diff --git a/examples/textures/textures_npatch_drawing.c b/examples/textures/textures_npatch_drawing.c index 1c57e2e7..170b992f 100644 --- a/examples/textures/textures_npatch_drawing.c +++ b/examples/textures/textures_npatch_drawing.c @@ -36,15 +36,15 @@ int main(void) Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f }; Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f }; - // A 9-patch (NPT_9PATCH) changes its sizes in both axis - NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPT_9PATCH }; - NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPT_9PATCH }; + // A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis + NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH }; + NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH }; - // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only - NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; + // A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only + NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL }; - // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only - NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; + // A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only + NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL }; SetTargetFPS(60); //--------------------------------------------------------------------------------------- diff --git a/src/raylib.h b/src/raylib.h index 21597738..1fb54320 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -809,12 +809,12 @@ typedef enum { // Cubemap layouts typedef enum { - CUBEMAP_AUTO_DETECT = 0, // Automatically detect layout type - CUBEMAP_LINE_VERTICAL, // Layout is defined by a vertical line with faces - CUBEMAP_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces - CUBEMAP_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces - CUBEMAP_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces - CUBEMAP_PANORAMA // Layout is defined by a panorama image (equirectangular map) + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces + CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map) } CubemapLayoutType; // Font type, defines generation method @@ -867,9 +867,9 @@ typedef enum { // N-patch types typedef enum { - NPT_9PATCH = 0, // Npatch defined by 3x3 tiles - NPT_3PATCH_VERTICAL, // Npatch defined by 1x3 tiles - NPT_3PATCH_HORIZONTAL // Npatch defined by 3x1 tiles + NPATCH_NINE_PATCH = 0, // Npatch defined by 3x3 tiles + NPATCH_THREE_PATCH_VERTICAL, // Npatch defined by 1x3 tiles + NPATCH_THREE_PATCH_HORIZONTAL // Npatch defined by 3x1 tiles } NPatchType; // Callbacks to be implemented by users diff --git a/src/textures.c b/src/textures.c index 7ef3903d..2c592199 100644 --- a/src/textures.c +++ b/src/textures.c @@ -2749,7 +2749,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType) { TextureCubemap cubemap = { 0 }; - if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type + if (layoutType == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type { // Check image width/height to determine the type of cubemap provided if (image.width > image.height) @@ -2767,7 +2767,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType) cubemap.height = cubemap.width; } - if (layoutType != CUBEMAP_AUTO_DETECT) + if (layoutType != CUBEMAP_LAYOUT_AUTO_DETECT) { int size = cubemap.width; @@ -2775,20 +2775,20 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType) Rectangle faceRecs[6] = { 0 }; // Face source rectangles for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size }; - if (layoutType == CUBEMAP_LINE_VERTICAL) + if (layoutType == CUBEMAP_LAYOUT_LINE_VERTICAL) { faces = image; for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i; } - else if (layoutType == CUBEMAP_PANORAMA) + else if (layoutType == CUBEMAP_LAYOUT_PANORAMA) { // TODO: Convert panorama image to square faces... // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp } else { - if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i; - else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR) + if (layoutType == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i; + else if (layoutType == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) { faceRecs[0].x = (float)size; faceRecs[0].y = (float)size; faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3; @@ -2797,7 +2797,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType) faceRecs[4].x = 0; faceRecs[4].y = (float)size; faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size; } - else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE) + else if (layoutType == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) { faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size; faceRecs[1].x = 0; faceRecs[1].y = (float)size; @@ -3251,8 +3251,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width; if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height; - if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height; - if (nPatchInfo.type == NPT_3PATCH_VERTICAL) patchWidth = nPatchInfo.source.width; + if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height; + if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width; bool drawCenter = true; bool drawMiddle = true; @@ -3262,14 +3262,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, float bottomBorder = (float)nPatchInfo.bottom; // adjust the lateral (left and right) border widths in case patchWidth < texture.width - if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL) + if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_VERTICAL) { drawCenter = false; leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth; rightBorder = patchWidth - leftBorder; } // adjust the lateral (top and bottom) border heights in case patchHeight < texture.height - if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL) + if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_HORIZONTAL) { drawMiddle = false; topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight; @@ -3307,7 +3307,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, rlColor4ub(tint.r, tint.g, tint.b, tint.a); rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer - if (nPatchInfo.type == NPT_9PATCH) + if (nPatchInfo.type == NPATCH_NINE_PATCH) { // ------------------------------------------------------------ // TOP-LEFT QUAD @@ -3373,7 +3373,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad } - else if (nPatchInfo.type == NPT_3PATCH_VERTICAL) + else if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL) { // TOP QUAD // ----------------------------------------------------------- @@ -3400,7 +3400,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad } - else if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) + else if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL) { // LEFT QUAD // -----------------------------------------------------------