noreply.github.com> Date: Tue, 25 Feb 2025 14:39:00 +0300 Subject: [PATCH 14/17] [rlgl] Preserve texture on mode switching (#4364) * Fix textures on draw mode switch * formatting fix * ident --- examples/textures/textures_polygon.c | 6 +----- src/rlgl.h | 4 +++- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/examples/textures/textures_polygon.c b/examples/textures/textures_polygon.c index 759f2b420..729e25184 100644 --- a/examples/textures/textures_polygon.c +++ b/examples/textures/textures_polygon.c @@ -117,8 +117,7 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 { rlSetTexture(texture.id); - // Texturing is only supported on RL_QUADS - rlBegin(RL_QUADS); + rlBegin(RL_TRIANGLES); rlColor4ub(tint.r, tint.g, tint.b, tint.a); @@ -132,9 +131,6 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); - - rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); - rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); } rlEnd(); diff --git a/src/rlgl.h b/src/rlgl.h index c428f1887..24eb63996 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1459,6 +1459,7 @@ void rlBegin(int mode) // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) { + int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) { // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, @@ -1481,13 +1482,14 @@ void rlBegin(int mode) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; } } // Finish vertex providing void rlEnd(void) { + rlSetTexture(RLGL.State.defaultTextureId); // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, // as well as depth buffer bit-depth (16bit or 24bit or 32bit) // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) From da8a08006a2b599c543f80e51e95bd50c39bc79d Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Feb 2025 12:46:06 +0100 Subject: [PATCH 15/17] Added some comments on latest change --- src/rlgl.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index 24eb63996..cb9cd94f9 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1459,7 +1459,9 @@ void rlBegin(int mode) // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) { + // Get current binded texture to preserve it between draw modes change (QUADS <--> TRIANGLES) int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) { // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, @@ -1482,14 +1484,16 @@ void rlBegin(int mode) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; // Preserve active texture } } // Finish vertex providing void rlEnd(void) { + // Reset texture to default rlSetTexture(RLGL.State.defaultTextureId); + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, // as well as depth buffer bit-depth (16bit or 24bit or 32bit) // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) @@ -3057,7 +3061,7 @@ void rlDrawRenderBatch(rlRenderBatch *batch) for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) { - // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default + // Bind current draw call texture, activated as GL_TEXTURE0 and bound to sampler2D texture0 by default glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); From 7cae259a6dcd3df8c1db8377cd55363a5f9edbfd Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Tue, 25 Feb 2025 08:26:52 -0500 Subject: [PATCH 16/17] Reviewed shaders comment wording (#4793) --- examples/core/resources/distortion100.fs | 2 +- examples/core/resources/distortion330.fs | 2 +- examples/models/resources/shaders/glsl330/voxel_lighting.fs | 2 +- examples/models/resources/shaders/glsl330/voxel_lighting.vs | 2 +- examples/others/resources/shaders/glsl100/point_particle.fs | 2 +- examples/others/resources/shaders/glsl100/point_particle.vs | 2 +- examples/others/resources/shaders/glsl330/point_particle.fs | 2 +- examples/others/resources/shaders/glsl330/point_particle.vs | 2 +- examples/shaders/resources/shaders/glsl100/base.fs | 2 +- examples/shaders/resources/shaders/glsl100/base.vs | 2 +- examples/shaders/resources/shaders/glsl100/bloom.fs | 2 +- examples/shaders/resources/shaders/glsl100/blur.fs | 2 +- examples/shaders/resources/shaders/glsl100/cross_hatching.fs | 2 +- examples/shaders/resources/shaders/glsl100/cross_stitching.fs | 2 +- examples/shaders/resources/shaders/glsl100/depth.fs | 