diff --git a/.travis.yml b/.travis.yml index 7402a819..ec4a8ebd 100644 --- a/.travis.yml +++ b/.travis.yml @@ -46,12 +46,16 @@ matrix: before_script: before_install: - - if [ -z "$USE_EXTERNAL_GLFW" ]; then USE_EXTERNAL_GLFW=IF_POSSIBLE; fi - - if [ -z "$SHARED" ]; then SHARED=ON ; fi - - if [ -z "$STATIC" ]; then STATIC=ON ; fi - - if [ -z "$OPENAL" ]; then OPENAL=OFF ; fi + - if [ -z "$USE_EXTERNAL_GLFW" ]; then export USE_EXTERNAL_GLFW=IF_POSSIBLE; fi + - if [ -z "$SHARED" ]; then export SHARED=ON ; fi + - if [ -z "$STATIC" ]; then export STATIC=ON ; fi + - if [ -z "$OPENAL" ]; then export OPENAL=OFF; fi + - if [[ "$INSTALL_GLFW" == "YES" && "$USE_EXTERNAL_GLFW" != "OFF" ]]; then + export DONT_TEST=1; + fi - if [ "$TRAVIS_OS_NAME" == "linux" ]; then if [[ "$ARCH" == *-android ]]; then + export DONT_TEST=1; export RAYLIB_PACKAGE_SUFFIX="-Android-arm64"; wget https://dl.google.com/android/repository/android-ndk-r17-linux-x86_64.zip; unzip -qq android-ndk*.zip; @@ -68,11 +72,12 @@ before_install: export PATH=/tmp/android-toolchain/bin:$PATH; export CC=${PREFIX}clang; export CXX=${PREFIX}clang++; - CMAKE_ARCH_ARGS='-DPLATFORM=Android'; + export CMAKE_ARCH_ARGS='-DPLATFORM=Android'; elif [ "$ARCH" == "html5" ]; then + export DONT_TEST=1; export RAYLIB_PACKAGE_SUFFIX="-html5"; docker run --privileged=true -dit --name emscripten -v $(pwd):/src trzeci/emscripten:sdk-incoming-64bit bash; - CMAKE_ARCH_ARGS='-DPLATFORM=Web -DCMAKE_TOOLCHAIN_FILE=../cmake/emscripten.cmake'; + export CMAKE_ARCH_ARGS='-DPLATFORM=Web -DCMAKE_TOOLCHAIN_FILE=../cmake/emscripten.cmake'; RUNNER='docker exec -it emscripten cmake -E chdir build'; else sudo apt-get install -y gcc-multilib @@ -82,7 +87,7 @@ before_install: libgl1-mesa-dev:$ARCH libglu1-mesa-dev:$ARCH; if [ "$OPENAL" == "ON" ]; then sudo apt-get install -y libopenal-dev; fi; - if [ "$ARCH" == "i386" ]; then CMAKE_ARCH_ARGS='-DCMAKE_C_FLAGS=-m32 -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib/i386-linux-gnu -DSUPPORT_FILEFORMAT_FLAC=OFF'; fi; + if [ "$ARCH" == "i386" ]; then export CMAKE_ARCH_ARGS='-DCMAKE_C_FLAGS=-m32 -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib/i386-linux-gnu -DSUPPORT_FILEFORMAT_FLAC=OFF'; fi; export RAYLIB_PACKAGE_SUFFIX="-Linux-$ARCH"; if [ "$INSTALL_GLFW" == "YES" ]; then @@ -121,7 +126,7 @@ script: - $RUNNER make VERBOSE=1 - if [ "$RELEASE" != "NO" ]; then $RUNNER make package; fi - sudo $RUNNER make install - - if [[ "$ARCH" != *-android && "$ARCH" != html5 ]]; then + - if [ ! "$DONT_TEST" ]; then pkg-config --static --libs raylib; nm -g release/libraylib.a | grep glfwGetProcAddress || (echo "libraylib.a doesn't contain GLFW symbols! Aborting..." && false); ctest --output-on-failure; diff --git a/CMakeLists.txt b/CMakeLists.txt index a61229ab..aebd4c4b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -6,7 +6,7 @@ option(BUILD_EXAMPLES "Build the examples." ON) option(BUILD_GAMES "Build the example games." ON) option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF) option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF) -option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended for run with ASAN)" OFF) +option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF) if(CMAKE_VERSION VERSION_LESS "3.1") if(CMAKE_C_COMPILER_ID STREQUAL "GNU") diff --git a/cmake/LibraryPathToLinkerFlags.cmake b/cmake/LibraryPathToLinkerFlags.cmake new file mode 100644 index 00000000..05942b75 --- /dev/null +++ b/cmake/LibraryPathToLinkerFlags.cmake @@ -0,0 +1,24 @@ +function(library_path_to_linker_flags LD_FLAGS LIB_PATHS) + foreach(L ${LIB_PATHS}) + get_filename_component(DIR ${L} PATH) + get_filename_component(LIBFILE ${L} NAME_WE) + STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE}) + + if (${L} MATCHES "[.]framework$") + set(FILE_OPT "-framework ${FILE}") + set(DIR_OPT "-F${DIR}") + else() + set(FILE_OPT "-l${FILE}") + set(DIR_OPT "-L${DIR}") + endif() + + if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}") + set (DIR_OPT "") + endif() + + set(LASTDIR ${DIR}) + + set(${LD_FLAGS} ${${LD_FLAGS}} ${DIR_OPT} ${FILE_OPT} PARENT_SCOPE) + string (REPLACE ";" " " ${LD_FLAGS} "${${LD_FLAGS}}") + endforeach() +endfunction() diff --git a/cmake/PopulateConfigVariablesLocally.cmake b/cmake/PopulateConfigVariablesLocally.cmake new file mode 100644 index 00000000..151070ea --- /dev/null +++ b/cmake/PopulateConfigVariablesLocally.cmake @@ -0,0 +1,11 @@ +macro(populate_config_variables_locally target) + get_property(raylib_INCLUDE_DIRS TARGET ${target} PROPERTY INTERFACE_INCLUDE_DIRECTORIES) + #get_property(raylib_LIBRARIES TARGET ${target} PROPERTY LOCATION) # only works for SHARED + get_property(raylib_LDFLAGS TARGET ${target} PROPERTY INTERFACE_LINK_LIBRARIES) + get_property(raylib_DEFINITIONS TARGET ${target} PROPERTY DEFINITIONS) + + set(raylib_INCLUDE_DIRS "${raylib_INCLUDE_DIRS}" PARENT_SCOPE) + #set(raylib_LIBRARIES "${raylib_INCLUDE_DIRS}" PARENT_SCOPE) + set(raylib_LDFLAGS "${raylib_LDFLAGS}" PARENT_SCOPE) + set(raylib_DEFINITIONS "${raylib_DEFINITIONS}" PARENT_SCOPE) +endmacro() diff --git a/cmake/raylib-config-version.cmake b/cmake/raylib-config-version.cmake new file mode 100644 index 00000000..74fd03cc --- /dev/null +++ b/cmake/raylib-config-version.cmake @@ -0,0 +1,21 @@ +set(PACKAGE_VERSION "@PROJECT_VERSION@") + +if(PACKAGE_FIND_VERSION VERSION_EQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) +endif() +if(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) + set(PACKAGE_VERSION_COMPATIBLE TRUE) +else(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) + +# if the installed or the using project don't have CMAKE_SIZEOF_VOID_P set, ignore it: +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "" OR "@CMAKE_SIZEOF_VOID_P@" STREQUAL "") + return() +endif() + +if(NOT CMAKE_SIZEOF_VOID_P STREQUAL "@CMAKE_SIZEOF_VOID_P@") + math(EXPR installedBits "8 * 8") + set(PACKAGE_VERSION "${PACKAGE_VERSION} (${installedBits}bit)") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/cmake/raylib-config.cmake b/cmake/raylib-config.cmake new file mode 100644 index 00000000..e2e5e9ae --- /dev/null +++ b/cmake/raylib-config.cmake @@ -0,0 +1,68 @@ +# - Try to find raylib +# Options: +# raylib_USE_STATIC_LIBS - OFF by default +# raylib_VERBOSE - OFF by default +# Once done, this defines a raylib target that can be passed to +# target_link_libraries as well as following variables: +# +# raylib_FOUND - System has raylib installed +# raylib_INCLUDE_DIRS - The include directories for the raylib header(s) +# raylib_LIBRARIES - The libraries needed to use raylib +# raylib_LDFLAGS - The linker flags needed with raylib +# raylib_DEFINITIONS - Compiler switches required for using raylib + +set(XPREFIX PC_RAYLIB) +if (raylib_USE_STATIC_LIBS) + set(XPREFIX ${XPREFIX}_STATIC) +endif() + +find_package(PkgConfig) +pkg_check_modules(${XPREFIX} REQUIRED raylib) +set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS}) + +find_path(raylib_INCLUDE_DIR + NAMES raylib.h + HINTS ${${XPREFIX}_INCLUDE_DIRS} +) + +find_library(raylib_LIBRARY + NAMES raylib + HINTS ${${XPREFIX}_LIBRARY_DIRS} +) + +set(raylib_LIBRARIES ${raylib_LIBRARY}) +set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS}) +set(raylib_LIBRARY_DIR ${raylib_LIBRARY_DIRS}) +set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR}) +set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS}) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(raylib DEFAULT_MSG + raylib_LIBRARY + raylib_INCLUDE_DIR +) + +mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR) + +if (raylib_USE_STATIC_LIBS) + add_library(raylib STATIC IMPORTED GLOBAL) +else() + add_library(raylib SHARED IMPORTED GLOBAL) +endif() +string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}") + +set_target_properties(raylib + PROPERTIES + IMPORTED_LOCATION "${raylib_LIBRARIES}" + INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" + INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" + INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" +) + +if (raylib_VERBOSE) + message(STATUS "raylib_FOUND: ${raylib_FOUND}") + message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}") + message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}") + message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}") + message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}") +endif() diff --git a/cmake/utils.cmake b/cmake/utils.cmake deleted file mode 100644 index 57829407..00000000 --- a/cmake/utils.cmake +++ /dev/null @@ -1,88 +0,0 @@ -# All sorts of things that we need cross project -cmake_minimum_required(VERSION 2.8.0) - -add_definitions("-DRAYLIB_CMAKE=1") - -if (${USE_OPENAL_BACKEND}) - find_package(OpenAL REQUIRED) -endif() - -if(${PLATFORM} MATCHES "Android") - find_library(OPENGL_LIBRARY OpenGL) - set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c) -elseif(${PLATFORM} MATCHES "Web") -elseif(APPLE) - find_library(OPENGL_LIBRARY OpenGL) - - set(LIBS_PRIVATE ${OPENGL_LIBRARY}) -elseif(WIN32) - # no pkg-config --static on Windows yet... -else() - find_library(pthread NAMES pthread) - find_package(OpenGL QUIET) - if ("${OPENGL_LIBRARIES}" STREQUAL "") - set(OPENGL_LIBRARIES "GL") - endif() - - if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") - find_library(OSS_LIBRARY ossaudio) - endif() - - set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) -endif() - -include_directories(${OPENGL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR}) -set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY}) - -if(${PLATFORM} MATCHES "Desktop") - if(USE_EXTERNAL_GLFW STREQUAL "ON") - find_package(glfw3 3.2.1 REQUIRED) - elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE") - find_package(glfw3 3.2.1 QUIET) - endif() - if (glfw3_FOUND) - set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) - endif() -endif() - -if(CMAKE_SYSTEM_NAME STREQUAL Linux) - set(LINUX TRUE) -endif() - -foreach(L ${LIBS_PRIVATE}) - get_filename_component(DIR ${L} PATH) - get_filename_component(LIBFILE ${L} NAME_WE) - STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE}) - - if (${L} MATCHES "[.]framework$") - set(FILE_OPT "-framework ${FILE}") - set(DIR_OPT "-F${DIR}") - else() - set(FILE_OPT "-l${FILE}") - set(DIR_OPT "-L${DIR}") - endif() - - if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}") - set (DIR_OPT "") - endif() - - set(LASTDIR ${DIR}) - - set(__PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${DIR_OPT} ${FILE_OPT}) - string (REPLACE ";" " " __PKG_CONFIG_LIBS_PRIVATE "${__PKG_CONFIG_LIBS_PRIVATE}") -endforeach(L) - - - -# Do the linking for executables that are meant to link raylib -function(link_libraries_to_executable executable) - # Link raylib - if (TARGET raylib_shared) - target_link_libraries(${executable} raylib_shared) - elseif(${PLATFORM} MATCHES "Web") - target_link_libraries(${executable} ${__PKG_CONFIG_LIBS_PRIVATE}) - target_link_libraries(${executable} raylib) - else() - target_link_libraries(${executable} raylib ${__PKG_CONFIG_LIBS_PRIVATE}) - endif() -endfunction() diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index a214c171..708c08c6 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -1,15 +1,6 @@ # Setup the project and settings project(examples) -include("../cmake/utils.cmake") - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -# TODO place somewhere else? -include_directories("../build/release") -include_directories("../src/external") -include_directories("../src/external/glfw/include") - # Get the sources together set(example_dirs audio core models others shaders shapes text textures) set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) @@ -64,6 +55,9 @@ elseif(${PLATFORM} MATCHES "Web") set(OUTPUT_EXT ".html") endif() +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() # Do each example foreach(example_source ${example_sources}) @@ -75,7 +69,7 @@ foreach(example_source ${example_sources}) add_executable(${example_name} ${example_source}) # Link the libraries - link_libraries_to_executable(${example_name}) + target_link_libraries(${example_name} raylib) endforeach() # Copy all of the resource files to the destination diff --git a/games/CMakeLists.txt b/games/CMakeLists.txt index 563dbb61..d3f9d9fc 100644 --- a/games/CMakeLists.txt +++ b/games/CMakeLists.txt @@ -1,17 +1,9 @@ # Setup the project and settings project(games) -include("../cmake/utils.cmake") - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -# TODO place somewhere else? -include_directories("../build/release") - # Get the source toegher file(GLOB sources *.c) -message("PLATFORM = ${PLATFORM}") set(OUTPUT_EXT) if(${PLATFORM} MATCHES "Web") @@ -20,18 +12,21 @@ if(${PLATFORM} MATCHES "Web") set(OUTPUT_EXT ".html") endif() +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() # Do each game foreach(game_source ${sources}) # Create the basename for the game get_filename_component(game_name ${game_source} NAME) string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name}) - + # Setup the game add_executable(${game_name} ${game_source}) # Link the libraries - link_libraries_to_executable(${game_name}) + target_link_libraries(${game_name} raylib) endforeach() # Do the games with subdirectories diff --git a/games/drturtle/CMakeLists.txt b/games/drturtle/CMakeLists.txt index bdd91970..f5778d9c 100644 --- a/games/drturtle/CMakeLists.txt +++ b/games/drturtle/CMakeLists.txt @@ -1,18 +1,13 @@ -# Setup the project and settings +cmake_minimum_required(VERSION 2.6) project(drturtle) -include("../../cmake/utils.cmake") - - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -include_directories("../../build/release") - # Executable & linking -add_executable(drturtle 06_drturtle_final.c) -link_libraries_to_executable(drturtle) +add_executable(${PROJECT_NAME} 06_drturtle_final.c) +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() +target_link_libraries(${PROJECT_NAME} raylib) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/") - diff --git a/games/just_do/CMakeLists.txt b/games/just_do/CMakeLists.txt index 4c5e1ee4..f25b6e37 100644 --- a/games/just_do/CMakeLists.txt +++ b/games/just_do/CMakeLists.txt @@ -1,21 +1,16 @@ -# Setup the project and settings +cmake_minimum_required(VERSION 2.6) project(just_do) -include("../../cmake/utils.cmake") - - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -include_directories("../../build/release") - # Grab the screens file(GLOB screen_sources "screens/*.c") # Executable & linking -add_executable(just_do just_do.c ${screen_sources}) -link_libraries_to_executable(just_do) +add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() +target_link_libraries(${PROJECT_NAME} raylib) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/") - diff --git a/games/koala_seasons/CMakeLists.txt b/games/koala_seasons/CMakeLists.txt index f79ab911..7e500d1e 100644 --- a/games/koala_seasons/CMakeLists.txt +++ b/games/koala_seasons/CMakeLists.txt @@ -1,21 +1,16 @@ -# Setup the project and settings +cmake_minimum_required(VERSION 2.6) project(koala_seasons) -include("../../cmake/utils.cmake") - - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -include_directories("../../build/release") - # Grab the screens file(GLOB screen_sources "screens/*.c") # Executable & linking -add_executable(koala_seasons koala_seasons.c ${screen_sources}) -link_libraries_to_executable(koala_seasons) +add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() +target_link_libraries(${PROJECT_NAME} raylib) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/") - diff --git a/games/light_my_ritual/CMakeLists.txt b/games/light_my_ritual/CMakeLists.txt index 11d2e4f4..a35a34e0 100644 --- a/games/light_my_ritual/CMakeLists.txt +++ b/games/light_my_ritual/CMakeLists.txt @@ -1,21 +1,16 @@ -# Setup the project and settings +cmake_minimum_required(VERSION 2.6) project(light_my_ritual) -include("../../cmake/utils.cmake") - - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -include_directories("../../build/release") - # Grab the screens file(GLOB screen_sources "screens/*.c") # Executable & linking -add_executable(light_my_ritual light_my_ritual.c ${screen_sources}) -link_libraries_to_executable(light_my_ritual) +add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() +target_link_libraries(${PROJECT_NAME} raylib) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/") - diff --git a/games/skully_escape/CMakeLists.txt b/games/skully_escape/CMakeLists.txt index 337e1db5..51047ca1 100644 --- a/games/skully_escape/CMakeLists.txt +++ b/games/skully_escape/CMakeLists.txt @@ -1,21 +1,16 @@ -# Setup the project and settings +cmake_minimum_required(VERSION 2.6) project(skully_escape) -include("../../cmake/utils.cmake") - - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -include_directories("../../build/release") - # Grab the screens file(GLOB screen_sources "screens/*.c") # Executable & linking -add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources}) -link_libraries_to_executable(skully_escape) +add_executable(${PROJECT_NAME} skully_escape.c player.c monster.c ${screen_sources}) +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() +target_link_libraries(${PROJECT_NAME} raylib) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/") - diff --git a/games/wave_collector/CMakeLists.txt b/games/wave_collector/CMakeLists.txt index ca6c37b8..a87dbeda 100644 --- a/games/wave_collector/CMakeLists.txt +++ b/games/wave_collector/CMakeLists.txt @@ -1,21 +1,16 @@ -# Setup the project and settings +cmake_minimum_required(VERSION 2.6) project(wave_collector) -include("../../cmake/utils.cmake") - - -# Make sure raylib has been built -# TODO `build` directory should maybe be something else... -include_directories("../../build/release") - # Grab the screens file(GLOB screen_sources "screens/*.c") # Executable & linking -add_executable(wave_collector wave_collector.c ${screen_sources}) -link_libraries_to_executable(wave_collector) +add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) +if (NOT TARGET raylib) + find_package(raylib 2.0 REQUIRED) +endif() +target_link_libraries(${PROJECT_NAME} raylib) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/") - diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e6cfe8b1..ceee761f 