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REMOVED: GetMouseCursor()

This function could be confusing depending on the context, it's better to let the user track the current active cursor
pull/1656/head
Ray 4 år sedan
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2 ändrade filer med 0 tillägg och 7 borttagningar
  1. +0
    -6
      src/core.c
  2. +0
    -1
      src/raylib.h

+ 0
- 6
src/core.c Visa fil

@ -3119,12 +3119,6 @@ float GetMouseWheelMove(void)
return CORE.Input.Mouse.previousWheelMove;
}
// Returns mouse cursor
int GetMouseCursor(void)
{
return CORE.Input.Mouse.cursor;
}
// Set mouse cursor
// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
void SetMouseCursor(int cursor)

+ 0
- 1
src/raylib.h Visa fil

@ -1053,7 +1053,6 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum)
RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
// Input-related functions: touch

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