|  |  | @ -25,7 +25,7 @@ | 
		
	
		
			
			|  |  |  | PLATFORM ?= PLATFORM_ANDROID | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Android project name (.apk) | 
		
	
		
			
			|  |  |  | PROJECT_NAME = NativeActivity | 
		
	
		
			
			|  |  |  | PROJECT_NAME = raylibGame | 
		
	
		
			
			|  |  |  | PROJECT_DIR = ./ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Generated shared library name | 
		
	
	
		
			
				|  |  | @ -41,7 +41,7 @@ ANDROID_HOME = C:/android-sdk | 
		
	
		
			
			|  |  |  | ANDROID_NDK = C:/android-ndk | 
		
	
		
			
			|  |  |  | ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 | 
		
	
		
			
			|  |  |  | ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/26.0.1 | 
		
	
		
			
			|  |  |  | JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_25 | 
		
	
		
			
			|  |  |  | JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Compilers | 
		
	
		
			
			|  |  |  | CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc | 
		
	
	
		
			
				|  |  | @ -54,7 +54,7 @@ CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=sof | 
		
	
		
			
			|  |  |  | INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Define library paths containing required libs | 
		
	
		
			
			|  |  |  | LFLAGS = -L. -Ljni/libs -Ljni -Ltemp/lib | 
		
	
		
			
			|  |  |  | LFLAGS = -L. -Ljni/libs -Ljni -Llib | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Define any libraries to link into executable | 
		
	
		
			
			|  |  |  | # if you want to link libraries (libname.so or libname.a), use the -lname | 
		
	
	
		
			
				|  |  | @ -78,20 +78,20 @@ project_dirs: | 
		
	
		
			
			|  |  |  | if not exist temp mkdir temp | 
		
	
		
			
			|  |  |  | if not exist temp\obj mkdir temp\obj | 
		
	
		
			
			|  |  |  | if not exist temp\src mkdir temp\src | 
		
	
		
			
			|  |  |  | if not exist templass="se">\lib mkdir templass="se">\lib | 
		
	
		
			
			|  |  |  | if not exist lib mkdir lib | 
		
	
		
			
			|  |  |  | if not exist temp\bin mkdir temp\bin | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Compile native_app_glue as static library | 
		
	
		
			
			|  |  |  | # OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a | 
		
	
		
			
			|  |  |  | native_app_glue: | 
		
	
		
			
			|  |  |  | $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS) | 
		
	
		
			
			|  |  |  | $(AR) rcs $(PROJECT_DIR)/temp/lib/libnative_app_glue.a temp/obj/native_app_glue.o | 
		
	
		
			
			|  |  |  | $(AR) rcs $(PROJECT_DIR)/lib/libnative_app_glue.a temp/obj/native_app_glue.o | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Compile project code as shared libraries | 
		
	
		
			
			|  |  |  | # OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so | 
		
	
		
			
			|  |  |  | # OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so | 
		
	
		
			
			|  |  |  | project_code: | 
		
	
		
			
			|  |  |  | $(CC) -c jni/basic_game.c -o temp/obj/basic_game.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC | 
		
	
		
			
			|  |  |  | $(CC) -o temp/lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue | 
		
	
		
			
			|  |  |  | $(CC) -o lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Generate key for APK signing | 
		
	
		
			
			|  |  |  | # OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore | 
		
	
	
		
			
				|  |  | @ -116,11 +116,11 @@ project_class_dex: | 
		
	
		
			
			|  |  |  | $(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Create temp/bin/$(PROJECT_NAME).unsigned.apk | 
		
	
		
			
			|  |  |  | # NOTE: DEPENDS on temp/bin/classes.dex and temp/lib/lib$(LIBRARY_NAME).so | 
		
	
		
			
			|  |  |  | # NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so | 
		
	
		
			
			|  |  |  | # NOTE: Use -A resources to define additional directory in which to find raw asset files | 
		
	
		
			
			|  |  |  | project_apk: | 
		
	
		
			
			|  |  |  | $(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin | 
		
	
		
			
			|  |  |  | $(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so | 
		
	
		
			
			|  |  |  | $(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/lib$(LIBRARY_NAME).so | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Create temp/bin/$(PROJECT_NAME).signed.apk | 
		
	
		
			
			|  |  |  | apk_signing: | 
		
	
	
		
			
				|  |  | @ -138,7 +138,7 @@ deploy: | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Clean everything | 
		
	
		
			
			|  |  |  | clean: | 
		
	
		
			
			|  |  |  | del temp\bin\* templass="se">\lib\* temp\obj\* temp\src\* /f/s/q | 
		
	
		
			
			|  |  |  | del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q | 
		
	
		
			
			|  |  |  | del temp\*.keystore | 
		
	
		
			
			|  |  |  | rmdir temp /s /q | 
		
	
		
			
			|  |  |  | @echo Cleaning done |