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			/******************************************************************************************* | 
			
		
		
	
		
			
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			*   raylib [core] example - delta time | 
			
		
		
	
		
			
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			*   Example complexity rating: [★☆☆☆] 1/4 | 
			
		
		
	
		
			
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			*   Example originally created with raylib 5.5 | 
			
		
		
	
		
			
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			*   Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5) | 
			
		
		
	
		
			
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			*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
			
		
		
	
		
			
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			*   BSD-like license that allows static linking with closed source software | 
			
		
		
	
		
			
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			*   Copyright (c) 2025-2025 Robin (@RobinsAviary) | 
			
		
		
	
		
			
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			********************************************************************************************/ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			// Program main entry point | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			int main(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    const int screenWidth = 800; | 
			
		
		
	
		
			
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			    const int screenHeight = 450; | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib [core] example - delta time"); | 
			
		
		
	
		
			
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			    int currentFps = 60; | 
			
		
		
	
		
			
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			    // Store the position for the both of the circles | 
			
		
		
	
		
			
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			    Vector2 deltaCircle = {0, screenHeight / 3.0f}; | 
			
		
		
	
		
			
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			    Vector2 frameCircle = {0, screenHeight * (2.0f/3.0f)}; | 
			
		
		
	
		
			
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			    // The speed applied to both circles | 
			
		
		
	
		
			
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			    const float speed = 10.0; | 
			
		
		
	
		
			
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			    const float circleRadius = 32; | 
			
		
		
	
		
			
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			    SetTargetFPS(currentFps); | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    // Main game loop | 
			
		
		
	
		
			
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			    while (!WindowShouldClose()) // Detect window close button or ESC key | 
			
		
		
	
		
			
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			        // Update | 
			
		
		
	
		
			
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			        //---------------------------------------------- | 
			
		
		
	
		
			
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			        if (IsKeyPressed(KEY_R)) // Reset both circles' positions when you press R | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            deltaCircle.x = 0; | 
			
		
		
	
		
			
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			            frameCircle.x = 0; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        // Adjust the FPS target based on the mouse wheel | 
			
		
		
	
		
			
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			        float mouseWheel = GetMouseWheelMove(); | 
			
		
		
	
		
			
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			        if (mouseWheel != 0) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            currentFps += (int)mouseWheel; | 
			
		
		
	
		
			
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			            SetTargetFPS(currentFps); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        // GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time) | 
			
		
		
	
		
			
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			        // Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS | 
			
		
		
	
		
			
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			        // Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison | 
			
		
		
	
		
			
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			        deltaCircle.x += GetFrameTime() * 6.0f * speed; | 
			
		
		
	
		
			
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			        // This circle can move faster or slower visually depending on the FPS | 
			
		
		
	
		
			
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			        frameCircle.x += .1f * speed; | 
			
		
		
	
		
			
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			        // If either circle is off the screen, reset it back to the start | 
			
		
		
	
		
			
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			        if (deltaCircle.x > screenWidth) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            deltaCircle.x = 0; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        if (frameCircle.x > screenWidth) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            frameCircle.x = 0; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        // Draw | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			        BeginDrawing(); | 
			
		
		
	
		
			
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			        ClearBackground(RAYWHITE); | 
			
		
		
	
		
			
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			        // Draw both circles to the screen | 
			
		
		
	
		
			
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			        DrawCircleV(deltaCircle, circleRadius, RED); | 
			
		
		
	
		
			
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			        DrawCircleV(frameCircle, circleRadius, BLUE); | 
			
		
		
	
		
			
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			        // Determine what help text to show depending on the current FPS target | 
			
		
		
	
		
			
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			        const char* fpsText; | 
			
		
		
	
		
			
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			        if (currentFps <= 0) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if (currentFps < 0) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                // Clamp values below 0 | 
			
		
		
	
		
			
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			                currentFps = 0; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            // Special text for when the FPS target is set to 0 or less, which makes it unlimited | 
			
		
		
	
		
			
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			            fpsText = TextFormat("fps: unlimited (%i)", GetFPS()); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        else | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            fpsText = TextFormat("fps: %i (target: %i)", GetFPS(), currentFps); | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        // Draw the help text | 
			
		
		
	
		
			
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			        DrawText(fpsText, 10, 10, 20, DARKGRAY); | 
			
		
		
	
		
			
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			        DrawText(TextFormat("frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY); | 
			
		
		
	
		
			
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			        DrawText("use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY); | 
			
		
		
	
		
			
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			        // Draw the text above the circles | 
			
		
		
	
		
			
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			        DrawText("x += GetFrameTime() * speed", 10, 90, 20, RED); | 
			
		
		
	
		
			
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			        DrawText("x += speed", 10, 240, 20, BLUE); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
		
			
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			        //---------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    // De-Initialization | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    CloseWindow();        // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
		
			
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			} |