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@ -1,6 +1,6 @@ |
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#**************************************************************************************************
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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#
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@ -23,29 +23,30 @@ |
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.PHONY: all clean |
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP |
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RAYLIB_PATH ?= .. |
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PROJECT_NAME ?= advance_game |
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# define NO to use OpenAL Soft as static library (shared by default)
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SHARED_OPENAL ?= NO |
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# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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# NOTE: Libraries should be provided in the selected form
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RAYLIB_LIBTYPE ?= STATIC |
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OPENAL_LIBTYPE ?= STATIC |
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# On PLATFORM_WEB force OpenAL Soft shared library
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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SHARED_OPENAL = NO |
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OPENAL_LIBTYPE = SHARED |
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endif |
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# define raylib directory for include and library
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RAYLIB_PATH ?= C:\raylib\raylib |
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows |
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ifeq ($(OS),Windows_NT) |
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PLATFORM_OS=WINDOWS |
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LIBPATH=win32 |
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else |
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UNAMEOS:=$(shell uname) |
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UNAMEOS=$(shell uname) |
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ifeq ($(UNAMEOS),Linux) |
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PLATFORM_OS=LINUX |
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LIBPATH=linux |
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@ -58,164 +59,172 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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endif |
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endif |
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# define compiler: gcc for C program, define as g++ for C++
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# define emscripten compiler |
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CC = emcc |
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else |
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ifeq ($(PLATFORM_OS),OSX) |
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# define llvm compiler for mac |
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CC = clang |
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else |
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# define default gcc compiler |
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CC = gcc |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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# RPI cross-compiler |
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RPI_CROSS_COMPILE ?= NO |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# Emscripten required variables |
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EMSDK_PATH = C:/emsdk |
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EMSCRIPTEN_VERSION = 1.37.21 |
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CLANG_VERSION=e1.37.21_64bit |
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PYTHON_VERSION=2.7.5.3_64bit |
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NODE_VERSION=4.1.1_64bit |
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export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) |
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EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) |
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endif |
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# define compiler flags:
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# -O2 defines optimization level
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# -Og enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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# Define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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CFLAGS = -O2 -s -Wall -std=c99 |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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CFLAGS = -O2 -s -Wall -std=c99 |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling |
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# -O2 # if used, also set --memory-init-file 0 |
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) |
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
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# --preload-file file.res # embbed file.res resource into .data file |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi |
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endif |
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define raylib release directory for compiled library
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# Define default C compiler: gcc
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CC = gcc |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx |
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# OSX default compiler |
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CC = clang |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi |
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ifeq ($(RPI_CROSS_COMPILE),YES) |
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# RPI cross-compiler |
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CC = armv6j-hardfloat-linux-gnueabi-gcc |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# HTML5 emscripten compiler |
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CC = emcc |
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endif |
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# define any directories containing required header files
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INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external |
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# Define default make program: Mingw32-make
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MAKE = mingw32-make |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# external libraries headers |
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# GLFW3 |
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INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include |
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# OpenAL Soft |
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INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# you may optionally create this directory and install raylib |
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# and related headers there. Edit ../src/Makefile appropriately. |
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INCLUDES += -I/usr/local/include/raylib |
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MAKE = make |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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# additional directories for MacOS |
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endif |
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# Define compiler flags:
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# -O1 defines optimization level
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# -Og enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces |
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),LINUX) |
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CFLAGS += -no-pie -D_DEFAULT_SOURCE |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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CFLAGS += -std=gnu99 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# -O2 # if used, also set --memory-init-file 0 |
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) |
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
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# -s USE_PTHREADS=1 # multithreading support |
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources |
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endif |
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# define library paths containing required libs
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LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src |
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# Define include paths for required headers
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# NOTE: Several external required libraries (stb and others)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external |
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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LFLAGS += -L/opt/vc/lib |
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# RPI requried libraries |
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INCLUDE_PATHS += -I/opt/vc/include |
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INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux |
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INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# add standard directories for GNU/Linux |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# external libraries to link with |
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# GLFW3 |
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LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) |
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# OpenAL Soft |
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LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) |
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endif |
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# Define library paths containing required libs