2 +- examples/shaders/resources/shaders/glsl100/dream_vision.fs | 2 +- examples/shaders/resources/shaders/glsl100/fisheye.fs | 2 +- examples/shaders/resources/shaders/glsl100/fog.fs | 2 +- examples/shaders/resources/shaders/glsl100/grayscale.fs | 2 +- examples/shaders/resources/shaders/glsl100/lighting.fs | 2 +- examples/shaders/resources/shaders/glsl100/lighting.vs | 2 +- .../shaders/resources/shaders/glsl100/lighting_instancing.vs | 2 +- examples/shaders/resources/shaders/glsl100/lightmap.vs | 2 +- examples/shaders/resources/shaders/glsl100/mask.fs | 2 +- examples/shaders/resources/shaders/glsl100/pixelizer.fs | 2 +- examples/shaders/resources/shaders/glsl100/posterization.fs | 2 +- examples/shaders/resources/shaders/glsl100/predator.fs | 2 +- examples/shaders/resources/shaders/glsl100/scanlines.fs | 2 +- examples/shaders/resources/shaders/glsl100/sobel.fs | 2 +- examples/shaders/resources/shaders/glsl100/swirl.fs | 2 +- examples/shaders/resources/shaders/glsl100/tiling.fs | 2 +- examples/shaders/resources/shaders/glsl120/base.fs | 2 +- examples/shaders/resources/shaders/glsl120/base.vs | 2 +- examples/shaders/resources/shaders/glsl120/bloom.fs | 2 +- examples/shaders/resources/shaders/glsl120/blur.fs | 2 +- examples/shaders/resources/shaders/glsl120/cross_hatching.fs | 2 +- examples/shaders/resources/shaders/glsl120/cross_stitching.fs | 2 +- examples/shaders/resources/shaders/glsl120/dream_vision.fs | 2 +- examples/shaders/resources/shaders/glsl120/fisheye.fs | 2 +- examples/shaders/resources/shaders/glsl120/fog.fs | 2 +- examples/shaders/resources/shaders/glsl120/grayscale.fs | 2 +- examples/shaders/resources/shaders/glsl120/lighting.fs | 2 +- examples/shaders/resources/shaders/glsl120/lighting.vs | 2 +- examples/shaders/resources/shaders/glsl120/lightmap.vs | 2 +- examples/shaders/resources/shaders/glsl120/pixelizer.fs | 2 +- examples/shaders/resources/shaders/glsl120/posterization.fs | 2 +- examples/shaders/resources/shaders/glsl120/predator.fs | 2 +- examples/shaders/resources/shaders/glsl120/scanlines.fs | 2 +- examples/shaders/resources/shaders/glsl120/shadowmap.vs | 2 +- examples/shaders/resources/shaders/glsl120/sobel.fs | 2 +- examples/shaders/resources/shaders/glsl120/swirl.fs | 2 +- examples/shaders/resources/shaders/glsl330/base.fs | 2 +- examples/shaders/resources/shaders/glsl330/base.vs | 2 +- examples/shaders/resources/shaders/glsl330/bloom.fs | 2 +- examples/shaders/resources/shaders/glsl330/blur.fs | 2 +- examples/shaders/resources/shaders/glsl330/cross_hatching.fs | 2 +- examples/shaders/resources/shaders/glsl330/cross_stitching.fs | 2 +- examples/shaders/resources/shaders/glsl330/depth.fs | 2 +- examples/shaders/resources/shaders/glsl330/dream_vision.fs | 2 +- examples/shaders/resources/shaders/glsl330/fisheye.fs | 2 +- examples/shaders/resources/shaders/glsl330/fog.fs | 2 +- examples/shaders/resources/shaders/glsl330/grayscale.fs | 2 +- examples/shaders/resources/shaders/glsl330/hybrid_raster.fs | 2 +- examples/shaders/resources/shaders/glsl330/lighting.fs | 2 +- examples/shaders/resources/shaders/glsl330/lighting.vs | 2 +- .../shaders/resources/shaders/glsl330/lighting_instancing.vs | 2 +- examples/shaders/resources/shaders/glsl330/overdraw.fs | 2 +- examples/shaders/resources/shaders/glsl330/pixelizer.fs | 2 +- examples/shaders/resources/shaders/glsl330/posterization.fs | 2 +- examples/shaders/resources/shaders/glsl330/predator.fs | 2 +- examples/shaders/resources/shaders/glsl330/scanlines.fs | 2 +- examples/shaders/resources/shaders/glsl330/shadowmap.vs | 2 +- examples/shaders/resources/shaders/glsl330/sobel.fs | 2 +- examples/shaders/resources/shaders/glsl330/spotlight.fs | 2 +- examples/shaders/resources/shaders/glsl330/swirl.fs | 2 +- examples/text/resources/shaders/glsl100/sdf.fs | 2 +- examples/text/resources/shaders/glsl330/sdf.fs | 2 +- 77 files changed, 77 insertions(+), 77 deletions(-) diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs index f72c68978..a3b12d2a2 100644 --- a/examples/core/resources/distortion100.fs +++ b/examples/core/resources/distortion100.