|  |  | @ -61,6 +61,9 @@ | 
		
	
		
			
			|  |  |  | *   #define SUPPORT_BUSY_WAIT_LOOP | 
		
	
		
			
			|  |  |  | *       Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   #define SUPPORT_HALFBUSY_WAIT_LOOP | 
		
	
		
			
			|  |  |  | *       Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   #define SUPPORT_EVENTS_WAITING | 
		
	
		
			
			|  |  |  | *       Wait for events passively (sleeping while no events) instead of polling them actively every frame | 
		
	
		
			
			|  |  |  | * | 
		
	
	
		
			
				|  |  | @ -3342,6 +3345,12 @@ static void Wait(float ms) | 
		
	
		
			
			|  |  |  | // Busy wait loop | 
		
	
		
			
			|  |  |  | while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime(); | 
		
	
		
			
			|  |  |  | #else | 
		
	
		
			
			|  |  |  | #if defined(SUPPORT_HALFBUSY_WAIT_LOOP) | 
		
	
		
			
			|  |  |  | #define MAX_HALFBUSY_WAIT_TIME  4 | 
		
	
		
			
			|  |  |  | double destTime = GetTime() + ms/1000; | 
		
	
		
			
			|  |  |  | if (ms > MAX_HALFBUSY_WAIT_TIME) ms -= MAX_HALFBUSY_WAIT_TIME; | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(_WIN32) | 
		
	
		
			
			|  |  |  | Sleep((unsigned int)ms); | 
		
	
		
			
			|  |  |  | #elif defined(__linux__) || defined(PLATFORM_WEB) | 
		
	
	
		
			
				|  |  | @ -3356,6 +3365,10 @@ static void Wait(float ms) | 
		
	
		
			
			|  |  |  | #elif defined(__APPLE__) | 
		
	
		
			
			|  |  |  | usleep(ms*1000.0f); | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(SUPPORT_HALFBUSY_WAIT_LOOP) | 
		
	
		
			
			|  |  |  | while (GetTime() < destTime) { } | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
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