diff --git a/examples/audio/audio_mixed_processor.c b/examples/audio/audio_mixed_processor.c index e761993ff..973c6e26b 100644 --- a/examples/audio/audio_mixed_processor.c +++ b/examples/audio/audio_mixed_processor.c @@ -55,7 +55,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing"); InitAudioDevice(); // Initialize audio device diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 41d9b993d..b7e8553a3 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -54,7 +54,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer"); Player player = { 0 }; player.position = (Vector2){ 400, 280 }; diff --git a/examples/core/core_high_dpi.c b/examples/core/core_high_dpi.c index ccb4814d8..23ae235a5 100644 --- a/examples/core/core_high_dpi.c +++ b/examples/core/core_high_dpi.c @@ -29,7 +29,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE); - InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - high dpi"); SetWindowMinSize(450, 450); int logicalGridDescY = 120; diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 8dbf26cf7..40266c277 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -26,7 +26,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index e44f01575..fe6c6604f 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_gpu_skinning.c b/examples/models/models_gpu_skinning.c index daf4f886a..ac989aa60 100644 --- a/examples/models/models_gpu_skinning.c +++ b/examples/models/models_gpu_skinning.c @@ -37,7 +37,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index 94af07f0c..a11f133af 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain"); // Define our custom camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index 649146f9a..9851e3cbf 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -31,7 +31,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c index d13188fcd..d0873724d 100644 --- a/examples/models/models_orthographic_projection.c +++ b/examples/models/models_orthographic_projection.c @@ -30,7 +30,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection"); // Define the camera to look into our 3d world Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE }; diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index f721f4305..6cd0259f7 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -37,7 +37,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing"); + InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering"); // Define the camera to look into our 3d world Camera camera = { 0 }; diff --git a/examples/others/raylib_opengl_interop.c b/examples/others/raylib_opengl_interop.c index df13ba216..7ca4c28b6 100644 --- a/examples/others/raylib_opengl_interop.c +++ b/examples/others/raylib_opengl_interop.c @@ -71,7 +71,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - point particles"); + InitWindow(screenWidth, screenHeight, "raylib [others] example - OpenGL interoperatibility"); Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/point_particle.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/point_particle.fs", GLSL_VERSION)); diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index 7d534f529..532596c88 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -87,7 +87,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "raylib [text] example - draw 2D text in 3D"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing"); bool spin = true; // Spin the camera? bool multicolor = false; // Multicolor mode diff --git a/examples/text/text_unicode.c b/examples/text/text_unicode.c index a93803056..0a9df7b41 100644 --- a/examples/text/text_unicode.c +++ b/examples/text/text_unicode.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - unicode emojis +* raylib [text] example - unicode emojis emojis * * Example complexity rating: [★★★★] 4/4 * @@ -163,7 +163,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode emojis"); // Load the font resources // NOTE: fontAsian is for asian languages, diff --git a/examples/text/text_writing_anim.c b/examples/text/text_writing_anim.c index 5d5b8ea7d..e52f96a03 100644 --- a/examples/text/text_writing_anim.c +++ b/examples/text/text_writing_anim.c @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation"); const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c index 0c521c636..354e15fad 100644 --- a/examples/textures/textures_image_text.c +++ b/examples/textures/textures_image_text.c @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing"); Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) diff --git a/examples/textures/textures_sprite_anim.c b/examples/textures/textures_sprite_anim.c index 032b1f621..a4e610d65 100644 --- a/examples/textures/textures_sprite_anim.c +++ b/examples/textures/textures_sprite_anim.c @@ -28,7 +28,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite animation"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading diff --git a/examples/textures/textures_srcrec_dstrec.c b/examples/textures/textures_srcrec_dstrec.c index 6c5ba1b36..437587a79 100644 --- a/examples/textures/textures_srcrec_dstrec.c +++ b/examples/textures/textures_srcrec_dstrec.c @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) diff --git a/examples/textures/textures_textured_curve.c b/examples/textures/textures_textured_curve.c index 3d2cfe470..245aee3c7 100644 --- a/examples/textures/textures_textured_curve.c +++ b/examples/textures/textures_textured_curve.c @@ -57,7 +57,7 @@ int main() const int screenHeight = 450; SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "raylib [textures] examples - textured curve"); + InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured curve"); // Load the road texture texRoad = LoadTexture("resources/road.png");