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 leftLensCenter; uniform vec2 rightLensCenter; uniform vec2 leftScreenCenter; diff --git a/examples/core/resources/distortion330.fs b/examples/core/resources/distortion330.fs index 97044c458..ce01b5c3f 100644 --- a/examples/core/resources/distortion330.fs +++ b/examples/core/resources/distortion330.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 leftLensCenter = vec2(0.288, 0.5); uniform vec2 rightLensCenter = vec2(0.712, 0.5); uniform vec2 leftScreenCenter = vec2(0.25, 0.5); diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.fs b/examples/models/resources/shaders/glsl330/voxel_lighting.fs index 1b6c5cffa..9b6ee87a2 100644 --- a/examples/models/resources/shaders/glsl330/voxel_lighting.fs +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/models/resources/shaders/glsl330/voxel_lighting.vs b/examples/models/resources/shaders/glsl330/voxel_lighting.vs index f60bfd221..5000be7b3 100644 --- a/examples/models/resources/shaders/glsl330/voxel_lighting.vs +++ b/examples/models/resources/shaders/glsl330/voxel_lighting.vs @@ -17,7 +17,7 @@ out vec3 fragPosition; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl100/point_particle.fs b/examples/others/resources/shaders/glsl100/point_particle.fs index cf0fd72c2..b1c5103e6 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.fs +++ b/examples/others/resources/shaders/glsl100/point_particle.fs @@ -5,7 +5,7 @@ precision mediump float; // Input uniform values uniform vec4 color; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl100/point_particle.vs b/examples/others/resources/shaders/glsl100/point_particle.vs index f3b700748..e1c4381ad 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.vs +++ b/examples/others/resources/shaders/glsl100/point_particle.vs @@ -7,7 +7,7 @@ attribute vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl330/point_particle.fs b/examples/others/resources/shaders/glsl330/point_particle.fs index f08462105..c8a834f9e 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.fs +++ b/examples/others/resources/shaders/glsl330/point_particle.fs @@ -6,7 +6,7 @@ uniform vec4 color; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/others/resources/shaders/glsl330/point_particle.vs b/examples/others/resources/shaders/glsl330/point_particle.vs index e38c8b5a6..1d835a9bc 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.vs +++ b/examples/others/resources/shaders/glsl330/point_particle.vs @@ -7,7 +7,7 @@ in vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/base.fs b/examples/shaders/resources/shaders/glsl100/base.fs index 6a8d44e65..681f9ccf1 100644 --- a/examples/shaders/resources/shaders/glsl100/base.fs +++ b/examples/shaders/resources/shaders/glsl100/base.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/base.vs b/examples/shaders/resources/shaders/glsl100/base.vs index 32e83999a..ad164a280 100644 --- a/examples/shaders/resources/shaders/glsl100/base.vs +++ b/examples/shaders/resources/shaders/glsl100/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; varying vec2 fragTexCoord; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/bloom.fs b/examples/shaders/resources/shaders/glsl100/bloom.fs index 673e0116a..65254a860 100644 --- a/examples/shaders/resources/shaders/glsl100/bloom.fs +++ b/examples/shaders/resources/shaders/glsl100/bloom.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // render size const float samples = 5.0; // pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl100/blur.fs b/examples/shaders/resources/shaders/glsl100/blur.fs index 2fef57160..44ae8944f 100644 --- a/examples/shaders/resources/shaders/glsl100/blur.fs +++ b/examples/shaders/resources/shaders/glsl100/blur.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/cross_hatching.fs b/examples/shaders/resources/shaders/glsl100/cross_hatching.fs index d978de85e..8ec684cf0 100644 --- a/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl100/cross_hatching.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl100/cross_stitching.fs b/examples/shaders/resources/shaders/glsl100/cross_stitching.fs index a7a348d7b..f43f09c84 100644 --- a/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl100/cross_stitching.