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -5,20 +5,28 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake") set(PROJECT_VERSION 2.0.0) set(API_VERSION 2) -set(RAYLIB raylib) # Name of the generated library include("CMakeOptions.txt") include(BuildType) configure_file(config.h.in ${CMAKE_BINARY_DIR}/cmake/config.h) -include_directories(${CMAKE_BINARY_DIR}) -include_directories(SYSTEM .) +include_directories(${CMAKE_BINARY_DIR} .) # Get the sources together file(GLOB raylib_sources *.c) list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c) +if(USE_EXTERNAL_GLFW STREQUAL "ON") + find_package(glfw3 3.2.1 REQUIRED) +elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE") + find_package(glfw3 3.2.1 QUIET) +endif() +if (glfw3_FOUND) + set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) +endif() + # Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop") + MESSAGE(STATUS "Using raylib's GLFW") set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) @@ -30,20 +38,22 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT endif() add_subdirectory(external/glfw) - include_directories(external/glfw/include) + include_directories(BEFORE SYSTEM external/glfw/include) list(APPEND raylib_sources $) else() + MESSAGE(STATUS "Using external GLFW") set(GLFW_PKG_DEPS glfw) endif() -include(utils) +add_definitions("-DRAYLIB_CMAKE=1") if(USE_AUDIO) if (NOT USE_OPENAL_BACKEND) file(GLOB mini_al external/mini_al.c) MESSAGE(STATUS "Audio Backend: mini_al") else() + find_package(OpenAL REQUIRED) MESSAGE(STATUS "Audio Backend: OpenAL") endif() file(GLOB stb_vorbis external/stb_vorbis.c) @@ -55,35 +65,36 @@ else() set(sources ${raylib_sources}) endif() -include(AddIfFlagCompiles) - ### Config options ### # Translate the config options to what raylib wants if(${PLATFORM} MATCHES "Desktop") - set(PLATFORM "PLATFORM_DESKTOP") - - # OpenGL version - if (${OPENGL_VERSION} MATCHES "3.3") - set(GRAPHICS "GRAPHICS_API_OPENGL_33") - elseif (${OPENGL_VERSION} MATCHES "2.1") - set(GRAPHICS "GRAPHICS_API_OPENGL_21") - elseif (${OPENGL_VERSION} MATCHES "1.1") - set(GRAPHICS "GRAPHICS_API_OPENGL_11") - elseif (${OPENGL_VERSION} MATCHES "ES 2.0") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - endif() + set(PLATFORM_CPP "PLATFORM_DESKTOP") if(APPLE) # Need to force OpenGL 3.3 on OS X # See: https://github.com/raysan5/raylib/issues/341 set(GRAPHICS "GRAPHICS_API_OPENGL_33") + find_library(OPENGL_LIBRARY OpenGL) + set(LIBS_PRIVATE ${OPENGL_LIBRARY}) link_libraries("${LIBS_PRIVATE}") elseif(WIN32) add_definitions(-D_CRT_SECURE_NO_WARNINGS) + else() + find_library(pthread NAMES pthread) + find_package(OpenGL QUIET) + if ("${OPENGL_LIBRARIES}" STREQUAL "") + set(OPENGL_LIBRARIES "GL") + endif() + + if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") + find_library(OSS_LIBRARY ossaudio) + endif() + + set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) endif() elseif(${PLATFORM} MATCHES "Web") - set(PLATFORM "PLATFORM_WEB") + set(PLATFORM_CPP "PLATFORM_WEB") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") set(CMAKE_C_FLAGS "-s USE_GLFW=3 -s ASSERTIONS=1 --profiling") @@ -91,8 +102,9 @@ elseif(${PLATFORM} MATCHES "Web") # Change the name of the output library elseif(${PLATFORM} MATCHES "Android") - set(PLATFORM "PLATFORM_ANDROID") + set(PLATFORM_CPP "PLATFORM_ANDROID") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + include(AddIfFlagCompiles) add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS) add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS) add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS) @@ -103,94 +115,139 @@ elseif(${PLATFORM} MATCHES "Android") include_directories(external/android/native_app_glue) set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -uANativeActivity_onCreate") + find_library(OPENGL_LIBRARY OpenGL) + set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c) + elseif(${PLATFORM} MATCHES "Raspberry Pi") - set(PLATFORM "PLATFORM_RPI") + set(PLATFORM_CPP "PLATFORM_RPI") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + endif() -if(${SHARED}) - add_library(${RAYLIB}_shared SHARED ${sources}) +if (${OPENGL_VERSION}) + set(${SUGGESTED_GRAPHICS} "${GRAPHICS}") + if (${OPENGL_VERSION} MATCHES "3.3") + set(GRAPHICS "GRAPHICS_API_OPENGL_33") + elseif (${OPENGL_VERSION} MATCHES "2.1") + set(GRAPHICS "GRAPHICS_API_OPENGL_21") + elseif (${OPENGL_VERSION} MATCHES "1.1") + set(GRAPHICS "GRAPHICS_API_OPENGL_11") + elseif (${OPENGL_VERSION} MATCHES "ES 2.0") + set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + endif() + if (${SUGGESTED_GRAPHICS} AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}") + message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail") + endif() +endif() + +if(NOT GRAPHICS) + set(GRAPHICS "GRAPHICS_API_OPENGL_33") +endif() - target_compile_definitions(${RAYLIB}_shared - PUBLIC ${PLATFORM} +include_directories(${OPENGL_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR}) +set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY}) +include(LibraryPathToLinkerFlags) +library_path_to_linker_flags(__PKG_CONFIG_LIBS_PRIVATE "${LIBS_PRIVATE}") + +if(STATIC) + if(${PLATFORM} MATCHES "Web") + set(CMAKE_STATIC_LIBRARY_SUFFIX ".bc") + endif() + + add_library(raylib_static STATIC ${sources}) + + target_compile_definitions(raylib_static + PUBLIC ${PLATFORM_CPP} + PUBLIC ${GRAPHICS} + ) + + set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS}) + string (REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}") + if (${PLATFORM} MATCHES "Desktop") + target_link_libraries(raylib_static glfw ${GLFW_LIBRARIES} ${LIBS_PRIVATE}) + endif() + + if (WITH_PIC) + set_property(TARGET raylib_static PROPERTY POSITION_INDEPENDENT_CODE ON) + endif() + set_target_properties(raylib_static PROPERTIES PUBLIC_HEADER "raylib.h") + if(NOT WIN32) # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows + set_target_properties(raylib_static PROPERTIES OUTPUT_NAME raylib) + endif() + install( + TARGETS raylib_static + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" + ) +set_target_properties(raylib_static PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_BINARY_DIR}/release") + + add_test("pkg-config--static" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh --static) +endif(STATIC) + + +if(SHARED) + add_library(raylib SHARED ${sources}) + + target_compile_definitions(raylib + PUBLIC ${PLATFORM_CPP} PUBLIC ${GRAPHICS} ) set(PKG_CONFIG_LIBS_EXTRA "") - set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON) + set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON) set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_LIBDIR}") set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) set(CMAKE_MACOSX_RPATH ON) - target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE}) - if (${PLATFORM} MATCHES "PLATFORM_DESKTOP") - target_link_libraries(${RAYLIB}_shared glfw) + target_link_libraries(raylib ${LIBS_PRIVATE}) + if (${PLATFORM} MATCHES "Desktop") + target_link_libraries(raylib glfw) endif() if (UNIX AND ${FILESYSTEM_LACKS_SYMLINKS}) MESSAGE(WARNING "Can't version UNIX shared library on file system without symlink support") else() - set_target_properties(${RAYLIB}_shared PROPERTIES + set_target_properties(raylib PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${API_VERSION} ) endif() - set_target_properties(${RAYLIB}_shared PROPERTIES + set_target_properties(raylib PROPERTIES PUBLIC_HEADER "raylib.h" ) - if(WIN32) + + if (WIN32) install( - TARGETS ${RAYLIB}_shared - RUNTIME DESTINATION lib - PUBLIC_HEADER DESTINATION include + TARGETS raylib + RUNTIME DESTINATION "lib" + PUBLIC_HEADER DESTINATION "include" ) - else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows - set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB}) + else() install( - TARGETS ${RAYLIB}_shared - LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" - PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" + TARGETS raylib + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" ) endif() + set_target_properties(raylib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_BINARY_DIR}/release") add_test("pkg-config" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh) -endif(${SHARED}) - -if(${STATIC}) - if(${PLATFORM} MATCHES "PLATFORM_WEB") - set(CMAKE_STATIC_LIBRARY_SUFFIX ".bc") - endif() - - add_library(${RAYLIB} STATIC ${sources}) - - target_compile_definitions(${RAYLIB} - PUBLIC ${PLATFORM} - PUBLIC ${GRAPHICS} - ) - - set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS}) - string (REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}") - if (${PLATFORM} MATCHES "PLATFORM_DESKTOP") - target_link_libraries(${RAYLIB} glfw ${GLFW_LIBRARIES}) - endif() - - if (WITH_PIC) - set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON) - endif() - set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h") - install(TARGETS ${RAYLIB} - ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" - PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" - ) - - add_test("pkg-config--static" ${PROJECT_SOURCE_DIR}/../cmake/test-pkgconfig.sh --static) -endif(${STATIC}) +else(SHARED) + add_library(raylib ALIAS raylib_static) +endif(SHARED) if (NOT DEFINED PKG_CONFIG_LIBS_EXTRA) set(PKG_CONFIG_LIBS_EXTRA "${PKG_CONFIG_LIBS_PRIVATE}") endif() configure_file(../raylib.pc.in raylib.pc @ONLY) install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") +configure_file(../cmake/raylib-config-version.cmake raylib-config-version.cmake @ONLY) +install(FILES ${CMAKE_BINARY_DIR}/release/raylib-config-version.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib") +install(FILES ${PROJECT_SOURCE_DIR}/../cmake/raylib-config.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib") + +# populates raylib_{FOUND, INCLUDE_DIRS, LIBRARIES, LDFLAGS, DEFINITIONS} +include(PopulateConfigVariablesLocally) +populate_config_variables_locally(raylib) # Copy the header files to the build directory file(COPY "raylib.h" DESTINATION ".") @@ -201,7 +258,7 @@ file(COPY "audio.h" DESTINATION ".") # Print the flags for the user message(STATUS "Compiling with the flags:") -message(STATUS " PLATFORM=" ${PLATFORM}) +message(STATUS " PLATFORM=" ${PLATFORM_CPP}) message(STATUS " GRAPHICS=" ${GRAPHICS}) # Packaging diff --git a/src/CMakeOptions.txt b/src/CMakeOptions.txt index 5fab1cab..f3851487 100644 --- a/src/CMakeOptions.txt +++ b/src/CMakeOptions.txt @@ -4,7 +4,7 @@ include(EnumOption) enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.") -enum_option(OPENGL_VERSION "3.3;2.1;1.1;ES 2.0" "OpenGL Version to build raylib with") +enum_option(OPENGL_VERSION "OFF;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?") # Shared library is always PIC. Static library should be PIC too if linked into a shared library option(WITH_PIC "Compile static library as position-independent code" OFF)