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Update gbuffer.fs

pull/4714/head
MikiZX1 1 jaar geleden
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Geen bekende sleutel gevonden voor deze handtekening in de database GPG sleutel-ID: B5690EEEBB952194
1 gewijzigde bestanden met toevoegingen van 1 en 2 verwijderingen
  1. +1
    -2
      examples/shaders/resources/shaders/glsl100/gbuffer.fs

+ 1
- 2
examples/shaders/resources/shaders/glsl100/gbuffer.fs Bestand weergeven

@ -14,7 +14,6 @@ in vec4 fragColor;
uniform vec4 colDiffuse; uniform vec4 colDiffuse;
uniform sampler2D texture0; uniform sampler2D texture0;
uniform sampler2D texture1;
void main() { void main() {
// store the fragment position vector in the first gbuffer texture // store the fragment position vector in the first gbuffer texture
@ -24,5 +23,5 @@ void main() {
// and the diffuse per-fragment color // and the diffuse per-fragment color
gAlbedoSpec.rgb = texture(texture0, fragTexCoord).rgb * colDiffuse.rgb; gAlbedoSpec.rgb = texture(texture0, fragTexCoord).rgb * colDiffuse.rgb;
// store specular intensity in gAlbedoSpec's alpha component // store specular intensity in gAlbedoSpec's alpha component
gAlbedoSpec.a = pow(texture(texture1, fragTexCoord).ran>*1.6,16.0);
gAlbedoSpec.a = texture(texture0, fragTexCoord).a;
} }

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