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@ -76,6 +76,8 @@ int main(void) |
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int pointCount = 5; |
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int selectedPoint = -1; |
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int focusedPoint = -1; |
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int selectedThickPoint = -1; |
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int focusedThickPoint = -1; |
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Vector2 *selectedControlPoint = NULL; |
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Vector2 *focusedControlPoint = NULL; |
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@ -164,6 +166,44 @@ int main(void) |
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} |
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} |
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// Variable thickness control points logic |
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if ((splineTypeActive == SPLINE_LINEAR_VAR) && focusedPoint == -1) |
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{ |
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// Spline thickness control point focus and selection logic |
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if (selectedThickPoint == -1) |
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{ |
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focusedThickPoint = -1; |
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for (int i = 0; i < pointCount - 1; i++) |
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{ |
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1])); |
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x }; |
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for (int j = 0; j < SPLINE_THICK_COUNT; j++) |
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{ |
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Vector2 point = Vector2Add(GetSplinePointLinear(points[i], points[i + 1], (float)j/(SPLINE_THICK_COUNT - 1)), Vector2Scale(perpendicular, thicks[j])); |
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if (CheckCollisionPointCircle(GetMousePosition(), point, 4.0f)) { |
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focusedThickPoint = i*SPLINE_THICK_COUNT + j; |
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break; |
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} |
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} |
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} |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selectedThickPoint = focusedThickPoint; |
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} |
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if (selectedThickPoint >= 0) |
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{ |
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int i = selectedThickPoint/SPLINE_THICK_COUNT; |
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int j = selectedThickPoint%SPLINE_THICK_COUNT; |
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1])); |
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x }; |
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thicks[j] = Vector2DotProduct(perpendicular, Vector2Subtract(GetMousePosition(), points[i])); |
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if (thicks[j] > 40.0f) thicks[j] = 40.0f; |
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if (thicks[j] < -40.0f) thicks[j] = -40.0f; |
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedThickPoint = -1; |
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} |
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} |
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// Spline selection logic |
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = SPLINE_LINEAR; |
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = SPLINE_BASIS; |
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@ -300,41 +340,44 @@ int main(void) |
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK); |
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} |
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// Draw spline thickness helpers |
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if (splineTypeActive == SPLINE_LINEAR_VAR) |
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{ |
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Vector2 thickAnchors[SPLINE_THICK_COUNT] = { 0 }; |
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Vector2 thickPoints[SPLINE_THICK_COUNT] = { 0 }; |
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// Draw spline thickness helpers |
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for (int i = 0; i < pointCount - 1; i++) |
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{ |
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Vector2 direction = Vector2Normalize(GetSplineVelocityLinear(points[i], points[i + 1])); |
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Vector2 perpendicular = (Vector2){ direction.y, -direction.x }; |
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DrawLineV(points[i], points[i + 1], BROWN); |
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for (int j = 0; j < SPLINE_THICK_COUNT; j++) |
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{ |
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Vector2 point = GetSplinePointLinear(points[i], points[i + 1], j/3.0f); |
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thickAnchors[j] = point; |
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thickPoints[j] = Vector2Add(point, Vector2Scale(perpendicular, thicks[j])); |
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Vector2 anchor = GetSplinePointLinear(points[i], points[i + 1], (float)j/(SPLINE_THICK_COUNT - 1)); |
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thickPoints[j] = Vector2Add(anchor, Vector2Scale(perpendicular, thicks[j])); |
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DrawLineV( |
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Vector2Add(anchor, Vector2Scale(perpendicular, 4.0f)), |
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Vector2Subtract(anchor, Vector2Scale(perpendicular, 4.0f)), |
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GRAY); |
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DrawCircleLinesV(thickPoints[j], (((focusedThickPoint % SPLINE_THICK_COUNT) == j)? 6.0f : 4.0f), (((focusedThickPoint % SPLINE_THICK_COUNT) == j)? VIOLET : PURPLE)); |
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} |
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DrawSplineBezierCubic(thickPoints, SPLINE_THICK_COUNT, 1.0f, ORANGE); |
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DrawLineV(thickPoints[0], thickPoints[1], GRAY); |
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DrawLineV(thickPoints[3], thickPoints[2], GRAY); |
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for (int j = 0; j < SPLINE_THICK_COUNT; j++) |
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{ |
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DrawCircleLinesV(thickPoints[j], 4.0f, PURPLE); |
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DrawLineV(Vector2Add(thickAnchors[j], Vector2Scale(perpendicular, 4.0f)), Vector2Subtract(thickAnchors[j], Vector2Scale(perpendicular, 4.0f)), GRAY); |
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} |
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DrawLineV(points[i], points[i + 1], BROWN); |
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DrawSplineBezierCubic(thickPoints, SPLINE_THICK_COUNT, 1.0f, ORANGE); |
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} |
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} |
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else if (splineTypeActive == SPLINE_BEZIER_VAR) |
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{ |
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// I tried and this isn't possible. |
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// A variable-thickness Bezier curve can potentially have more detail than can |
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// be expressed with another Bezier curve of the same degree. |
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// Example: https://www.desmos.com/calculator/qh31vr4rbf |
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} |
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} |
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// Check all possible UI states that require controls lock |
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if (splineTypeEditMode || (selectedPoint != -1) || (selectedControlPoint != NULL)) GuiLock(); |
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if (splineTypeEditMode || (selectedPoint != -1) || (selectedThickPoint != -1) || (selectedControlPoint != NULL)) GuiLock(); |
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// Draw spline config |
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if ((splineTypeActive == SPLINE_LINEAR_VAR) || (splineTypeActive == SPLINE_BEZIER_VAR)) |
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