From 3fcf2ee19abd509cb250a55dde16de40379950be Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 22 Sep 2019 22:13:22 +0200 Subject: [PATCH] Example renamed --- examples/shaders/{shaders_simple.c => shaders_simple_mask.c} | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) rename examples/shaders/{shaders_simple.c => shaders_simple_mask.c} (98%) diff --git a/examples/shaders/shaders_simple.c b/examples/shaders/shaders_simple_mask.c similarity index 98% rename from examples/shaders/shaders_simple.c rename to examples/shaders/shaders_simple_mask.c index e8c5ea97..c8762be3 100644 --- a/examples/shaders/shaders_simple.c +++ b/examples/shaders/shaders_simple_mask.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Simple shader +* raylib [shaders] example - Simple shader mask * * This example has been created using raylib 2.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -28,7 +28,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib - simple shader"); + InitWindow(screenWidth, screenHeight, "raylib - simple shader mask"); // Define the camera to look into our 3d world Camera camera = { 0 };