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			@ -1034,7 +1034,13 @@ void ToggleFullscreen(void) | 
			
		
		
	
		
			
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			        // Store previous window position (in case we exit fullscreen) | 
			
		
		
	
		
			
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			        glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y); | 
			
		
		
	
		
			
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			        GLFWmonitor *monitor = glfwGetWindowMonitor(CORE.Window.handle); | 
			
		
		
	
		
			
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			        int monitorCount = 0; | 
			
		
		
	
		
			
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					GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); | 
			
		
		
	
		
			
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			        int monitorIndex = GetCurrentMonitor(); | 
			
		
		
	
		
			
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			        // use GetCurrentMonitor so we correctly get the display the window is on | 
			
		
		
	
		
			
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			        GLFWmonitor* monitor = monitorIndex < monitorCount ?  monitors[monitorIndex] : NULL; | 
			
		
		
	
		
			
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			        if (!monitor) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); | 
			
		
		
	
	
		
			
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			@ -1048,10 +1054,6 @@ void ToggleFullscreen(void) | 
			
		
		
	
		
			
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			        glfwSetWindowSizeCallback(CORE.Window.handle, NULL); | 
			
		
		
	
		
			
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			        glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | 
			
		
		
	
		
			
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			        glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); | 
			
		
		
	
		
			
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			        // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) | 
			
		
		
	
		
			
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			        // NOTE: V-Sync can be enabled by graphic driver configuration | 
			
		
		
	
		
			
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			        if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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			@ -1060,6 +1062,10 @@ void ToggleFullscreen(void) | 
			
		
		
	
		
			
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			        glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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				// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) | 
			
		
		
	
		
			
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			    // NOTE: V-Sync can be enabled by graphic driver configuration | 
			
		
		
	
		
			
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			    if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); | 
			
		
		
	
		
			
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			    CORE.Window.fullscreen = !CORE.Window.fullscreen;          // Toggle fullscreen flag | 
			
		
		
	
		
			
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			    CORE.Window.flags ^= FLAG_FULLSCREEN_MODE; | 
			
		
		
	
		
			
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