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@ -2,13 +2,18 @@ |
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* |
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* rlgl v4.0 - OpenGL abstraction layer |
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* |
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* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to |
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* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...). |
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* rlgl is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) |
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* to pseudo-OpenGL 1.1 immediate-mode style functions (rlVertex, rlTranslate, rlRotate...) |
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* |
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* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal |
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* VBO buffers (and VAOs if available). It requires calling 3 functions: |
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* rlglInit() - Initialize internal buffers and auxiliary resources |
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* rlglClose() - De-initialize internal buffers data and other auxiliar resources |
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* buffers loaded at initialization. It requires calling 2 functions: |
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* - rlglInit(): Initialize internal buffers and auxiliary resources |
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* - rlglClose(): De-initialize internal buffers data and other auxiliar resources |
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* |
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* The following resources are loaded when calling rlglInit(): |
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* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data |
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* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 |
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* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) |
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* |
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* CONFIGURATION: |
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* |
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@ -32,8 +37,42 @@ |
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* #define SUPPORT_GL_DETAILS_INFO |
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* Show OpenGL extensions and capabilities detailed logs on init |
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* |
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* rlgl capabilities could be customized just defining some internal |
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* values before library inclusion (default values listed): |
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* |
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* #define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits |
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* #define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) |
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* #define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) |
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* #define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack |
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* #define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh |
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* #define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported |
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* #define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported |
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* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance |
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* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance |
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* |
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* When loading a shader, the following vertex attribute and uniform |
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* location names are tried to be set automatically: |
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* |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5 |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) |
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) |
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) |
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) |
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* |
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* DEPENDENCIES: |
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* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only) |
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* |
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* - OpenGL libraries (depending on platform and OpenGL version selected) |
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* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core) |
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* |
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* |
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* LICENSE: zlib/libpng |
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@ -617,15 +656,6 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad |
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#if defined(RLGL_IMPLEMENTATION) |
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// Check if config flags have been externally provided on compilation line |
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#if !defined(EXTERNAL_CONFIG_FLAGS) |
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#include "config.h" // Defines module configuration flags |
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#endif |
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#include <stdlib.h> // Required for: malloc(), free() |
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#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] |
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#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() |
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#if defined(GRAPHICS_API_OPENGL_11) |
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#if defined(__APPLE__) |
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#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX |
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@ -676,6 +706,10 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad |
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#endif |
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#endif |
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#include <stdlib.h> // Required for: malloc(), free() |
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#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] |
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#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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@ -886,8 +920,8 @@ static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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static void rlLoadShaderDefault(void); // Load default shader (RLGL.State.defaultShader) |
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static void rlUnloadShaderDefault(void); // Unload default shader (RLGL.State.defaultShader) |
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static void rlLoadShaderDefault(void); // Load default shader |
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static void rlUnloadShaderDefault(void); // Unload default shader |
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#if defined(SUPPORT_GL_DETAILS_INFO) |
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static char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name |
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#endif // SUPPORT_GL_DETAILS_INFO |
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@ -3883,7 +3917,7 @@ const char *rlGetPixelFormatName(unsigned int format) |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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// Load default shader (just vertex positioning and texture coloring) |
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// NOTE: This shader program is used for internal buffers |
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// NOTE: ">It uses global variable: RLGL.State.defaultShader |
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// NOTE: l">Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs |
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static void rlLoadShaderDefault(void) |
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{ |
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RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int)); |
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@ -3988,7 +4022,7 @@ static void rlLoadShaderDefault(void) |
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} |
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// Unload default shader |
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// NOTE: ">It uses global variable: RLGL.State.defaultShader |
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// NOTE: l">Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs |
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static void rlUnloadShaderDefault(void) |
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{ |
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glUseProgram(0); |
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