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/depth.fs b/examples/shaders/resources/shaders/glsl100/depth.fs index 001cca087..e638e81d1 100644 --- a/examples/shaders/resources/shaders/glsl100/depth.fs +++ b/examples/shaders/resources/shaders/glsl100/depth.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; // Depth texture uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/dream_vision.fs b/examples/shaders/resources/shaders/glsl100/dream_vision.fs index 7014b5920..27b70eecd 100644 --- a/examples/shaders/resources/shaders/glsl100/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl100/dream_vision.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/fisheye.fs b/examples/shaders/resources/shaders/glsl100/fisheye.fs index c8ca0bb06..161c417c1 100644 --- a/examples/shaders/resources/shaders/glsl100/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl100/fisheye.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl100/fog.fs b/examples/shaders/resources/shaders/glsl100/fog.fs index c3d0e1765..e043b6e52 100644 --- a/examples/shaders/resources/shaders/glsl100/fog.fs +++ b/examples/shaders/resources/shaders/glsl100/fog.fs @@ -12,7 +12,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl100/grayscale.fs b/examples/shaders/resources/shaders/glsl100/grayscale.fs index 0c01fc5fe..58cc1ed29 100644 --- a/examples/shaders/resources/shaders/glsl100/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl100/grayscale.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/lighting.fs b/examples/shaders/resources/shaders/glsl100/lighting.fs index f9b0bd3c1..596da0f6f 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/shaders/resources/shaders/glsl100/lighting.fs @@ -12,7 +12,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl100/lighting.vs b/examples/shaders/resources/shaders/glsl100/lighting.vs index 5245c6155..577ba9211 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.vs +++ b/examples/shaders/resources/shaders/glsl100/lighting.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // https://github.com/glslify/glsl-inverse mat3 inverse(mat3 m) diff --git a/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs index eb47bb91d..59d730481 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs +++ b/examples/shaders/resources/shaders/glsl100/lighting_instancing.vs @@ -18,7 +18,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/lightmap.vs b/examples/shaders/resources/shaders/glsl100/lightmap.vs index f5d87b3e3..6bffc662b 100644 --- a/examples/shaders/resources/shaders/glsl100/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl100/lightmap.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec2 fragTexCoord2; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/mask.fs b/examples/shaders/resources/shaders/glsl100/mask.fs index 207106201..2136ec1d3 100644 --- a/examples/shaders/resources/shaders/glsl100/mask.fs +++ b/examples/shaders/resources/shaders/glsl100/mask.fs @@ -12,7 +12,7 @@ uniform sampler2D mask; uniform vec4 colDiffuse; uniform int frame; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/pixelizer.fs b/examples/shaders/resources/shaders/glsl100/pixelizer.fs index dae63df24..1190d4888 100644 --- a/examples/shaders/resources/shaders/glsl100/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl100/pixelizer.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/posterization.fs b/examples/shaders/resources/shaders/glsl100/posterization.fs index f7060e54b..8eabb1557 100644 --- a/examples/shaders/resources/shaders/glsl100/posterization.fs +++ b/examples/shaders/resources/shaders/glsl100/posterization.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl100/predator.fs b/examples/shaders/resources/shaders/glsl100/predator.fs index e0c0a9d26..45a373e2c 100644 --- a/examples/shaders/resources/shaders/glsl100/predator.fs +++ b/examples/shaders/resources/shaders/glsl100/predator.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl100/scanlines.fs b/examples/shaders/resources/shaders/glsl100/scanlines.fs index 74c9c312f..debfc7623 100644 --- a/examples/shaders/resources/shaders/glsl100/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl100/scanlines.