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LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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LDFLAGS += -L/opt/vc/lib |
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endif |
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# define any libraries to link into executable
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# Define any libraries required on linking
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),LINUX) |
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# libraries for Debian GNU/Linux desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl |
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# on XWindow requires also below libraries |
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LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
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else |
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ifeq ($(PLATFORM_OS),OSX) |
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# libraries for OSX 10.9 desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa |
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else |
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# libraries for Windows desktop compiling |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# Libraries for Windows desktop compiling |
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed |
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LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 |
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# if static OpenAL Soft required, define the corresponding libs |
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ifeq ($(SHARED_OPENAL),NO) |
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LIBS += -lopenal32 -lwinmm |
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CFLAGS += -Wl,-allow-multiple-definition |
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LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 |
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# Define required flags and libs for OpenAL Soft STATIC/SHARED usage |
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# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building |
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ifeq ($(OPENAL_LIBTYPE),STATIC) |
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LDLIBS += -lopenal32 -lwinmm |
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CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition |
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else |
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LIBS += -lopenal32dll |
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LDLIBS += -lopenal32dll |
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endif |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# Libraries for Debian GNU/Linux desktop compiling |
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl |
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# On XWindow requires also below libraries |
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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# Libraries for OSX 10.9 desktop compiling |
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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# libraries for Raspberry Pi compiling |
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# NOTE: OpenAL Soft library should be installed (libopenal1 package) |
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LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal |
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# Libraries for Raspberry Pi compiling |
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# NOTE: Required packages: libopenal1 |
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# NOTE: Set the correct path to libraylib.bc |
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LIBS = $(RAYLIB_RELEASE)/libraylib.bc |
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# Libraries for web (HTML5) compiling |
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LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc |
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endif |
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# define additional parameters and flags for windows
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# Define additional parameters and flags for windows
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# resources file contains windows exe icon |
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# resources file contains raylib icon for windows .exe |
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# -Wl,--subsystem,windows hides the console window |
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WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows |
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CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows |
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endif |
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# Define output extension to generate a .html file using provided shell
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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EXT = .html |
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WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html |
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CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html |
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endif |
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# define all object files required
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@ -231,58 +240,16 @@ SAMPLES = \ |
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snake \
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space_invaders \
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tetris \
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fix_dylib \
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# typing 'make' will invoke the default target entry
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default: samples |
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all: $(SAMPLES) |
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# compile all game samples
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samples: $(SAMPLES) |
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# compile game sample - arkanoid
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arkanoid: arkanoid.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - steroids
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asteroids: asteroids.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - asteroids_survival
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asteroids_survival: asteroids_survival.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - floppy
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floppy: floppy.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - gold_fever
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gold_fever: gold_fever.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - gorilas
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gorilas: gorilas.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - missile_commander
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missile_commander: missile_commander.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - pang
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pang: pang.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - snake
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snake: snake.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - space_invaders
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space_invaders: space_invaders.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - tetris
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tetris: tetris.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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%: %.c |
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ifeq ($(PLATFORM),PLATFORM_ANDROID) |
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mingw32-make -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< |
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else |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) |
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endif |
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# fix dylib install path name for each executable (MAC)
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fix_dylib: |
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@ -290,18 +257,18 @@ ifeq ($(PLATFORM_OS),OSX) |
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find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file |
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endif |
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# clean everything
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# Clean everything
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clean: |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),OSX) |
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find . -type f -perm +ugo+x -delete |
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rm -f *.o |
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else |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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del *.o *.exe /s |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f |
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else |
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del *.o *.exe /s |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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find . -type f -perm +ugo+x -delete |
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rm -f *.o |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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@ -312,8 +279,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
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del *.o *.html *.js |
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endif |
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@echo Cleaning done |
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# instead of defining every module one by one, we can define a pattern
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# this pattern below will automatically compile every module defined on $(OBJS)
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#%.exe : %.c
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# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
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