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Remove trailing spaces

pull/2063/head
Ray 3 years ago
parent
commit
3e604a8645
3 changed files with 6 additions and 6 deletions
  1. +1
    -1
      src/raudio.c
  2. +3
    -3
      src/rcore.c
  3. +2
    -2
      src/rtextures.c

+ 1
- 1
src/raudio.c View File

@ -1678,7 +1678,7 @@ void SeekMusicStream(Music music, float position)
#endif #endif
default: break; default: break;
} }
music.stream.buffer->framesProcessed = positionInFrames; music.stream.buffer->framesProcessed = positionInFrames;
} }

+ 3
- 3
src/rcore.c View File

@ -2186,9 +2186,9 @@ void BeginScissorMode(int x, int y, int width, int height)
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{ {
Vector2 scale = GetWindowScaleDPI(); Vector2 scale = GetWindowScaleDPI();
rlScissor(x*scale.x, CORE.Window.currentFbo.height - (y + height)*scale.y, width*scale.x, height*scale.y); rlScissor(x*scale.x, CORE.Window.currentFbo.height - (y + height)*scale.y, width*scale.x, height*scale.y);
} }
else else
{ {
rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height); rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
@ -4920,7 +4920,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
CORE.Window.screen.width = width/windowScaleDPI.x; CORE.Window.screen.width = width/windowScaleDPI.x;
CORE.Window.screen.height = height/windowScaleDPI.y; CORE.Window.screen.height = height/windowScaleDPI.y;
} }
else else
{ {
CORE.Window.screen.width = width; CORE.Window.screen.width = width;

+ 2
- 2
src/rtextures.c View File

@ -3825,9 +3825,9 @@ Color GetPixelColor(void *srcPtr, int format)
color.g = (unsigned char)(((float *)srcPtr)[0]*255.0f); color.g = (unsigned char)(((float *)srcPtr)[0]*255.0f);
color.b = (unsigned char)(((float *)srcPtr)[0]*255.0f); color.b = (unsigned char)(((float *)srcPtr)[0]*255.0f);
color.a = 255; color.a = 255;
} break; } break;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
{ {
// NOTE: Pixel normalized float value is converted to [0..255] // NOTE: Pixel normalized float value is converted to [0..255]
color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f);

||||||
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