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float offset = 0.0; float frequency = 450.0/3.0; diff --git a/examples/shaders/resources/shaders/glsl100/sobel.fs b/examples/shaders/resources/shaders/glsl100/sobel.fs index 6468b0977..f8f5b95bc 100644 --- a/examples/shaders/resources/shaders/glsl100/sobel.fs +++ b/examples/shaders/resources/shaders/glsl100/sobel.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here vec2 resolution = vec2(800.0, 450.0); void main() diff --git a/examples/shaders/resources/shaders/glsl100/swirl.fs b/examples/shaders/resources/shaders/glsl100/swirl.fs index 7ff401a32..b775e3157 100644 --- a/examples/shaders/resources/shaders/glsl100/swirl.fs +++ b/examples/shaders/resources/shaders/glsl100/swirl.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl100/tiling.fs b/examples/shaders/resources/shaders/glsl100/tiling.fs index 0a3f07e3a..a669011d0 100644 --- a/examples/shaders/resources/shaders/glsl100/tiling.fs +++ b/examples/shaders/resources/shaders/glsl100/tiling.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 tiling; void main() diff --git a/examples/shaders/resources/shaders/glsl120/base.fs b/examples/shaders/resources/shaders/glsl120/base.fs index 50781ad18..1d9f7a8bf 100644 --- a/examples/shaders/resources/shaders/glsl120/base.fs +++ b/examples/shaders/resources/shaders/glsl120/base.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 resolution = vec2(800, 450); void main() diff --git a/examples/shaders/resources/shaders/glsl120/base.vs b/examples/shaders/resources/shaders/glsl120/base.vs index 08a61e38b..466917932 100644 --- a/examples/shaders/resources/shaders/glsl120/base.vs +++ b/examples/shaders/resources/shaders/glsl120/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; varying vec2 fragTexCoord; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/bloom.fs b/examples/shaders/resources/shaders/glsl120/bloom.fs index b8c44959b..2e8bbda86 100644 --- a/examples/shaders/resources/shaders/glsl120/bloom.fs +++ b/examples/shaders/resources/shaders/glsl120/bloom.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // Framebuffer size const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl120/blur.fs b/examples/shaders/resources/shaders/glsl120/blur.fs index cf66d8776..a0691d417 100644 --- a/examples/shaders/resources/shaders/glsl120/blur.fs +++ b/examples/shaders/resources/shaders/glsl120/blur.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs index 14b7e2e19..0513af539 100644 --- a/examples/shaders/resources/shaders/glsl120/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl120/cross_hatching.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs index 0e0cb7cbd..532724635 100644 --- a/examples/shaders/resources/shaders/glsl120/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl120/cross_stitching.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/dream_vision.fs b/examples/shaders/resources/shaders/glsl120/dream_vision.fs index cb97b2bd0..873ba3f4e 100644 --- a/examples/shaders/resources/shaders/glsl120/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl120/dream_vision.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/fisheye.fs b/examples/shaders/resources/shaders/glsl120/fisheye.fs index 5cc57f0e7..5cc86b811 100644 --- a/examples/shaders/resources/shaders/glsl120/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl120/fisheye.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl120/fog.fs b/examples/shaders/resources/shaders/glsl120/fog.fs index 63af6c494..1842a2b79 100644 --- a/examples/shaders/resources/shaders/glsl120/fog.fs +++ b/examples/shaders/resources/shaders/glsl120/fog.fs @@ -10,7 +10,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl120/grayscale.fs b/examples/shaders/resources/shaders/glsl120/grayscale.fs index de48f6bb6..20e52bc9d 100644 --- a/examples/shaders/resources/shaders/glsl120/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl120/grayscale.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/lighting.fs b/examples/shaders/resources/shaders/glsl120/lighting.fs index 600c0f84d..508d0eb14 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.fs +++ b/examples/shaders/resources/shaders/glsl120/lighting.fs @@ -10,7 +10,7 @@ varying vec3 fragNormal; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl120/lighting.vs b/examples/shaders/resources/shaders/glsl120/lighting.vs index b11409399..cd00675ed 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.vs +++ b/examples/shaders/resources/shaders/glsl120/lighting.