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@ -25,7 +25,7 @@ |
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PLATFORM ?= PLATFORM_ANDROID |
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# Android project name (.apk)
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PROJECT_NAME = NativeActivity |
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PROJECT_NAME = raylibGame |
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PROJECT_DIR = ./ |
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# Generated shared library name
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@ -41,7 +41,7 @@ ANDROID_HOME = C:/android-sdk |
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ANDROID_NDK = C:/android-ndk |
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 |
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ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/26.0.1 |
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_25 |
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 |
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# Compilers
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc |
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@ -54,7 +54,7 @@ CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=sof |
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INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue |
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# Define library paths containing required libs
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LFLAGS = -L. -Ljni/libs -Ljni -Ltemp/lib |
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LFLAGS = -L. -Ljni/libs -Ljni -Llib |
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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@ -78,20 +78,20 @@ project_dirs: |
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if not exist temp mkdir temp |
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if not exist temp\obj mkdir temp\obj |
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if not exist temp\src mkdir temp\src |
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if not exist templass="se">\lib mkdir templass="se">\lib |
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if not exist lib mkdir lib |
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if not exist temp\bin mkdir temp\bin |
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# Compile native_app_glue as static library
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# OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a
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native_app_glue: |
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS) |
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$(AR) rcs $(PROJECT_DIR)/temp/lib/libnative_app_glue.a temp/obj/native_app_glue.o |
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$(AR) rcs $(PROJECT_DIR)/lib/libnative_app_glue.a temp/obj/native_app_glue.o |
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# Compile project code as shared libraries
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# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
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# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
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project_code: |
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$(CC) -c jni/basic_game.c -o temp/obj/basic_game.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC |
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$(CC) -o temp/lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue |
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$(CC) -o lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue |
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# Generate key for APK signing
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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@ -116,11 +116,11 @@ project_class_dex: |
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$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj |
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# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on temp/bin/classes.dex and temp/lib/lib$(LIBRARY_NAME).so
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# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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project_apk: |
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin |
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$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so |
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$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/lib$(LIBRARY_NAME).so |
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# Create temp/bin/$(PROJECT_NAME).signed.apk
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apk_signing: |
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@ -138,7 +138,7 @@ deploy: |
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# Clean everything
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clean: |
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del temp\bin\* templass="se">\lib\* temp\obj\* temp\src\* /f/s/q |
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del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q |
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del temp\*.keystore |
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rmdir temp /s /q |
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@echo Cleaning done |