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@ -27,9 +27,9 @@ int main() |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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// Load RAW image data (512x512, 32bit RGBA, no file header) |
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Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0); |
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Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM) |
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UnloadImage(sonicRaw); // Unload CPU (RAM) image data |
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Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0); |
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Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM) |
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UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data |
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// Generate a checked texture by code (1024x1024 pixels) |
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int width = 1024; |
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@ -42,8 +42,8 @@ int main() |
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{ |
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for (int x = 0; x < width; x++) |
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{ |
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if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE; |
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else pixels[y*height + x] = SKYBLUE; |
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if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE; |
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else pixels[y*height + x] = GOLD; |
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} |
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} |
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@ -70,12 +70,14 @@ int main() |
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ClearBackground(RAYWHITE); |
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DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f)); |
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DrawTexture(sonic, 330, -20, WHITE); |
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DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f)); |
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DrawTexture(fudesumi, 430, -30, WHITE); |
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DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE); |
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DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE); |
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DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE); |
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DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN); |
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DrawText("GENERATED by CODE", 72, 164, 30, BROWN); |
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DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN); |
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DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -83,7 +85,7 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(sonic); // Texture unloading |
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UnloadTexture(fudesumi); // Texture unloading |
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UnloadTexture(checked); // Texture unloading |
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CloseWindow(); // Close window and OpenGL context |
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