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // https://github.com/glslify/glsl-inverse mat3 inverse(mat3 m) diff --git a/examples/shaders/resources/shaders/glsl120/lightmap.vs b/examples/shaders/resources/shaders/glsl120/lightmap.vs index 9847b253d..445835f37 100644 --- a/examples/shaders/resources/shaders/glsl120/lightmap.vs +++ b/examples/shaders/resources/shaders/glsl120/lightmap.vs @@ -16,7 +16,7 @@ varying vec2 fragTexCoord; varying vec2 fragTexCoord2; varying vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/pixelizer.fs b/examples/shaders/resources/shaders/glsl120/pixelizer.fs index 8f5e4f1af..ff44051fe 100644 --- a/examples/shaders/resources/shaders/glsl120/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl120/pixelizer.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl120/posterization.fs b/examples/shaders/resources/shaders/glsl120/posterization.fs index 445c925fc..0839e543d 100644 --- a/examples/shaders/resources/shaders/glsl120/posterization.fs +++ b/examples/shaders/resources/shaders/glsl120/posterization.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl120/predator.fs b/examples/shaders/resources/shaders/glsl120/predator.fs index 219869658..ab9e2359c 100644 --- a/examples/shaders/resources/shaders/glsl120/predator.fs +++ b/examples/shaders/resources/shaders/glsl120/predator.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/scanlines.fs b/examples/shaders/resources/shaders/glsl120/scanlines.fs index 520daa584..4125ed734 100644 --- a/examples/shaders/resources/shaders/glsl120/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl120/scanlines.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float offset = 0.0; float frequency = 450.0/3.0; diff --git a/examples/shaders/resources/shaders/glsl120/shadowmap.vs b/examples/shaders/resources/shaders/glsl120/shadowmap.vs index bace1d70d..13ee934f9 100644 --- a/examples/shaders/resources/shaders/glsl120/shadowmap.vs +++ b/examples/shaders/resources/shaders/glsl120/shadowmap.vs @@ -17,7 +17,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl120/sobel.fs b/examples/shaders/resources/shaders/glsl120/sobel.fs index 8c74a6ade..bfa19062b 100644 --- a/examples/shaders/resources/shaders/glsl120/sobel.fs +++ b/examples/shaders/resources/shaders/glsl120/sobel.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here vec2 resolution = vec2(800.0, 450.0); void main() diff --git a/examples/shaders/resources/shaders/glsl120/swirl.fs b/examples/shaders/resources/shaders/glsl120/swirl.fs index 7b3dd2f9d..01d394e06 100644 --- a/examples/shaders/resources/shaders/glsl120/swirl.fs +++ b/examples/shaders/resources/shaders/glsl120/swirl.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/base.fs b/examples/shaders/resources/shaders/glsl330/base.fs index 813f32b1d..e8bf9e2d2 100644 --- a/examples/shaders/resources/shaders/glsl330/base.fs +++ b/examples/shaders/resources/shaders/glsl330/base.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/base.vs b/examples/shaders/resources/shaders/glsl330/base.vs index 8cc2abb27..be2809eb5 100644 --- a/examples/shaders/resources/shaders/glsl330/base.vs +++ b/examples/shaders/resources/shaders/glsl330/base.vs @@ -13,7 +13,7 @@ uniform mat4 mvp; out vec2 fragTexCoord; out vec4 fragColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/bloom.fs b/examples/shaders/resources/shaders/glsl330/bloom.fs index 56eadb502..cd0e8628d 100644 --- a/examples/shaders/resources/shaders/glsl330/bloom.fs +++ b/examples/shaders/resources/shaders/glsl330/bloom.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const vec2 size = vec2(800, 450); // Framebuffer size const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance diff --git a/examples/shaders/resources/shaders/glsl330/blur.fs b/examples/shaders/resources/shaders/glsl330/blur.fs index 8809f7118..7d575f7fb 100644 --- a/examples/shaders/resources/shaders/glsl330/blur.fs +++ b/examples/shaders/resources/shaders/glsl330/blur.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/cross_hatching.fs b/examples/shaders/resources/shaders/glsl330/cross_hatching.fs index 276eabd83..10756b30e 100644 --- a/examples/shaders/resources/shaders/glsl330/cross_hatching.fs +++ b/examples/shaders/resources/shaders/glsl330/cross_hatching.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float hatchOffsetY = 5.0; float lumThreshold01 = 0.9; diff --git a/examples/shaders/resources/shaders/glsl330/cross_stitching.fs b/examples/shaders/resources/shaders/glsl330/cross_stitching.fs index 02be86182..7c76cf758 100644 --- a/examples/shaders/resources/shaders/glsl330/cross_stitching.fs +++ b/examples/shaders/resources/shaders/glsl330/cross_stitching.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800.0; diff --git a/examples/shaders/resources/shaders/glsl330/depth.fs b/examples/shaders/resources/shaders/glsl330/depth.fs index 5c4a3de99..43e30f9be 100644 --- a/examples/shaders/resources/shaders/glsl330/depth.fs +++ b/examples/shaders/resources/shaders/glsl330/depth.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/dream_vision.fs b/examples/shaders/resources/shaders/glsl330/dream_vision.fs index 31d3fd2f3..b3da2352c 100644 --- a/examples/shaders/resources/shaders/glsl330/dream_vision.fs +++ b/examples/shaders/resources/shaders/glsl330/dream_vision.fs @@ -7,7 +7,7 @@ out vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/fisheye.fs b/examples/shaders/resources/shaders/glsl330/fisheye.fs index bb03a6156..51af4ed88 100644 --- a/examples/shaders/resources/shaders/glsl330/fisheye.fs +++ b/examples/shaders/resources/shaders/glsl330/fisheye.fs @@ -7,7 +7,7 @@ out vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float PI = 3.1415926535; diff --git a/examples/shaders/resources/shaders/glsl330/fog.fs b/examples/shaders/resources/shaders/glsl330/fog.fs index 445cca317..67d0795ec 100644 --- a/examples/shaders/resources/shaders/glsl330/fog.fs +++ b/examples/shaders/resources/shaders/glsl330/fog.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl330/grayscale.fs b/examples/shaders/resources/shaders/glsl330/grayscale.fs index dead6ec5a..c03f2aea0 100644 --- a/examples/shaders/resources/shaders/glsl330/grayscale.fs +++ b/examples/shaders/resources/shaders/glsl330/grayscale.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs index 26c7e8f26..ffd1b3648 100644 --- a/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs +++ b/examples/shaders/resources/shaders/glsl330/hybrid_raster.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color //out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs index d2a8e8743..8f4a51e54 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.fs +++ b/examples/shaders/resources/shaders/glsl330/lighting.fs @@ -13,7 +13,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_LIGHTS 4 #define LIGHT_DIRECTIONAL 0 diff --git a/examples/shaders/resources/shaders/glsl330/lighting.vs b/examples/shaders/resources/shaders/glsl330/lighting.vs index f8ec45f19..ad154b2e7 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.vs +++ b/examples/shaders/resources/shaders/glsl330/lighting.vs @@ -17,7 +17,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs index 32db8cdd4..6473ccf9f 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs +++ b/examples/shaders/resources/shaders/glsl330/lighting_instancing.vs @@ -18,7 +18,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/overdraw.fs b/examples/shaders/resources/shaders/glsl330/overdraw.fs index d1a4b6aa5..af2fed3b8 100644 --- a/examples/shaders/resources/shaders/glsl330/overdraw.fs +++ b/examples/shaders/resources/shaders/glsl330/overdraw.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/pixelizer.fs b/examples/shaders/resources/shaders/glsl330/pixelizer.fs index cf8aec443..2f0838b9f 100644 --- a/examples/shaders/resources/shaders/glsl330/pixelizer.fs +++ b/examples/shaders/resources/shaders/glsl330/pixelizer.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/posterization.fs b/examples/shaders/resources/shaders/glsl330/posterization.fs index cf8458525..1a2bde083 100644 --- a/examples/shaders/resources/shaders/glsl330/posterization.fs +++ b/examples/shaders/resources/shaders/glsl330/posterization.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here float gamma = 0.6; float numColors = 8.0; diff --git a/examples/shaders/resources/shaders/glsl330/predator.fs b/examples/shaders/resources/shaders/glsl330/predator.fs index c0db7b37c..090b046e6 100644 --- a/examples/shaders/resources/shaders/glsl330/predator.fs +++ b/examples/shaders/resources/shaders/glsl330/predator.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/scanlines.fs b/examples/shaders/resources/shaders/glsl330/scanlines.fs index 2c4c6fdfc..4de19cf11 100644 --- a/examples/shaders/resources/shaders/glsl330/scanlines.fs +++ b/examples/shaders/resources/shaders/glsl330/scanlines.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values must be passed from code const float renderWidth = 800; diff --git a/examples/shaders/resources/shaders/glsl330/shadowmap.vs b/examples/shaders/resources/shaders/glsl330/shadowmap.vs index f8ec45f19..ad154b2e7 100644 --- a/examples/shaders/resources/shaders/glsl330/shadowmap.vs +++ b/examples/shaders/resources/shaders/glsl330/shadowmap.vs @@ -17,7 +17,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { diff --git a/examples/shaders/resources/shaders/glsl330/sobel.fs b/examples/shaders/resources/shaders/glsl330/sobel.fs index 80883710d..590c84d70 100644 --- a/examples/shaders/resources/shaders/glsl330/sobel.fs +++ b/examples/shaders/resources/shaders/glsl330/sobel.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here uniform vec2 resolution = vec2(800, 450); void main() diff --git a/examples/shaders/resources/shaders/glsl330/spotlight.fs b/examples/shaders/resources/shaders/glsl330/spotlight.fs index 02cddf42c..9c0b70363 100644 --- a/examples/shaders/resources/shaders/glsl330/spotlight.fs +++ b/examples/shaders/resources/shaders/glsl330/spotlight.fs @@ -7,7 +7,7 @@ in vec4 fragColor; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here #define MAX_SPOTS 3 diff --git a/examples/shaders/resources/shaders/glsl330/swirl.fs b/examples/shaders/resources/shaders/glsl330/swirl.fs index 6a71e3696..804b95822 100644 --- a/examples/shaders/resources/shaders/glsl330/swirl.fs +++ b/examples/shaders/resources/shaders/glsl330/swirl.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here // NOTE: Render size values should be passed from code const float renderWidth = 800; diff --git a/examples/text/resources/shaders/glsl100/sdf.fs b/examples/text/resources/shaders/glsl100/sdf.fs index d4878cf4e..74c4823df 100644 --- a/examples/text/resources/shaders/glsl100/sdf.fs +++ b/examples/text/resources/shaders/glsl100/sdf.fs @@ -10,7 +10,7 @@ varying vec4 fragColor; uniform sampler2D texture0; uniform vec4 colDiffuse; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here const float smoothing = 1.0/16.0; void main() diff --git a/examples/text/resources/shaders/glsl330/sdf.fs b/examples/text/resources/shaders/glsl330/sdf.fs index 545f45073..782e7120a 100644 --- a/examples/text/resources/shaders/glsl330/sdf.fs +++ b/examples/text/resources/shaders/glsl330/sdf.fs @@ -11,7 +11,7 @@ uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; -// NOTE: Add here your custom variables +// NOTE: Add your custom variables here void main() { From 557d071fa26d4b9e3ebb7a7491400cb1cb5601f1 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 25 Feb 2025 17:50:46 +0100 Subject: [PATCH 17/17] Reviewed shader loading message --- examples/shaders/shaders_model_shader.c | 2 +- src/rcore.c | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index fda6377fc..b448bece0 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -57,7 +57,7 @@ int main(void) // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION)); - model.materials[0].shader = shader; // Set shader effect to 3d model + model.materials[0].shader = shader; // Set shader effect to 3d model model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/src/rcore.c b/src/rcore.c index f3c47ed48..99aca0059 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1315,6 +1315,8 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName); if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName); + if ((vShaderStr == NULL) && (fShaderStr == NULL)) TraceLog(LOG_WARNING, "SHADER: Shader files provided are not valid, using default shader"); + shader = LoadShaderFromMemory(vShaderStr, fShaderStr); UnloadFileText(vShaderStr);